Jack Andersen
|
11cc456b4e
|
Fix release derp
|
2015-12-17 12:10:14 -10:00 |
Jack Andersen
|
bb35ded399
|
handy debug assert
|
2015-12-17 11:29:47 -10:00 |
Jack Andersen
|
916002f9da
|
Thread safety updates for D3D
|
2015-12-14 09:19:29 -10:00 |
Jack Andersen
|
7224d5fdf7
|
Thread safety additions for OpenGL
|
2015-12-13 18:54:57 -10:00 |
Jack Andersen
|
2983262173
|
Metal window resize fixes
|
2015-12-09 12:23:22 -10:00 |
Jack Andersen
|
9baff7a2bc
|
Protecting D3D11 client dynamic buffers
|
2015-12-09 11:02:04 -10:00 |
Jack Andersen
|
9485f5d115
|
Much more stable D3D11 backend
|
2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
|
Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
e43b3671b3
|
D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
|
6062302816
|
D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
08655b7f93
|
Test build fix for OS X
|
2015-12-07 19:42:31 -10:00 |
Jack Andersen
|
3e4ed5ad1f
|
OpenGL deferred delete fix
|
2015-12-07 15:49:17 -10:00 |
Jack Andersen
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b579e20bc6
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-12-05 15:26:02 -10:00 |
Jack Andersen
|
ae790866e5
|
Destructor order fix
|
2015-12-05 15:25:43 -10:00 |
Jack Andersen
|
3daa5df720
|
Brought Metal renderer in sync
|
2015-12-04 15:12:52 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d145e15ecb
|
IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
|
32d4797ac6
|
signed window coordinates for cocoa
|
2015-12-03 16:26:10 -10:00 |
Jack Andersen
|
36c05662b8
|
signed window coordinates for Win32
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2015-12-03 15:54:48 -10:00 |
Jack Andersen
|
be7d0fce3f
|
Window coordinates now signed throughout for Xlib
|
2015-12-03 15:33:43 -10:00 |
Jack Andersen
|
fc4234708f
|
Brought metal in sync
|
2015-12-02 12:25:30 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
|
2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
13cf33d75f
|
Internal dynamic buffer updating (OpenGL only)
|
2015-12-02 11:09:49 -10:00 |
Jack Andersen
|
cd4df5cb27
|
Cocoa callback check
|
2015-12-01 17:06:14 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
41256d2673
|
Added cocoa cursor methods
|
2015-11-29 17:41:03 -10:00 |
Jack Andersen
|
66c2cbdf14
|
Proper dynamic buffer sync
|
2015-11-29 16:37:46 -10:00 |
Jack Andersen
|
5843840411
|
Added cursor change method
|
2015-11-29 14:20:20 -10:00 |
Jack Andersen
|
c0b93f39d8
|
Instanced rendering support in Metal
|
2015-11-27 18:07:53 -10:00 |
Jack Andersen
|
0b6f3cac34
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-27 12:15:00 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
|
2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
783b4d9c5e
|
Update IWindow.hpp
|
2015-11-26 19:23:15 -10:00 |
Jack Andersen
|
3fb2a27572
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-26 13:03:25 -10:00 |
Jack Andersen
|
c5de075c0d
|
Array texture fix
|
2015-11-26 13:03:01 -10:00 |
Jack Andersen
|
af99c1b6a9
|
Update README.md
|
2015-11-26 08:41:11 -10:00 |
Jack Andersen
|
e106b0bac7
|
Updated LogVisor
|
2015-11-25 21:33:15 -10:00 |
Jack Andersen
|
6c83991e2a
|
More vertex semantic adjustments
|
2015-11-25 14:22:05 -10:00 |
Jack Andersen
|
3bcfa99b5a
|
Updates to support instanced rendering (OpenGL only)
|
2015-11-24 16:14:30 -10:00 |
Jack Andersen
|
8682485dea
|
Added array texture factory method (OGL only right now)
|
2015-11-22 22:49:53 -10:00 |
Jack Andersen
|
99b4f155e3
|
Changed LICENSE terms
|
2015-11-22 10:26:00 -10:00 |
Phillip Stephens
|
e7cbf17150
|
Add ifndef before ENABLE_BITWISE_ENUM
|
2015-11-21 20:18:30 -08:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
d040e20096
|
OS X enum refactor fixes
|
2015-11-20 16:16:15 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
62fae60042
|
HECL metal shader support
|
2015-11-18 13:55:25 -10:00 |
Jack Andersen
|
b97ad76c45
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-17 20:15:43 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Phillip Stephens
|
a402e34e8a
|
Generic VSync fix
|
2015-11-17 21:58:37 -08:00 |
Jack Andersen
|
742e062cf2
|
OS X fixes
|
2015-11-17 10:33:12 -10:00 |
Jack Andersen
|
9e1441c323
|
pselect atomic signal masking for Xlib (deadlocks bad)
|
2015-11-17 10:25:17 -10:00 |