Zero-One101
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68a1e9150e
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Fixed debug statement
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2015-12-18 05:39:00 +00:00 |
Jack Andersen
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7153168a2c
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Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
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aa787eb427
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IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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11cc456b4e
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Fix release derp
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2015-12-17 12:10:14 -10:00 |
Jack Andersen
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bb35ded399
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handy debug assert
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2015-12-17 11:29:47 -10:00 |
Jack Andersen
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916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
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7224d5fdf7
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Thread safety additions for OpenGL
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2015-12-13 18:54:57 -10:00 |
Jack Andersen
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2983262173
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Metal window resize fixes
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2015-12-09 12:23:22 -10:00 |
Jack Andersen
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9baff7a2bc
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Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
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9485f5d115
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Much more stable D3D11 backend
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2015-12-08 19:52:51 -10:00 |
Jack Andersen
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41ebfe872a
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Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
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e43b3671b3
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D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
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6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
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08655b7f93
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Test build fix for OS X
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2015-12-07 19:42:31 -10:00 |
Jack Andersen
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3e4ed5ad1f
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OpenGL deferred delete fix
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2015-12-07 15:49:17 -10:00 |
Jack Andersen
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b579e20bc6
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-12-05 15:26:02 -10:00 |
Jack Andersen
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ae790866e5
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Destructor order fix
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2015-12-05 15:25:43 -10:00 |
Jack Andersen
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3daa5df720
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Brought Metal renderer in sync
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2015-12-04 15:12:52 -10:00 |
Jack Andersen
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db40c2bff0
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Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
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32d4797ac6
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signed window coordinates for cocoa
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2015-12-03 16:26:10 -10:00 |
Jack Andersen
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36c05662b8
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signed window coordinates for Win32
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2015-12-03 15:54:48 -10:00 |
Jack Andersen
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be7d0fce3f
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Window coordinates now signed throughout for Xlib
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2015-12-03 15:33:43 -10:00 |
Jack Andersen
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fc4234708f
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Brought metal in sync
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2015-12-02 12:25:30 -10:00 |
Jack Andersen
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d0bdb40f0e
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Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
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13cf33d75f
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Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
Jack Andersen
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cd4df5cb27
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Cocoa callback check
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2015-12-01 17:06:14 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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41256d2673
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Added cocoa cursor methods
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2015-11-29 17:41:03 -10:00 |
Jack Andersen
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66c2cbdf14
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Proper dynamic buffer sync
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2015-11-29 16:37:46 -10:00 |
Jack Andersen
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5843840411
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Added cursor change method
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2015-11-29 14:20:20 -10:00 |
Jack Andersen
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c0b93f39d8
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Instanced rendering support in Metal
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2015-11-27 18:07:53 -10:00 |
Jack Andersen
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0b6f3cac34
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-27 12:15:00 -10:00 |
Jack Andersen
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6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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783b4d9c5e
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Update IWindow.hpp
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2015-11-26 19:23:15 -10:00 |
Jack Andersen
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3fb2a27572
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-26 13:03:25 -10:00 |
Jack Andersen
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c5de075c0d
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Array texture fix
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2015-11-26 13:03:01 -10:00 |
Jack Andersen
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af99c1b6a9
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Update README.md
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2015-11-26 08:41:11 -10:00 |
Jack Andersen
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e106b0bac7
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Updated LogVisor
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2015-11-25 21:33:15 -10:00 |
Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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8682485dea
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Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
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99b4f155e3
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Changed LICENSE terms
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2015-11-22 10:26:00 -10:00 |
Phillip Stephens
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e7cbf17150
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Add ifndef before ENABLE_BITWISE_ENUM
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2015-11-21 20:18:30 -08:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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62fae60042
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HECL metal shader support
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2015-11-18 13:55:25 -10:00 |
Jack Andersen
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b97ad76c45
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-17 20:15:43 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |