Jack Andersen
|
7153168a2c
|
Added debug assert to D3D
|
2015-12-17 18:55:06 -10:00 |
Jack Andersen
|
916002f9da
|
Thread safety updates for D3D
|
2015-12-14 09:19:29 -10:00 |
Jack Andersen
|
9baff7a2bc
|
Protecting D3D11 client dynamic buffers
|
2015-12-09 11:02:04 -10:00 |
Jack Andersen
|
9485f5d115
|
Much more stable D3D11 backend
|
2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
|
Countdown-deferred deletion added
|
2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
6062302816
|
D3D Crash fix for large array textures
|
2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
|
2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
|
2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
|
2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Phillip
|
fe061b8d0a
|
Squash MSVC warnings
|
2015-11-13 22:12:39 -08:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
|
2015-11-01 19:41:24 -10:00 |