Commit Graph

21 Commits

Author SHA1 Message Date
Jack Andersen 2f254dc955 D3D11/12 mipmapping fixes 2016-01-19 10:30:51 -10:00
Jack Andersen 6ee5e9011b D3D11 Buffer update fix 2016-01-02 11:16:50 -10:00
Jack Andersen 53ad4df63d D3D Scissor fix and Scroll events 2015-12-30 20:34:26 -10:00
Jack Andersen fd01dbb17a Brought windows in sync 2015-12-20 15:06:08 -10:00
Jack Andersen 7153168a2c Added debug assert to D3D 2015-12-17 18:55:06 -10:00
Jack Andersen 916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen 9baff7a2bc Protecting D3D11 client dynamic buffers 2015-12-09 11:02:04 -10:00
Jack Andersen 9485f5d115 Much more stable D3D11 backend 2015-12-08 19:52:51 -10:00
Jack Andersen 41ebfe872a Countdown-deferred deletion added 2015-12-08 19:23:15 -10:00
Jack Andersen 6062302816 D3D Crash fix for large array textures 2015-12-08 13:57:16 -10:00
Jack Andersen db40c2bff0 Brought D3D11/12 in sync 2015-12-04 15:03:44 -10:00
Jack Andersen d0bdb40f0e Brought D3D in sync with GL update 2015-12-02 12:04:24 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 6806be2067 Brought D3D11/12 in sync for instanced rendering 2015-11-27 12:14:05 -10:00
Jack Andersen 84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Phillip fe061b8d0a Squash MSVC warnings 2015-11-13 22:12:39 -08:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen e54c8a7c6b Initial round of D3D12 implementation 2015-11-01 19:41:24 -10:00