Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Phillip
|
fe061b8d0a
|
Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
|
6d3b8d3198
|
Windows fixes
|
2015-11-10 10:11:08 -10:00 |
Jack Andersen
|
41cccf6b0d
|
Fullscreen event fix
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2015-11-07 10:12:47 -10:00 |
Phillip
|
b0bdd5c337
|
Remove unused variables.
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2015-11-06 23:52:27 -08:00 |
Phillip
|
0f057a3713
|
Implement Mouse Enter/Leave Events
|
2015-11-06 23:49:53 -08:00 |
Jack Andersen
|
9fc3810015
|
Win 7/8 SDK fix
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2015-11-06 19:25:43 -10:00 |
Jack Andersen
|
566befed81
|
Removed Win 8.1 requirement
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2015-11-06 19:15:50 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
|
2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |
Jack Andersen
|
3d1e6a554a
|
CMake integration and refactor
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2015-08-18 08:00:24 -10:00 |