mirror of
https://github.com/AxioDL/boo.git
synced 2025-05-16 04:11:21 +00:00
63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
#pragma once
|
|
#if BOO_HAS_GL
|
|
|
|
#include "IGraphicsDataFactory.hpp"
|
|
#include "IGraphicsCommandQueue.hpp"
|
|
#include "boo/IGraphicsContext.hpp"
|
|
#include "GLSLMacros.hpp"
|
|
|
|
namespace boo {
|
|
struct BaseGraphicsData;
|
|
|
|
struct GLContext {
|
|
uint32_t m_sampleCount = 1;
|
|
uint32_t m_anisotropy = 1;
|
|
bool m_deepColor = false;
|
|
};
|
|
|
|
class GLDataFactory : public IGraphicsDataFactory {
|
|
public:
|
|
class Context final : public IGraphicsDataFactory::Context {
|
|
friend class GLDataFactoryImpl;
|
|
GLDataFactory& m_parent;
|
|
ObjToken<BaseGraphicsData> m_data;
|
|
Context(GLDataFactory& parent __BooTraceArgs);
|
|
~Context();
|
|
|
|
public:
|
|
Platform platform() const { return Platform::OpenGL; }
|
|
const SystemChar* platformName() const { return _SYS_STR("OpenGL"); }
|
|
|
|
ObjToken<IGraphicsBufferS> newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
|
ObjToken<IGraphicsBufferD> newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
|
|
|
ObjToken<ITextureS> newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
|
TextureClampMode clampMode, const void* data, size_t sz);
|
|
ObjToken<ITextureSA> newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
|
|
TextureFormat fmt, TextureClampMode clampMode, const void* data,
|
|
size_t sz);
|
|
ObjToken<ITextureD> newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
|
|
ObjToken<ITextureR> newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
|
|
size_t colorBindingCount, size_t depthBindingCount);
|
|
ObjToken<ITextureCubeR> newCubeRenderTexture(size_t width, size_t mips);
|
|
|
|
ObjToken<IShaderStage> newShaderStage(const uint8_t* data, size_t size, PipelineStage stage);
|
|
|
|
ObjToken<IShaderPipeline> newShaderPipeline(ObjToken<IShaderStage> vertex, ObjToken<IShaderStage> fragment,
|
|
ObjToken<IShaderStage> geometry, ObjToken<IShaderStage> control,
|
|
ObjToken<IShaderStage> evaluation, const VertexFormatInfo& vtxFmt,
|
|
const AdditionalPipelineInfo& additionalInfo);
|
|
|
|
ObjToken<IShaderDataBinding> newShaderDataBinding(
|
|
const ObjToken<IShaderPipeline>& pipeline, const ObjToken<IGraphicsBuffer>& vbo,
|
|
const ObjToken<IGraphicsBuffer>& instVbo, const ObjToken<IGraphicsBuffer>& ibo, size_t ubufCount,
|
|
const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages, const size_t* ubufOffs,
|
|
const size_t* ubufSizes, size_t texCount, const ObjToken<ITexture>* texs, const int* texBindIdx,
|
|
const bool* depthBind, size_t baseVert = 0, size_t baseInst = 0);
|
|
};
|
|
};
|
|
|
|
} // namespace boo
|
|
|
|
#endif
|