boo/include/boo/IWindow.hpp
2015-11-26 19:23:15 -10:00

236 lines
6.2 KiB
C++

#ifndef IWINDOW_HPP
#define IWINDOW_HPP
#include "System.hpp"
namespace boo
{
struct IGraphicsCommandQueue;
struct IGraphicsDataFactory;
enum class EMouseButton
{
None = 0,
Primary = 1,
Secondary = 2,
Middle = 3,
Aux1 = 4,
Aux2 = 5
};
struct SWindowRect
{
int location[2];
int size[2];
};
struct SWindowCoord
{
unsigned pixel[2];
unsigned virtualPixel[2];
float norm[2];
};
struct STouchCoord
{
double coord[2];
};
struct SScrollDelta
{
double delta[2];
bool isFine; /* Use system-scale fine-scroll (for scrollable-trackpads) */
SScrollDelta operator+(const SScrollDelta& other)
{return {{delta[0] + other.delta[0], delta[1] + other.delta[1]}, isFine || other.isFine};}
SScrollDelta& operator+=(const SScrollDelta& other)
{delta[0] += other.delta[0]; delta[1] += other.delta[1]; isFine |= other.isFine; return *this;}
void zeroOut() {delta[0] = 0.0; delta[1] = 0.0;}
};
enum class ESpecialKey
{
None = 0,
F1 = 1,
F2 = 2,
F3 = 3,
F4 = 4,
F5 = 5,
F6 = 6,
F7 = 7,
F8 = 8,
F9 = 9,
F10 = 10,
F11 = 11,
F12 = 12,
Esc = 13,
Enter = 14,
Backspace = 15,
Insert = 16,
Delete = 17,
Home = 18,
End = 19,
PgUp = 20,
PgDown = 21,
Left = 22,
Right = 23,
Up = 24,
Down = 25
};
enum class EModifierKey
{
None = 0,
Ctrl = 1<<0,
Alt = 1<<2,
Shift = 1<<3,
Command = 1<<4
};
inline EModifierKey operator|(EModifierKey a, EModifierKey b)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(static_cast<T>(a) | static_cast<T>(b));
}
inline EModifierKey operator&(EModifierKey a, EModifierKey b)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(static_cast<T>(a) & static_cast<T>(b));
}
inline EModifierKey& operator|=(EModifierKey& a, const EModifierKey& b)
{
using T = std::underlying_type_t<EModifierKey>;
a = EModifierKey(static_cast<T>(a) | static_cast<T>(b));
return a;
}
inline EModifierKey operator~(const EModifierKey& key)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(~static_cast<T>(key));
}
class IWindowCallback
{
public:
virtual void resized(const SWindowRect& rect)
{(void)rect;}
virtual void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{(void)coord;(void)button;(void)mods;}
virtual void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{(void)coord;(void)button;(void)mods;}
virtual void mouseMove(const SWindowCoord& coord)
{(void)coord;}
virtual void mouseEnter(const SWindowCoord& coord)
{(void)coord;}
virtual void mouseLeave(const SWindowCoord& coord)
{(void)coord;}
virtual void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
{(void)coord;(void)scroll;}
virtual void touchDown(const STouchCoord& coord, uintptr_t tid)
{(void)coord;(void)tid;}
virtual void touchUp(const STouchCoord& coord, uintptr_t tid)
{(void)coord;(void)tid;}
virtual void touchMove(const STouchCoord& coord, uintptr_t tid)
{(void)coord;(void)tid;}
virtual void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
{(void)charCode;(void)mods;(void)isRepeat;}
virtual void charKeyUp(unsigned long charCode, EModifierKey mods)
{(void)charCode;(void)mods;}
virtual void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
{(void)key;(void)mods;(void)isRepeat;}
virtual void specialKeyUp(ESpecialKey key, EModifierKey mods)
{(void)key;(void)mods;}
virtual void modKeyDown(EModifierKey mod, bool isRepeat)
{(void)mod;(void)isRepeat;}
virtual void modKeyUp(EModifierKey mod) {(void)mod;}
virtual void focusLost() {}
virtual void focusGained() {}
virtual void windowMoved(const SWindowRect& rect)
{ (void)rect; }
virtual void destroyed()
{}
};
enum class ETouchType
{
None = 0,
Display = 1,
Trackpad = 2
};
enum class EWindowStyle
{
None = 0,
Titlebar = 1<<0,
Resize = 1<<1,
Close = 1<<2,
Default = Titlebar | Resize | Close
};
ENABLE_BITWISE_ENUM(EWindowStyle)
class IWindow
{
public:
virtual ~IWindow() {}
virtual void setCallback(IWindowCallback* cb)=0;
virtual void showWindow()=0;
virtual void hideWindow()=0;
virtual SystemString getTitle()=0;
virtual void setTitle(const SystemString& title)=0;
virtual void setWindowFrameDefault()=0;
virtual void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const=0;
virtual void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const=0;
virtual SWindowRect getWindowFrame() const
{
SWindowRect retval;
getWindowFrame(retval.location[0], retval.location[1], retval.size[0], retval.size[1]);
return retval;
}
virtual void setWindowFrame(float x, float y, float w, float h)=0;
virtual void setWindowFrame(int x, int y, int w, int h)=0;
virtual void setWindowFrame(const SWindowRect& rect)
{
setWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
}
virtual float getVirtualPixelFactor() const=0;
virtual bool isFullscreen() const=0;
virtual void setFullscreen(bool fs)=0;
virtual void waitForRetrace()=0;
virtual uintptr_t getPlatformHandle() const=0;
virtual void _incomingEvent(void* event) {(void)event;}
virtual ETouchType getTouchType() const=0;
virtual void setStyle(EWindowStyle style)=0;
virtual EWindowStyle getStyle() const=0;
virtual IGraphicsCommandQueue* getCommandQueue()=0;
virtual IGraphicsDataFactory* getDataFactory()=0;
/* Creates a new context on current thread!! Call from main client thread */
virtual IGraphicsDataFactory* getMainContextDataFactory()=0;
/* Creates a new context on current thread!! Call from client loading thread */
virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;
};
}
#endif // IWINDOW_HPP