boo/lib/audiodev/AudioVoiceEngine.hpp

95 lines
3.8 KiB
C++

#ifndef BOO_AUDIOVOICEENGINE_HPP
#define BOO_AUDIOVOICEENGINE_HPP
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include "LtRtProcessing.hpp"
#include "Common.hpp"
#include "AudioVoice.hpp"
#include "AudioSubmix.hpp"
#include <functional>
#include <mutex>
namespace boo
{
/** Base class for managing mixing and sample-rate-conversion amongst active voices */
class BaseAudioVoiceEngine : public IAudioVoiceEngine
{
protected:
friend class AudioVoice;
friend class AudioSubmix;
friend class AudioVoiceMono;
friend class AudioVoiceStereo;
float m_totalVol = 1.f;
AudioVoiceEngineMixInfo m_mixInfo;
std::recursive_mutex m_dataMutex;
AudioVoice* m_voiceHead = nullptr;
AudioSubmix* m_submixHead = nullptr;
size_t m_5msFrames = 0;
IAudioVoiceEngineCallback* m_engineCallback = nullptr;
/* Shared scratch buffers for accumulating audio data for resampling */
std::vector<int16_t> m_scratchIn;
std::vector<int16_t> m_scratch16Pre;
std::vector<int32_t> m_scratch32Pre;
std::vector<float> m_scratchFltPre;
template <typename T> std::vector<T>& _getScratchPre();
std::vector<int16_t> m_scratch16Post;
std::vector<int32_t> m_scratch32Post;
std::vector<float> m_scratchFltPost;
template <typename T> std::vector<T>& _getScratchPost();
/* LtRt processing if enabled */
std::unique_ptr<LtRtProcessing> m_ltRtProcessing;
std::vector<int16_t> m_ltRtIn16;
std::vector<int32_t> m_ltRtIn32;
std::vector<float> m_ltRtInFlt;
template <typename T> std::vector<T>& _getLtRtIn();
std::unique_ptr<AudioSubmix> m_mainSubmix;
std::list<AudioSubmix*> m_linearizedSubmixes;
bool m_submixesDirty = true;
template <typename T>
void _pumpAndMixVoices(size_t frames, T* dataOut);
public:
BaseAudioVoiceEngine() : m_mainSubmix(std::make_unique<AudioSubmix>(*this, nullptr, -1, false)) {}
~BaseAudioVoiceEngine();
ObjToken<IAudioVoice> allocateNewMonoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch=false);
ObjToken<IAudioVoice> allocateNewStereoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch=false);
ObjToken<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId);
void setCallbackInterface(IAudioVoiceEngineCallback* cb);
void setVolume(float vol);
bool enableLtRt(bool enable);
const AudioVoiceEngineMixInfo& mixInfo() const;
const AudioVoiceEngineMixInfo& clientMixInfo() const;
AudioChannelSet getAvailableSet() {return clientMixInfo().m_channels;}
void pumpAndMixVoices() {}
size_t get5MsFrames() const {return m_5msFrames;}
};
template <> inline std::vector<int16_t>& BaseAudioVoiceEngine::_getScratchPre<int16_t>() { return m_scratch16Pre; }
template <> inline std::vector<int32_t>& BaseAudioVoiceEngine::_getScratchPre<int32_t>() { return m_scratch32Pre; }
template <> inline std::vector<float>& BaseAudioVoiceEngine::_getScratchPre<float>() { return m_scratchFltPre; }
template <> inline std::vector<int16_t>& BaseAudioVoiceEngine::_getScratchPost<int16_t>() { return m_scratch16Post; }
template <> inline std::vector<int32_t>& BaseAudioVoiceEngine::_getScratchPost<int32_t>() { return m_scratch32Post; }
template <> inline std::vector<float>& BaseAudioVoiceEngine::_getScratchPost<float>() { return m_scratchFltPost; }
template <> inline std::vector<int16_t>& BaseAudioVoiceEngine::_getLtRtIn<int16_t>() { return m_ltRtIn16; }
template <> inline std::vector<int32_t>& BaseAudioVoiceEngine::_getLtRtIn<int32_t>() { return m_ltRtIn32; }
template <> inline std::vector<float>& BaseAudioVoiceEngine::_getLtRtIn<float>() { return m_ltRtInFlt; }
}
#endif // BOO_AUDIOVOICEENGINE_HPP