mirror of https://github.com/AxioDL/boo.git
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#ifndef IGFXCOMMANDQUEUE_HPP
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#define IGFXCOMMANDQUEUE_HPP
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#include "IGraphicsDataFactory.hpp"
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#include "boo/IWindow.hpp"
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#include <functional>
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namespace boo
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{
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struct IGraphicsCommandQueue
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{
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virtual ~IGraphicsCommandQueue() = default;
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using Platform = IGraphicsDataFactory::Platform;
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virtual Platform platform() const=0;
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virtual const SystemChar* platformName() const=0;
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setViewport(const SWindowRect& rect, float znear=0.f, float zfar=1.f)=0;
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virtual void setScissor(const SWindowRect& rect)=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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virtual void schedulePostFrameHandler(std::function<void(void)>&& func)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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virtual void draw(size_t start, size_t count)=0;
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virtual void drawIndexed(size_t start, size_t count)=0;
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virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
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virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
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virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin, bool color, bool depth)=0;
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virtual void resolveDisplay(ITextureR* source)=0;
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virtual void execute()=0;
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virtual void stopRenderer()=0;
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};
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}
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#endif // IGFXCOMMANDQUEUE_HPP
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