boo/include/boo/graphicsdev/Metal.hpp

60 lines
2.6 KiB
C++

#ifndef GDEV_METAL_HPP
#define GDEV_METAL_HPP
#ifdef __APPLE__
#if BOO_HAS_METAL
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
namespace boo
{
class MetalDataFactory : public IGraphicsDataFactory
{
public:
class Context : public IGraphicsDataFactory::Context
{
friend class MetalDataFactoryImpl;
MetalDataFactory& m_parent;
Context(MetalDataFactory& parent) : m_parent(parent) {}
public:
Platform platform() const {return Platform::Metal;}
const char* platformName() const {return "Metal";}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return false;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert = 0, size_t baseInst = 0);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
IVertexFormat* vtxFmt, unsigned targetSamples,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling);
IShaderDataBinding*
newShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert = 0, size_t baseInst = 0);
};
};
}
#endif
#endif // __APPLE__
#endif // GDEV_METAL_HPP