22 Commits

Author SHA1 Message Date
Jack Andersen
fd01dbb17a Brought windows in sync 2015-12-20 15:06:08 -10:00
Zero-One101
68a1e9150e Fixed debug statement 2015-12-18 05:39:00 +00:00
Jack Andersen
7153168a2c Added debug assert to D3D 2015-12-17 18:55:06 -10:00
Jack Andersen
916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen
e43b3671b3 D3D12 render-target delete fix 2015-12-08 15:04:06 -10:00
Jack Andersen
6062302816 D3D Crash fix for large array textures 2015-12-08 13:57:16 -10:00
Jack Andersen
db40c2bff0 Brought D3D11/12 in sync 2015-12-04 15:03:44 -10:00
Jack Andersen
d0bdb40f0e Brought D3D in sync with GL update 2015-12-02 12:04:24 -10:00
Jack Andersen
c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen
6806be2067 Brought D3D11/12 in sync for instanced rendering 2015-11-27 12:14:05 -10:00
Jack Andersen
84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen
998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen
d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Jack Andersen
8fa76853c5 Lowered D3D12 API use to heap tier1 2015-11-07 10:03:21 -10:00
Jack Andersen
8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen
0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen
e5ef02588f D3D12 bug fixes 2015-11-04 18:57:48 -10:00
Jack Andersen
5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen
bc84471d4d More D3D12 work 2015-11-03 14:27:32 -10:00
Jack Andersen
facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00
d5cd0bfb50 Various fixes 2015-11-02 01:31:06 -08:00
Jack Andersen
e54c8a7c6b Initial round of D3D12 implementation 2015-11-01 19:41:24 -10:00