Jack Andersen
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9baff7a2bc
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Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
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9485f5d115
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Much more stable D3D11 backend
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2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
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Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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d75c675f7a
|
Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Phillip
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fe061b8d0a
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Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
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8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
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e54c8a7c6b
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Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |