boo/lib/x11/WindowWayland.cpp

253 lines
3.9 KiB
C++

#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include <X11/Xlib.h>
#undef None
namespace boo
{
struct GraphicsContextWayland : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
public:
IWindowCallback* m_callback;
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
: m_api(api),
m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow)
{}
~GraphicsContextWayland()
{
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
bool initializeContext(void*)
{
return false;
}
void makeCurrent()
{
}
void postInit()
{
}
IGraphicsCommandQueue* getCommandQueue()
{
return nullptr;
}
IGraphicsDataFactory* getDataFactory()
{
return nullptr;
}
IGraphicsDataFactory* getMainContextDataFactory()
{
return nullptr;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return nullptr;
}
void present()
{
}
};
struct WindowWayland : IWindow
{
GraphicsContextWayland m_gfxCtx;
WindowWayland(std::string_view title)
: m_gfxCtx(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this)
{
}
~WindowWayland()
{
}
void setCallback(IWindowCallback* cb)
{
}
void closeWindow()
{
}
void showWindow()
{
}
void hideWindow()
{
}
std::string getTitle()
{
return "";
}
void setTitle(std::string_view title)
{
}
void setCursor(EMouseCursor cursor)
{
}
void setWaitCursor(bool wait)
{
}
void setWindowFrameDefault()
{
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
}
void setWindowFrame(float x, float y, float w, float h)
{
}
void setWindowFrame(int x, int y, int w, int h)
{
}
float getVirtualPixelFactor() const
{
return 0;
}
void setStyle(EWindowStyle /*style*/)
{}
EWindowStyle getStyle() const
{
return EWindowStyle::None;
}
bool isFullscreen() const
{
return false;
}
void setFullscreen(bool fs)
{
}
void claimKeyboardFocus(const int coord[2])
{
}
bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz)
{
return false;
}
std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz)
{
return std::unique_ptr<uint8_t[]>();
}
void waitForRetrace(IAudioVoiceEngine* engine)
{
if (engine)
engine->pumpAndMixVoices();
}
uintptr_t getPlatformHandle() const
{
return 0;
}
ETouchType getTouchType() const
{
return ETouchType::None;
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx.getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx.getDataFactory();
}
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_gfxCtx.getMainContextDataFactory();
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx.getLoadContextDataFactory();
}
};
std::shared_ptr<IWindow> _WindowWaylandNew(std::string_view title)
{
return std::make_shared<WindowWayland>(title);
}
}