Jack Andersen
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fd01dbb17a
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Brought windows in sync
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2015-12-20 15:06:08 -10:00 |
Zero-One101
|
68a1e9150e
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Fixed debug statement
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2015-12-18 05:39:00 +00:00 |
Jack Andersen
|
7153168a2c
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Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
|
916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
|
e43b3671b3
|
D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
|
6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
|
8fa76853c5
|
Lowered D3D12 API use to heap tier1
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2015-11-07 10:03:21 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
|
2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
|
2015-11-01 19:41:24 -10:00 |