Jack Andersen
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2f254dc955
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D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
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056eef542b
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Add horizonal mousewheel scrolling
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2016-01-14 20:51:30 -10:00 |
Jack Andersen
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f20c1bcfc2
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Add crosshairs mouse cursor
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2016-01-09 20:42:00 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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30fd4c0709
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Win32 Text input in sync
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2015-12-27 14:02:16 -10:00 |
Jack Andersen
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52692b0459
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Xlib in sync with new text system
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2015-12-27 13:23:17 -10:00 |
Jack Andersen
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92c47a5e77
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Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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886ae22e08
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[Win32] Proper handling of character case for keyboard events
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2015-12-20 12:52:48 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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6d3b8d3198
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Windows fixes
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2015-11-10 10:11:08 -10:00 |
Jack Andersen
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41cccf6b0d
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Fullscreen event fix
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2015-11-07 10:12:47 -10:00 |
Phillip
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0f057a3713
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Implement Mouse Enter/Leave Events
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2015-11-06 23:49:53 -08:00 |
Jack Andersen
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566befed81
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Removed Win 8.1 requirement
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2015-11-06 19:15:50 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
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5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc84471d4d
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More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Jack Andersen
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49771b0e15
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Windows refactors
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2015-08-30 17:40:58 -10:00 |
Jack Andersen
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e56b8539bf
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Major refactor for better modularity
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2015-08-18 09:40:26 -10:00 |