Jack Andersen
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66c64cde08
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Fallback flow for graphics APIs
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2016-07-20 07:14:18 -10:00 |
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Jack Andersen
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295d100ca3
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Initial vulkan rendering within URDE
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2016-06-30 16:30:29 -10:00 |
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Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
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Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
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Jack Andersen
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4d133edd2c
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Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
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Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
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Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
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Jack Andersen
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2814da014f
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Further GLES3 implementation
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2015-10-29 14:00:56 -10:00 |
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Jack Andersen
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5435f01d20
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lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |
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Jack Andersen
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3db5a7e211
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GLX tweaks
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2015-10-27 15:47:55 -10:00 |
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Jack Andersen
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13edb3eb01
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OS X fixes
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2015-09-02 09:09:13 -10:00 |
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Jack Andersen
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87ab129e01
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Compile fixes
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2015-08-18 12:43:30 -10:00 |
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