Commit Graph

265 Commits

Author SHA1 Message Date
Jack Andersen 7410e17179 Not clamping float audio now; better mix quality 2016-06-14 17:53:37 -10:00
Jack Andersen e62e8952b5 Audio Queue Services now queries user-configured sample rate from device 2016-06-08 15:51:21 -10:00
Jack Andersen 65a63bcab5 Linux sync for MIDI timing 2016-06-07 19:20:26 -10:00
Jack Andersen 52c0cca593 Improved MIDI timing interface 2016-06-07 18:37:21 -10:00
Jack Andersen 521b490d0f Support for runtime changing of audio output endpoint under WASAPI 2016-05-31 18:53:57 -10:00
Jack Andersen faafbb2d3f Add check for missing Windows 7 Platform Update 2016-05-31 17:02:07 -10:00
Jack Andersen d57469e1e1 More reliable MIDI thread-exit signal 2016-05-31 00:18:04 -10:00
Jack Andersen 36aa2b06a4 Merge branch 'master' of https://github.com/AxioDL/boo 2016-05-30 19:17:05 -10:00
Jack Andersen f1e07861ca dry-main, wet-submix audio routing 2016-05-30 19:16:29 -10:00
Jack Andersen d08f25abd3 Out-of-bounds memory access fixes 2016-05-29 12:57:57 -10:00
Jack Andersen db8c002f4e Safer null-pointer handling in AudioQueueServices 2016-05-24 11:56:22 -10:00
Jack Andersen a464f3d68c Remove pointless line endings in CoreMIDI strings 2016-05-23 09:15:06 -10:00
Jack Andersen c6b2b70933 Update WASAPI.cpp 2016-05-23 09:14:10 -10:00
Jack Andersen 8aaaffbe67 Add 2-channel floating-point audio SSE path 2016-05-22 20:21:18 -10:00
Jack Andersen 9b13390447 Integrate Win32 MIDI API 2016-05-22 19:34:20 -10:00
Jack Andersen 59f42ae85f Add OS X CoreMIDI interfaces 2016-05-22 13:09:32 -10:00
Jack Andersen d1eb3a6b3b Initial AudioMatrixSSE 2016-05-21 22:37:16 -10:00
Jack Andersen 9078a16642 Proper MIDI thread termination 2016-05-21 12:43:43 -10:00
Jack Andersen 0a049645d8 Remove unnecessary conditional 2016-05-21 12:18:15 -10:00
Jack Andersen 53f4e32c46 Add channel-matrix slewing 2016-05-21 11:45:55 -10:00
Phillip e48f5d36c7 Windows compile fixes 2016-05-20 20:22:00 -07:00
Jack Andersen 6f04bea1f0 Tweaks to ALSA midi handling 2016-05-20 15:16:28 -10:00
Jack Andersen df61d6678b Functor-based MIDI command receiving 2016-05-20 12:57:34 -10:00
Jack Andersen 7756fcaf76 Add MIDI interface classes 2016-05-19 20:16:07 -10:00
Jack Andersen 77507459cc Add 5ms callback registration for precise audio updates 2016-05-19 00:14:21 -10:00
Jack Andersen 8ff2b9c404 Add IMIDIPort, initial ALSA midiport implementation 2016-05-18 16:18:52 -10:00
Jack Andersen ceff1934c1 Add `slew` option to pitch-update function 2016-05-16 17:46:03 -10:00
Jack Andersen eea45ebcbe Submix hierarchy deallocation fixes 2016-05-16 12:14:07 -10:00
Jack Andersen 80026d7fe6 Better buffer handling for audio mixing 2016-05-16 10:21:20 -10:00
Jack Andersen 6d65216dd6 Fix pitch-ratio set 2016-05-15 16:41:11 -10:00
Jack Andersen 690edd01e6 Finish implementation of 'isRepeat' for XLib key events 2016-05-15 11:54:55 -10:00
Jack Andersen 89b0fa5cd6 Add API for reporting submix sample rate and format 2016-05-13 18:47:31 -10:00
Jack Andersen 4a74a0ad7c Add short-process loop for voices that make sample-level parameter changes 2016-05-11 11:29:11 -10:00
Jack Andersen b3e77c4384 DeferredWindowEvents moved to boo 2016-05-10 18:50:26 -10:00
Jack Andersen f86b9706d4 Update effect API to include sample count info 2016-05-09 16:29:51 -10:00
Jack Andersen 08a4c5d7a8 Fix some submix issues 2016-05-07 12:11:45 -10:00
Jack Andersen 4b969fd475 Implement AudioSubmix 2016-05-06 18:28:32 -10:00
Jack Andersen f76caba013 Update glslang; GCC compatibility fixes 2016-04-15 10:41:24 -10:00
Jack Andersen 5afdb62a39 Metal depth range 2016-04-04 16:37:46 -10:00
Jack Andersen dc7da6aa21 D3D depth range 2016-04-04 16:25:55 -10:00
Jack Andersen 4cec163804 depth range part of setViewport now 2016-04-04 15:49:08 -10:00
Jack Andersen 23f49fcc19 D3D uniform buffer fixes 2016-04-04 09:33:42 -10:00
Jack Andersen 5b43b31529 Vulkan API sync 2016-04-03 20:36:28 -10:00
Jack Andersen 4a2c32c2a9 Metal extension shader support 2016-04-03 20:13:11 -10:00
Jack Andersen 54ae8c2b1a More graceful OpenGL uniform block binding 2016-04-03 19:00:13 -10:00
Jack Andersen af188afc81 copypasta fix 2016-04-02 20:22:03 -10:00
Jack Andersen 843396095f Metal depth rendering, matched to D3D 2016-04-02 20:18:30 -10:00
Jack Andersen 4c8e36f3e3 D3D-native depth conventions 2016-04-02 19:20:21 -10:00
Jack Andersen 01649d42f6 Windows fixes 2016-04-02 17:30:44 -10:00
Jack Andersen 165b40448f Much more efficient glClear solution 2016-04-01 18:40:31 -10:00