mirror of https://github.com/AxioDL/boo.git
297 lines
9.9 KiB
CMake
297 lines
9.9 KiB
CMake
cmake_minimum_required(VERSION 3.10 FATAL_ERROR) # because of c++17
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project(boo)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-narrowing")
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endif()
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if (NOT TARGET logvisor)
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add_subdirectory(logvisor)
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endif()
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add_subdirectory(xxhash)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
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find_package(IPP)
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if (IPP_FOUND)
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list(APPEND _BOO_SYS_DEFINES -DINTEL_IPP=1)
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include_directories(${IPP_INCLUDE_DIRS})
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list(APPEND _BOO_SYS_LIBS ${IPP_LIBRARIES})
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endif ()
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set(WITH_LSR_BINDINGS OFF)
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set(BUILD_TESTS OFF)
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set(BUILD_SHARED_LIBS OFF)
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set(SOXR_SILENT ON)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/soxr/cmake/Modules")
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add_subdirectory(soxr)
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set(BOO_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include CACHE PATH "boo include path" FORCE)
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include_directories(include xxhash ${LOGVISOR_INCLUDE_DIR})
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if(NOT GEKKO AND NOT CAFE AND NOT WINDOWS_STORE)
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list(APPEND PLAT_SRCS
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lib/graphicsdev/GL.cpp
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lib/graphicsdev/glew.c)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/GLSLMacros.hpp
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include/boo/graphicsdev/GL.hpp
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include/boo/graphicsdev/Vulkan.hpp
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include/boo/graphicsdev/VulkanDispatchTable.hpp)
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add_library(glew lib/graphicsdev/glew.c)
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endif()
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if(WINDOWS_STORE)
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list(APPEND PLAT_SRCS
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lib/win/ApplicationUWP.cpp
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lib/win/WindowUWP.cpp
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lib/win/WinCommon.hpp
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lib/win/UWPCommon.hpp
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lib/inputdev/HIDListenerWinUSB.cpp
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lib/inputdev/HIDDeviceWinUSB.cpp
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lib/graphicsdev/D3D11.cpp
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lib/graphicsdev/D3D12.cpp
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lib/audiodev/WASAPI.cpp)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/D3D.hpp)
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list(APPEND _BOO_SYS_DEFINES -DUNICODE -D_UNICODE)
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list(APPEND _BOO_SYS_LIBS Winusb opengl32 Setupapi Imm32 Winmm Shlwapi Hid Xinput)
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elseif(WIN32)
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unset(VULKAN_SDK_DIRS CACHE)
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get_filename_component(VULKAN_SDK_DIRS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\LunarG\\VulkanSDK;VK_SDK_PATHs]" ABSOLUTE CACHE)
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if (NOT ${VULKAN_SDK_DIRS} STREQUAL "/registry")
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message(STATUS "Enabling Vulkan support")
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list(GET VULKAN_SDK_DIRS 0 VULKAN_SDK_DIR)
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include_directories("${VULKAN_SDK_DIR}/Include")
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list(APPEND _BOO_SYS_DEFINES -DBOO_HAS_VULKAN=1)
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list(APPEND _BOO_SYS_INCLUDES "${VULKAN_SDK_DIR}/Include")
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list(APPEND PLAT_SRCS lib/graphicsdev/Vulkan.cpp
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lib/graphicsdev/VulkanDispatchTable.cpp)
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endif()
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list(APPEND PLAT_SRCS
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lib/win/ApplicationWin32.cpp
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lib/win/WindowWin32.cpp
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lib/win/WinCommon.hpp
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lib/win/Win32Common.hpp
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lib/inputdev/HIDListenerWinUSB.cpp
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lib/inputdev/HIDDeviceWinUSB.cpp
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lib/graphicsdev/D3D11.cpp
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lib/graphicsdev/D3D12.cpp
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lib/audiodev/WASAPI.cpp)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/D3D.hpp)
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list(APPEND _BOO_SYS_DEFINES -DUNICODE -D_UNICODE)
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list(APPEND _BOO_SYS_LIBS Winusb opengl32 Setupapi Imm32 Winmm Shlwapi Hid Xinput)
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elseif(APPLE)
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list(APPEND PLAT_SRCS
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lib/mac/ApplicationCocoa.mm
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lib/mac/WindowCocoa.mm
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lib/mac/CocoaCommon.hpp
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lib/inputdev/HIDListenerIOKit.cpp
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lib/inputdev/HIDDeviceIOKit.cpp
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lib/graphicsdev/Metal.mm
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lib/audiodev/AQS.cpp)
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set_source_files_properties(lib/mac/ApplicationCocoa.mm
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lib/mac/WindowCocoa.mm
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lib/graphicsdev/Metal.mm
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PROPERTIES COMPILE_FLAGS -fobjc-arc)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/Metal.hpp
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lib/inputdev/CFPointer.hpp
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lib/inputdev/IOKitPointer.hpp)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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unset(BOO_HAS_METAL CACHE)
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET OR CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.11)
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set(BOO_HAS_METAL ON CACHE BOOL "Metal is available in this OS X version" FORCE)
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find_library(METAL_LIBRARY Metal)
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list(APPEND _BOO_SYS_DEFINES -DBOO_HAS_METAL=1)
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else()
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set(METAL_LIBRARY "")
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endif()
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find_library(QUARTZCORE_LIBRARY QuartzCore)
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find_library(COREVIDEO_LIBRARY CoreVideo)
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find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
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find_library(COREAUDIO_LIBRARY CoreAudio)
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find_library(COREMIDI_LIBRARY CoreMIDI)
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list(APPEND _BOO_SYS_LIBS ${APPKIT_LIBRARY} ${IOKIT_LIBRARY} ${OPENGL_LIBRARY} ${METAL_LIBRARY}
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${QUARTZCORE_LIBRARY} ${COREVIDEO_LIBRARY} ${AUDIOTOOLBOX_LIBRARY}
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${COREAUDIO_LIBRARY} ${COREMIDI_LIBRARY})
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else(NOT GEKKO)
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list(APPEND PLAT_SRCS
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lib/x11/XlibCommon.hpp
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lib/x11/ApplicationUnix.cpp
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lib/x11/ApplicationXlib.hpp
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lib/x11/ApplicationWayland.hpp
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lib/x11/WindowXlib.cpp
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lib/x11/WindowWayland.cpp
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lib/graphicsdev/GL.cpp
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lib/graphicsdev/GLX.cpp
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lib/graphicsdev/glew.c
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lib/audiodev/ALSA.cpp)
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find_package(PkgConfig)
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(dbus_pkg QUIET libdbus dbus-1)
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endif()
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find_path(DBUS_INCLUDE_DIR
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NAMES
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dbus/dbus.h
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HINTS
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${dbus_pkg_INCLUDE_DIRS}
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PATH_SUFFIXES
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include/
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include/dbus-1.0/
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dbus-1.0/)
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find_path(DBUS_ARCH_INCLUDE_DIR
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NAMES
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dbus/dbus-arch-deps.h
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HINTS
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${dbus_pkg_INCLUDE_DIRS}
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PATHS
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# TODO use CMAKE_SYSTEM_PROCESSOR or similar?
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/usr/lib/dbus-1.0/include
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/usr/local/lib/dbus-1.0/include
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/usr/lib/x86_64-linux-gnu/dbus-1.0/include/
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PATH_SUFFIXES
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dbus-1.0/include/)
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find_library(DBUS_LIBRARY
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NAMES
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dbus dbus-1
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HINTS
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${dbus_pkg_LIBRARY_DIRS}
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PATH_SUFFIXES
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lib
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lib32
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lib64)
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if(DBUS_INCLUDE_DIR-NOTFOUND)
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message(FATAL_ERROR "Unix build of boo requires dbus")
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endif()
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include_directories(${DBUS_INCLUDE_DIR} ${DBUS_ARCH_INCLUDE_DIR})
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list(APPEND _BOO_SYS_LIBS X11 Xi Xrandr GL asound ${DBUS_LIBRARY} pthread)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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message(STATUS "Enabling Vulkan support")
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list(APPEND PLAT_SRCS
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lib/inputdev/HIDListenerUdev.cpp
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lib/inputdev/HIDDeviceUdev.cpp
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lib/graphicsdev/Vulkan.cpp
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lib/graphicsdev/VulkanDispatchTable.cpp)
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list(APPEND _BOO_SYS_DEFINES -DBOO_HAS_VULKAN=1)
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list(APPEND _BOO_SYS_LIBS xcb X11-xcb dl udev)
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else()
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list(APPEND PLAT_SRCS
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lib/inputdev/HIDListenerBSD.cpp
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lib/inputdev/HIDDeviceBSD.cpp)
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list(APPEND _BOO_SYS_LIBS execinfo)
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endif()
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endif()
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# For some reason, clang takes forever if glew.c is not built with -Os
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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set_source_files_properties(lib/graphicsdev/glew.c PROPERTIES COMPILE_FLAGS -Os)
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endif()
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# Empty link args for boo's use
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function(glslang_set_link_args TARGET)
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endfunction(glslang_set_link_args)
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add_subdirectory(glslang/glslang)
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add_subdirectory(glslang/OGLCompilersDLL)
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add_subdirectory(glslang/SPIRV)
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add_subdirectory(glslang/StandAlone)
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target_include_directories(glslang-default-resource-limits
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/glslang
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)
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list(APPEND _BOO_SYS_LIBS glslang soxr xxhash OSDependent OGLCompiler SPIRV glslang-default-resource-limits)
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set(BOO_SYS_LIBS ${_BOO_SYS_LIBS} CACHE PATH "boo system libraries" FORCE)
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set(BOO_SYS_DEFINES ${_BOO_SYS_DEFINES} CACHE STRING "boo system defines" FORCE)
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set(BOO_SYS_INCLUDES ${_BOO_SYS_INCLUDES} CACHE PATH "boo system includes" FORCE)
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add_definitions(${_BOO_SYS_DEFINES})
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include_directories(include glslang soxr/src)
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add_library(boo
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lib/inputdev/DeviceBase.cpp include/boo/inputdev/DeviceBase.hpp
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lib/inputdev/CafeProPad.cpp include/boo/inputdev/CafeProPad.hpp
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lib/inputdev/RevolutionPad.cpp include/boo/inputdev/RevolutionPad.hpp
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lib/inputdev/DolphinSmashAdapter.cpp include/boo/inputdev/DolphinSmashAdapter.hpp
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lib/inputdev/NintendoPowerA.cpp include/boo/inputdev/NintendoPowerA.hpp
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lib/inputdev/DualshockPad.cpp include/boo/inputdev/DualshockPad.hpp
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include/boo/inputdev/XInputPad.hpp
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lib/inputdev/GenericPad.cpp include/boo/inputdev/GenericPad.hpp
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lib/inputdev/DeviceSignature.cpp include/boo/inputdev/DeviceSignature.hpp
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lib/inputdev/DeviceFinder.cpp include/boo/inputdev/DeviceFinder.hpp
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lib/inputdev/HIDParser.cpp include/boo/inputdev/HIDParser.hpp
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lib/inputdev/IHIDDevice.hpp
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lib/audiodev/Common.hpp
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lib/audiodev/WAVOut.cpp
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lib/audiodev/AudioMatrix.hpp
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#lib/audiodev/AudioMatrix.cpp
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lib/audiodev/AudioMatrixSSE.cpp
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lib/audiodev/AudioVoiceEngine.hpp
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lib/audiodev/AudioVoiceEngine.cpp
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lib/audiodev/AudioVoice.hpp
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lib/audiodev/AudioVoice.cpp
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lib/audiodev/AudioSubmix.hpp
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lib/audiodev/AudioSubmix.cpp
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lib/audiodev/LtRtProcessing.hpp
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lib/audiodev/LtRtProcessing.cpp
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lib/audiodev/MIDIEncoder.cpp
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lib/audiodev/MIDIDecoder.cpp
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lib/audiodev/MIDICommon.hpp
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lib/audiodev/MIDICommon.cpp
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lib/Common.hpp
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include/boo/inputdev/IHIDListener.hpp
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include/boo/IGraphicsContext.hpp
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include/boo/graphicsdev/IGraphicsDataFactory.hpp
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include/boo/graphicsdev/IGraphicsCommandQueue.hpp
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lib/graphicsdev/Common.hpp
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include/boo/audiodev/IAudioSubmix.hpp
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include/boo/audiodev/IAudioVoice.hpp
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include/boo/audiodev/IMIDIPort.hpp
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include/boo/audiodev/IMIDIReader.hpp
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include/boo/audiodev/MIDIEncoder.hpp
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include/boo/audiodev/MIDIDecoder.hpp
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include/boo/audiodev/IAudioVoiceEngine.hpp
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include/boo/IWindow.hpp
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include/boo/IApplication.hpp
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include/boo/ThreadLocalPtr.hpp
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include/boo/DeferredWindowEvents.hpp
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include/boo/System.hpp
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include/boo/BooObject.hpp
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include/boo/boo.hpp
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InputDeviceClasses.cpp
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${PLAT_SRCS}
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${PLAT_HDRS})
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add_subdirectory(test)
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