boo/test/main.cpp

208 lines
5.7 KiB
C++

#include <stdio.h>
#include <boo/boo.hpp>
namespace boo
{
class DolphinSmashAdapterCallback : public IDolphinSmashAdapterCallback
{
void controllerConnected(unsigned idx, EDolphinControllerType)
{
printf("CONTROLLER %u CONNECTED\n", idx);
}
void controllerDisconnected(unsigned idx, EDolphinControllerType)
{
printf("CONTROLLER %u DISCONNECTED\n", idx);
}
void controllerUpdate(unsigned idx, EDolphinControllerType,
const DolphinControllerState& state)
{
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
}
};
class DualshockPadCallback : public IDualshockControllerCallback
{
void controllerDisconnected()
{
printf("CONTROLLER DISCONNECTED\n");
}
void controllerUpdate(const DualshockControllerState& state)
{
static time_t timeTotal;
static time_t lastTime = 0;
timeTotal = time(NULL);
time_t timeDif = timeTotal - lastTime;
/*
if (timeDif >= .15)
{
uint8_t led = ctrl->getLED();
led *= 2;
if (led > 0x10)
led = 2;
ctrl->setRawLED(led);
lastTime = timeTotal;
}
*/
if (state.m_psButtonState)
{
if (timeDif >= 1) // wait 30 seconds before issuing another rumble event
{
ctrl->startRumble(DS3_MOTOR_LEFT);
ctrl->startRumble(DS3_MOTOR_RIGHT, 100);
lastTime = timeTotal;
}
}
/*
else
ctrl->stopRumble(DS3_MOTOR_RIGHT | DS3_MOTOR_LEFT);*/
printf("CONTROLLER UPDATE %d %d\n", state.m_leftStick[0], state.m_leftStick[1]);
printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
printf(" %f %f %f\n", state.accPitch, state.accYaw, state.gyroZ);
}
};
class TestDeviceFinder : public DeviceFinder
{
DolphinSmashAdapter* smashAdapter = NULL;
DualshockPad* ds3 = nullptr;
DolphinSmashAdapterCallback m_cb;
DualshockPadCallback m_ds3CB;
public:
TestDeviceFinder()
: DeviceFinder({typeid(DolphinSmashAdapter)})
{}
void deviceConnected(DeviceToken& tok)
{
smashAdapter = dynamic_cast<DolphinSmashAdapter*>(tok.openAndGetDevice());
if (smashAdapter)
{
smashAdapter->setCallback(&m_cb);
smashAdapter->startRumble(0);
return;
}
ds3 = dynamic_cast<DualshockPad*>(tok.openAndGetDevice());
if (ds3)
{
ds3->setCallback(&m_ds3CB);
ds3->setLED(DS3_LED_1);
}
}
void deviceDisconnected(DeviceToken&, DeviceBase* device)
{
if (smashAdapter == device)
{
delete smashAdapter;
smashAdapter = NULL;
}
if (ds3 == device)
{
delete ds3;
ds3 = nullptr;
}
}
};
struct CTestWindowCallback : IWindowCallback
{
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseMove(const SWindowCoord& coord)
{
//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
}
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
{
fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
}
void touchDown(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void touchUp(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void touchMove(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
{
}
void charKeyUp(unsigned long charCode, EModifierKey mods)
{
}
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
{
}
void specialKeyUp(ESpecialKey key, EModifierKey mods)
{
}
void modKeyDown(EModifierKey mod, bool isRepeat)
{
}
void modKeyUp(EModifierKey mod)
{
}
};
struct TestApplicationCallback : IApplicationCallback
{
IWindow* mainWindow = NULL;
boo::TestDeviceFinder devFinder;
CTestWindowCallback windowCallback;
void appLaunched(IApplication* app)
{
mainWindow = app->newWindow("YAY!");
mainWindow->setCallback(&windowCallback);
mainWindow->showWindow();
devFinder.startScanning();
}
void appQuitting(IApplication*)
{
delete mainWindow;
}
void appFilesOpen(IApplication*, const std::vector<std::string>& paths)
{
fprintf(stderr, "OPENING: ");
for (const std::string& path : paths)
fprintf(stderr, "%s ", path.c_str());
fprintf(stderr, "\n");
}
};
}
int main(int argc, const char** argv)
{
boo::TestApplicationCallback appCb;
std::unique_ptr<boo::IApplication> app =
ApplicationBootstrap(boo::IApplication::PLAT_AUTO,
appCb, "rwk", "RWK", argc, argv);
app->run();
printf("IM DYING!!\n");
return 0;
}