Commit Graph

73 Commits

Author SHA1 Message Date
Jack Andersen 30fd4c0709 Win32 Text input in sync 2015-12-27 14:02:16 -10:00
Jack Andersen 52692b0459 Xlib in sync with new text system 2015-12-27 13:23:17 -10:00
Jack Andersen 92c47a5e77 Win32 IM and clipboard support 2015-12-24 15:08:46 -10:00
Jack Andersen 886ae22e08 [Win32] Proper handling of character case for keyboard events 2015-12-20 12:52:48 -10:00
Jack Andersen 916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen 36c05662b8 signed window coordinates for Win32 2015-12-03 15:54:48 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Phillip fe061b8d0a Squash MSVC warnings 2015-11-13 22:12:39 -08:00
Jack Andersen 6d3b8d3198 Windows fixes 2015-11-10 10:11:08 -10:00
Jack Andersen 41cccf6b0d Fullscreen event fix 2015-11-07 10:12:47 -10:00
Phillip b0bdd5c337 Remove unused variables. 2015-11-06 23:52:27 -08:00
Phillip 0f057a3713 Implement Mouse Enter/Leave Events 2015-11-06 23:49:53 -08:00
Jack Andersen 9fc3810015 Win 7/8 SDK fix 2015-11-06 19:25:43 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen e5ef02588f D3D12 bug fixes 2015-11-04 18:57:48 -10:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen bc84471d4d More D3D12 work 2015-11-03 14:27:32 -10:00
Jack Andersen facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00
Jack Andersen 49771b0e15 Windows refactors 2015-08-30 17:40:58 -10:00
Jack Andersen e56b8539bf Major refactor for better modularity 2015-08-18 09:40:26 -10:00