mirror of https://github.com/AxioDL/boo.git
9364 lines
318 KiB
C++
9364 lines
318 KiB
C++
//
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// Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
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#define AMD_VULKAN_MEMORY_ALLOCATOR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \mainpage Vulkan Memory Allocator
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<b>Version 2.0.0</b> (2018-03-19)
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Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
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License: MIT
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Documentation of all members: vk_mem_alloc.h
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\section main_table_of_contents Table of contents
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- <b>User guide</b>
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- \subpage quick_start
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- [Project setup](@ref quick_start_project_setup)
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- [Initialization](@ref quick_start_initialization)
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- [Resource allocation](@ref quick_start_resource_allocation)
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- \subpage choosing_memory_type
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- [Usage](@ref choosing_memory_type_usage)
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- [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
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- [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
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- [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
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- \subpage memory_mapping
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- [Mapping functions](@ref memory_mapping_mapping_functions)
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- [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
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- [Cache control](@ref memory_mapping_cache_control)
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- [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
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- \subpage custom_memory_pools
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- [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
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- \subpage defragmentation
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- \subpage lost_allocations
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- \subpage statistics
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- [Numeric statistics](@ref statistics_numeric_statistics)
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- [JSON dump](@ref statistics_json_dump)
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- \subpage allocation_annotation
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- [Allocation user data](@ref allocation_user_data)
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- [Allocation names](@ref allocation_names)
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- \subpage usage_patterns
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- [Simple patterns](@ref usage_patterns_simple)
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- [Advanced patterns](@ref usage_patterns_advanced)
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- \subpage configuration
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- [Pointers to Vulkan functions](@ref config_Vulkan_functions)
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- [Custom host memory allocator](@ref custom_memory_allocator)
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- [Device memory allocation callbacks](@ref allocation_callbacks)
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- [Device heap memory limit](@ref heap_memory_limit)
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- \subpage vk_khr_dedicated_allocation
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- \subpage general_considerations
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- [Thread safety](@ref general_considerations_thread_safety)
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- [Allocation algorithm](@ref general_considerations_allocation_algorithm)
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- [Features not supported](@ref general_considerations_features_not_supported)
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\section main_see_also See also
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- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
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- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
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\page quick_start Quick start
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\section quick_start_project_setup Project setup
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Vulkan Memory Allocator comes in form of a single header file.
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You don't need to build it as a separate library project.
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You can add this file directly to your project and submit it to code repository next to your other source files.
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"Single header" doesn't mean that everything is contained in C/C++ declarations,
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like it tends to be in case of inline functions or C++ templates.
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It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
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If you don't do it properly, you will get linker errors.
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To do it properly:
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-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
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This includes declarations of all members of the library.
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-# In exacly one CPP file define following macro before this include.
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It enables also internal definitions.
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\code
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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\endcode
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It may be a good idea to create dedicated CPP file just for this purpose.
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\section quick_start_initialization Initialization
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At program startup:
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-# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
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-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
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calling vmaCreateAllocator().
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\code
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VmaAllocatorCreateInfo allocatorInfo = {};
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allocatorInfo.physicalDevice = physicalDevice;
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allocatorInfo.device = device;
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VmaAllocator allocator;
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vmaCreateAllocator(&allocatorInfo, &allocator);
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\endcode
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\section quick_start_resource_allocation Resource allocation
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When you want to create a buffer or image:
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-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
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-# Fill VmaAllocationCreateInfo structure.
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-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
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already allocated and bound to it.
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\code
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VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferInfo.size = 65536;
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bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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VkBuffer buffer;
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VmaAllocation allocation;
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
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\endcode
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Don't forget to destroy your objects when no longer needed:
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\code
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vmaDestroyBuffer(allocator, buffer, allocation);
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vmaDestroyAllocator(allocator);
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\endcode
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\page choosing_memory_type Choosing memory type
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Physical devices in Vulkan support various combinations of memory heaps and
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types. Help with choosing correct and optimal memory type for your specific
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resource is one of the key features of this library. You can use it by filling
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appropriate members of VmaAllocationCreateInfo structure, as described below.
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You can also combine multiple methods.
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-# If you just want to find memory type index that meets your requirements, you
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can use function vmaFindMemoryTypeIndex().
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-# If you want to allocate a region of device memory without association with any
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specific image or buffer, you can use function vmaAllocateMemory(). Usage of
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this function is not recommended and usually not needed.
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-# If you already have a buffer or an image created, you want to allocate memory
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for it and then you will bind it yourself, you can use function
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vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
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For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory().
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-# If you want to create a buffer or an image, allocate memory for it and bind
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them together, all in one call, you can use function vmaCreateBuffer(),
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vmaCreateImage(). This is the recommended way to use this library.
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When using 3. or 4., the library internally queries Vulkan for memory types
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supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
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and uses only one of these types.
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If no memory type can be found that meets all the requirements, these functions
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return `VK_ERROR_FEATURE_NOT_PRESENT`.
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You can leave VmaAllocationCreateInfo structure completely filled with zeros.
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It means no requirements are specified for memory type.
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It is valid, although not very useful.
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\section choosing_memory_type_usage Usage
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The easiest way to specify memory requirements is to fill member
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VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
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It defines high level, common usage types.
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For more details, see description of this enum.
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For example, if you want to create a uniform buffer that will be filled using
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transfer only once or infrequently and used for rendering every frame, you can
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do it using following code:
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\code
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VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferInfo.size = 65536;
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bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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VkBuffer buffer;
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VmaAllocation allocation;
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
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\endcode
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\section choosing_memory_type_required_preferred_flags Required and preferred flags
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You can specify more detailed requirements by filling members
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VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
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with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
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if you want to create a buffer that will be persistently mapped on host (so it
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must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
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use following code:
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\code
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VkBuffer buffer;
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VmaAllocation allocation;
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
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\endcode
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A memory type is chosen that has all the required flags and as many preferred
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flags set as possible.
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If you use VmaAllocationCreateInfo::usage, it is just internally converted to
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a set of required and preferred flags.
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\section choosing_memory_type_explicit_memory_types Explicit memory types
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If you inspected memory types available on the physical device and you have
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a preference for memory types that you want to use, you can fill member
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VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
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means that a memory type with that index is allowed to be used for the
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allocation. Special value 0, just like `UINT32_MAX`, means there are no
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restrictions to memory type index.
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Please note that this member is NOT just a memory type index.
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Still you can use it to choose just one, specific memory type.
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For example, if you already determined that your buffer should be created in
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memory type 2, use following code:
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\code
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uint32_t memoryTypeIndex = 2;
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
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VkBuffer buffer;
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VmaAllocation allocation;
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
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\endcode
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\section choosing_memory_type_custom_memory_pools Custom memory pools
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If you allocate from custom memory pool, all the ways of specifying memory
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requirements described above are not applicable and the aforementioned members
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of VmaAllocationCreateInfo structure are ignored. Memory type is selected
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explicitly when creating the pool and then used to make all the allocations from
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that pool. For further details, see \ref custom_memory_pools.
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\page memory_mapping Memory mapping
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To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
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to be able to read from it or write to it in CPU code.
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Mapping is possible only of memory allocated from a memory type that has
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`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
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Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
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You can use them directly with memory allocated by this library,
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but it is not recommended because of following issue:
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Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
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This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
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Because of this, Vulkan Memory Allocator provides following facilities:
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\section memory_mapping_mapping_functions Mapping functions
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The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
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They are safer and more convenient to use than standard Vulkan functions.
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You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
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You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
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They way it's implemented is that the library always maps entire memory block, not just region of the allocation.
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For further details, see description of vmaMapMemory() function.
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Example:
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\code
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// Having these objects initialized:
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struct ConstantBuffer
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{
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...
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};
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ConstantBuffer constantBufferData;
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VmaAllocator allocator;
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VmaBuffer constantBuffer;
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VmaAllocation constantBufferAllocation;
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// You can map and fill your buffer using following code:
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void* mappedData;
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vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
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memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
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vmaUnmapMemory(allocator, constantBufferAllocation);
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\endcode
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\section memory_mapping_persistently_mapped_memory Persistently mapped memory
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Kepping your memory persistently mapped is generally OK in Vulkan.
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You don't need to unmap it before using its data on the GPU.
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The library provides a special feature designed for that:
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Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
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VmaAllocationCreateInfo::flags stay mapped all the time,
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so you can just access CPU pointer to it any time
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without a need to call any "map" or "unmap" function.
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Example:
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\code
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = sizeof(ConstantBuffer);
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bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VkBuffer buf;
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VmaAllocation alloc;
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VmaAllocationInfo allocInfo;
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vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
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// Buffer is already mapped. You can access its memory.
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memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
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\endcode
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There are some exceptions though, when you should consider mapping memory only for a short period of time:
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- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
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device is discrete AMD GPU,
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and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
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(selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
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then whenever a memory block allocated from this memory type stays mapped
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for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
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block is migrated by WDDM to system RAM, which degrades performance. It doesn't
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matter if that particular memory block is actually used by the command buffer
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being submitted.
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- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
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\section memory_mapping_cache_control Cache control
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Memory in Vulkan doesn't need to be unmapped before using it on GPU,
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but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
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you need to manually invalidate cache before reading of mapped pointer
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using function `vkvkInvalidateMappedMemoryRanges()`
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and flush cache after writing to mapped pointer
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using function `vkFlushMappedMemoryRanges()`.
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Example:
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\code
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memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
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VkMemoryPropertyFlags memFlags;
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vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
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if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
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{
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VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
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memRange.memory = allocInfo.deviceMemory;
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memRange.offset = allocInfo.offset;
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memRange.size = allocInfo.size;
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vkFlushMappedMemoryRanges(device, 1, &memRange);
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}
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\endcode
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Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be host coherent.
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Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
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currently provide `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag on all memory types that are
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`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, so on this platform you may not need to bother.
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\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
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It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
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despite it wasn't explicitly requested.
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For example, application may work on integrated graphics with unified memory (like Intel) or
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allocation from video memory might have failed, so the library chose system memory as fallback.
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You can detect this case and map such allocation to access its memory on CPU directly,
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instead of launching a transfer operation.
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In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
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and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
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\code
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = sizeof(ConstantBuffer);
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bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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VkBuffer buf;
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VmaAllocation alloc;
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VmaAllocationInfo allocInfo;
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vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
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VkMemoryPropertyFlags memFlags;
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vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
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if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
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{
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// Allocation ended up in mappable memory. You can map it and access it directly.
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void* mappedData;
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vmaMapMemory(allocator, alloc, &mappedData);
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memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
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vmaUnmapMemory(allocator, alloc);
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}
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else
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{
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// Allocation ended up in non-mappable memory.
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// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
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}
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\endcode
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You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
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that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
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If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
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If not, the flag is just ignored.
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Example:
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\code
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = sizeof(ConstantBuffer);
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bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
|
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
|
|
|
VkBuffer buf;
|
|
VmaAllocation alloc;
|
|
VmaAllocationInfo allocInfo;
|
|
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
|
|
|
if(allocInfo.pUserData != nullptr)
|
|
{
|
|
// Allocation ended up in mappable memory.
|
|
// It's persistently mapped. You can access it directly.
|
|
memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
|
|
}
|
|
else
|
|
{
|
|
// Allocation ended up in non-mappable memory.
|
|
// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
|
|
}
|
|
\endcode
|
|
|
|
|
|
\page custom_memory_pools Custom memory pools
|
|
|
|
A memory pool contains a number of `VkDeviceMemory` blocks.
|
|
The library automatically creates and manages default pool for each memory type available on the device.
|
|
Default memory pool automatically grows in size.
|
|
Size of allocated blocks is also variable and managed automatically.
|
|
|
|
You can create custom pool and allocate memory out of it.
|
|
It can be useful if you want to:
|
|
|
|
- Keep certain kind of allocations separate from others.
|
|
- Enforce particular, fixed size of Vulkan memory blocks.
|
|
- Limit maximum amount of Vulkan memory allocated for that pool.
|
|
- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
|
|
|
|
To use custom memory pools:
|
|
|
|
-# Fill VmaPoolCreateInfo structure.
|
|
-# Call vmaCreatePool() to obtain #VmaPool handle.
|
|
-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
|
|
You don't need to specify any other parameters of this structure, like usage.
|
|
|
|
Example:
|
|
|
|
\code
|
|
// Create a pool that can have at most 2 blocks, 128 MiB each.
|
|
VmaPoolCreateInfo poolCreateInfo = {};
|
|
poolCreateInfo.memoryTypeIndex = ...
|
|
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
|
|
poolCreateInfo.maxBlockCount = 2;
|
|
|
|
VmaPool pool;
|
|
vmaCreatePool(allocator, &poolCreateInfo, &pool);
|
|
|
|
// Allocate a buffer out of it.
|
|
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
bufCreateInfo.size = 1024;
|
|
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
|
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.pool = pool;
|
|
|
|
VkBuffer buf;
|
|
VmaAllocation alloc;
|
|
VmaAllocationInfo allocInfo;
|
|
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
|
\endcode
|
|
|
|
You have to free all allocations made from this pool before destroying it.
|
|
|
|
\code
|
|
vmaDestroyBuffer(allocator, buf, alloc);
|
|
vmaDestroyPool(allocator, pool);
|
|
\endcode
|
|
|
|
\section custom_memory_pools_MemTypeIndex Choosing memory type index
|
|
|
|
When creating a pool, you must explicitly specify memory type index.
|
|
To find the one suitable for your buffers or images, you can use helper functions
|
|
vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
|
|
You need to provide structures with example parameters of buffers or images
|
|
that you are going to create in that pool.
|
|
|
|
\code
|
|
VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
exampleBufCreateInfo.size = 1024; // Whatever.
|
|
exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
|
|
|
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
|
|
|
|
uint32_t memTypeIndex;
|
|
vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
|
|
|
|
VmaPoolCreateInfo poolCreateInfo = {};
|
|
poolCreateInfo.memoryTypeIndex = memTypeIndex;
|
|
// ...
|
|
\endcode
|
|
|
|
When creating buffers/images allocated in that pool, provide following parameters:
|
|
|
|
- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
|
|
Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
|
|
Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
|
|
or the other way around.
|
|
- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
|
|
Other members are ignored anyway.
|
|
|
|
|
|
\page defragmentation Defragmentation
|
|
|
|
Interleaved allocations and deallocations of many objects of varying size can
|
|
cause fragmentation, which can lead to a situation where the library is unable
|
|
to find a continuous range of free memory for a new allocation despite there is
|
|
enough free space, just scattered across many small free ranges between existing
|
|
allocations.
|
|
|
|
To mitigate this problem, you can use vmaDefragment(). Given set of allocations,
|
|
this function can move them to compact used memory, ensure more continuous free
|
|
space and possibly also free some `VkDeviceMemory`. It can work only on
|
|
allocations made from memory type that is `HOST_VISIBLE`. Allocations are
|
|
modified to point to the new `VkDeviceMemory` and offset. Data in this memory is
|
|
also `memmove`-ed to the new place. However, if you have images or buffers bound
|
|
to these allocations (and you certainly do), you need to destroy, recreate, and
|
|
bind them to the new place in memory.
|
|
|
|
For further details and example code, see documentation of function
|
|
vmaDefragment().
|
|
|
|
\page lost_allocations Lost allocations
|
|
|
|
If your game oversubscribes video memory, if may work OK in previous-generation
|
|
graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
|
|
paged to system RAM. In Vulkan you can't do it because when you run out of
|
|
memory, an allocation just fails. If you have more data (e.g. textures) that can
|
|
fit into VRAM and you don't need it all at once, you may want to upload them to
|
|
GPU on demand and "push out" ones that are not used for a long time to make room
|
|
for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
|
|
cache. Vulkan Memory Allocator can help you with that by supporting a concept of
|
|
"lost allocations".
|
|
|
|
To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
|
|
flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
|
|
such allocation in every new frame, you need to query it if it's not lost.
|
|
To check it, call vmaTouchAllocation().
|
|
If the allocation is lost, you should not use it or buffer/image bound to it.
|
|
You mustn't forget to destroy this allocation and this buffer/image.
|
|
vmaGetAllocationInfo() can also be used for checking status of the allocation.
|
|
Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
|
|
|
|
To create an allocation that can make some other allocations lost to make room
|
|
for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
|
|
usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
|
|
#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
|
|
|
|
Warning! Current implementation uses quite naive, brute force algorithm,
|
|
which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
|
|
flag quite slow. A new, more optimal algorithm and data structure to speed this
|
|
up is planned for the future.
|
|
|
|
<b>Q: When interleaving creation of new allocations with usage of existing ones,
|
|
how do you make sure that an allocation won't become lost while it's used in the
|
|
current frame?</b>
|
|
|
|
It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
|
|
status/parameters and checks whether it's not lost, but when it's not, it also
|
|
atomically marks it as used in the current frame, which makes it impossible to
|
|
become lost in that frame. It uses lockless algorithm, so it works fast and
|
|
doesn't involve locking any internal mutex.
|
|
|
|
<b>Q: What if my allocation may still be in use by the GPU when it's rendering a
|
|
previous frame while I already submit new frame on the CPU?</b>
|
|
|
|
You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
|
|
become lost for a number of additional frames back from the current one by
|
|
specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
|
|
memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
|
|
|
|
<b>Q: How do you inform the library when new frame starts?</b>
|
|
|
|
You need to call function vmaSetCurrentFrameIndex().
|
|
|
|
Example code:
|
|
|
|
\code
|
|
struct MyBuffer
|
|
{
|
|
VkBuffer m_Buf = nullptr;
|
|
VmaAllocation m_Alloc = nullptr;
|
|
|
|
// Called when the buffer is really needed in the current frame.
|
|
void EnsureBuffer();
|
|
};
|
|
|
|
void MyBuffer::EnsureBuffer()
|
|
{
|
|
// Buffer has been created.
|
|
if(m_Buf != VK_NULL_HANDLE)
|
|
{
|
|
// Check if its allocation is not lost + mark it as used in current frame.
|
|
if(vmaTouchAllocation(allocator, m_Alloc))
|
|
{
|
|
// It's all OK - safe to use m_Buf.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Buffer not yet exists or lost - destroy and recreate it.
|
|
|
|
vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
|
|
|
|
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
bufCreateInfo.size = 1024;
|
|
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
|
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
|
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
|
|
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
|
|
|
|
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
|
|
}
|
|
\endcode
|
|
|
|
When using lost allocations, you may see some Vulkan validation layer warnings
|
|
about overlapping regions of memory bound to different kinds of buffers and
|
|
images. This is still valid as long as you implement proper handling of lost
|
|
allocations (like in the example above) and don't use them.
|
|
|
|
You can create an allocation that is already in lost state from the beginning using function
|
|
vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
|
|
|
|
You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
|
|
in a specified custom pool to lost state.
|
|
Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
|
|
cannot become lost.
|
|
|
|
|
|
\page statistics Statistics
|
|
|
|
This library contains functions that return information about its internal state,
|
|
especially the amount of memory allocated from Vulkan.
|
|
Please keep in mind that these functions need to traverse all internal data structures
|
|
to gather these information, so they may be quite time-consuming.
|
|
Don't call them too often.
|
|
|
|
\section statistics_numeric_statistics Numeric statistics
|
|
|
|
You can query for overall statistics of the allocator using function vmaCalculateStats().
|
|
Information are returned using structure #VmaStats.
|
|
It contains #VmaStatInfo - number of allocated blocks, number of allocations
|
|
(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
|
|
number of bytes used and unused (but still allocated from Vulkan) and other information.
|
|
They are summed across memory heaps, memory types and total for whole allocator.
|
|
|
|
You can query for statistics of a custom pool using function vmaGetPoolStats().
|
|
Information are returned using structure #VmaPoolStats.
|
|
|
|
You can query for information about specific allocation using function vmaGetAllocationInfo().
|
|
It fill structure #VmaAllocationInfo.
|
|
|
|
\section statistics_json_dump JSON dump
|
|
|
|
You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
|
|
The result is guaranteed to be correct JSON.
|
|
It uses ANSI encoding.
|
|
Any strings provided by user (see [Allocation names](@ref allocation_names))
|
|
are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
|
|
this JSON string can be treated as using this encoding.
|
|
It must be freed using function vmaFreeStatsString().
|
|
|
|
The format of this JSON string is not part of official documentation of the library,
|
|
but it will not change in backward-incompatible way without increasing library major version number
|
|
and appropriate mention in changelog.
|
|
|
|
The JSON string contains all the data that can be obtained using vmaCalculateStats().
|
|
It can also contain detailed map of allocated memory blocks and their regions -
|
|
free and occupied by allocations.
|
|
This allows e.g. to visualize the memory or assess fragmentation.
|
|
|
|
|
|
\page allocation_annotation Allocation names and user data
|
|
|
|
\section allocation_user_data Allocation user data
|
|
|
|
You can annotate allocations with your own information, e.g. for debugging purposes.
|
|
To do that, fill VmaAllocationCreateInfo::pUserData field when creating
|
|
an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
|
|
some handle, index, key, ordinal number or any other value that would associate
|
|
the allocation with your custom metadata.
|
|
|
|
\code
|
|
VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
// Fill bufferInfo...
|
|
|
|
MyBufferMetadata* pMetadata = CreateBufferMetadata();
|
|
|
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
|
allocCreateInfo.pUserData = pMetadata;
|
|
|
|
VkBuffer buffer;
|
|
VmaAllocation allocation;
|
|
vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
|
|
\endcode
|
|
|
|
The pointer may be later retrieved as VmaAllocationInfo::pUserData:
|
|
|
|
\code
|
|
VmaAllocationInfo allocInfo;
|
|
vmaGetAllocationInfo(allocator, allocation, &allocInfo);
|
|
MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
|
|
\endcode
|
|
|
|
It can also be changed using function vmaSetAllocationUserData().
|
|
|
|
Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
|
|
vmaBuildStatsString(), in hexadecimal form.
|
|
|
|
\section allocation_names Allocation names
|
|
|
|
There is alternative mode available where `pUserData` pointer is used to point to
|
|
a null-terminated string, giving a name to the allocation. To use this mode,
|
|
set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
|
|
Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
|
|
vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
|
|
The library creates internal copy of the string, so the pointer you pass doesn't need
|
|
to be valid for whole lifetime of the allocation. You can free it after the call.
|
|
|
|
\code
|
|
VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
|
|
// Fill imageInfo...
|
|
|
|
std::string imageName = "Texture: ";
|
|
imageName += fileName;
|
|
|
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
|
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
|
|
allocCreateInfo.pUserData = imageName.c_str();
|
|
|
|
VkImage image;
|
|
VmaAllocation allocation;
|
|
vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
|
|
\endcode
|
|
|
|
The value of `pUserData` pointer of the allocation will be different than the one
|
|
you passed when setting allocation's name - pointing to a buffer managed
|
|
internally that holds copy of the string.
|
|
|
|
\code
|
|
VmaAllocationInfo allocInfo;
|
|
vmaGetAllocationInfo(allocator, allocation, &allocInfo);
|
|
const char* imageName = (const char*)allocInfo.pUserData;
|
|
printf("Image name: %s\n", imageName);
|
|
\endcode
|
|
|
|
That string is also printed in JSON report created by vmaBuildStatsString().
|
|
|
|
|
|
\page usage_patterns Recommended usage patterns
|
|
|
|
\section usage_patterns_simple Simple patterns
|
|
|
|
\subsection usage_patterns_simple_render_targets Render targets
|
|
|
|
<b>When:</b>
|
|
Any resources that you frequently write and read on GPU,
|
|
e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
|
|
images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
|
|
|
|
<b>What to do:</b>
|
|
Create them in video memory that is fastest to access from GPU using
|
|
#VMA_MEMORY_USAGE_GPU_ONLY.
|
|
|
|
Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
|
|
and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
|
|
especially if they are large or if you plan to destroy and recreate them e.g. when
|
|
display resolution changes.
|
|
Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
|
|
|
|
\subsection usage_patterns_simple_immutable_resources Immutable resources
|
|
|
|
<b>When:</b>
|
|
Any resources that you fill on CPU only once (aka "immutable") or infrequently
|
|
and then read frequently on GPU,
|
|
e.g. textures, vertex and index buffers, constant buffers that don't change often.
|
|
|
|
<b>What to do:</b>
|
|
Create them in video memory that is fastest to access from GPU using
|
|
#VMA_MEMORY_USAGE_GPU_ONLY.
|
|
|
|
To initialize content of such resource, create a CPU-side (aka "staging") copy of it
|
|
in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
|
|
and submit a transfer from it to the GPU resource.
|
|
You can keep the staging copy if you need it for another upload transfer in the future.
|
|
If you don't, you can destroy it or reuse this buffer for uploading different resource
|
|
after the transfer finishes.
|
|
|
|
Prefer to create just buffers in system memory rather than images, even for uploading textures.
|
|
Use `vkCmdCopyBufferToImage()`.
|
|
Dont use images with `VK_IMAGE_TILING_LINEAR`.
|
|
|
|
\subsection usage_patterns_dynamic_resources Dynamic resources
|
|
|
|
<b>When:</b>
|
|
Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
|
|
written on CPU, read on GPU.
|
|
|
|
<b>What to do:</b>
|
|
Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
|
|
You can map it and write to it directly on CPU, as well as read from it on GPU.
|
|
|
|
This is a more complex situation. Different solutions are possible,
|
|
and the best one depends on specific GPU type, but you can use this simple approach for the start.
|
|
Prefer to write to such resource sequentially (e.g. using `memcpy`).
|
|
Don't perform random access or any reads from it, as it may be very slow.
|
|
|
|
\subsection usage_patterns_readback Readback
|
|
|
|
<b>When:</b>
|
|
Resources that contain data written by GPU that you want to read back on CPU,
|
|
e.g. results of some computations.
|
|
|
|
<b>What to do:</b>
|
|
Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
|
|
You can write to them directly on GPU, as well as map and read them on CPU.
|
|
|
|
\section usage_patterns_advanced Advanced patterns
|
|
|
|
\subsection usage_patterns_integrated_graphics Detecting integrated graphics
|
|
|
|
You can support integrated graphics (like Intel HD Graphics, AMD APU) better
|
|
by detecting it in Vulkan.
|
|
To do it, call `vkGetPhysicalDeviceProperties()`, inspect
|
|
`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
|
|
When you find it, you can assume that memory is unified and all memory types are equally fast
|
|
to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
|
|
|
|
You can then sum up sizes of all available memory heaps and treat them as useful for
|
|
your GPU resources, instead of only `DEVICE_LOCAL` ones.
|
|
You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
|
|
directly instead of submitting explicit transfer (see below).
|
|
|
|
\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
|
|
|
|
For resources that you frequently write on CPU and read on GPU, many solutions are possible:
|
|
|
|
-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
|
|
second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit tranfer each time.
|
|
-# Create just single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
|
|
read it directly on GPU.
|
|
-# Create just single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
|
|
read it directly on GPU.
|
|
|
|
Which solution is the most efficient depends on your resource and especially on the GPU.
|
|
It is best to measure it and then make the decision.
|
|
Some general recommendations:
|
|
|
|
- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead
|
|
related to using a second copy.
|
|
- For small resources (e.g. constant buffers) use (2).
|
|
Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
|
|
Even if the resource ends up in system memory, its data may be cached on GPU after first
|
|
fetch over PCIe bus.
|
|
- For larger resources (e.g. textures), decide between (1) and (2).
|
|
You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
|
|
both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
|
|
|
|
Similarly, for resources that you frequently write on GPU and read on CPU, multiple
|
|
solutions are possible:
|
|
|
|
-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
|
|
second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
|
|
-# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
|
|
map it and read it on CPU.
|
|
|
|
You should take some measurements to decide which option is faster in case of your specific
|
|
resource.
|
|
|
|
If you don't want to specialize your code for specific types of GPUs, yon can still make
|
|
an simple optimization for cases when your resource ends up in mappable memory to use it
|
|
directly in this case instead of creating CPU-side staging copy.
|
|
For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
|
|
|
|
|
|
\page configuration Configuration
|
|
|
|
Please check "CONFIGURATION SECTION" in the code to find macros that you can define
|
|
before each include of this file or change directly in this file to provide
|
|
your own implementation of basic facilities like assert, `min()` and `max()` functions,
|
|
mutex, atomic etc.
|
|
The library uses its own implementation of containers by default, but you can switch to using
|
|
STL containers instead.
|
|
|
|
\section config_Vulkan_functions Pointers to Vulkan functions
|
|
|
|
The library uses Vulkan functions straight from the `vulkan.h` header by default.
|
|
If you want to provide your own pointers to these functions, e.g. fetched using
|
|
`vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`:
|
|
|
|
-# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
|
|
-# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
|
|
|
|
\section custom_memory_allocator Custom host memory allocator
|
|
|
|
If you use custom allocator for CPU memory rather than default operator `new`
|
|
and `delete` from C++, you can make this library using your allocator as well
|
|
by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
|
|
functions will be passed to Vulkan, as well as used by the library itself to
|
|
make any CPU-side allocations.
|
|
|
|
\section allocation_callbacks Device memory allocation callbacks
|
|
|
|
The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
|
|
You can setup callbacks to be informed about these calls, e.g. for the purpose
|
|
of gathering some statistics. To do it, fill optional member
|
|
VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
|
|
|
|
\section heap_memory_limit Device heap memory limit
|
|
|
|
If you want to test how your program behaves with limited amount of Vulkan device
|
|
memory available without switching your graphics card to one that really has
|
|
smaller VRAM, you can use a feature of this library intended for this purpose.
|
|
To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
|
|
|
|
|
|
|
|
\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
|
|
|
|
VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
|
|
performance on some GPUs. It augments Vulkan API with possibility to query
|
|
driver whether it prefers particular buffer or image to have its own, dedicated
|
|
allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
|
|
to do some internal optimizations.
|
|
|
|
The extension is supported by this library. It will be used automatically when
|
|
enabled. To enable it:
|
|
|
|
1 . When creating Vulkan device, check if following 2 device extensions are
|
|
supported (call `vkEnumerateDeviceExtensionProperties()`).
|
|
If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
|
|
|
|
- VK_KHR_get_memory_requirements2
|
|
- VK_KHR_dedicated_allocation
|
|
|
|
If you enabled these extensions:
|
|
|
|
2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
|
|
your #VmaAllocator`to inform the library that you enabled required extensions
|
|
and you want the library to use them.
|
|
|
|
\code
|
|
allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
|
|
|
|
vmaCreateAllocator(&allocatorInfo, &allocator);
|
|
\endcode
|
|
|
|
That's all. The extension will be automatically used whenever you create a
|
|
buffer using vmaCreateBuffer() or image using vmaCreateImage().
|
|
|
|
When using the extension together with Vulkan Validation Layer, you will receive
|
|
warnings like this:
|
|
|
|
vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
|
|
|
|
It is OK, you should just ignore it. It happens because you use function
|
|
`vkGetBufferMemoryRequirements2KHR()` instead of standard
|
|
`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
|
|
unaware of it.
|
|
|
|
To learn more about this extension, see:
|
|
|
|
- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation)
|
|
- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
|
|
|
|
|
|
|
|
\page general_considerations General considerations
|
|
|
|
\section general_considerations_thread_safety Thread safety
|
|
|
|
- The library has no global state, so separate #VmaAllocator objects can be used
|
|
independently.
|
|
There should be no need to create multiple such objects though - one per `VkDevice` is enough.
|
|
- By default, all calls to functions that take #VmaAllocator as first parameter
|
|
are safe to call from multiple threads simultaneously because they are
|
|
synchronized internally when needed.
|
|
- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
|
|
flag, calls to functions that take such #VmaAllocator object must be
|
|
synchronized externally.
|
|
- Access to a #VmaAllocation object must be externally synchronized. For example,
|
|
you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
|
|
threads at the same time if you pass the same #VmaAllocation object to these
|
|
functions.
|
|
|
|
\section general_considerations_allocation_algorithm Allocation algorithm
|
|
|
|
The library uses following algorithm for allocation, in order:
|
|
|
|
-# Try to find free range of memory in existing blocks.
|
|
-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
|
|
-# If failed, try to create such block with size/2, size/4, size/8.
|
|
-# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
|
|
specified, try to find space in existing blocks, possilby making some other
|
|
allocations lost.
|
|
-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
|
|
just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
|
|
-# If failed, choose other memory type that meets the requirements specified in
|
|
VmaAllocationCreateInfo and go to point 1.
|
|
-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
|
|
|
\section general_considerations_features_not_supported Features not supported
|
|
|
|
Features deliberately excluded from the scope of this library:
|
|
|
|
- Data transfer - issuing commands that transfer data between buffers or images, any usage of
|
|
`VkCommandList` or `VkCommandQueue` and related synchronization is responsibility of the user.
|
|
- Support for any programming languages other than C/C++.
|
|
Bindings to other languages are welcomed as external projects.
|
|
|
|
*/
|
|
|
|
#include <vulkan/vulkan.h>
|
|
|
|
/** \struct VmaAllocator
|
|
\brief Represents main object of this library initialized.
|
|
|
|
Fill structure VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
|
|
Call function vmaDestroyAllocator() to destroy it.
|
|
|
|
It is recommended to create just one object of this type per `VkDevice` object,
|
|
right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
|
|
*/
|
|
VK_DEFINE_HANDLE(VmaAllocator)
|
|
|
|
/// Callback function called after successful vkAllocateMemory.
|
|
typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryType,
|
|
VkDeviceMemory memory,
|
|
VkDeviceSize size);
|
|
/// Callback function called before vkFreeMemory.
|
|
typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryType,
|
|
VkDeviceMemory memory,
|
|
VkDeviceSize size);
|
|
|
|
/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
|
|
|
|
Provided for informative purpose, e.g. to gather statistics about number of
|
|
allocations or total amount of memory allocated in Vulkan.
|
|
|
|
Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
|
|
*/
|
|
typedef struct VmaDeviceMemoryCallbacks {
|
|
/// Optional, can be null.
|
|
PFN_vmaAllocateDeviceMemoryFunction pfnAllocate;
|
|
/// Optional, can be null.
|
|
PFN_vmaFreeDeviceMemoryFunction pfnFree;
|
|
} VmaDeviceMemoryCallbacks;
|
|
|
|
/// Flags for created #VmaAllocator.
|
|
typedef enum VmaAllocatorCreateFlagBits {
|
|
/** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
|
|
|
|
Using this flag may increase performance because internal mutexes are not used.
|
|
*/
|
|
VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
|
|
/** \brief Enables usage of VK_KHR_dedicated_allocation extension.
|
|
|
|
Using this extenion will automatically allocate dedicated blocks of memory for
|
|
some buffers and images instead of suballocating place for them out of bigger
|
|
memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
|
|
flag) when it is recommended by the driver. It may improve performance on some
|
|
GPUs.
|
|
|
|
You may set this flag only if you found out that following device extensions are
|
|
supported, you enabled them while creating Vulkan device passed as
|
|
VmaAllocatorCreateInfo::device, and you want them to be used internally by this
|
|
library:
|
|
|
|
- VK_KHR_get_memory_requirements2
|
|
- VK_KHR_dedicated_allocation
|
|
|
|
When this flag is set, you can experience following warnings reported by Vulkan
|
|
validation layer. You can ignore them.
|
|
|
|
> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
|
|
*/
|
|
VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
|
|
|
|
VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
|
} VmaAllocatorCreateFlagBits;
|
|
typedef VkFlags VmaAllocatorCreateFlags;
|
|
|
|
/** \brief Pointers to some Vulkan functions - a subset used by the library.
|
|
|
|
Used in VmaAllocatorCreateInfo::pVulkanFunctions.
|
|
*/
|
|
typedef struct VmaVulkanFunctions {
|
|
PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
|
|
PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
|
|
PFN_vkAllocateMemory vkAllocateMemory;
|
|
PFN_vkFreeMemory vkFreeMemory;
|
|
PFN_vkMapMemory vkMapMemory;
|
|
PFN_vkUnmapMemory vkUnmapMemory;
|
|
PFN_vkBindBufferMemory vkBindBufferMemory;
|
|
PFN_vkBindImageMemory vkBindImageMemory;
|
|
PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
|
|
PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
|
|
PFN_vkCreateBuffer vkCreateBuffer;
|
|
PFN_vkDestroyBuffer vkDestroyBuffer;
|
|
PFN_vkCreateImage vkCreateImage;
|
|
PFN_vkDestroyImage vkDestroyImage;
|
|
PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
|
|
PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
|
|
} VmaVulkanFunctions;
|
|
|
|
/// Description of a Allocator to be created.
|
|
typedef struct VmaAllocatorCreateInfo
|
|
{
|
|
/// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
|
|
VmaAllocatorCreateFlags flags;
|
|
/// Vulkan physical device.
|
|
/** It must be valid throughout whole lifetime of created allocator. */
|
|
VkPhysicalDevice physicalDevice;
|
|
/// Vulkan device.
|
|
/** It must be valid throughout whole lifetime of created allocator. */
|
|
VkDevice device;
|
|
/// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
|
|
/** Set to 0 to use default, which is currently 256 MiB. */
|
|
VkDeviceSize preferredLargeHeapBlockSize;
|
|
/// Custom CPU memory allocation callbacks. Optional.
|
|
/** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
|
|
const VkAllocationCallbacks* pAllocationCallbacks;
|
|
/// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
|
|
/** Optional, can be null. */
|
|
const VmaDeviceMemoryCallbacks* pDeviceMemoryCallbacks;
|
|
/** \brief Maximum number of additional frames that are in use at the same time as current frame.
|
|
|
|
This value is used only when you make allocations with
|
|
VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
|
|
lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
|
|
|
|
For example, if you double-buffer your command buffers, so resources used for
|
|
rendering in previous frame may still be in use by the GPU at the moment you
|
|
allocate resources needed for the current frame, set this value to 1.
|
|
|
|
If you want to allow any allocations other than used in the current frame to
|
|
become lost, set this value to 0.
|
|
*/
|
|
uint32_t frameInUseCount;
|
|
/** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
|
|
|
|
If not NULL, it must be a pointer to an array of
|
|
`VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
|
|
maximum number of bytes that can be allocated out of particular Vulkan memory
|
|
heap.
|
|
|
|
Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
|
|
heap. This is also the default in case of `pHeapSizeLimit` = NULL.
|
|
|
|
If there is a limit defined for a heap:
|
|
|
|
- If user tries to allocate more memory from that heap using this allocator,
|
|
the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
|
- If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
|
|
value of this limit will be reported instead when using vmaGetMemoryProperties().
|
|
|
|
Warning! Using this feature may not be equivalent to installing a GPU with
|
|
smaller amount of memory, because graphics driver doesn't necessary fail new
|
|
allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
|
|
exceeded. It may return success and just silently migrate some device memory
|
|
blocks to system RAM.
|
|
*/
|
|
const VkDeviceSize* pHeapSizeLimit;
|
|
/** \brief Pointers to Vulkan functions. Can be null if you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1`.
|
|
|
|
If you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1` in configuration section,
|
|
you can pass null as this member, because the library will fetch pointers to
|
|
Vulkan functions internally in a static way, like:
|
|
|
|
vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
|
|
|
|
Fill this member if you want to provide your own pointers to Vulkan functions,
|
|
e.g. fetched using `vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`.
|
|
*/
|
|
const VmaVulkanFunctions* pVulkanFunctions;
|
|
} VmaAllocatorCreateInfo;
|
|
|
|
/// Creates Allocator object.
|
|
VkResult vmaCreateAllocator(
|
|
const VmaAllocatorCreateInfo* pCreateInfo,
|
|
VmaAllocator* pAllocator);
|
|
|
|
/// Destroys allocator object.
|
|
void vmaDestroyAllocator(
|
|
VmaAllocator allocator);
|
|
|
|
/**
|
|
PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
|
|
You can access it here, without fetching it again on your own.
|
|
*/
|
|
void vmaGetPhysicalDeviceProperties(
|
|
VmaAllocator allocator,
|
|
const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
|
|
|
|
/**
|
|
PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
|
|
You can access it here, without fetching it again on your own.
|
|
*/
|
|
void vmaGetMemoryProperties(
|
|
VmaAllocator allocator,
|
|
const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
|
|
|
|
/**
|
|
\brief Given Memory Type Index, returns Property Flags of this memory type.
|
|
|
|
This is just a convenience function. Same information can be obtained using
|
|
vmaGetMemoryProperties().
|
|
*/
|
|
void vmaGetMemoryTypeProperties(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryTypeIndex,
|
|
VkMemoryPropertyFlags* pFlags);
|
|
|
|
/** \brief Sets index of the current frame.
|
|
|
|
This function must be used if you make allocations with
|
|
#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
|
|
#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
|
|
when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
|
|
become lost in the current frame.
|
|
*/
|
|
void vmaSetCurrentFrameIndex(
|
|
VmaAllocator allocator,
|
|
uint32_t frameIndex);
|
|
|
|
/** \brief Calculated statistics of memory usage in entire allocator.
|
|
*/
|
|
typedef struct VmaStatInfo
|
|
{
|
|
/// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
|
|
uint32_t blockCount;
|
|
/// Number of #VmaAllocation allocation objects allocated.
|
|
uint32_t allocationCount;
|
|
/// Number of free ranges of memory between allocations.
|
|
uint32_t unusedRangeCount;
|
|
/// Total number of bytes occupied by all allocations.
|
|
VkDeviceSize usedBytes;
|
|
/// Total number of bytes occupied by unused ranges.
|
|
VkDeviceSize unusedBytes;
|
|
VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
|
|
VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
|
|
} VmaStatInfo;
|
|
|
|
/// General statistics from current state of Allocator.
|
|
typedef struct VmaStats
|
|
{
|
|
VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
|
|
VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
|
|
VmaStatInfo total;
|
|
} VmaStats;
|
|
|
|
/// Retrieves statistics from current state of the Allocator.
|
|
void vmaCalculateStats(
|
|
VmaAllocator allocator,
|
|
VmaStats* pStats);
|
|
|
|
#define VMA_STATS_STRING_ENABLED 1
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
/// Builds and returns statistics as string in JSON format.
|
|
/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
|
|
*/
|
|
void vmaBuildStatsString(
|
|
VmaAllocator allocator,
|
|
char** ppStatsString,
|
|
VkBool32 detailedMap);
|
|
|
|
void vmaFreeStatsString(
|
|
VmaAllocator allocator,
|
|
char* pStatsString);
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
/** \struct VmaPool
|
|
\brief Represents custom memory pool
|
|
|
|
Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
|
|
Call function vmaDestroyPool() to destroy it.
|
|
|
|
For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
|
|
*/
|
|
VK_DEFINE_HANDLE(VmaPool)
|
|
|
|
typedef enum VmaMemoryUsage
|
|
{
|
|
/** No intended memory usage specified.
|
|
Use other members of VmaAllocationCreateInfo to specify your requirements.
|
|
*/
|
|
VMA_MEMORY_USAGE_UNKNOWN = 0,
|
|
/** Memory will be used on device only, so fast access from the device is preferred.
|
|
It usually means device-local GPU (video) memory.
|
|
No need to be mappable on host.
|
|
It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
|
|
|
|
Usage:
|
|
|
|
- Resources written and read by device, e.g. images used as attachments.
|
|
- Resources transferred from host once (immutable) or infrequently and read by
|
|
device multiple times, e.g. textures to be sampled, vertex buffers, uniform
|
|
(constant) buffers, and majority of other types of resources used by device.
|
|
|
|
Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
|
|
In such case, you are free to map it.
|
|
You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
|
|
*/
|
|
VMA_MEMORY_USAGE_GPU_ONLY = 1,
|
|
/** Memory will be mappable on host.
|
|
It usually means CPU (system) memory.
|
|
Resources created in this pool may still be accessible to the device, but access to them can be slower.
|
|
Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
|
|
CPU read may be uncached.
|
|
It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
|
|
|
|
Usage: Staging copy of resources used as transfer source.
|
|
*/
|
|
VMA_MEMORY_USAGE_CPU_ONLY = 2,
|
|
/**
|
|
Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
|
|
CPU reads may be uncached and very slow.
|
|
|
|
Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers, uniform buffers updated every frame or every draw call.
|
|
*/
|
|
VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
|
|
/** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
|
|
It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
|
|
|
|
Usage:
|
|
|
|
- Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
|
|
- Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
|
|
*/
|
|
VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
|
|
VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
|
|
} VmaMemoryUsage;
|
|
|
|
/// Flags to be passed as VmaAllocationCreateInfo::flags.
|
|
typedef enum VmaAllocationCreateFlagBits {
|
|
/** \brief Set this flag if the allocation should have its own memory block.
|
|
|
|
Use it for special, big resources, like fullscreen images used as attachments.
|
|
|
|
This flag must also be used for host visible resources that you want to map
|
|
simultaneously because otherwise they might end up as regions of the same
|
|
`VkDeviceMemory`, while mapping same `VkDeviceMemory` multiple times
|
|
simultaneously is illegal.
|
|
|
|
You should not use this flag if VmaAllocationCreateInfo::pool is not null.
|
|
*/
|
|
VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
|
|
|
|
/** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
|
|
|
|
If new allocation cannot be placed in any of the existing blocks, allocation
|
|
fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
|
|
|
|
You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
|
|
#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
|
|
|
|
If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
|
|
VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
|
|
/** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
|
|
|
|
Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
|
|
|
|
Is it valid to use this flag for allocation made from memory type that is not
|
|
`HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
|
|
useful if you need an allocation that is efficient to use on GPU
|
|
(`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
|
|
support it (e.g. Intel GPU).
|
|
|
|
You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
|
|
*/
|
|
VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
|
|
/** Allocation created with this flag can become lost as a result of another
|
|
allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
|
|
must check it before use.
|
|
|
|
To check if allocation is not lost, call vmaGetAllocationInfo() and check if
|
|
VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
|
|
|
|
For details about supporting lost allocations, see Lost Allocations
|
|
chapter of User Guide on Main Page.
|
|
|
|
You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
|
|
*/
|
|
VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
|
|
/** While creating allocation using this flag, other allocations that were
|
|
created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
|
|
|
|
For details about supporting lost allocations, see Lost Allocations
|
|
chapter of User Guide on Main Page.
|
|
*/
|
|
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
|
|
/** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
|
|
null-terminated string. Instead of copying pointer value, a local copy of the
|
|
string is made and stored in allocation's `pUserData`. The string is automatically
|
|
freed together with the allocation. It is also used in vmaBuildStatsString().
|
|
*/
|
|
VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
|
|
|
|
VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
|
} VmaAllocationCreateFlagBits;
|
|
typedef VkFlags VmaAllocationCreateFlags;
|
|
|
|
typedef struct VmaAllocationCreateInfo
|
|
{
|
|
/// Use #VmaAllocationCreateFlagBits enum.
|
|
VmaAllocationCreateFlags flags;
|
|
/** \brief Intended usage of memory.
|
|
|
|
You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
|
|
If `pool` is not null, this member is ignored.
|
|
*/
|
|
VmaMemoryUsage usage;
|
|
/** \brief Flags that must be set in a Memory Type chosen for an allocation.
|
|
|
|
Leave 0 if you specify memory requirements in other way. \n
|
|
If `pool` is not null, this member is ignored.*/
|
|
VkMemoryPropertyFlags requiredFlags;
|
|
/** \brief Flags that preferably should be set in a memory type chosen for an allocation.
|
|
|
|
Set to 0 if no additional flags are prefered. \n
|
|
If `pool` is not null, this member is ignored. */
|
|
VkMemoryPropertyFlags preferredFlags;
|
|
/** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
|
|
|
|
Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
|
|
it meets other requirements specified by this structure, with no further
|
|
restrictions on memory type index. \n
|
|
If `pool` is not null, this member is ignored.
|
|
*/
|
|
uint32_t memoryTypeBits;
|
|
/** \brief Pool that this allocation should be created in.
|
|
|
|
Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
|
|
`usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
|
|
*/
|
|
VmaPool pool;
|
|
/** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
|
|
|
|
If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
|
|
null or pointer to a null-terminated string. The string will be then copied to
|
|
internal buffer, so it doesn't need to be valid after allocation call.
|
|
*/
|
|
void* pUserData;
|
|
} VmaAllocationCreateInfo;
|
|
|
|
/**
|
|
\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
|
|
|
|
This algorithm tries to find a memory type that:
|
|
|
|
- Is allowed by memoryTypeBits.
|
|
- Contains all the flags from pAllocationCreateInfo->requiredFlags.
|
|
- Matches intended usage.
|
|
- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
|
|
|
|
\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
|
|
from this function or any other allocating function probably means that your
|
|
device doesn't support any memory type with requested features for the specific
|
|
type of resource you want to use it for. Please check parameters of your
|
|
resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
|
|
*/
|
|
VkResult vmaFindMemoryTypeIndex(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryTypeBits,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex);
|
|
|
|
/**
|
|
\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
|
|
|
|
It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
|
|
It internally creates a temporary, dummy buffer that never has memory bound.
|
|
It is just a convenience function, equivalent to calling:
|
|
|
|
- `vkCreateBuffer`
|
|
- `vkGetBufferMemoryRequirements`
|
|
- `vmaFindMemoryTypeIndex`
|
|
- `vkDestroyBuffer`
|
|
*/
|
|
VkResult vmaFindMemoryTypeIndexForBufferInfo(
|
|
VmaAllocator allocator,
|
|
const VkBufferCreateInfo* pBufferCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex);
|
|
|
|
/**
|
|
\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
|
|
|
|
It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
|
|
It internally creates a temporary, dummy image that never has memory bound.
|
|
It is just a convenience function, equivalent to calling:
|
|
|
|
- `vkCreateImage`
|
|
- `vkGetImageMemoryRequirements`
|
|
- `vmaFindMemoryTypeIndex`
|
|
- `vkDestroyImage`
|
|
*/
|
|
VkResult vmaFindMemoryTypeIndexForImageInfo(
|
|
VmaAllocator allocator,
|
|
const VkImageCreateInfo* pImageCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex);
|
|
|
|
/// Flags to be passed as VmaPoolCreateInfo::flags.
|
|
typedef enum VmaPoolCreateFlagBits {
|
|
/** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
|
|
|
|
This is na optional optimization flag.
|
|
|
|
If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
|
|
vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
|
|
knows exact type of your allocations so it can handle Buffer-Image Granularity
|
|
in the optimal way.
|
|
|
|
If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
|
|
exact type of such allocations is not known, so allocator must be conservative
|
|
in handling Buffer-Image Granularity, which can lead to suboptimal allocation
|
|
(wasted memory). In that case, if you can make sure you always allocate only
|
|
buffers and linear images or only optimal images out of this pool, use this flag
|
|
to make allocator disregard Buffer-Image Granularity and so make allocations
|
|
more optimal.
|
|
*/
|
|
VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
|
|
|
|
VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
|
} VmaPoolCreateFlagBits;
|
|
typedef VkFlags VmaPoolCreateFlags;
|
|
|
|
/** \brief Describes parameter of created #VmaPool.
|
|
*/
|
|
typedef struct VmaPoolCreateInfo {
|
|
/** \brief Vulkan memory type index to allocate this pool from.
|
|
*/
|
|
uint32_t memoryTypeIndex;
|
|
/** \brief Use combination of #VmaPoolCreateFlagBits.
|
|
*/
|
|
VmaPoolCreateFlags flags;
|
|
/** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes.
|
|
|
|
Optional. Leave 0 to use default.
|
|
*/
|
|
VkDeviceSize blockSize;
|
|
/** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
|
|
|
|
Set to 0 to have no preallocated blocks and let the pool be completely empty.
|
|
*/
|
|
size_t minBlockCount;
|
|
/** \brief Maximum number of blocks that can be allocated in this pool. Optional.
|
|
|
|
Optional. Set to 0 to use `SIZE_MAX`, which means no limit.
|
|
|
|
Set to same value as minBlockCount to have fixed amount of memory allocated
|
|
throuout whole lifetime of this pool.
|
|
*/
|
|
size_t maxBlockCount;
|
|
/** \brief Maximum number of additional frames that are in use at the same time as current frame.
|
|
|
|
This value is used only when you make allocations with
|
|
#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
|
|
lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
|
|
|
|
For example, if you double-buffer your command buffers, so resources used for
|
|
rendering in previous frame may still be in use by the GPU at the moment you
|
|
allocate resources needed for the current frame, set this value to 1.
|
|
|
|
If you want to allow any allocations other than used in the current frame to
|
|
become lost, set this value to 0.
|
|
*/
|
|
uint32_t frameInUseCount;
|
|
} VmaPoolCreateInfo;
|
|
|
|
/** \brief Describes parameter of existing #VmaPool.
|
|
*/
|
|
typedef struct VmaPoolStats {
|
|
/** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
|
|
*/
|
|
VkDeviceSize size;
|
|
/** \brief Total number of bytes in the pool not used by any #VmaAllocation.
|
|
*/
|
|
VkDeviceSize unusedSize;
|
|
/** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
|
|
*/
|
|
size_t allocationCount;
|
|
/** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
|
|
*/
|
|
size_t unusedRangeCount;
|
|
/** \brief Size of the largest continuous free memory region.
|
|
|
|
Making a new allocation of that size is not guaranteed to succeed because of
|
|
possible additional margin required to respect alignment and buffer/image
|
|
granularity.
|
|
*/
|
|
VkDeviceSize unusedRangeSizeMax;
|
|
} VmaPoolStats;
|
|
|
|
/** \brief Allocates Vulkan device memory and creates #VmaPool object.
|
|
|
|
@param allocator Allocator object.
|
|
@param pCreateInfo Parameters of pool to create.
|
|
@param[out] pPool Handle to created pool.
|
|
*/
|
|
VkResult vmaCreatePool(
|
|
VmaAllocator allocator,
|
|
const VmaPoolCreateInfo* pCreateInfo,
|
|
VmaPool* pPool);
|
|
|
|
/** \brief Destroys #VmaPool object and frees Vulkan device memory.
|
|
*/
|
|
void vmaDestroyPool(
|
|
VmaAllocator allocator,
|
|
VmaPool pool);
|
|
|
|
/** \brief Retrieves statistics of existing #VmaPool object.
|
|
|
|
@param allocator Allocator object.
|
|
@param pool Pool object.
|
|
@param[out] pPoolStats Statistics of specified pool.
|
|
*/
|
|
void vmaGetPoolStats(
|
|
VmaAllocator allocator,
|
|
VmaPool pool,
|
|
VmaPoolStats* pPoolStats);
|
|
|
|
/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
|
|
|
|
@param allocator Allocator object.
|
|
@param pool Pool.
|
|
@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
|
|
*/
|
|
void vmaMakePoolAllocationsLost(
|
|
VmaAllocator allocator,
|
|
VmaPool pool,
|
|
size_t* pLostAllocationCount);
|
|
|
|
/** \struct VmaAllocation
|
|
\brief Represents single memory allocation.
|
|
|
|
It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
|
|
plus unique offset.
|
|
|
|
There are multiple ways to create such object.
|
|
You need to fill structure VmaAllocationCreateInfo.
|
|
For more information see [Choosing memory type](@ref choosing_memory_type).
|
|
|
|
Although the library provides convenience functions that create Vulkan buffer or image,
|
|
allocate memory for it and bind them together,
|
|
binding of the allocation to a buffer or an image is out of scope of the allocation itself.
|
|
Allocation object can exist without buffer/image bound,
|
|
binding can be done manually by the user, and destruction of it can be done
|
|
independently of destruction of the allocation.
|
|
|
|
The object also remembers its size and some other information.
|
|
To retrieve this information, use function vmaGetAllocationInfo() and inspect
|
|
returned structure VmaAllocationInfo.
|
|
|
|
Some kinds allocations can be in lost state.
|
|
For more information, see [Lost allocations](@ref lost_allocations).
|
|
*/
|
|
VK_DEFINE_HANDLE(VmaAllocation)
|
|
|
|
/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
|
|
*/
|
|
typedef struct VmaAllocationInfo {
|
|
/** \brief Memory type index that this allocation was allocated from.
|
|
|
|
It never changes.
|
|
*/
|
|
uint32_t memoryType;
|
|
/** \brief Handle to Vulkan memory object.
|
|
|
|
Same memory object can be shared by multiple allocations.
|
|
|
|
It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
|
|
|
|
If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
|
|
*/
|
|
VkDeviceMemory deviceMemory;
|
|
/** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
|
|
|
|
It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
|
|
*/
|
|
VkDeviceSize offset;
|
|
/** \brief Size of this allocation, in bytes.
|
|
|
|
It never changes, unless allocation is lost.
|
|
*/
|
|
VkDeviceSize size;
|
|
/** \brief Pointer to the beginning of this allocation as mapped data.
|
|
|
|
If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
|
|
created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value null.
|
|
|
|
It can change after call to vmaMapMemory(), vmaUnmapMemory().
|
|
It can also change after call to vmaDefragment() if this allocation is passed to the function.
|
|
*/
|
|
void* pMappedData;
|
|
/** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
|
|
|
|
It can change after call to vmaSetAllocationUserData() for this allocation.
|
|
*/
|
|
void* pUserData;
|
|
} VmaAllocationInfo;
|
|
|
|
/** \brief General purpose memory allocation.
|
|
|
|
@param[out] pAllocation Handle to allocated memory.
|
|
@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
|
|
|
|
You should free the memory using vmaFreeMemory().
|
|
|
|
It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
|
|
vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
|
|
*/
|
|
VkResult vmaAllocateMemory(
|
|
VmaAllocator allocator,
|
|
const VkMemoryRequirements* pVkMemoryRequirements,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/**
|
|
@param[out] pAllocation Handle to allocated memory.
|
|
@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
|
|
|
|
You should free the memory using vmaFreeMemory().
|
|
*/
|
|
VkResult vmaAllocateMemoryForBuffer(
|
|
VmaAllocator allocator,
|
|
VkBuffer buffer,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/// Function similar to vmaAllocateMemoryForBuffer().
|
|
VkResult vmaAllocateMemoryForImage(
|
|
VmaAllocator allocator,
|
|
VkImage image,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/// Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
|
|
void vmaFreeMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation);
|
|
|
|
/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
|
|
|
|
Current paramters of given allocation are returned in `pAllocationInfo`.
|
|
|
|
This function also atomically "touches" allocation - marks it as used in current frame,
|
|
just like vmaTouchAllocation().
|
|
If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
|
|
|
|
Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
|
|
you can avoid calling it too often.
|
|
|
|
- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
|
|
vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
|
|
(e.g. due to defragmentation or allocation becoming lost).
|
|
- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
|
|
*/
|
|
void vmaGetAllocationInfo(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
|
|
|
|
If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
|
|
this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
|
|
It then also atomically "touches" the allocation - marks it as used in current frame,
|
|
so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
|
|
|
|
If the allocation is in lost state, the function returns `VK_FALSE`.
|
|
Memory of such allocation, as well as buffer or image bound to it, should not be used.
|
|
Lost allocation and the buffer/image still need to be destroyed.
|
|
|
|
If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
|
|
this function always returns `VK_TRUE`.
|
|
*/
|
|
VkBool32 vmaTouchAllocation(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation);
|
|
|
|
/** \brief Sets pUserData in given allocation to new value.
|
|
|
|
If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
|
|
pUserData must be either null, or pointer to a null-terminated string. The function
|
|
makes local copy of the string and sets it as allocation's `pUserData`. String
|
|
passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
|
|
you can free it after this call. String previously pointed by allocation's
|
|
pUserData is freed from memory.
|
|
|
|
If the flag was not used, the value of pointer `pUserData` is just copied to
|
|
allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
|
|
as a pointer, ordinal number or some handle to you own data.
|
|
*/
|
|
void vmaSetAllocationUserData(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
void* pUserData);
|
|
|
|
/** \brief Creates new allocation that is in lost state from the beginning.
|
|
|
|
It can be useful if you need a dummy, non-null allocation.
|
|
|
|
You still need to destroy created object using vmaFreeMemory().
|
|
|
|
Returned allocation is not tied to any specific memory pool or memory type and
|
|
not bound to any image or buffer. It has size = 0. It cannot be turned into
|
|
a real, non-empty allocation.
|
|
*/
|
|
void vmaCreateLostAllocation(
|
|
VmaAllocator allocator,
|
|
VmaAllocation* pAllocation);
|
|
|
|
/** \brief Maps memory represented by given allocation and returns pointer to it.
|
|
|
|
Maps memory represented by given allocation to make it accessible to CPU code.
|
|
When succeeded, `*ppData` contains pointer to first byte of this memory.
|
|
If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
|
|
correctly offseted to the beginning of region assigned to this particular
|
|
allocation.
|
|
|
|
Mapping is internally reference-counted and synchronized, so despite raw Vulkan
|
|
function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
|
|
multiple times simultaneously, it is safe to call this function on allocations
|
|
assigned to the same memory block. Actual Vulkan memory will be mapped on first
|
|
mapping and unmapped on last unmapping.
|
|
|
|
If the function succeeded, you must call vmaUnmapMemory() to unmap the
|
|
allocation when mapping is no longer needed or before freeing the allocation, at
|
|
the latest.
|
|
|
|
It also safe to call this function multiple times on the same allocation. You
|
|
must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
|
|
|
|
It is also safe to call this function on allocation created with
|
|
#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
|
|
You must still call vmaUnmapMemory() same number of times as you called
|
|
vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
|
|
"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
|
|
|
|
This function fails when used on allocation made in memory type that is not
|
|
`HOST_VISIBLE`.
|
|
|
|
This function always fails when called for allocation that was created with
|
|
#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
|
|
mapped.
|
|
*/
|
|
VkResult vmaMapMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
void** ppData);
|
|
|
|
/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
|
|
|
|
For details, see description of vmaMapMemory().
|
|
*/
|
|
void vmaUnmapMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation);
|
|
|
|
/** \brief Optional configuration parameters to be passed to function vmaDefragment(). */
|
|
typedef struct VmaDefragmentationInfo {
|
|
/** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
|
|
|
|
Default is `VK_WHOLE_SIZE`, which means no limit.
|
|
*/
|
|
VkDeviceSize maxBytesToMove;
|
|
/** \brief Maximum number of allocations that can be moved to different place.
|
|
|
|
Default is `UINT32_MAX`, which means no limit.
|
|
*/
|
|
uint32_t maxAllocationsToMove;
|
|
} VmaDefragmentationInfo;
|
|
|
|
/** \brief Statistics returned by function vmaDefragment(). */
|
|
typedef struct VmaDefragmentationStats {
|
|
/// Total number of bytes that have been copied while moving allocations to different places.
|
|
VkDeviceSize bytesMoved;
|
|
/// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
|
|
VkDeviceSize bytesFreed;
|
|
/// Number of allocations that have been moved to different places.
|
|
uint32_t allocationsMoved;
|
|
/// Number of empty `VkDeviceMemory` objects that have been released to the system.
|
|
uint32_t deviceMemoryBlocksFreed;
|
|
} VmaDefragmentationStats;
|
|
|
|
/** \brief Compacts memory by moving allocations.
|
|
|
|
@param pAllocations Array of allocations that can be moved during this compation.
|
|
@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
|
|
@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
|
|
@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
|
|
@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
|
|
@return VK_SUCCESS if completed, VK_INCOMPLETE if succeeded but didn't make all possible optimizations because limits specified in pDefragmentationInfo have been reached, negative error code in case of error.
|
|
|
|
This function works by moving allocations to different places (different
|
|
`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
|
|
usage. Only allocations that are in pAllocations array can be moved. All other
|
|
allocations are considered nonmovable in this call. Basic rules:
|
|
|
|
- Only allocations made in memory types that have
|
|
`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag can be compacted. You may pass other
|
|
allocations but it makes no sense - these will never be moved.
|
|
- You may pass allocations made with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT but
|
|
it makes no sense - they will never be moved.
|
|
- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
|
|
flag can be compacted. If not persistently mapped, memory will be mapped
|
|
temporarily inside this function if needed.
|
|
- You must not pass same #VmaAllocation object multiple times in pAllocations array.
|
|
|
|
The function also frees empty `VkDeviceMemory` blocks.
|
|
|
|
After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
|
|
VmaAllocationInfo::offset changes. You must query them again using
|
|
vmaGetAllocationInfo() if you need them.
|
|
|
|
If an allocation has been moved, data in memory is copied to new place
|
|
automatically, but if it was bound to a buffer or an image, you must destroy
|
|
that object yourself, create new one and bind it to the new memory pointed by
|
|
the allocation. You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
|
|
`vkCreateBuffer()`, `vkCreateImage()` for that purpose and NOT vmaDestroyBuffer(),
|
|
vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage()! Example:
|
|
|
|
\code
|
|
VkDevice device = ...;
|
|
VmaAllocator allocator = ...;
|
|
std::vector<VkBuffer> buffers = ...;
|
|
std::vector<VmaAllocation> allocations = ...;
|
|
|
|
std::vector<VkBool32> allocationsChanged(allocations.size());
|
|
vmaDefragment(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), nullptr, nullptr);
|
|
|
|
for(size_t i = 0; i < allocations.size(); ++i)
|
|
{
|
|
if(allocationsChanged[i])
|
|
{
|
|
VmaAllocationInfo allocInfo;
|
|
vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
|
|
|
|
vkDestroyBuffer(device, buffers[i], nullptr);
|
|
|
|
VkBufferCreateInfo bufferInfo = ...;
|
|
vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
|
|
|
|
// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
|
|
|
|
vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
Note: Please don't expect memory to be fully compacted after this call.
|
|
Algorithms inside are based on some heuristics that try to maximize number of Vulkan
|
|
memory blocks to make totally empty to release them, as well as to maximimze continuous
|
|
empty space inside remaining blocks, while minimizing the number and size of data that
|
|
needs to be moved. Some fragmentation still remains after this call. This is normal.
|
|
|
|
Warning: This function is not 100% correct according to Vulkan specification. Use it
|
|
at your own risk. That's because Vulkan doesn't guarantee that memory
|
|
requirements (size and alignment) for a new buffer or image are consistent. They
|
|
may be different even for subsequent calls with the same parameters. It really
|
|
does happen on some platforms, especially with images.
|
|
|
|
Warning: This function may be time-consuming, so you shouldn't call it too often
|
|
(like every frame or after every resource creation/destruction).
|
|
You can call it on special occasions (like when reloading a game level or
|
|
when you just destroyed a lot of objects).
|
|
*/
|
|
VkResult vmaDefragment(
|
|
VmaAllocator allocator,
|
|
VmaAllocation* pAllocations,
|
|
size_t allocationCount,
|
|
VkBool32* pAllocationsChanged,
|
|
const VmaDefragmentationInfo *pDefragmentationInfo,
|
|
VmaDefragmentationStats* pDefragmentationStats);
|
|
|
|
/** \brief Binds buffer to allocation.
|
|
|
|
Binds specified buffer to region of memory represented by specified allocation.
|
|
Gets `VkDeviceMemory` handle and offset from the allocation.
|
|
If you want to create a buffer, allocate memory for it and bind them together separately,
|
|
you should use this function for binding instead of standard `vkBindBufferMemory()`,
|
|
because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
|
|
allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
|
|
(which is illegal in Vulkan).
|
|
|
|
It is recommended to use function vmaCreateBuffer() instead of this one.
|
|
*/
|
|
VkResult vmaBindBufferMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VkBuffer buffer);
|
|
|
|
/** \brief Binds image to allocation.
|
|
|
|
Binds specified image to region of memory represented by specified allocation.
|
|
Gets `VkDeviceMemory` handle and offset from the allocation.
|
|
If you want to create an image, allocate memory for it and bind them together separately,
|
|
you should use this function for binding instead of standard `vkBindImageMemory()`,
|
|
because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
|
|
allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
|
|
(which is illegal in Vulkan).
|
|
|
|
It is recommended to use function vmaCreateImage() instead of this one.
|
|
*/
|
|
VkResult vmaBindImageMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VkImage image);
|
|
|
|
/**
|
|
@param[out] pBuffer Buffer that was created.
|
|
@param[out] pAllocation Allocation that was created.
|
|
@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
|
|
|
|
This function automatically:
|
|
|
|
-# Creates buffer.
|
|
-# Allocates appropriate memory for it.
|
|
-# Binds the buffer with the memory.
|
|
|
|
If any of these operations fail, buffer and allocation are not created,
|
|
returned value is negative error code, *pBuffer and *pAllocation are null.
|
|
|
|
If the function succeeded, you must destroy both buffer and allocation when you
|
|
no longer need them using either convenience function vmaDestroyBuffer() or
|
|
separately, using `vkDestroyBuffer()` and vmaFreeMemory().
|
|
|
|
If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
|
|
VK_KHR_dedicated_allocation extension is used internally to query driver whether
|
|
it requires or prefers the new buffer to have dedicated allocation. If yes,
|
|
and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
|
|
and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
|
|
allocation for this buffer, just like when using
|
|
VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
|
|
*/
|
|
VkResult vmaCreateBuffer(
|
|
VmaAllocator allocator,
|
|
const VkBufferCreateInfo* pBufferCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
VkBuffer* pBuffer,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/** \brief Destroys Vulkan buffer and frees allocated memory.
|
|
|
|
This is just a convenience function equivalent to:
|
|
|
|
\code
|
|
vkDestroyBuffer(device, buffer, allocationCallbacks);
|
|
vmaFreeMemory(allocator, allocation);
|
|
\endcode
|
|
|
|
It it safe to pass null as buffer and/or allocation.
|
|
*/
|
|
void vmaDestroyBuffer(
|
|
VmaAllocator allocator,
|
|
VkBuffer buffer,
|
|
VmaAllocation allocation);
|
|
|
|
/// Function similar to vmaCreateBuffer().
|
|
VkResult vmaCreateImage(
|
|
VmaAllocator allocator,
|
|
const VkImageCreateInfo* pImageCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
VkImage* pImage,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo);
|
|
|
|
/** \brief Destroys Vulkan image and frees allocated memory.
|
|
|
|
This is just a convenience function equivalent to:
|
|
|
|
\code
|
|
vkDestroyImage(device, image, allocationCallbacks);
|
|
vmaFreeMemory(allocator, allocation);
|
|
\endcode
|
|
|
|
It it safe to pass null as image and/or allocation.
|
|
*/
|
|
void vmaDestroyImage(
|
|
VmaAllocator allocator,
|
|
VkImage image,
|
|
VmaAllocation allocation);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
|
|
|
|
// For Visual Studio IntelliSense.
|
|
#ifdef __INTELLISENSE__
|
|
#define VMA_IMPLEMENTATION
|
|
#endif
|
|
|
|
#ifdef VMA_IMPLEMENTATION
|
|
#undef VMA_IMPLEMENTATION
|
|
|
|
#include <cstdint>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
|
|
/*******************************************************************************
|
|
CONFIGURATION SECTION
|
|
|
|
Define some of these macros before each #include of this header or change them
|
|
here if you need other then default behavior depending on your environment.
|
|
*/
|
|
|
|
/*
|
|
Define this macro to 1 to make the library fetch pointers to Vulkan functions
|
|
internally, like:
|
|
|
|
vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
|
|
|
|
Define to 0 if you are going to provide you own pointers to Vulkan functions via
|
|
VmaAllocatorCreateInfo::pVulkanFunctions.
|
|
*/
|
|
#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
|
|
#define VMA_STATIC_VULKAN_FUNCTIONS 1
|
|
#endif
|
|
|
|
// Define this macro to 1 to make the library use STL containers instead of its own implementation.
|
|
//#define VMA_USE_STL_CONTAINERS 1
|
|
|
|
/* Set this macro to 1 to make the library including and using STL containers:
|
|
std::pair, std::vector, std::list, std::unordered_map.
|
|
|
|
Set it to 0 or undefined to make the library using its own implementation of
|
|
the containers.
|
|
*/
|
|
#if VMA_USE_STL_CONTAINERS
|
|
#define VMA_USE_STL_VECTOR 1
|
|
#define VMA_USE_STL_UNORDERED_MAP 1
|
|
#define VMA_USE_STL_LIST 1
|
|
#endif
|
|
|
|
#if VMA_USE_STL_VECTOR
|
|
#include <vector>
|
|
#endif
|
|
|
|
#if VMA_USE_STL_UNORDERED_MAP
|
|
#include <unordered_map>
|
|
#endif
|
|
|
|
#if VMA_USE_STL_LIST
|
|
#include <list>
|
|
#endif
|
|
|
|
/*
|
|
Following headers are used in this CONFIGURATION section only, so feel free to
|
|
remove them if not needed.
|
|
*/
|
|
#include <cassert> // for assert
|
|
#include <algorithm> // for min, max
|
|
#include <mutex> // for std::mutex
|
|
#include <atomic> // for std::atomic
|
|
|
|
#if !defined(_WIN32) && !defined(__APPLE__)
|
|
#include <malloc.h> // for aligned_alloc()
|
|
#endif
|
|
|
|
#ifndef VMA_NULL
|
|
// Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
|
|
#define VMA_NULL nullptr
|
|
#endif
|
|
|
|
#if defined(__APPLE__) || defined(__ANDROID__)
|
|
#include <cstdlib>
|
|
void *aligned_alloc(size_t alignment, size_t size)
|
|
{
|
|
// alignment must be >= sizeof(void*)
|
|
if(alignment < sizeof(void*))
|
|
{
|
|
alignment = sizeof(void*);
|
|
}
|
|
|
|
void *pointer;
|
|
if(posix_memalign(&pointer, alignment, size) == 0)
|
|
return pointer;
|
|
return VMA_NULL;
|
|
}
|
|
#endif
|
|
|
|
// Normal assert to check for programmer's errors, especially in Debug configuration.
|
|
#ifndef VMA_ASSERT
|
|
#ifdef _DEBUG
|
|
#define VMA_ASSERT(expr) assert(expr)
|
|
#else
|
|
#define VMA_ASSERT(expr)
|
|
#endif
|
|
#endif
|
|
|
|
// Assert that will be called very often, like inside data structures e.g. operator[].
|
|
// Making it non-empty can make program slow.
|
|
#ifndef VMA_HEAVY_ASSERT
|
|
#ifdef _DEBUG
|
|
#define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
|
|
#else
|
|
#define VMA_HEAVY_ASSERT(expr)
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef VMA_ALIGN_OF
|
|
#define VMA_ALIGN_OF(type) (__alignof(type))
|
|
#endif
|
|
|
|
#ifndef VMA_SYSTEM_ALIGNED_MALLOC
|
|
#if defined(_WIN32)
|
|
#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
|
|
#else
|
|
#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef VMA_SYSTEM_FREE
|
|
#if defined(_WIN32)
|
|
#define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
|
|
#else
|
|
#define VMA_SYSTEM_FREE(ptr) free(ptr)
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef VMA_MIN
|
|
#define VMA_MIN(v1, v2) (std::min((v1), (v2)))
|
|
#endif
|
|
|
|
#ifndef VMA_MAX
|
|
#define VMA_MAX(v1, v2) (std::max((v1), (v2)))
|
|
#endif
|
|
|
|
#ifndef VMA_SWAP
|
|
#define VMA_SWAP(v1, v2) std::swap((v1), (v2))
|
|
#endif
|
|
|
|
#ifndef VMA_SORT
|
|
#define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_LOG
|
|
#define VMA_DEBUG_LOG(format, ...)
|
|
/*
|
|
#define VMA_DEBUG_LOG(format, ...) do { \
|
|
printf(format, __VA_ARGS__); \
|
|
printf("\n"); \
|
|
} while(false)
|
|
*/
|
|
#endif
|
|
|
|
// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
|
|
#if VMA_STATS_STRING_ENABLED
|
|
static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
|
|
{
|
|
snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
|
|
}
|
|
static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
|
|
{
|
|
snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
|
|
}
|
|
static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
|
|
{
|
|
snprintf(outStr, strLen, "%p", ptr);
|
|
}
|
|
#endif
|
|
|
|
#ifndef VMA_MUTEX
|
|
class VmaMutex
|
|
{
|
|
public:
|
|
VmaMutex() { }
|
|
~VmaMutex() { }
|
|
void Lock() { m_Mutex.lock(); }
|
|
void Unlock() { m_Mutex.unlock(); }
|
|
private:
|
|
std::mutex m_Mutex;
|
|
};
|
|
#define VMA_MUTEX VmaMutex
|
|
#endif
|
|
|
|
/*
|
|
If providing your own implementation, you need to implement a subset of std::atomic:
|
|
|
|
- Constructor(uint32_t desired)
|
|
- uint32_t load() const
|
|
- void store(uint32_t desired)
|
|
- bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
|
|
*/
|
|
#ifndef VMA_ATOMIC_UINT32
|
|
#define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
|
|
#endif
|
|
|
|
#ifndef VMA_BEST_FIT
|
|
/**
|
|
Main parameter for function assessing how good is a free suballocation for a new
|
|
allocation request.
|
|
|
|
- Set to 1 to use Best-Fit algorithm - prefer smaller blocks, as close to the
|
|
size of requested allocations as possible.
|
|
- Set to 0 to use Worst-Fit algorithm - prefer larger blocks, as large as
|
|
possible.
|
|
|
|
Experiments in special testing environment showed that Best-Fit algorithm is
|
|
better.
|
|
*/
|
|
#define VMA_BEST_FIT (1)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
|
|
/**
|
|
Every allocation will have its own memory block.
|
|
Define to 1 for debugging purposes only.
|
|
*/
|
|
#define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_ALIGNMENT
|
|
/**
|
|
Minimum alignment of all suballocations, in bytes.
|
|
Set to more than 1 for debugging purposes only. Must be power of two.
|
|
*/
|
|
#define VMA_DEBUG_ALIGNMENT (1)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_MARGIN
|
|
/**
|
|
Minimum margin between suballocations, in bytes.
|
|
Set nonzero for debugging purposes only.
|
|
*/
|
|
#define VMA_DEBUG_MARGIN (0)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_GLOBAL_MUTEX
|
|
/**
|
|
Set this to 1 for debugging purposes only, to enable single mutex protecting all
|
|
entry calls to the library. Can be useful for debugging multithreading issues.
|
|
*/
|
|
#define VMA_DEBUG_GLOBAL_MUTEX (0)
|
|
#endif
|
|
|
|
#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
|
|
/**
|
|
Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
|
|
Set to more than 1 for debugging purposes only. Must be power of two.
|
|
*/
|
|
#define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
|
|
#endif
|
|
|
|
#ifndef VMA_SMALL_HEAP_MAX_SIZE
|
|
/// Maximum size of a memory heap in Vulkan to consider it "small".
|
|
#define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
|
|
#endif
|
|
|
|
#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
|
|
/// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
|
|
#define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
|
|
#endif
|
|
|
|
static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
|
|
|
|
/*******************************************************************************
|
|
END OF CONFIGURATION
|
|
*/
|
|
|
|
static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
|
|
VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
|
|
|
|
// Returns number of bits set to 1 in (v).
|
|
static inline uint32_t VmaCountBitsSet(uint32_t v)
|
|
{
|
|
uint32_t c = v - ((v >> 1) & 0x55555555);
|
|
c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
|
|
c = ((c >> 4) + c) & 0x0F0F0F0F;
|
|
c = ((c >> 8) + c) & 0x00FF00FF;
|
|
c = ((c >> 16) + c) & 0x0000FFFF;
|
|
return c;
|
|
}
|
|
|
|
// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
|
|
// Use types like uint32_t, uint64_t as T.
|
|
template <typename T>
|
|
static inline T VmaAlignUp(T val, T align)
|
|
{
|
|
return (val + align - 1) / align * align;
|
|
}
|
|
|
|
// Division with mathematical rounding to nearest number.
|
|
template <typename T>
|
|
inline T VmaRoundDiv(T x, T y)
|
|
{
|
|
return (x + (y / (T)2)) / y;
|
|
}
|
|
|
|
#ifndef VMA_SORT
|
|
|
|
template<typename Iterator, typename Compare>
|
|
Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
|
|
{
|
|
Iterator centerValue = end; --centerValue;
|
|
Iterator insertIndex = beg;
|
|
for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
|
|
{
|
|
if(cmp(*memTypeIndex, *centerValue))
|
|
{
|
|
if(insertIndex != memTypeIndex)
|
|
{
|
|
VMA_SWAP(*memTypeIndex, *insertIndex);
|
|
}
|
|
++insertIndex;
|
|
}
|
|
}
|
|
if(insertIndex != centerValue)
|
|
{
|
|
VMA_SWAP(*insertIndex, *centerValue);
|
|
}
|
|
return insertIndex;
|
|
}
|
|
|
|
template<typename Iterator, typename Compare>
|
|
void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
|
|
{
|
|
if(beg < end)
|
|
{
|
|
Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
|
|
VmaQuickSort<Iterator, Compare>(beg, it, cmp);
|
|
VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
|
|
}
|
|
}
|
|
|
|
#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
|
|
|
|
#endif // #ifndef VMA_SORT
|
|
|
|
/*
|
|
Returns true if two memory blocks occupy overlapping pages.
|
|
ResourceA must be in less memory offset than ResourceB.
|
|
|
|
Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
|
|
chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
|
|
*/
|
|
static inline bool VmaBlocksOnSamePage(
|
|
VkDeviceSize resourceAOffset,
|
|
VkDeviceSize resourceASize,
|
|
VkDeviceSize resourceBOffset,
|
|
VkDeviceSize pageSize)
|
|
{
|
|
VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
|
|
VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
|
|
VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
|
|
VkDeviceSize resourceBStart = resourceBOffset;
|
|
VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
|
|
return resourceAEndPage == resourceBStartPage;
|
|
}
|
|
|
|
enum VmaSuballocationType
|
|
{
|
|
VMA_SUBALLOCATION_TYPE_FREE = 0,
|
|
VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
|
|
VMA_SUBALLOCATION_TYPE_BUFFER = 2,
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
|
|
VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
|
|
};
|
|
|
|
/*
|
|
Returns true if given suballocation types could conflict and must respect
|
|
VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
|
|
or linear image and another one is optimal image. If type is unknown, behave
|
|
conservatively.
|
|
*/
|
|
static inline bool VmaIsBufferImageGranularityConflict(
|
|
VmaSuballocationType suballocType1,
|
|
VmaSuballocationType suballocType2)
|
|
{
|
|
if(suballocType1 > suballocType2)
|
|
{
|
|
VMA_SWAP(suballocType1, suballocType2);
|
|
}
|
|
|
|
switch(suballocType1)
|
|
{
|
|
case VMA_SUBALLOCATION_TYPE_FREE:
|
|
return false;
|
|
case VMA_SUBALLOCATION_TYPE_UNKNOWN:
|
|
return true;
|
|
case VMA_SUBALLOCATION_TYPE_BUFFER:
|
|
return
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
|
|
case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
|
|
return
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
|
|
case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
|
|
return
|
|
suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
|
|
case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
|
|
return false;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
|
|
struct VmaMutexLock
|
|
{
|
|
public:
|
|
VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
|
|
m_pMutex(useMutex ? &mutex : VMA_NULL)
|
|
{
|
|
if(m_pMutex)
|
|
{
|
|
m_pMutex->Lock();
|
|
}
|
|
}
|
|
|
|
~VmaMutexLock()
|
|
{
|
|
if(m_pMutex)
|
|
{
|
|
m_pMutex->Unlock();
|
|
}
|
|
}
|
|
|
|
private:
|
|
VMA_MUTEX* m_pMutex;
|
|
};
|
|
|
|
#if VMA_DEBUG_GLOBAL_MUTEX
|
|
static VMA_MUTEX gDebugGlobalMutex;
|
|
#define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
|
|
#else
|
|
#define VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
#endif
|
|
|
|
// Minimum size of a free suballocation to register it in the free suballocation collection.
|
|
static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
|
|
|
|
/*
|
|
Performs binary search and returns iterator to first element that is greater or
|
|
equal to (key), according to comparison (cmp).
|
|
|
|
Cmp should return true if first argument is less than second argument.
|
|
|
|
Returned value is the found element, if present in the collection or place where
|
|
new element with value (key) should be inserted.
|
|
*/
|
|
template <typename IterT, typename KeyT, typename CmpT>
|
|
static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpT cmp)
|
|
{
|
|
size_t down = 0, up = (end - beg);
|
|
while(down < up)
|
|
{
|
|
const size_t mid = (down + up) / 2;
|
|
if(cmp(*(beg+mid), key))
|
|
{
|
|
down = mid + 1;
|
|
}
|
|
else
|
|
{
|
|
up = mid;
|
|
}
|
|
}
|
|
return beg + down;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Memory allocation
|
|
|
|
static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
|
|
{
|
|
if((pAllocationCallbacks != VMA_NULL) &&
|
|
(pAllocationCallbacks->pfnAllocation != VMA_NULL))
|
|
{
|
|
return (*pAllocationCallbacks->pfnAllocation)(
|
|
pAllocationCallbacks->pUserData,
|
|
size,
|
|
alignment,
|
|
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
|
}
|
|
else
|
|
{
|
|
return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
|
|
}
|
|
}
|
|
|
|
static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
|
|
{
|
|
if((pAllocationCallbacks != VMA_NULL) &&
|
|
(pAllocationCallbacks->pfnFree != VMA_NULL))
|
|
{
|
|
(*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
|
|
}
|
|
else
|
|
{
|
|
VMA_SYSTEM_FREE(ptr);
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
|
|
{
|
|
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
|
|
}
|
|
|
|
template<typename T>
|
|
static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
|
|
{
|
|
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
|
|
}
|
|
|
|
#define vma_new(allocator, type) new(VmaAllocate<type>(allocator))(type)
|
|
|
|
#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
|
|
|
|
template<typename T>
|
|
static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
|
|
{
|
|
ptr->~T();
|
|
VmaFree(pAllocationCallbacks, ptr);
|
|
}
|
|
|
|
template<typename T>
|
|
static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
|
|
{
|
|
if(ptr != VMA_NULL)
|
|
{
|
|
for(size_t i = count; i--; )
|
|
{
|
|
ptr[i].~T();
|
|
}
|
|
VmaFree(pAllocationCallbacks, ptr);
|
|
}
|
|
}
|
|
|
|
// STL-compatible allocator.
|
|
template<typename T>
|
|
class VmaStlAllocator
|
|
{
|
|
public:
|
|
const VkAllocationCallbacks* const m_pCallbacks;
|
|
typedef T value_type;
|
|
|
|
VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
|
|
template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
|
|
|
|
T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
|
|
void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
|
|
|
|
template<typename U>
|
|
bool operator==(const VmaStlAllocator<U>& rhs) const
|
|
{
|
|
return m_pCallbacks == rhs.m_pCallbacks;
|
|
}
|
|
template<typename U>
|
|
bool operator!=(const VmaStlAllocator<U>& rhs) const
|
|
{
|
|
return m_pCallbacks != rhs.m_pCallbacks;
|
|
}
|
|
|
|
VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
|
|
};
|
|
|
|
#if VMA_USE_STL_VECTOR
|
|
|
|
#define VmaVector std::vector
|
|
|
|
template<typename T, typename allocatorT>
|
|
static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)
|
|
{
|
|
vec.insert(vec.begin() + index, item);
|
|
}
|
|
|
|
template<typename T, typename allocatorT>
|
|
static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)
|
|
{
|
|
vec.erase(vec.begin() + index);
|
|
}
|
|
|
|
#else // #if VMA_USE_STL_VECTOR
|
|
|
|
/* Class with interface compatible with subset of std::vector.
|
|
T must be POD because constructors and destructors are not called and memcpy is
|
|
used for these objects. */
|
|
template<typename T, typename AllocatorT>
|
|
class VmaVector
|
|
{
|
|
public:
|
|
typedef T value_type;
|
|
|
|
VmaVector(const AllocatorT& allocator) :
|
|
m_Allocator(allocator),
|
|
m_pArray(VMA_NULL),
|
|
m_Count(0),
|
|
m_Capacity(0)
|
|
{
|
|
}
|
|
|
|
VmaVector(size_t count, const AllocatorT& allocator) :
|
|
m_Allocator(allocator),
|
|
m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
|
|
m_Count(count),
|
|
m_Capacity(count)
|
|
{
|
|
}
|
|
|
|
VmaVector(const VmaVector<T, AllocatorT>& src) :
|
|
m_Allocator(src.m_Allocator),
|
|
m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
|
|
m_Count(src.m_Count),
|
|
m_Capacity(src.m_Count)
|
|
{
|
|
if(m_Count != 0)
|
|
{
|
|
memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
|
|
}
|
|
}
|
|
|
|
~VmaVector()
|
|
{
|
|
VmaFree(m_Allocator.m_pCallbacks, m_pArray);
|
|
}
|
|
|
|
VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)
|
|
{
|
|
if(&rhs != this)
|
|
{
|
|
resize(rhs.m_Count);
|
|
if(m_Count != 0)
|
|
{
|
|
memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
bool empty() const { return m_Count == 0; }
|
|
size_t size() const { return m_Count; }
|
|
T* data() { return m_pArray; }
|
|
const T* data() const { return m_pArray; }
|
|
|
|
T& operator[](size_t index)
|
|
{
|
|
VMA_HEAVY_ASSERT(index < m_Count);
|
|
return m_pArray[index];
|
|
}
|
|
const T& operator[](size_t index) const
|
|
{
|
|
VMA_HEAVY_ASSERT(index < m_Count);
|
|
return m_pArray[index];
|
|
}
|
|
|
|
T& front()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[0];
|
|
}
|
|
const T& front() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[0];
|
|
}
|
|
T& back()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[m_Count - 1];
|
|
}
|
|
const T& back() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[m_Count - 1];
|
|
}
|
|
|
|
void reserve(size_t newCapacity, bool freeMemory = false)
|
|
{
|
|
newCapacity = VMA_MAX(newCapacity, m_Count);
|
|
|
|
if((newCapacity < m_Capacity) && !freeMemory)
|
|
{
|
|
newCapacity = m_Capacity;
|
|
}
|
|
|
|
if(newCapacity != m_Capacity)
|
|
{
|
|
T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
|
|
if(m_Count != 0)
|
|
{
|
|
memcpy(newArray, m_pArray, m_Count * sizeof(T));
|
|
}
|
|
VmaFree(m_Allocator.m_pCallbacks, m_pArray);
|
|
m_Capacity = newCapacity;
|
|
m_pArray = newArray;
|
|
}
|
|
}
|
|
|
|
void resize(size_t newCount, bool freeMemory = false)
|
|
{
|
|
size_t newCapacity = m_Capacity;
|
|
if(newCount > m_Capacity)
|
|
{
|
|
newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
|
|
}
|
|
else if(freeMemory)
|
|
{
|
|
newCapacity = newCount;
|
|
}
|
|
|
|
if(newCapacity != m_Capacity)
|
|
{
|
|
T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
|
|
const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
|
|
if(elementsToCopy != 0)
|
|
{
|
|
memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
|
|
}
|
|
VmaFree(m_Allocator.m_pCallbacks, m_pArray);
|
|
m_Capacity = newCapacity;
|
|
m_pArray = newArray;
|
|
}
|
|
|
|
m_Count = newCount;
|
|
}
|
|
|
|
void clear(bool freeMemory = false)
|
|
{
|
|
resize(0, freeMemory);
|
|
}
|
|
|
|
void insert(size_t index, const T& src)
|
|
{
|
|
VMA_HEAVY_ASSERT(index <= m_Count);
|
|
const size_t oldCount = size();
|
|
resize(oldCount + 1);
|
|
if(index < oldCount)
|
|
{
|
|
memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
|
|
}
|
|
m_pArray[index] = src;
|
|
}
|
|
|
|
void remove(size_t index)
|
|
{
|
|
VMA_HEAVY_ASSERT(index < m_Count);
|
|
const size_t oldCount = size();
|
|
if(index < oldCount - 1)
|
|
{
|
|
memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
|
|
}
|
|
resize(oldCount - 1);
|
|
}
|
|
|
|
void push_back(const T& src)
|
|
{
|
|
const size_t newIndex = size();
|
|
resize(newIndex + 1);
|
|
m_pArray[newIndex] = src;
|
|
}
|
|
|
|
void pop_back()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
resize(size() - 1);
|
|
}
|
|
|
|
void push_front(const T& src)
|
|
{
|
|
insert(0, src);
|
|
}
|
|
|
|
void pop_front()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
remove(0);
|
|
}
|
|
|
|
typedef T* iterator;
|
|
|
|
iterator begin() { return m_pArray; }
|
|
iterator end() { return m_pArray + m_Count; }
|
|
|
|
private:
|
|
AllocatorT m_Allocator;
|
|
T* m_pArray;
|
|
size_t m_Count;
|
|
size_t m_Capacity;
|
|
};
|
|
|
|
template<typename T, typename allocatorT>
|
|
static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
|
|
{
|
|
vec.insert(index, item);
|
|
}
|
|
|
|
template<typename T, typename allocatorT>
|
|
static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
|
|
{
|
|
vec.remove(index);
|
|
}
|
|
|
|
#endif // #if VMA_USE_STL_VECTOR
|
|
|
|
template<typename CmpLess, typename VectorT>
|
|
size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
|
|
{
|
|
const size_t indexToInsert = VmaBinaryFindFirstNotLess(
|
|
vector.data(),
|
|
vector.data() + vector.size(),
|
|
value,
|
|
CmpLess()) - vector.data();
|
|
VmaVectorInsert(vector, indexToInsert, value);
|
|
return indexToInsert;
|
|
}
|
|
|
|
template<typename CmpLess, typename VectorT>
|
|
bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
|
|
{
|
|
CmpLess comparator;
|
|
typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
|
|
vector.begin(),
|
|
vector.end(),
|
|
value,
|
|
comparator);
|
|
if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
|
|
{
|
|
size_t indexToRemove = it - vector.begin();
|
|
VmaVectorRemove(vector, indexToRemove);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template<typename CmpLess, typename VectorT>
|
|
size_t VmaVectorFindSorted(const VectorT& vector, const typename VectorT::value_type& value)
|
|
{
|
|
CmpLess comparator;
|
|
typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
|
|
vector.data(),
|
|
vector.data() + vector.size(),
|
|
value,
|
|
comparator);
|
|
if(it != vector.size() && !comparator(*it, value) && !comparator(value, *it))
|
|
{
|
|
return it - vector.begin();
|
|
}
|
|
else
|
|
{
|
|
return vector.size();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// class VmaPoolAllocator
|
|
|
|
/*
|
|
Allocator for objects of type T using a list of arrays (pools) to speed up
|
|
allocation. Number of elements that can be allocated is not bounded because
|
|
allocator can create multiple blocks.
|
|
*/
|
|
template<typename T>
|
|
class VmaPoolAllocator
|
|
{
|
|
public:
|
|
VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
|
|
~VmaPoolAllocator();
|
|
void Clear();
|
|
T* Alloc();
|
|
void Free(T* ptr);
|
|
|
|
private:
|
|
union Item
|
|
{
|
|
uint32_t NextFreeIndex;
|
|
T Value;
|
|
};
|
|
|
|
struct ItemBlock
|
|
{
|
|
Item* pItems;
|
|
uint32_t FirstFreeIndex;
|
|
};
|
|
|
|
const VkAllocationCallbacks* m_pAllocationCallbacks;
|
|
size_t m_ItemsPerBlock;
|
|
VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;
|
|
|
|
ItemBlock& CreateNewBlock();
|
|
};
|
|
|
|
template<typename T>
|
|
VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
|
|
m_pAllocationCallbacks(pAllocationCallbacks),
|
|
m_ItemsPerBlock(itemsPerBlock),
|
|
m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
|
|
{
|
|
VMA_ASSERT(itemsPerBlock > 0);
|
|
}
|
|
|
|
template<typename T>
|
|
VmaPoolAllocator<T>::~VmaPoolAllocator()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaPoolAllocator<T>::Clear()
|
|
{
|
|
for(size_t i = m_ItemBlocks.size(); i--; )
|
|
vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
|
|
m_ItemBlocks.clear();
|
|
}
|
|
|
|
template<typename T>
|
|
T* VmaPoolAllocator<T>::Alloc()
|
|
{
|
|
for(size_t i = m_ItemBlocks.size(); i--; )
|
|
{
|
|
ItemBlock& block = m_ItemBlocks[i];
|
|
// This block has some free items: Use first one.
|
|
if(block.FirstFreeIndex != UINT32_MAX)
|
|
{
|
|
Item* const pItem = &block.pItems[block.FirstFreeIndex];
|
|
block.FirstFreeIndex = pItem->NextFreeIndex;
|
|
return &pItem->Value;
|
|
}
|
|
}
|
|
|
|
// No block has free item: Create new one and use it.
|
|
ItemBlock& newBlock = CreateNewBlock();
|
|
Item* const pItem = &newBlock.pItems[0];
|
|
newBlock.FirstFreeIndex = pItem->NextFreeIndex;
|
|
return &pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaPoolAllocator<T>::Free(T* ptr)
|
|
{
|
|
// Search all memory blocks to find ptr.
|
|
for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
|
|
{
|
|
ItemBlock& block = m_ItemBlocks[i];
|
|
|
|
// Casting to union.
|
|
Item* pItemPtr;
|
|
memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
|
|
|
|
// Check if pItemPtr is in address range of this block.
|
|
if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
|
|
{
|
|
const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
|
|
pItemPtr->NextFreeIndex = block.FirstFreeIndex;
|
|
block.FirstFreeIndex = index;
|
|
return;
|
|
}
|
|
}
|
|
VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
|
|
}
|
|
|
|
template<typename T>
|
|
typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
|
|
{
|
|
ItemBlock newBlock = {
|
|
vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
|
|
|
|
m_ItemBlocks.push_back(newBlock);
|
|
|
|
// Setup singly-linked list of all free items in this block.
|
|
for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
|
|
newBlock.pItems[i].NextFreeIndex = i + 1;
|
|
newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
|
|
return m_ItemBlocks.back();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// class VmaRawList, VmaList
|
|
|
|
#if VMA_USE_STL_LIST
|
|
|
|
#define VmaList std::list
|
|
|
|
#else // #if VMA_USE_STL_LIST
|
|
|
|
template<typename T>
|
|
struct VmaListItem
|
|
{
|
|
VmaListItem* pPrev;
|
|
VmaListItem* pNext;
|
|
T Value;
|
|
};
|
|
|
|
// Doubly linked list.
|
|
template<typename T>
|
|
class VmaRawList
|
|
{
|
|
public:
|
|
typedef VmaListItem<T> ItemType;
|
|
|
|
VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
|
|
~VmaRawList();
|
|
void Clear();
|
|
|
|
size_t GetCount() const { return m_Count; }
|
|
bool IsEmpty() const { return m_Count == 0; }
|
|
|
|
ItemType* Front() { return m_pFront; }
|
|
const ItemType* Front() const { return m_pFront; }
|
|
ItemType* Back() { return m_pBack; }
|
|
const ItemType* Back() const { return m_pBack; }
|
|
|
|
ItemType* PushBack();
|
|
ItemType* PushFront();
|
|
ItemType* PushBack(const T& value);
|
|
ItemType* PushFront(const T& value);
|
|
void PopBack();
|
|
void PopFront();
|
|
|
|
// Item can be null - it means PushBack.
|
|
ItemType* InsertBefore(ItemType* pItem);
|
|
// Item can be null - it means PushFront.
|
|
ItemType* InsertAfter(ItemType* pItem);
|
|
|
|
ItemType* InsertBefore(ItemType* pItem, const T& value);
|
|
ItemType* InsertAfter(ItemType* pItem, const T& value);
|
|
|
|
void Remove(ItemType* pItem);
|
|
|
|
private:
|
|
const VkAllocationCallbacks* const m_pAllocationCallbacks;
|
|
VmaPoolAllocator<ItemType> m_ItemAllocator;
|
|
ItemType* m_pFront;
|
|
ItemType* m_pBack;
|
|
size_t m_Count;
|
|
|
|
// Declared not defined, to block copy constructor and assignment operator.
|
|
VmaRawList(const VmaRawList<T>& src);
|
|
VmaRawList<T>& operator=(const VmaRawList<T>& rhs);
|
|
};
|
|
|
|
template<typename T>
|
|
VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
|
|
m_pAllocationCallbacks(pAllocationCallbacks),
|
|
m_ItemAllocator(pAllocationCallbacks, 128),
|
|
m_pFront(VMA_NULL),
|
|
m_pBack(VMA_NULL),
|
|
m_Count(0)
|
|
{
|
|
}
|
|
|
|
template<typename T>
|
|
VmaRawList<T>::~VmaRawList()
|
|
{
|
|
// Intentionally not calling Clear, because that would be unnecessary
|
|
// computations to return all items to m_ItemAllocator as free.
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaRawList<T>::Clear()
|
|
{
|
|
if(IsEmpty() == false)
|
|
{
|
|
ItemType* pItem = m_pBack;
|
|
while(pItem != VMA_NULL)
|
|
{
|
|
ItemType* const pPrevItem = pItem->pPrev;
|
|
m_ItemAllocator.Free(pItem);
|
|
pItem = pPrevItem;
|
|
}
|
|
m_pFront = VMA_NULL;
|
|
m_pBack = VMA_NULL;
|
|
m_Count = 0;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::PushBack()
|
|
{
|
|
ItemType* const pNewItem = m_ItemAllocator.Alloc();
|
|
pNewItem->pNext = VMA_NULL;
|
|
if(IsEmpty())
|
|
{
|
|
pNewItem->pPrev = VMA_NULL;
|
|
m_pFront = pNewItem;
|
|
m_pBack = pNewItem;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
pNewItem->pPrev = m_pBack;
|
|
m_pBack->pNext = pNewItem;
|
|
m_pBack = pNewItem;
|
|
++m_Count;
|
|
}
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::PushFront()
|
|
{
|
|
ItemType* const pNewItem = m_ItemAllocator.Alloc();
|
|
pNewItem->pPrev = VMA_NULL;
|
|
if(IsEmpty())
|
|
{
|
|
pNewItem->pNext = VMA_NULL;
|
|
m_pFront = pNewItem;
|
|
m_pBack = pNewItem;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
pNewItem->pNext = m_pFront;
|
|
m_pFront->pPrev = pNewItem;
|
|
m_pFront = pNewItem;
|
|
++m_Count;
|
|
}
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
|
|
{
|
|
ItemType* const pNewItem = PushBack();
|
|
pNewItem->Value = value;
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
|
|
{
|
|
ItemType* const pNewItem = PushFront();
|
|
pNewItem->Value = value;
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaRawList<T>::PopBack()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
ItemType* const pBackItem = m_pBack;
|
|
ItemType* const pPrevItem = pBackItem->pPrev;
|
|
if(pPrevItem != VMA_NULL)
|
|
{
|
|
pPrevItem->pNext = VMA_NULL;
|
|
}
|
|
m_pBack = pPrevItem;
|
|
m_ItemAllocator.Free(pBackItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaRawList<T>::PopFront()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
ItemType* const pFrontItem = m_pFront;
|
|
ItemType* const pNextItem = pFrontItem->pNext;
|
|
if(pNextItem != VMA_NULL)
|
|
{
|
|
pNextItem->pPrev = VMA_NULL;
|
|
}
|
|
m_pFront = pNextItem;
|
|
m_ItemAllocator.Free(pFrontItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
void VmaRawList<T>::Remove(ItemType* pItem)
|
|
{
|
|
VMA_HEAVY_ASSERT(pItem != VMA_NULL);
|
|
VMA_HEAVY_ASSERT(m_Count > 0);
|
|
|
|
if(pItem->pPrev != VMA_NULL)
|
|
{
|
|
pItem->pPrev->pNext = pItem->pNext;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pFront == pItem);
|
|
m_pFront = pItem->pNext;
|
|
}
|
|
|
|
if(pItem->pNext != VMA_NULL)
|
|
{
|
|
pItem->pNext->pPrev = pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pBack == pItem);
|
|
m_pBack = pItem->pPrev;
|
|
}
|
|
|
|
m_ItemAllocator.Free(pItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
|
|
{
|
|
if(pItem != VMA_NULL)
|
|
{
|
|
ItemType* const prevItem = pItem->pPrev;
|
|
ItemType* const newItem = m_ItemAllocator.Alloc();
|
|
newItem->pPrev = prevItem;
|
|
newItem->pNext = pItem;
|
|
pItem->pPrev = newItem;
|
|
if(prevItem != VMA_NULL)
|
|
{
|
|
prevItem->pNext = newItem;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pFront == pItem);
|
|
m_pFront = newItem;
|
|
}
|
|
++m_Count;
|
|
return newItem;
|
|
}
|
|
else
|
|
return PushBack();
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
|
|
{
|
|
if(pItem != VMA_NULL)
|
|
{
|
|
ItemType* const nextItem = pItem->pNext;
|
|
ItemType* const newItem = m_ItemAllocator.Alloc();
|
|
newItem->pNext = nextItem;
|
|
newItem->pPrev = pItem;
|
|
pItem->pNext = newItem;
|
|
if(nextItem != VMA_NULL)
|
|
{
|
|
nextItem->pPrev = newItem;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pBack == pItem);
|
|
m_pBack = newItem;
|
|
}
|
|
++m_Count;
|
|
return newItem;
|
|
}
|
|
else
|
|
return PushFront();
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
|
|
{
|
|
ItemType* const newItem = InsertBefore(pItem);
|
|
newItem->Value = value;
|
|
return newItem;
|
|
}
|
|
|
|
template<typename T>
|
|
VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
|
|
{
|
|
ItemType* const newItem = InsertAfter(pItem);
|
|
newItem->Value = value;
|
|
return newItem;
|
|
}
|
|
|
|
template<typename T, typename AllocatorT>
|
|
class VmaList
|
|
{
|
|
public:
|
|
class iterator
|
|
{
|
|
public:
|
|
iterator() :
|
|
m_pList(VMA_NULL),
|
|
m_pItem(VMA_NULL)
|
|
{
|
|
}
|
|
|
|
T& operator*() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
T* operator->() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
iterator& operator++()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
m_pItem = m_pItem->pNext;
|
|
return *this;
|
|
}
|
|
iterator& operator--()
|
|
{
|
|
if(m_pItem != VMA_NULL)
|
|
{
|
|
m_pItem = m_pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Back();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
iterator operator++(int)
|
|
{
|
|
iterator result = *this;
|
|
++*this;
|
|
return result;
|
|
}
|
|
iterator operator--(int)
|
|
{
|
|
iterator result = *this;
|
|
--*this;
|
|
return result;
|
|
}
|
|
|
|
bool operator==(const iterator& rhs) const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
bool operator!=(const iterator& rhs) const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
|
|
private:
|
|
VmaRawList<T>* m_pList;
|
|
VmaListItem<T>* m_pItem;
|
|
|
|
iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :
|
|
m_pList(pList),
|
|
m_pItem(pItem)
|
|
{
|
|
}
|
|
|
|
friend class VmaList<T, AllocatorT>;
|
|
};
|
|
|
|
class const_iterator
|
|
{
|
|
public:
|
|
const_iterator() :
|
|
m_pList(VMA_NULL),
|
|
m_pItem(VMA_NULL)
|
|
{
|
|
}
|
|
|
|
const_iterator(const iterator& src) :
|
|
m_pList(src.m_pList),
|
|
m_pItem(src.m_pItem)
|
|
{
|
|
}
|
|
|
|
const T& operator*() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
const T* operator->() const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
const_iterator& operator++()
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
|
|
m_pItem = m_pItem->pNext;
|
|
return *this;
|
|
}
|
|
const_iterator& operator--()
|
|
{
|
|
if(m_pItem != VMA_NULL)
|
|
{
|
|
m_pItem = m_pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Back();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
const_iterator operator++(int)
|
|
{
|
|
const_iterator result = *this;
|
|
++*this;
|
|
return result;
|
|
}
|
|
const_iterator operator--(int)
|
|
{
|
|
const_iterator result = *this;
|
|
--*this;
|
|
return result;
|
|
}
|
|
|
|
bool operator==(const const_iterator& rhs) const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
bool operator!=(const const_iterator& rhs) const
|
|
{
|
|
VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
|
|
private:
|
|
const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :
|
|
m_pList(pList),
|
|
m_pItem(pItem)
|
|
{
|
|
}
|
|
|
|
const VmaRawList<T>* m_pList;
|
|
const VmaListItem<T>* m_pItem;
|
|
|
|
friend class VmaList<T, AllocatorT>;
|
|
};
|
|
|
|
VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
|
|
|
|
bool empty() const { return m_RawList.IsEmpty(); }
|
|
size_t size() const { return m_RawList.GetCount(); }
|
|
|
|
iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
|
|
iterator end() { return iterator(&m_RawList, VMA_NULL); }
|
|
|
|
const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
|
|
const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
|
|
|
|
void clear() { m_RawList.Clear(); }
|
|
void push_back(const T& value) { m_RawList.PushBack(value); }
|
|
void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
|
|
iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
|
|
|
|
private:
|
|
VmaRawList<T> m_RawList;
|
|
};
|
|
|
|
#endif // #if VMA_USE_STL_LIST
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// class VmaMap
|
|
|
|
// Unused in this version.
|
|
#if 0
|
|
|
|
#if VMA_USE_STL_UNORDERED_MAP
|
|
|
|
#define VmaPair std::pair
|
|
|
|
#define VMA_MAP_TYPE(KeyT, ValueT) \
|
|
std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >
|
|
|
|
#else // #if VMA_USE_STL_UNORDERED_MAP
|
|
|
|
template<typename T1, typename T2>
|
|
struct VmaPair
|
|
{
|
|
T1 first;
|
|
T2 second;
|
|
|
|
VmaPair() : first(), second() { }
|
|
VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
|
|
};
|
|
|
|
/* Class compatible with subset of interface of std::unordered_map.
|
|
KeyT, ValueT must be POD because they will be stored in VmaVector.
|
|
*/
|
|
template<typename KeyT, typename ValueT>
|
|
class VmaMap
|
|
{
|
|
public:
|
|
typedef VmaPair<KeyT, ValueT> PairType;
|
|
typedef PairType* iterator;
|
|
|
|
VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }
|
|
|
|
iterator begin() { return m_Vector.begin(); }
|
|
iterator end() { return m_Vector.end(); }
|
|
|
|
void insert(const PairType& pair);
|
|
iterator find(const KeyT& key);
|
|
void erase(iterator it);
|
|
|
|
private:
|
|
VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;
|
|
};
|
|
|
|
#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>
|
|
|
|
template<typename FirstT, typename SecondT>
|
|
struct VmaPairFirstLess
|
|
{
|
|
bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
|
|
{
|
|
return lhs.first < rhs.first;
|
|
}
|
|
bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
|
|
{
|
|
return lhs.first < rhsFirst;
|
|
}
|
|
};
|
|
|
|
template<typename KeyT, typename ValueT>
|
|
void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
|
|
{
|
|
const size_t indexToInsert = VmaBinaryFindFirstNotLess(
|
|
m_Vector.data(),
|
|
m_Vector.data() + m_Vector.size(),
|
|
pair,
|
|
VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
|
|
VmaVectorInsert(m_Vector, indexToInsert, pair);
|
|
}
|
|
|
|
template<typename KeyT, typename ValueT>
|
|
VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
|
|
{
|
|
PairType* it = VmaBinaryFindFirstNotLess(
|
|
m_Vector.data(),
|
|
m_Vector.data() + m_Vector.size(),
|
|
key,
|
|
VmaPairFirstLess<KeyT, ValueT>());
|
|
if((it != m_Vector.end()) && (it->first == key))
|
|
{
|
|
return it;
|
|
}
|
|
else
|
|
{
|
|
return m_Vector.end();
|
|
}
|
|
}
|
|
|
|
template<typename KeyT, typename ValueT>
|
|
void VmaMap<KeyT, ValueT>::erase(iterator it)
|
|
{
|
|
VmaVectorRemove(m_Vector, it - m_Vector.begin());
|
|
}
|
|
|
|
#endif // #if VMA_USE_STL_UNORDERED_MAP
|
|
|
|
#endif // #if 0
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class VmaDeviceMemoryBlock;
|
|
|
|
struct VmaAllocation_T
|
|
{
|
|
private:
|
|
static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;
|
|
|
|
enum FLAGS
|
|
{
|
|
FLAG_USER_DATA_STRING = 0x01,
|
|
};
|
|
|
|
public:
|
|
enum ALLOCATION_TYPE
|
|
{
|
|
ALLOCATION_TYPE_NONE,
|
|
ALLOCATION_TYPE_BLOCK,
|
|
ALLOCATION_TYPE_DEDICATED,
|
|
};
|
|
|
|
VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :
|
|
m_Alignment(1),
|
|
m_Size(0),
|
|
m_pUserData(VMA_NULL),
|
|
m_LastUseFrameIndex(currentFrameIndex),
|
|
m_Type((uint8_t)ALLOCATION_TYPE_NONE),
|
|
m_SuballocationType((uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN),
|
|
m_MapCount(0),
|
|
m_Flags(userDataString ? (uint8_t)FLAG_USER_DATA_STRING : 0)
|
|
{
|
|
}
|
|
|
|
~VmaAllocation_T()
|
|
{
|
|
VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");
|
|
|
|
// Check if owned string was freed.
|
|
VMA_ASSERT(m_pUserData == VMA_NULL);
|
|
}
|
|
|
|
void InitBlockAllocation(
|
|
VmaPool hPool,
|
|
VmaDeviceMemoryBlock* block,
|
|
VkDeviceSize offset,
|
|
VkDeviceSize alignment,
|
|
VkDeviceSize size,
|
|
VmaSuballocationType suballocationType,
|
|
bool mapped,
|
|
bool canBecomeLost)
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
|
|
VMA_ASSERT(block != VMA_NULL);
|
|
m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
|
|
m_Alignment = alignment;
|
|
m_Size = size;
|
|
m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
|
|
m_SuballocationType = (uint8_t)suballocationType;
|
|
m_BlockAllocation.m_hPool = hPool;
|
|
m_BlockAllocation.m_Block = block;
|
|
m_BlockAllocation.m_Offset = offset;
|
|
m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
|
|
}
|
|
|
|
void InitLost()
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
|
|
VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
|
|
m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
|
|
m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
|
|
m_BlockAllocation.m_Block = VMA_NULL;
|
|
m_BlockAllocation.m_Offset = 0;
|
|
m_BlockAllocation.m_CanBecomeLost = true;
|
|
}
|
|
|
|
void ChangeBlockAllocation(
|
|
VmaAllocator hAllocator,
|
|
VmaDeviceMemoryBlock* block,
|
|
VkDeviceSize offset);
|
|
|
|
// pMappedData not null means allocation is created with MAPPED flag.
|
|
void InitDedicatedAllocation(
|
|
uint32_t memoryTypeIndex,
|
|
VkDeviceMemory hMemory,
|
|
VmaSuballocationType suballocationType,
|
|
void* pMappedData,
|
|
VkDeviceSize size)
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
|
|
VMA_ASSERT(hMemory != VK_NULL_HANDLE);
|
|
m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
|
|
m_Alignment = 0;
|
|
m_Size = size;
|
|
m_SuballocationType = (uint8_t)suballocationType;
|
|
m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
|
|
m_DedicatedAllocation.m_MemoryTypeIndex = memoryTypeIndex;
|
|
m_DedicatedAllocation.m_hMemory = hMemory;
|
|
m_DedicatedAllocation.m_pMappedData = pMappedData;
|
|
}
|
|
|
|
ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
|
|
VkDeviceSize GetAlignment() const { return m_Alignment; }
|
|
VkDeviceSize GetSize() const { return m_Size; }
|
|
bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }
|
|
void* GetUserData() const { return m_pUserData; }
|
|
void SetUserData(VmaAllocator hAllocator, void* pUserData);
|
|
VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
|
|
|
|
VmaDeviceMemoryBlock* GetBlock() const
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
|
|
return m_BlockAllocation.m_Block;
|
|
}
|
|
VkDeviceSize GetOffset() const;
|
|
VkDeviceMemory GetMemory() const;
|
|
uint32_t GetMemoryTypeIndex() const;
|
|
bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }
|
|
void* GetMappedData() const;
|
|
bool CanBecomeLost() const;
|
|
VmaPool GetPool() const;
|
|
|
|
uint32_t GetLastUseFrameIndex() const
|
|
{
|
|
return m_LastUseFrameIndex.load();
|
|
}
|
|
bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
|
|
{
|
|
return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
|
|
}
|
|
/*
|
|
- If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
|
|
makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
|
|
- Else, returns false.
|
|
|
|
If hAllocation is already lost, assert - you should not call it then.
|
|
If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
|
|
*/
|
|
bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
|
|
|
|
void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);
|
|
outInfo.blockCount = 1;
|
|
outInfo.allocationCount = 1;
|
|
outInfo.unusedRangeCount = 0;
|
|
outInfo.usedBytes = m_Size;
|
|
outInfo.unusedBytes = 0;
|
|
outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;
|
|
outInfo.unusedRangeSizeMin = UINT64_MAX;
|
|
outInfo.unusedRangeSizeMax = 0;
|
|
}
|
|
|
|
void BlockAllocMap();
|
|
void BlockAllocUnmap();
|
|
VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
|
|
void DedicatedAllocUnmap(VmaAllocator hAllocator);
|
|
|
|
private:
|
|
VkDeviceSize m_Alignment;
|
|
VkDeviceSize m_Size;
|
|
void* m_pUserData;
|
|
VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
|
|
uint8_t m_Type; // ALLOCATION_TYPE
|
|
uint8_t m_SuballocationType; // VmaSuballocationType
|
|
// Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.
|
|
// Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().
|
|
uint8_t m_MapCount;
|
|
uint8_t m_Flags; // enum FLAGS
|
|
|
|
// Allocation out of VmaDeviceMemoryBlock.
|
|
struct BlockAllocation
|
|
{
|
|
VmaPool m_hPool; // Null if belongs to general memory.
|
|
VmaDeviceMemoryBlock* m_Block;
|
|
VkDeviceSize m_Offset;
|
|
bool m_CanBecomeLost;
|
|
};
|
|
|
|
// Allocation for an object that has its own private VkDeviceMemory.
|
|
struct DedicatedAllocation
|
|
{
|
|
uint32_t m_MemoryTypeIndex;
|
|
VkDeviceMemory m_hMemory;
|
|
void* m_pMappedData; // Not null means memory is mapped.
|
|
};
|
|
|
|
union
|
|
{
|
|
// Allocation out of VmaDeviceMemoryBlock.
|
|
BlockAllocation m_BlockAllocation;
|
|
// Allocation for an object that has its own private VkDeviceMemory.
|
|
DedicatedAllocation m_DedicatedAllocation;
|
|
};
|
|
|
|
void FreeUserDataString(VmaAllocator hAllocator);
|
|
};
|
|
|
|
/*
|
|
Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
|
|
allocated memory block or free.
|
|
*/
|
|
struct VmaSuballocation
|
|
{
|
|
VkDeviceSize offset;
|
|
VkDeviceSize size;
|
|
VmaAllocation hAllocation;
|
|
VmaSuballocationType type;
|
|
};
|
|
|
|
typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;
|
|
|
|
// Cost of one additional allocation lost, as equivalent in bytes.
|
|
static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
|
|
|
|
/*
|
|
Parameters of planned allocation inside a VmaDeviceMemoryBlock.
|
|
|
|
If canMakeOtherLost was false:
|
|
- item points to a FREE suballocation.
|
|
- itemsToMakeLostCount is 0.
|
|
|
|
If canMakeOtherLost was true:
|
|
- item points to first of sequence of suballocations, which are either FREE,
|
|
or point to VmaAllocations that can become lost.
|
|
- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
|
|
the requested allocation to succeed.
|
|
*/
|
|
struct VmaAllocationRequest
|
|
{
|
|
VkDeviceSize offset;
|
|
VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
|
|
VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
|
|
VmaSuballocationList::iterator item;
|
|
size_t itemsToMakeLostCount;
|
|
|
|
VkDeviceSize CalcCost() const
|
|
{
|
|
return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
|
|
}
|
|
};
|
|
|
|
/*
|
|
Data structure used for bookkeeping of allocations and unused ranges of memory
|
|
in a single VkDeviceMemory block.
|
|
*/
|
|
class VmaBlockMetadata
|
|
{
|
|
public:
|
|
VmaBlockMetadata(VmaAllocator hAllocator);
|
|
~VmaBlockMetadata();
|
|
void Init(VkDeviceSize size);
|
|
|
|
// Validates all data structures inside this object. If not valid, returns false.
|
|
bool Validate() const;
|
|
VkDeviceSize GetSize() const { return m_Size; }
|
|
size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }
|
|
VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
|
|
VkDeviceSize GetUnusedRangeSizeMax() const;
|
|
// Returns true if this block is empty - contains only single free suballocation.
|
|
bool IsEmpty() const;
|
|
|
|
void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
|
|
void AddPoolStats(VmaPoolStats& inoutStats) const;
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
void PrintDetailedMap(class VmaJsonWriter& json) const;
|
|
#endif
|
|
|
|
// Creates trivial request for case when block is empty.
|
|
void CreateFirstAllocationRequest(VmaAllocationRequest* pAllocationRequest);
|
|
|
|
// Tries to find a place for suballocation with given parameters inside this block.
|
|
// If succeeded, fills pAllocationRequest and returns true.
|
|
// If failed, returns false.
|
|
bool CreateAllocationRequest(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
VkDeviceSize allocSize,
|
|
VkDeviceSize allocAlignment,
|
|
VmaSuballocationType allocType,
|
|
bool canMakeOtherLost,
|
|
VmaAllocationRequest* pAllocationRequest);
|
|
|
|
bool MakeRequestedAllocationsLost(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VmaAllocationRequest* pAllocationRequest);
|
|
|
|
uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
|
|
|
|
// Makes actual allocation based on request. Request must already be checked and valid.
|
|
void Alloc(
|
|
const VmaAllocationRequest& request,
|
|
VmaSuballocationType type,
|
|
VkDeviceSize allocSize,
|
|
VmaAllocation hAllocation);
|
|
|
|
// Frees suballocation assigned to given memory region.
|
|
void Free(const VmaAllocation allocation);
|
|
void FreeAtOffset(VkDeviceSize offset);
|
|
|
|
private:
|
|
VkDeviceSize m_Size;
|
|
uint32_t m_FreeCount;
|
|
VkDeviceSize m_SumFreeSize;
|
|
VmaSuballocationList m_Suballocations;
|
|
// Suballocations that are free and have size greater than certain threshold.
|
|
// Sorted by size, ascending.
|
|
VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
|
|
|
|
bool ValidateFreeSuballocationList() const;
|
|
|
|
// Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
|
|
// If yes, fills pOffset and returns true. If no, returns false.
|
|
bool CheckAllocation(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
VkDeviceSize allocSize,
|
|
VkDeviceSize allocAlignment,
|
|
VmaSuballocationType allocType,
|
|
VmaSuballocationList::const_iterator suballocItem,
|
|
bool canMakeOtherLost,
|
|
VkDeviceSize* pOffset,
|
|
size_t* itemsToMakeLostCount,
|
|
VkDeviceSize* pSumFreeSize,
|
|
VkDeviceSize* pSumItemSize) const;
|
|
// Given free suballocation, it merges it with following one, which must also be free.
|
|
void MergeFreeWithNext(VmaSuballocationList::iterator item);
|
|
// Releases given suballocation, making it free.
|
|
// Merges it with adjacent free suballocations if applicable.
|
|
// Returns iterator to new free suballocation at this place.
|
|
VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
|
|
// Given free suballocation, it inserts it into sorted list of
|
|
// m_FreeSuballocationsBySize if it's suitable.
|
|
void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
|
|
// Given free suballocation, it removes it from sorted list of
|
|
// m_FreeSuballocationsBySize if it's suitable.
|
|
void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
|
|
};
|
|
|
|
/*
|
|
Represents a single block of device memory (`VkDeviceMemory`) with all the
|
|
data about its regions (aka suballocations, #VmaAllocation), assigned and free.
|
|
|
|
Thread-safety: This class must be externally synchronized.
|
|
*/
|
|
class VmaDeviceMemoryBlock
|
|
{
|
|
public:
|
|
VmaBlockMetadata m_Metadata;
|
|
|
|
VmaDeviceMemoryBlock(VmaAllocator hAllocator);
|
|
|
|
~VmaDeviceMemoryBlock()
|
|
{
|
|
VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
|
|
VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
|
|
}
|
|
|
|
// Always call after construction.
|
|
void Init(
|
|
uint32_t newMemoryTypeIndex,
|
|
VkDeviceMemory newMemory,
|
|
VkDeviceSize newSize);
|
|
// Always call before destruction.
|
|
void Destroy(VmaAllocator allocator);
|
|
|
|
VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
|
|
uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
|
|
void* GetMappedData() const { return m_pMappedData; }
|
|
|
|
// Validates all data structures inside this object. If not valid, returns false.
|
|
bool Validate() const;
|
|
|
|
// ppData can be null.
|
|
VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
|
|
void Unmap(VmaAllocator hAllocator, uint32_t count);
|
|
|
|
VkResult BindBufferMemory(
|
|
const VmaAllocator hAllocator,
|
|
const VmaAllocation hAllocation,
|
|
VkBuffer hBuffer);
|
|
VkResult BindImageMemory(
|
|
const VmaAllocator hAllocator,
|
|
const VmaAllocation hAllocation,
|
|
VkImage hImage);
|
|
|
|
private:
|
|
uint32_t m_MemoryTypeIndex;
|
|
VkDeviceMemory m_hMemory;
|
|
|
|
// Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
|
|
// Also protects m_MapCount, m_pMappedData.
|
|
VMA_MUTEX m_Mutex;
|
|
uint32_t m_MapCount;
|
|
void* m_pMappedData;
|
|
};
|
|
|
|
struct VmaPointerLess
|
|
{
|
|
bool operator()(const void* lhs, const void* rhs) const
|
|
{
|
|
return lhs < rhs;
|
|
}
|
|
};
|
|
|
|
class VmaDefragmentator;
|
|
|
|
/*
|
|
Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
|
|
Vulkan memory type.
|
|
|
|
Synchronized internally with a mutex.
|
|
*/
|
|
struct VmaBlockVector
|
|
{
|
|
VmaBlockVector(
|
|
VmaAllocator hAllocator,
|
|
uint32_t memoryTypeIndex,
|
|
VkDeviceSize preferredBlockSize,
|
|
size_t minBlockCount,
|
|
size_t maxBlockCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
uint32_t frameInUseCount,
|
|
bool isCustomPool);
|
|
~VmaBlockVector();
|
|
|
|
VkResult CreateMinBlocks();
|
|
|
|
uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
|
|
VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
|
|
VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
|
|
uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
|
|
|
|
void GetPoolStats(VmaPoolStats* pStats);
|
|
|
|
bool IsEmpty() const { return m_Blocks.empty(); }
|
|
|
|
VkResult Allocate(
|
|
VmaPool hCurrentPool,
|
|
uint32_t currentFrameIndex,
|
|
const VkMemoryRequirements& vkMemReq,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation);
|
|
|
|
void Free(
|
|
VmaAllocation hAllocation);
|
|
|
|
// Adds statistics of this BlockVector to pStats.
|
|
void AddStats(VmaStats* pStats);
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
void PrintDetailedMap(class VmaJsonWriter& json);
|
|
#endif
|
|
|
|
void MakePoolAllocationsLost(
|
|
uint32_t currentFrameIndex,
|
|
size_t* pLostAllocationCount);
|
|
|
|
VmaDefragmentator* EnsureDefragmentator(
|
|
VmaAllocator hAllocator,
|
|
uint32_t currentFrameIndex);
|
|
|
|
VkResult Defragment(
|
|
VmaDefragmentationStats* pDefragmentationStats,
|
|
VkDeviceSize& maxBytesToMove,
|
|
uint32_t& maxAllocationsToMove);
|
|
|
|
void DestroyDefragmentator();
|
|
|
|
private:
|
|
friend class VmaDefragmentator;
|
|
|
|
const VmaAllocator m_hAllocator;
|
|
const uint32_t m_MemoryTypeIndex;
|
|
const VkDeviceSize m_PreferredBlockSize;
|
|
const size_t m_MinBlockCount;
|
|
const size_t m_MaxBlockCount;
|
|
const VkDeviceSize m_BufferImageGranularity;
|
|
const uint32_t m_FrameInUseCount;
|
|
const bool m_IsCustomPool;
|
|
VMA_MUTEX m_Mutex;
|
|
// Incrementally sorted by sumFreeSize, ascending.
|
|
VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
|
|
/* There can be at most one allocation that is completely empty - a
|
|
hysteresis to avoid pessimistic case of alternating creation and destruction
|
|
of a VkDeviceMemory. */
|
|
bool m_HasEmptyBlock;
|
|
VmaDefragmentator* m_pDefragmentator;
|
|
|
|
size_t CalcMaxBlockSize() const;
|
|
|
|
// Finds and removes given block from vector.
|
|
void Remove(VmaDeviceMemoryBlock* pBlock);
|
|
|
|
// Performs single step in sorting m_Blocks. They may not be fully sorted
|
|
// after this call.
|
|
void IncrementallySortBlocks();
|
|
|
|
VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
|
|
};
|
|
|
|
struct VmaPool_T
|
|
{
|
|
public:
|
|
VmaBlockVector m_BlockVector;
|
|
|
|
// Takes ownership.
|
|
VmaPool_T(
|
|
VmaAllocator hAllocator,
|
|
const VmaPoolCreateInfo& createInfo);
|
|
~VmaPool_T();
|
|
|
|
VmaBlockVector& GetBlockVector() { return m_BlockVector; }
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
//void PrintDetailedMap(class VmaStringBuilder& sb);
|
|
#endif
|
|
};
|
|
|
|
class VmaDefragmentator
|
|
{
|
|
const VmaAllocator m_hAllocator;
|
|
VmaBlockVector* const m_pBlockVector;
|
|
uint32_t m_CurrentFrameIndex;
|
|
VkDeviceSize m_BytesMoved;
|
|
uint32_t m_AllocationsMoved;
|
|
|
|
struct AllocationInfo
|
|
{
|
|
VmaAllocation m_hAllocation;
|
|
VkBool32* m_pChanged;
|
|
|
|
AllocationInfo() :
|
|
m_hAllocation(VK_NULL_HANDLE),
|
|
m_pChanged(VMA_NULL)
|
|
{
|
|
}
|
|
};
|
|
|
|
struct AllocationInfoSizeGreater
|
|
{
|
|
bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
|
|
{
|
|
return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
|
|
}
|
|
};
|
|
|
|
// Used between AddAllocation and Defragment.
|
|
VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
|
|
|
|
struct BlockInfo
|
|
{
|
|
VmaDeviceMemoryBlock* m_pBlock;
|
|
bool m_HasNonMovableAllocations;
|
|
VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
|
|
|
|
BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
|
|
m_pBlock(VMA_NULL),
|
|
m_HasNonMovableAllocations(true),
|
|
m_Allocations(pAllocationCallbacks),
|
|
m_pMappedDataForDefragmentation(VMA_NULL)
|
|
{
|
|
}
|
|
|
|
void CalcHasNonMovableAllocations()
|
|
{
|
|
const size_t blockAllocCount = m_pBlock->m_Metadata.GetAllocationCount();
|
|
const size_t defragmentAllocCount = m_Allocations.size();
|
|
m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
|
|
}
|
|
|
|
void SortAllocationsBySizeDescecnding()
|
|
{
|
|
VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
|
|
}
|
|
|
|
VkResult EnsureMapping(VmaAllocator hAllocator, void** ppMappedData);
|
|
void Unmap(VmaAllocator hAllocator);
|
|
|
|
private:
|
|
// Not null if mapped for defragmentation only, not originally mapped.
|
|
void* m_pMappedDataForDefragmentation;
|
|
};
|
|
|
|
struct BlockPointerLess
|
|
{
|
|
bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
|
|
{
|
|
return pLhsBlockInfo->m_pBlock < pRhsBlock;
|
|
}
|
|
bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
|
|
{
|
|
return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
|
|
}
|
|
};
|
|
|
|
// 1. Blocks with some non-movable allocations go first.
|
|
// 2. Blocks with smaller sumFreeSize go first.
|
|
struct BlockInfoCompareMoveDestination
|
|
{
|
|
bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
|
|
{
|
|
if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
|
|
{
|
|
return true;
|
|
}
|
|
if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
|
|
{
|
|
return false;
|
|
}
|
|
if(pLhsBlockInfo->m_pBlock->m_Metadata.GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_Metadata.GetSumFreeSize())
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;
|
|
BlockInfoVector m_Blocks;
|
|
|
|
VkResult DefragmentRound(
|
|
VkDeviceSize maxBytesToMove,
|
|
uint32_t maxAllocationsToMove);
|
|
|
|
static bool MoveMakesSense(
|
|
size_t dstBlockIndex, VkDeviceSize dstOffset,
|
|
size_t srcBlockIndex, VkDeviceSize srcOffset);
|
|
|
|
public:
|
|
VmaDefragmentator(
|
|
VmaAllocator hAllocator,
|
|
VmaBlockVector* pBlockVector,
|
|
uint32_t currentFrameIndex);
|
|
|
|
~VmaDefragmentator();
|
|
|
|
VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
|
|
uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
|
|
|
|
void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
|
|
|
|
VkResult Defragment(
|
|
VkDeviceSize maxBytesToMove,
|
|
uint32_t maxAllocationsToMove);
|
|
};
|
|
|
|
// Main allocator object.
|
|
struct VmaAllocator_T
|
|
{
|
|
bool m_UseMutex;
|
|
bool m_UseKhrDedicatedAllocation;
|
|
VkDevice m_hDevice;
|
|
bool m_AllocationCallbacksSpecified;
|
|
VkAllocationCallbacks m_AllocationCallbacks;
|
|
VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
|
|
|
|
// Number of bytes free out of limit, or VK_WHOLE_SIZE if not limit for that heap.
|
|
VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
|
|
VMA_MUTEX m_HeapSizeLimitMutex;
|
|
|
|
VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
|
|
VkPhysicalDeviceMemoryProperties m_MemProps;
|
|
|
|
// Default pools.
|
|
VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
|
|
|
|
// Each vector is sorted by memory (handle value).
|
|
typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;
|
|
AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES];
|
|
VMA_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];
|
|
|
|
VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
|
|
~VmaAllocator_T();
|
|
|
|
const VkAllocationCallbacks* GetAllocationCallbacks() const
|
|
{
|
|
return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
|
|
}
|
|
const VmaVulkanFunctions& GetVulkanFunctions() const
|
|
{
|
|
return m_VulkanFunctions;
|
|
}
|
|
|
|
VkDeviceSize GetBufferImageGranularity() const
|
|
{
|
|
return VMA_MAX(
|
|
static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
|
|
m_PhysicalDeviceProperties.limits.bufferImageGranularity);
|
|
}
|
|
|
|
uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
|
|
uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
|
|
|
|
uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
|
|
{
|
|
VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
|
|
return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
|
|
}
|
|
|
|
void GetBufferMemoryRequirements(
|
|
VkBuffer hBuffer,
|
|
VkMemoryRequirements& memReq,
|
|
bool& requiresDedicatedAllocation,
|
|
bool& prefersDedicatedAllocation) const;
|
|
void GetImageMemoryRequirements(
|
|
VkImage hImage,
|
|
VkMemoryRequirements& memReq,
|
|
bool& requiresDedicatedAllocation,
|
|
bool& prefersDedicatedAllocation) const;
|
|
|
|
// Main allocation function.
|
|
VkResult AllocateMemory(
|
|
const VkMemoryRequirements& vkMemReq,
|
|
bool requiresDedicatedAllocation,
|
|
bool prefersDedicatedAllocation,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation);
|
|
|
|
// Main deallocation function.
|
|
void FreeMemory(const VmaAllocation allocation);
|
|
|
|
void CalculateStats(VmaStats* pStats);
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
void PrintDetailedMap(class VmaJsonWriter& json);
|
|
#endif
|
|
|
|
VkResult Defragment(
|
|
VmaAllocation* pAllocations,
|
|
size_t allocationCount,
|
|
VkBool32* pAllocationsChanged,
|
|
const VmaDefragmentationInfo* pDefragmentationInfo,
|
|
VmaDefragmentationStats* pDefragmentationStats);
|
|
|
|
void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
|
|
bool TouchAllocation(VmaAllocation hAllocation);
|
|
|
|
VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
|
|
void DestroyPool(VmaPool pool);
|
|
void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
|
|
|
|
void SetCurrentFrameIndex(uint32_t frameIndex);
|
|
|
|
void MakePoolAllocationsLost(
|
|
VmaPool hPool,
|
|
size_t* pLostAllocationCount);
|
|
|
|
void CreateLostAllocation(VmaAllocation* pAllocation);
|
|
|
|
VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
|
|
void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
|
|
|
|
VkResult Map(VmaAllocation hAllocation, void** ppData);
|
|
void Unmap(VmaAllocation hAllocation);
|
|
|
|
VkResult BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer);
|
|
VkResult BindImageMemory(VmaAllocation hAllocation, VkImage hImage);
|
|
|
|
private:
|
|
VkDeviceSize m_PreferredLargeHeapBlockSize;
|
|
|
|
VkPhysicalDevice m_PhysicalDevice;
|
|
VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
|
|
|
|
VMA_MUTEX m_PoolsMutex;
|
|
// Protected by m_PoolsMutex. Sorted by pointer value.
|
|
VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
|
|
|
|
VmaVulkanFunctions m_VulkanFunctions;
|
|
|
|
void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
|
|
|
|
VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
|
|
|
|
VkResult AllocateMemoryOfType(
|
|
const VkMemoryRequirements& vkMemReq,
|
|
bool dedicatedAllocation,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
uint32_t memTypeIndex,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation);
|
|
|
|
// Allocates and registers new VkDeviceMemory specifically for single allocation.
|
|
VkResult AllocateDedicatedMemory(
|
|
VkDeviceSize size,
|
|
VmaSuballocationType suballocType,
|
|
uint32_t memTypeIndex,
|
|
bool map,
|
|
bool isUserDataString,
|
|
void* pUserData,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
VmaAllocation* pAllocation);
|
|
|
|
// Tries to free pMemory as Dedicated Memory. Returns true if found and freed.
|
|
void FreeDedicatedMemory(VmaAllocation allocation);
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Memory allocation #2 after VmaAllocator_T definition
|
|
|
|
static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
|
|
{
|
|
return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
|
|
}
|
|
|
|
static void VmaFree(VmaAllocator hAllocator, void* ptr)
|
|
{
|
|
VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
|
|
}
|
|
|
|
template<typename T>
|
|
static T* VmaAllocate(VmaAllocator hAllocator)
|
|
{
|
|
return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
|
|
}
|
|
|
|
template<typename T>
|
|
static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
|
|
{
|
|
return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
|
|
}
|
|
|
|
template<typename T>
|
|
static void vma_delete(VmaAllocator hAllocator, T* ptr)
|
|
{
|
|
if(ptr != VMA_NULL)
|
|
{
|
|
ptr->~T();
|
|
VmaFree(hAllocator, ptr);
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
|
|
{
|
|
if(ptr != VMA_NULL)
|
|
{
|
|
for(size_t i = count; i--; )
|
|
ptr[i].~T();
|
|
VmaFree(hAllocator, ptr);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// VmaStringBuilder
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
class VmaStringBuilder
|
|
{
|
|
public:
|
|
VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }
|
|
size_t GetLength() const { return m_Data.size(); }
|
|
const char* GetData() const { return m_Data.data(); }
|
|
|
|
void Add(char ch) { m_Data.push_back(ch); }
|
|
void Add(const char* pStr);
|
|
void AddNewLine() { Add('\n'); }
|
|
void AddNumber(uint32_t num);
|
|
void AddNumber(uint64_t num);
|
|
void AddPointer(const void* ptr);
|
|
|
|
private:
|
|
VmaVector< char, VmaStlAllocator<char> > m_Data;
|
|
};
|
|
|
|
void VmaStringBuilder::Add(const char* pStr)
|
|
{
|
|
const size_t strLen = strlen(pStr);
|
|
if(strLen > 0)
|
|
{
|
|
const size_t oldCount = m_Data.size();
|
|
m_Data.resize(oldCount + strLen);
|
|
memcpy(m_Data.data() + oldCount, pStr, strLen);
|
|
}
|
|
}
|
|
|
|
void VmaStringBuilder::AddNumber(uint32_t num)
|
|
{
|
|
char buf[11];
|
|
VmaUint32ToStr(buf, sizeof(buf), num);
|
|
Add(buf);
|
|
}
|
|
|
|
void VmaStringBuilder::AddNumber(uint64_t num)
|
|
{
|
|
char buf[21];
|
|
VmaUint64ToStr(buf, sizeof(buf), num);
|
|
Add(buf);
|
|
}
|
|
|
|
void VmaStringBuilder::AddPointer(const void* ptr)
|
|
{
|
|
char buf[21];
|
|
VmaPtrToStr(buf, sizeof(buf), ptr);
|
|
Add(buf);
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// VmaJsonWriter
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
class VmaJsonWriter
|
|
{
|
|
public:
|
|
VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
|
|
~VmaJsonWriter();
|
|
|
|
void BeginObject(bool singleLine = false);
|
|
void EndObject();
|
|
|
|
void BeginArray(bool singleLine = false);
|
|
void EndArray();
|
|
|
|
void WriteString(const char* pStr);
|
|
void BeginString(const char* pStr = VMA_NULL);
|
|
void ContinueString(const char* pStr);
|
|
void ContinueString(uint32_t n);
|
|
void ContinueString(uint64_t n);
|
|
void ContinueString_Pointer(const void* ptr);
|
|
void EndString(const char* pStr = VMA_NULL);
|
|
|
|
void WriteNumber(uint32_t n);
|
|
void WriteNumber(uint64_t n);
|
|
void WriteBool(bool b);
|
|
void WriteNull();
|
|
|
|
private:
|
|
static const char* const INDENT;
|
|
|
|
enum COLLECTION_TYPE
|
|
{
|
|
COLLECTION_TYPE_OBJECT,
|
|
COLLECTION_TYPE_ARRAY,
|
|
};
|
|
struct StackItem
|
|
{
|
|
COLLECTION_TYPE type;
|
|
uint32_t valueCount;
|
|
bool singleLineMode;
|
|
};
|
|
|
|
VmaStringBuilder& m_SB;
|
|
VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
|
|
bool m_InsideString;
|
|
|
|
void BeginValue(bool isString);
|
|
void WriteIndent(bool oneLess = false);
|
|
};
|
|
|
|
const char* const VmaJsonWriter::INDENT = " ";
|
|
|
|
VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
|
|
m_SB(sb),
|
|
m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
|
|
m_InsideString(false)
|
|
{
|
|
}
|
|
|
|
VmaJsonWriter::~VmaJsonWriter()
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
VMA_ASSERT(m_Stack.empty());
|
|
}
|
|
|
|
void VmaJsonWriter::BeginObject(bool singleLine)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(false);
|
|
m_SB.Add('{');
|
|
|
|
StackItem item;
|
|
item.type = COLLECTION_TYPE_OBJECT;
|
|
item.valueCount = 0;
|
|
item.singleLineMode = singleLine;
|
|
m_Stack.push_back(item);
|
|
}
|
|
|
|
void VmaJsonWriter::EndObject()
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
|
|
WriteIndent(true);
|
|
m_SB.Add('}');
|
|
|
|
VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
|
|
m_Stack.pop_back();
|
|
}
|
|
|
|
void VmaJsonWriter::BeginArray(bool singleLine)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(false);
|
|
m_SB.Add('[');
|
|
|
|
StackItem item;
|
|
item.type = COLLECTION_TYPE_ARRAY;
|
|
item.valueCount = 0;
|
|
item.singleLineMode = singleLine;
|
|
m_Stack.push_back(item);
|
|
}
|
|
|
|
void VmaJsonWriter::EndArray()
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
|
|
WriteIndent(true);
|
|
m_SB.Add(']');
|
|
|
|
VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
|
|
m_Stack.pop_back();
|
|
}
|
|
|
|
void VmaJsonWriter::WriteString(const char* pStr)
|
|
{
|
|
BeginString(pStr);
|
|
EndString();
|
|
}
|
|
|
|
void VmaJsonWriter::BeginString(const char* pStr)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(true);
|
|
m_SB.Add('"');
|
|
m_InsideString = true;
|
|
if(pStr != VMA_NULL && pStr[0] != '\0')
|
|
{
|
|
ContinueString(pStr);
|
|
}
|
|
}
|
|
|
|
void VmaJsonWriter::ContinueString(const char* pStr)
|
|
{
|
|
VMA_ASSERT(m_InsideString);
|
|
|
|
const size_t strLen = strlen(pStr);
|
|
for(size_t i = 0; i < strLen; ++i)
|
|
{
|
|
char ch = pStr[i];
|
|
if(ch == '\'')
|
|
{
|
|
m_SB.Add("\\\\");
|
|
}
|
|
else if(ch == '"')
|
|
{
|
|
m_SB.Add("\\\"");
|
|
}
|
|
else if(ch >= 32)
|
|
{
|
|
m_SB.Add(ch);
|
|
}
|
|
else switch(ch)
|
|
{
|
|
case '\b':
|
|
m_SB.Add("\\b");
|
|
break;
|
|
case '\f':
|
|
m_SB.Add("\\f");
|
|
break;
|
|
case '\n':
|
|
m_SB.Add("\\n");
|
|
break;
|
|
case '\r':
|
|
m_SB.Add("\\r");
|
|
break;
|
|
case '\t':
|
|
m_SB.Add("\\t");
|
|
break;
|
|
default:
|
|
VMA_ASSERT(0 && "Character not currently supported.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VmaJsonWriter::ContinueString(uint32_t n)
|
|
{
|
|
VMA_ASSERT(m_InsideString);
|
|
m_SB.AddNumber(n);
|
|
}
|
|
|
|
void VmaJsonWriter::ContinueString(uint64_t n)
|
|
{
|
|
VMA_ASSERT(m_InsideString);
|
|
m_SB.AddNumber(n);
|
|
}
|
|
|
|
void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
|
|
{
|
|
VMA_ASSERT(m_InsideString);
|
|
m_SB.AddPointer(ptr);
|
|
}
|
|
|
|
void VmaJsonWriter::EndString(const char* pStr)
|
|
{
|
|
VMA_ASSERT(m_InsideString);
|
|
if(pStr != VMA_NULL && pStr[0] != '\0')
|
|
{
|
|
ContinueString(pStr);
|
|
}
|
|
m_SB.Add('"');
|
|
m_InsideString = false;
|
|
}
|
|
|
|
void VmaJsonWriter::WriteNumber(uint32_t n)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.AddNumber(n);
|
|
}
|
|
|
|
void VmaJsonWriter::WriteNumber(uint64_t n)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.AddNumber(n);
|
|
}
|
|
|
|
void VmaJsonWriter::WriteBool(bool b)
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.Add(b ? "true" : "false");
|
|
}
|
|
|
|
void VmaJsonWriter::WriteNull()
|
|
{
|
|
VMA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.Add("null");
|
|
}
|
|
|
|
void VmaJsonWriter::BeginValue(bool isString)
|
|
{
|
|
if(!m_Stack.empty())
|
|
{
|
|
StackItem& currItem = m_Stack.back();
|
|
if(currItem.type == COLLECTION_TYPE_OBJECT &&
|
|
currItem.valueCount % 2 == 0)
|
|
{
|
|
VMA_ASSERT(isString);
|
|
}
|
|
|
|
if(currItem.type == COLLECTION_TYPE_OBJECT &&
|
|
currItem.valueCount % 2 != 0)
|
|
{
|
|
m_SB.Add(": ");
|
|
}
|
|
else if(currItem.valueCount > 0)
|
|
{
|
|
m_SB.Add(", ");
|
|
WriteIndent();
|
|
}
|
|
else
|
|
{
|
|
WriteIndent();
|
|
}
|
|
++currItem.valueCount;
|
|
}
|
|
}
|
|
|
|
void VmaJsonWriter::WriteIndent(bool oneLess)
|
|
{
|
|
if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
|
|
{
|
|
m_SB.AddNewLine();
|
|
|
|
size_t count = m_Stack.size();
|
|
if(count > 0 && oneLess)
|
|
{
|
|
--count;
|
|
}
|
|
for(size_t i = 0; i < count; ++i)
|
|
{
|
|
m_SB.Add(INDENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)
|
|
{
|
|
if(IsUserDataString())
|
|
{
|
|
VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);
|
|
|
|
FreeUserDataString(hAllocator);
|
|
|
|
if(pUserData != VMA_NULL)
|
|
{
|
|
const char* const newStrSrc = (char*)pUserData;
|
|
const size_t newStrLen = strlen(newStrSrc);
|
|
char* const newStrDst = vma_new_array(hAllocator, char, newStrLen + 1);
|
|
memcpy(newStrDst, newStrSrc, newStrLen + 1);
|
|
m_pUserData = newStrDst;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pUserData = pUserData;
|
|
}
|
|
}
|
|
|
|
void VmaAllocation_T::ChangeBlockAllocation(
|
|
VmaAllocator hAllocator,
|
|
VmaDeviceMemoryBlock* block,
|
|
VkDeviceSize offset)
|
|
{
|
|
VMA_ASSERT(block != VMA_NULL);
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
|
|
|
|
// Move mapping reference counter from old block to new block.
|
|
if(block != m_BlockAllocation.m_Block)
|
|
{
|
|
uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;
|
|
if(IsPersistentMap())
|
|
++mapRefCount;
|
|
m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);
|
|
block->Map(hAllocator, mapRefCount, VMA_NULL);
|
|
}
|
|
|
|
m_BlockAllocation.m_Block = block;
|
|
m_BlockAllocation.m_Offset = offset;
|
|
}
|
|
|
|
VkDeviceSize VmaAllocation_T::GetOffset() const
|
|
{
|
|
switch(m_Type)
|
|
{
|
|
case ALLOCATION_TYPE_BLOCK:
|
|
return m_BlockAllocation.m_Offset;
|
|
case ALLOCATION_TYPE_DEDICATED:
|
|
return 0;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
VkDeviceMemory VmaAllocation_T::GetMemory() const
|
|
{
|
|
switch(m_Type)
|
|
{
|
|
case ALLOCATION_TYPE_BLOCK:
|
|
return m_BlockAllocation.m_Block->GetDeviceMemory();
|
|
case ALLOCATION_TYPE_DEDICATED:
|
|
return m_DedicatedAllocation.m_hMemory;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
|
|
{
|
|
switch(m_Type)
|
|
{
|
|
case ALLOCATION_TYPE_BLOCK:
|
|
return m_BlockAllocation.m_Block->GetMemoryTypeIndex();
|
|
case ALLOCATION_TYPE_DEDICATED:
|
|
return m_DedicatedAllocation.m_MemoryTypeIndex;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return UINT32_MAX;
|
|
}
|
|
}
|
|
|
|
void* VmaAllocation_T::GetMappedData() const
|
|
{
|
|
switch(m_Type)
|
|
{
|
|
case ALLOCATION_TYPE_BLOCK:
|
|
if(m_MapCount != 0)
|
|
{
|
|
void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
|
|
VMA_ASSERT(pBlockData != VMA_NULL);
|
|
return (char*)pBlockData + m_BlockAllocation.m_Offset;
|
|
}
|
|
else
|
|
{
|
|
return VMA_NULL;
|
|
}
|
|
break;
|
|
case ALLOCATION_TYPE_DEDICATED:
|
|
VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));
|
|
return m_DedicatedAllocation.m_pMappedData;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return VMA_NULL;
|
|
}
|
|
}
|
|
|
|
bool VmaAllocation_T::CanBecomeLost() const
|
|
{
|
|
switch(m_Type)
|
|
{
|
|
case ALLOCATION_TYPE_BLOCK:
|
|
return m_BlockAllocation.m_CanBecomeLost;
|
|
case ALLOCATION_TYPE_DEDICATED:
|
|
return false;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VmaPool VmaAllocation_T::GetPool() const
|
|
{
|
|
VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
|
|
return m_BlockAllocation.m_hPool;
|
|
}
|
|
|
|
bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
|
|
{
|
|
VMA_ASSERT(CanBecomeLost());
|
|
|
|
/*
|
|
Warning: This is a carefully designed algorithm.
|
|
Do not modify unless you really know what you're doing :)
|
|
*/
|
|
uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
|
|
for(;;)
|
|
{
|
|
if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
|
|
{
|
|
VMA_ASSERT(0);
|
|
return false;
|
|
}
|
|
else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
|
|
{
|
|
return false;
|
|
}
|
|
else // Last use time earlier than current time.
|
|
{
|
|
if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
|
|
{
|
|
// Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
|
|
// Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)
|
|
{
|
|
VMA_ASSERT(IsUserDataString());
|
|
if(m_pUserData != VMA_NULL)
|
|
{
|
|
char* const oldStr = (char*)m_pUserData;
|
|
const size_t oldStrLen = strlen(oldStr);
|
|
vma_delete_array(hAllocator, oldStr, oldStrLen + 1);
|
|
m_pUserData = VMA_NULL;
|
|
}
|
|
}
|
|
|
|
void VmaAllocation_T::BlockAllocMap()
|
|
{
|
|
VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
|
|
|
|
if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
|
|
{
|
|
++m_MapCount;
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
|
|
}
|
|
}
|
|
|
|
void VmaAllocation_T::BlockAllocUnmap()
|
|
{
|
|
VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
|
|
|
|
if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
|
|
{
|
|
--m_MapCount;
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
|
|
{
|
|
VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
|
|
|
|
if(m_MapCount != 0)
|
|
{
|
|
if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
|
|
{
|
|
VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
|
|
*ppData = m_DedicatedAllocation.m_pMappedData;
|
|
++m_MapCount;
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
|
|
return VK_ERROR_MEMORY_MAP_FAILED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
|
|
hAllocator->m_hDevice,
|
|
m_DedicatedAllocation.m_hMemory,
|
|
0, // offset
|
|
VK_WHOLE_SIZE,
|
|
0, // flags
|
|
ppData);
|
|
if(result == VK_SUCCESS)
|
|
{
|
|
m_DedicatedAllocation.m_pMappedData = *ppData;
|
|
m_MapCount = 1;
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
|
|
{
|
|
VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
|
|
|
|
if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
|
|
{
|
|
--m_MapCount;
|
|
if(m_MapCount == 0)
|
|
{
|
|
m_DedicatedAllocation.m_pMappedData = VMA_NULL;
|
|
(*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
|
|
hAllocator->m_hDevice,
|
|
m_DedicatedAllocation.m_hMemory);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
|
|
}
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
// Correspond to values of enum VmaSuballocationType.
|
|
static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
|
|
"FREE",
|
|
"UNKNOWN",
|
|
"BUFFER",
|
|
"IMAGE_UNKNOWN",
|
|
"IMAGE_LINEAR",
|
|
"IMAGE_OPTIMAL",
|
|
};
|
|
|
|
static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
|
|
{
|
|
json.BeginObject();
|
|
|
|
json.WriteString("Blocks");
|
|
json.WriteNumber(stat.blockCount);
|
|
|
|
json.WriteString("Allocations");
|
|
json.WriteNumber(stat.allocationCount);
|
|
|
|
json.WriteString("UnusedRanges");
|
|
json.WriteNumber(stat.unusedRangeCount);
|
|
|
|
json.WriteString("UsedBytes");
|
|
json.WriteNumber(stat.usedBytes);
|
|
|
|
json.WriteString("UnusedBytes");
|
|
json.WriteNumber(stat.unusedBytes);
|
|
|
|
if(stat.allocationCount > 1)
|
|
{
|
|
json.WriteString("AllocationSize");
|
|
json.BeginObject(true);
|
|
json.WriteString("Min");
|
|
json.WriteNumber(stat.allocationSizeMin);
|
|
json.WriteString("Avg");
|
|
json.WriteNumber(stat.allocationSizeAvg);
|
|
json.WriteString("Max");
|
|
json.WriteNumber(stat.allocationSizeMax);
|
|
json.EndObject();
|
|
}
|
|
|
|
if(stat.unusedRangeCount > 1)
|
|
{
|
|
json.WriteString("UnusedRangeSize");
|
|
json.BeginObject(true);
|
|
json.WriteString("Min");
|
|
json.WriteNumber(stat.unusedRangeSizeMin);
|
|
json.WriteString("Avg");
|
|
json.WriteNumber(stat.unusedRangeSizeAvg);
|
|
json.WriteString("Max");
|
|
json.WriteNumber(stat.unusedRangeSizeMax);
|
|
json.EndObject();
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
struct VmaSuballocationItemSizeLess
|
|
{
|
|
bool operator()(
|
|
const VmaSuballocationList::iterator lhs,
|
|
const VmaSuballocationList::iterator rhs) const
|
|
{
|
|
return lhs->size < rhs->size;
|
|
}
|
|
bool operator()(
|
|
const VmaSuballocationList::iterator lhs,
|
|
VkDeviceSize rhsSize) const
|
|
{
|
|
return lhs->size < rhsSize;
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// class VmaBlockMetadata
|
|
|
|
VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :
|
|
m_Size(0),
|
|
m_FreeCount(0),
|
|
m_SumFreeSize(0),
|
|
m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
|
|
m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))
|
|
{
|
|
}
|
|
|
|
VmaBlockMetadata::~VmaBlockMetadata()
|
|
{
|
|
}
|
|
|
|
void VmaBlockMetadata::Init(VkDeviceSize size)
|
|
{
|
|
m_Size = size;
|
|
m_FreeCount = 1;
|
|
m_SumFreeSize = size;
|
|
|
|
VmaSuballocation suballoc = {};
|
|
suballoc.offset = 0;
|
|
suballoc.size = size;
|
|
suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
|
|
suballoc.hAllocation = VK_NULL_HANDLE;
|
|
|
|
m_Suballocations.push_back(suballoc);
|
|
VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
|
|
--suballocItem;
|
|
m_FreeSuballocationsBySize.push_back(suballocItem);
|
|
}
|
|
|
|
bool VmaBlockMetadata::Validate() const
|
|
{
|
|
if(m_Suballocations.empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Expected offset of new suballocation as calculates from previous ones.
|
|
VkDeviceSize calculatedOffset = 0;
|
|
// Expected number of free suballocations as calculated from traversing their list.
|
|
uint32_t calculatedFreeCount = 0;
|
|
// Expected sum size of free suballocations as calculated from traversing their list.
|
|
VkDeviceSize calculatedSumFreeSize = 0;
|
|
// Expected number of free suballocations that should be registered in
|
|
// m_FreeSuballocationsBySize calculated from traversing their list.
|
|
size_t freeSuballocationsToRegister = 0;
|
|
// True if previous visisted suballocation was free.
|
|
bool prevFree = false;
|
|
|
|
for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
|
|
suballocItem != m_Suballocations.cend();
|
|
++suballocItem)
|
|
{
|
|
const VmaSuballocation& subAlloc = *suballocItem;
|
|
|
|
// Actual offset of this suballocation doesn't match expected one.
|
|
if(subAlloc.offset != calculatedOffset)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
// Two adjacent free suballocations are invalid. They should be merged.
|
|
if(prevFree && currFree)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(currFree != (subAlloc.hAllocation == VK_NULL_HANDLE))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(currFree)
|
|
{
|
|
calculatedSumFreeSize += subAlloc.size;
|
|
++calculatedFreeCount;
|
|
if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
++freeSuballocationsToRegister;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(subAlloc.hAllocation->GetOffset() != subAlloc.offset)
|
|
{
|
|
return false;
|
|
}
|
|
if(subAlloc.hAllocation->GetSize() != subAlloc.size)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
calculatedOffset += subAlloc.size;
|
|
prevFree = currFree;
|
|
}
|
|
|
|
// Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
|
|
// match expected one.
|
|
if(m_FreeSuballocationsBySize.size() != freeSuballocationsToRegister)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
VkDeviceSize lastSize = 0;
|
|
for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
|
|
{
|
|
VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
|
|
|
|
// Only free suballocations can be registered in m_FreeSuballocationsBySize.
|
|
if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
return false;
|
|
}
|
|
// They must be sorted by size ascending.
|
|
if(suballocItem->size < lastSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
lastSize = suballocItem->size;
|
|
}
|
|
|
|
// Check if totals match calculacted values.
|
|
if(!ValidateFreeSuballocationList() ||
|
|
(calculatedOffset != m_Size) ||
|
|
(calculatedSumFreeSize != m_SumFreeSize) ||
|
|
(calculatedFreeCount != m_FreeCount))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkDeviceSize VmaBlockMetadata::GetUnusedRangeSizeMax() const
|
|
{
|
|
if(!m_FreeSuballocationsBySize.empty())
|
|
{
|
|
return m_FreeSuballocationsBySize.back()->size;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool VmaBlockMetadata::IsEmpty() const
|
|
{
|
|
return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
|
|
}
|
|
|
|
void VmaBlockMetadata::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
|
|
{
|
|
outInfo.blockCount = 1;
|
|
|
|
const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
|
|
outInfo.allocationCount = rangeCount - m_FreeCount;
|
|
outInfo.unusedRangeCount = m_FreeCount;
|
|
|
|
outInfo.unusedBytes = m_SumFreeSize;
|
|
outInfo.usedBytes = m_Size - outInfo.unusedBytes;
|
|
|
|
outInfo.allocationSizeMin = UINT64_MAX;
|
|
outInfo.allocationSizeMax = 0;
|
|
outInfo.unusedRangeSizeMin = UINT64_MAX;
|
|
outInfo.unusedRangeSizeMax = 0;
|
|
|
|
for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
|
|
suballocItem != m_Suballocations.cend();
|
|
++suballocItem)
|
|
{
|
|
const VmaSuballocation& suballoc = *suballocItem;
|
|
if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
|
|
outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);
|
|
}
|
|
else
|
|
{
|
|
outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);
|
|
outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VmaBlockMetadata::AddPoolStats(VmaPoolStats& inoutStats) const
|
|
{
|
|
const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
|
|
|
|
inoutStats.size += m_Size;
|
|
inoutStats.unusedSize += m_SumFreeSize;
|
|
inoutStats.allocationCount += rangeCount - m_FreeCount;
|
|
inoutStats.unusedRangeCount += m_FreeCount;
|
|
inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
void VmaBlockMetadata::PrintDetailedMap(class VmaJsonWriter& json) const
|
|
{
|
|
json.BeginObject();
|
|
|
|
json.WriteString("TotalBytes");
|
|
json.WriteNumber(m_Size);
|
|
|
|
json.WriteString("UnusedBytes");
|
|
json.WriteNumber(m_SumFreeSize);
|
|
|
|
json.WriteString("Allocations");
|
|
json.WriteNumber((uint64_t)m_Suballocations.size() - m_FreeCount);
|
|
|
|
json.WriteString("UnusedRanges");
|
|
json.WriteNumber(m_FreeCount);
|
|
|
|
json.WriteString("Suballocations");
|
|
json.BeginArray();
|
|
size_t i = 0;
|
|
for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
|
|
suballocItem != m_Suballocations.cend();
|
|
++suballocItem, ++i)
|
|
{
|
|
json.BeginObject(true);
|
|
|
|
json.WriteString("Type");
|
|
json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[suballocItem->type]);
|
|
|
|
json.WriteString("Size");
|
|
json.WriteNumber(suballocItem->size);
|
|
|
|
json.WriteString("Offset");
|
|
json.WriteNumber(suballocItem->offset);
|
|
|
|
if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
const void* pUserData = suballocItem->hAllocation->GetUserData();
|
|
if(pUserData != VMA_NULL)
|
|
{
|
|
json.WriteString("UserData");
|
|
if(suballocItem->hAllocation->IsUserDataString())
|
|
{
|
|
json.WriteString((const char*)pUserData);
|
|
}
|
|
else
|
|
{
|
|
json.BeginString();
|
|
json.ContinueString_Pointer(pUserData);
|
|
json.EndString();
|
|
}
|
|
}
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
json.EndArray();
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
/*
|
|
How many suitable free suballocations to analyze before choosing best one.
|
|
- Set to 1 to use First-Fit algorithm - first suitable free suballocation will
|
|
be chosen.
|
|
- Set to UINT32_MAX to use Best-Fit/Worst-Fit algorithm - all suitable free
|
|
suballocations will be analized and best one will be chosen.
|
|
- Any other value is also acceptable.
|
|
*/
|
|
//static const uint32_t MAX_SUITABLE_SUBALLOCATIONS_TO_CHECK = 8;
|
|
|
|
void VmaBlockMetadata::CreateFirstAllocationRequest(VmaAllocationRequest* pAllocationRequest)
|
|
{
|
|
VMA_ASSERT(IsEmpty());
|
|
pAllocationRequest->offset = 0;
|
|
pAllocationRequest->sumFreeSize = m_SumFreeSize;
|
|
pAllocationRequest->sumItemSize = 0;
|
|
pAllocationRequest->item = m_Suballocations.begin();
|
|
pAllocationRequest->itemsToMakeLostCount = 0;
|
|
}
|
|
|
|
bool VmaBlockMetadata::CreateAllocationRequest(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
VkDeviceSize allocSize,
|
|
VkDeviceSize allocAlignment,
|
|
VmaSuballocationType allocType,
|
|
bool canMakeOtherLost,
|
|
VmaAllocationRequest* pAllocationRequest)
|
|
{
|
|
VMA_ASSERT(allocSize > 0);
|
|
VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
|
|
VMA_ASSERT(pAllocationRequest != VMA_NULL);
|
|
VMA_HEAVY_ASSERT(Validate());
|
|
|
|
// There is not enough total free space in this block to fullfill the request: Early return.
|
|
if(canMakeOtherLost == false && m_SumFreeSize < allocSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// New algorithm, efficiently searching freeSuballocationsBySize.
|
|
const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
|
|
if(freeSuballocCount > 0)
|
|
{
|
|
if(VMA_BEST_FIT)
|
|
{
|
|
// Find first free suballocation with size not less than allocSize.
|
|
VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
|
|
m_FreeSuballocationsBySize.data(),
|
|
m_FreeSuballocationsBySize.data() + freeSuballocCount,
|
|
allocSize,
|
|
VmaSuballocationItemSizeLess());
|
|
size_t index = it - m_FreeSuballocationsBySize.data();
|
|
for(; index < freeSuballocCount; ++index)
|
|
{
|
|
if(CheckAllocation(
|
|
currentFrameIndex,
|
|
frameInUseCount,
|
|
bufferImageGranularity,
|
|
allocSize,
|
|
allocAlignment,
|
|
allocType,
|
|
m_FreeSuballocationsBySize[index],
|
|
false, // canMakeOtherLost
|
|
&pAllocationRequest->offset,
|
|
&pAllocationRequest->itemsToMakeLostCount,
|
|
&pAllocationRequest->sumFreeSize,
|
|
&pAllocationRequest->sumItemSize))
|
|
{
|
|
pAllocationRequest->item = m_FreeSuballocationsBySize[index];
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Search staring from biggest suballocations.
|
|
for(size_t index = freeSuballocCount; index--; )
|
|
{
|
|
if(CheckAllocation(
|
|
currentFrameIndex,
|
|
frameInUseCount,
|
|
bufferImageGranularity,
|
|
allocSize,
|
|
allocAlignment,
|
|
allocType,
|
|
m_FreeSuballocationsBySize[index],
|
|
false, // canMakeOtherLost
|
|
&pAllocationRequest->offset,
|
|
&pAllocationRequest->itemsToMakeLostCount,
|
|
&pAllocationRequest->sumFreeSize,
|
|
&pAllocationRequest->sumItemSize))
|
|
{
|
|
pAllocationRequest->item = m_FreeSuballocationsBySize[index];
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(canMakeOtherLost)
|
|
{
|
|
// Brute-force algorithm. TODO: Come up with something better.
|
|
|
|
pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
|
|
pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
|
|
|
|
VmaAllocationRequest tmpAllocRequest = {};
|
|
for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
|
|
suballocIt != m_Suballocations.end();
|
|
++suballocIt)
|
|
{
|
|
if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
|
|
suballocIt->hAllocation->CanBecomeLost())
|
|
{
|
|
if(CheckAllocation(
|
|
currentFrameIndex,
|
|
frameInUseCount,
|
|
bufferImageGranularity,
|
|
allocSize,
|
|
allocAlignment,
|
|
allocType,
|
|
suballocIt,
|
|
canMakeOtherLost,
|
|
&tmpAllocRequest.offset,
|
|
&tmpAllocRequest.itemsToMakeLostCount,
|
|
&tmpAllocRequest.sumFreeSize,
|
|
&tmpAllocRequest.sumItemSize))
|
|
{
|
|
tmpAllocRequest.item = suballocIt;
|
|
|
|
if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())
|
|
{
|
|
*pAllocationRequest = tmpAllocRequest;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool VmaBlockMetadata::MakeRequestedAllocationsLost(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VmaAllocationRequest* pAllocationRequest)
|
|
{
|
|
while(pAllocationRequest->itemsToMakeLostCount > 0)
|
|
{
|
|
if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
++pAllocationRequest->item;
|
|
}
|
|
VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
|
|
VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
|
|
VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
|
|
if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
|
|
{
|
|
pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
|
|
--pAllocationRequest->itemsToMakeLostCount;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VMA_HEAVY_ASSERT(Validate());
|
|
VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
|
|
VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32_t VmaBlockMetadata::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
|
|
{
|
|
uint32_t lostAllocationCount = 0;
|
|
for(VmaSuballocationList::iterator it = m_Suballocations.begin();
|
|
it != m_Suballocations.end();
|
|
++it)
|
|
{
|
|
if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
|
|
it->hAllocation->CanBecomeLost() &&
|
|
it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
|
|
{
|
|
it = FreeSuballocation(it);
|
|
++lostAllocationCount;
|
|
}
|
|
}
|
|
return lostAllocationCount;
|
|
}
|
|
|
|
void VmaBlockMetadata::Alloc(
|
|
const VmaAllocationRequest& request,
|
|
VmaSuballocationType type,
|
|
VkDeviceSize allocSize,
|
|
VmaAllocation hAllocation)
|
|
{
|
|
VMA_ASSERT(request.item != m_Suballocations.end());
|
|
VmaSuballocation& suballoc = *request.item;
|
|
// Given suballocation is a free block.
|
|
VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
// Given offset is inside this suballocation.
|
|
VMA_ASSERT(request.offset >= suballoc.offset);
|
|
const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
|
|
VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
|
|
const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
|
|
|
|
// Unregister this free suballocation from m_FreeSuballocationsBySize and update
|
|
// it to become used.
|
|
UnregisterFreeSuballocation(request.item);
|
|
|
|
suballoc.offset = request.offset;
|
|
suballoc.size = allocSize;
|
|
suballoc.type = type;
|
|
suballoc.hAllocation = hAllocation;
|
|
|
|
// If there are any free bytes remaining at the end, insert new free suballocation after current one.
|
|
if(paddingEnd)
|
|
{
|
|
VmaSuballocation paddingSuballoc = {};
|
|
paddingSuballoc.offset = request.offset + allocSize;
|
|
paddingSuballoc.size = paddingEnd;
|
|
paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
|
|
VmaSuballocationList::iterator next = request.item;
|
|
++next;
|
|
const VmaSuballocationList::iterator paddingEndItem =
|
|
m_Suballocations.insert(next, paddingSuballoc);
|
|
RegisterFreeSuballocation(paddingEndItem);
|
|
}
|
|
|
|
// If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
|
|
if(paddingBegin)
|
|
{
|
|
VmaSuballocation paddingSuballoc = {};
|
|
paddingSuballoc.offset = request.offset - paddingBegin;
|
|
paddingSuballoc.size = paddingBegin;
|
|
paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
|
|
const VmaSuballocationList::iterator paddingBeginItem =
|
|
m_Suballocations.insert(request.item, paddingSuballoc);
|
|
RegisterFreeSuballocation(paddingBeginItem);
|
|
}
|
|
|
|
// Update totals.
|
|
m_FreeCount = m_FreeCount - 1;
|
|
if(paddingBegin > 0)
|
|
{
|
|
++m_FreeCount;
|
|
}
|
|
if(paddingEnd > 0)
|
|
{
|
|
++m_FreeCount;
|
|
}
|
|
m_SumFreeSize -= allocSize;
|
|
}
|
|
|
|
void VmaBlockMetadata::Free(const VmaAllocation allocation)
|
|
{
|
|
for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
|
|
suballocItem != m_Suballocations.end();
|
|
++suballocItem)
|
|
{
|
|
VmaSuballocation& suballoc = *suballocItem;
|
|
if(suballoc.hAllocation == allocation)
|
|
{
|
|
FreeSuballocation(suballocItem);
|
|
VMA_HEAVY_ASSERT(Validate());
|
|
return;
|
|
}
|
|
}
|
|
VMA_ASSERT(0 && "Not found!");
|
|
}
|
|
|
|
void VmaBlockMetadata::FreeAtOffset(VkDeviceSize offset)
|
|
{
|
|
for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
|
|
suballocItem != m_Suballocations.end();
|
|
++suballocItem)
|
|
{
|
|
VmaSuballocation& suballoc = *suballocItem;
|
|
if(suballoc.offset == offset)
|
|
{
|
|
FreeSuballocation(suballocItem);
|
|
return;
|
|
}
|
|
}
|
|
VMA_ASSERT(0 && "Not found!");
|
|
}
|
|
|
|
bool VmaBlockMetadata::ValidateFreeSuballocationList() const
|
|
{
|
|
VkDeviceSize lastSize = 0;
|
|
for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
|
|
{
|
|
const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
|
|
|
|
if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
VMA_ASSERT(0);
|
|
return false;
|
|
}
|
|
if(it->size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
VMA_ASSERT(0);
|
|
return false;
|
|
}
|
|
if(it->size < lastSize)
|
|
{
|
|
VMA_ASSERT(0);
|
|
return false;
|
|
}
|
|
|
|
lastSize = it->size;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool VmaBlockMetadata::CheckAllocation(
|
|
uint32_t currentFrameIndex,
|
|
uint32_t frameInUseCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
VkDeviceSize allocSize,
|
|
VkDeviceSize allocAlignment,
|
|
VmaSuballocationType allocType,
|
|
VmaSuballocationList::const_iterator suballocItem,
|
|
bool canMakeOtherLost,
|
|
VkDeviceSize* pOffset,
|
|
size_t* itemsToMakeLostCount,
|
|
VkDeviceSize* pSumFreeSize,
|
|
VkDeviceSize* pSumItemSize) const
|
|
{
|
|
VMA_ASSERT(allocSize > 0);
|
|
VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
|
|
VMA_ASSERT(suballocItem != m_Suballocations.cend());
|
|
VMA_ASSERT(pOffset != VMA_NULL);
|
|
|
|
*itemsToMakeLostCount = 0;
|
|
*pSumFreeSize = 0;
|
|
*pSumItemSize = 0;
|
|
|
|
if(canMakeOtherLost)
|
|
{
|
|
if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
*pSumFreeSize = suballocItem->size;
|
|
}
|
|
else
|
|
{
|
|
if(suballocItem->hAllocation->CanBecomeLost() &&
|
|
suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
|
|
{
|
|
++*itemsToMakeLostCount;
|
|
*pSumItemSize = suballocItem->size;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Remaining size is too small for this request: Early return.
|
|
if(m_Size - suballocItem->offset < allocSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Start from offset equal to beginning of this suballocation.
|
|
*pOffset = suballocItem->offset;
|
|
|
|
// Apply VMA_DEBUG_MARGIN at the beginning.
|
|
if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
|
|
{
|
|
*pOffset += VMA_DEBUG_MARGIN;
|
|
}
|
|
|
|
// Apply alignment.
|
|
const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
|
|
*pOffset = VmaAlignUp(*pOffset, alignment);
|
|
|
|
// Check previous suballocations for BufferImageGranularity conflicts.
|
|
// Make bigger alignment if necessary.
|
|
if(bufferImageGranularity > 1)
|
|
{
|
|
bool bufferImageGranularityConflict = false;
|
|
VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
|
|
while(prevSuballocItem != m_Suballocations.cbegin())
|
|
{
|
|
--prevSuballocItem;
|
|
const VmaSuballocation& prevSuballoc = *prevSuballocItem;
|
|
if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
|
|
{
|
|
if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
|
|
{
|
|
bufferImageGranularityConflict = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
// Already on previous page.
|
|
break;
|
|
}
|
|
if(bufferImageGranularityConflict)
|
|
{
|
|
*pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
|
|
}
|
|
}
|
|
|
|
// Now that we have final *pOffset, check if we are past suballocItem.
|
|
// If yes, return false - this function should be called for another suballocItem as starting point.
|
|
if(*pOffset >= suballocItem->offset + suballocItem->size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Calculate padding at the beginning based on current offset.
|
|
const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
|
|
|
|
// Calculate required margin at the end if this is not last suballocation.
|
|
VmaSuballocationList::const_iterator next = suballocItem;
|
|
++next;
|
|
const VkDeviceSize requiredEndMargin =
|
|
(next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
|
|
|
|
const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
|
|
// Another early return check.
|
|
if(suballocItem->offset + totalSize > m_Size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Advance lastSuballocItem until desired size is reached.
|
|
// Update itemsToMakeLostCount.
|
|
VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
|
|
if(totalSize > suballocItem->size)
|
|
{
|
|
VkDeviceSize remainingSize = totalSize - suballocItem->size;
|
|
while(remainingSize > 0)
|
|
{
|
|
++lastSuballocItem;
|
|
if(lastSuballocItem == m_Suballocations.cend())
|
|
{
|
|
return false;
|
|
}
|
|
if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
*pSumFreeSize += lastSuballocItem->size;
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
|
|
if(lastSuballocItem->hAllocation->CanBecomeLost() &&
|
|
lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
|
|
{
|
|
++*itemsToMakeLostCount;
|
|
*pSumItemSize += lastSuballocItem->size;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
remainingSize = (lastSuballocItem->size < remainingSize) ?
|
|
remainingSize - lastSuballocItem->size : 0;
|
|
}
|
|
}
|
|
|
|
// Check next suballocations for BufferImageGranularity conflicts.
|
|
// If conflict exists, we must mark more allocations lost or fail.
|
|
if(bufferImageGranularity > 1)
|
|
{
|
|
VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
|
|
++nextSuballocItem;
|
|
while(nextSuballocItem != m_Suballocations.cend())
|
|
{
|
|
const VmaSuballocation& nextSuballoc = *nextSuballocItem;
|
|
if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
|
|
{
|
|
if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
|
|
{
|
|
VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
|
|
if(nextSuballoc.hAllocation->CanBecomeLost() &&
|
|
nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
|
|
{
|
|
++*itemsToMakeLostCount;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Already on next page.
|
|
break;
|
|
}
|
|
++nextSuballocItem;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const VmaSuballocation& suballoc = *suballocItem;
|
|
VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
|
|
*pSumFreeSize = suballoc.size;
|
|
|
|
// Size of this suballocation is too small for this request: Early return.
|
|
if(suballoc.size < allocSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Start from offset equal to beginning of this suballocation.
|
|
*pOffset = suballoc.offset;
|
|
|
|
// Apply VMA_DEBUG_MARGIN at the beginning.
|
|
if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
|
|
{
|
|
*pOffset += VMA_DEBUG_MARGIN;
|
|
}
|
|
|
|
// Apply alignment.
|
|
const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
|
|
*pOffset = VmaAlignUp(*pOffset, alignment);
|
|
|
|
// Check previous suballocations for BufferImageGranularity conflicts.
|
|
// Make bigger alignment if necessary.
|
|
if(bufferImageGranularity > 1)
|
|
{
|
|
bool bufferImageGranularityConflict = false;
|
|
VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
|
|
while(prevSuballocItem != m_Suballocations.cbegin())
|
|
{
|
|
--prevSuballocItem;
|
|
const VmaSuballocation& prevSuballoc = *prevSuballocItem;
|
|
if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
|
|
{
|
|
if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
|
|
{
|
|
bufferImageGranularityConflict = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
// Already on previous page.
|
|
break;
|
|
}
|
|
if(bufferImageGranularityConflict)
|
|
{
|
|
*pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
|
|
}
|
|
}
|
|
|
|
// Calculate padding at the beginning based on current offset.
|
|
const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
|
|
|
|
// Calculate required margin at the end if this is not last suballocation.
|
|
VmaSuballocationList::const_iterator next = suballocItem;
|
|
++next;
|
|
const VkDeviceSize requiredEndMargin =
|
|
(next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
|
|
|
|
// Fail if requested size plus margin before and after is bigger than size of this suballocation.
|
|
if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check next suballocations for BufferImageGranularity conflicts.
|
|
// If conflict exists, allocation cannot be made here.
|
|
if(bufferImageGranularity > 1)
|
|
{
|
|
VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
|
|
++nextSuballocItem;
|
|
while(nextSuballocItem != m_Suballocations.cend())
|
|
{
|
|
const VmaSuballocation& nextSuballoc = *nextSuballocItem;
|
|
if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
|
|
{
|
|
if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Already on next page.
|
|
break;
|
|
}
|
|
++nextSuballocItem;
|
|
}
|
|
}
|
|
}
|
|
|
|
// All tests passed: Success. pOffset is already filled.
|
|
return true;
|
|
}
|
|
|
|
void VmaBlockMetadata::MergeFreeWithNext(VmaSuballocationList::iterator item)
|
|
{
|
|
VMA_ASSERT(item != m_Suballocations.end());
|
|
VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
|
|
VmaSuballocationList::iterator nextItem = item;
|
|
++nextItem;
|
|
VMA_ASSERT(nextItem != m_Suballocations.end());
|
|
VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
|
|
item->size += nextItem->size;
|
|
--m_FreeCount;
|
|
m_Suballocations.erase(nextItem);
|
|
}
|
|
|
|
VmaSuballocationList::iterator VmaBlockMetadata::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
|
|
{
|
|
// Change this suballocation to be marked as free.
|
|
VmaSuballocation& suballoc = *suballocItem;
|
|
suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
|
|
suballoc.hAllocation = VK_NULL_HANDLE;
|
|
|
|
// Update totals.
|
|
++m_FreeCount;
|
|
m_SumFreeSize += suballoc.size;
|
|
|
|
// Merge with previous and/or next suballocation if it's also free.
|
|
bool mergeWithNext = false;
|
|
bool mergeWithPrev = false;
|
|
|
|
VmaSuballocationList::iterator nextItem = suballocItem;
|
|
++nextItem;
|
|
if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
|
|
{
|
|
mergeWithNext = true;
|
|
}
|
|
|
|
VmaSuballocationList::iterator prevItem = suballocItem;
|
|
if(suballocItem != m_Suballocations.begin())
|
|
{
|
|
--prevItem;
|
|
if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
mergeWithPrev = true;
|
|
}
|
|
}
|
|
|
|
if(mergeWithNext)
|
|
{
|
|
UnregisterFreeSuballocation(nextItem);
|
|
MergeFreeWithNext(suballocItem);
|
|
}
|
|
|
|
if(mergeWithPrev)
|
|
{
|
|
UnregisterFreeSuballocation(prevItem);
|
|
MergeFreeWithNext(prevItem);
|
|
RegisterFreeSuballocation(prevItem);
|
|
return prevItem;
|
|
}
|
|
else
|
|
{
|
|
RegisterFreeSuballocation(suballocItem);
|
|
return suballocItem;
|
|
}
|
|
}
|
|
|
|
void VmaBlockMetadata::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
|
|
{
|
|
VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
VMA_ASSERT(item->size > 0);
|
|
|
|
// You may want to enable this validation at the beginning or at the end of
|
|
// this function, depending on what do you want to check.
|
|
VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
|
|
if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
if(m_FreeSuballocationsBySize.empty())
|
|
{
|
|
m_FreeSuballocationsBySize.push_back(item);
|
|
}
|
|
else
|
|
{
|
|
VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
|
|
}
|
|
}
|
|
|
|
//VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
}
|
|
|
|
|
|
void VmaBlockMetadata::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
|
|
{
|
|
VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
|
|
VMA_ASSERT(item->size > 0);
|
|
|
|
// You may want to enable this validation at the beginning or at the end of
|
|
// this function, depending on what do you want to check.
|
|
VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
|
|
if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
|
|
m_FreeSuballocationsBySize.data(),
|
|
m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
|
|
item,
|
|
VmaSuballocationItemSizeLess());
|
|
for(size_t index = it - m_FreeSuballocationsBySize.data();
|
|
index < m_FreeSuballocationsBySize.size();
|
|
++index)
|
|
{
|
|
if(m_FreeSuballocationsBySize[index] == item)
|
|
{
|
|
VmaVectorRemove(m_FreeSuballocationsBySize, index);
|
|
return;
|
|
}
|
|
VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
|
|
}
|
|
VMA_ASSERT(0 && "Not found.");
|
|
}
|
|
|
|
//VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// class VmaDeviceMemoryBlock
|
|
|
|
VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
|
|
m_Metadata(hAllocator),
|
|
m_MemoryTypeIndex(UINT32_MAX),
|
|
m_hMemory(VK_NULL_HANDLE),
|
|
m_MapCount(0),
|
|
m_pMappedData(VMA_NULL)
|
|
{
|
|
}
|
|
|
|
void VmaDeviceMemoryBlock::Init(
|
|
uint32_t newMemoryTypeIndex,
|
|
VkDeviceMemory newMemory,
|
|
VkDeviceSize newSize)
|
|
{
|
|
VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
|
|
|
|
m_MemoryTypeIndex = newMemoryTypeIndex;
|
|
m_hMemory = newMemory;
|
|
|
|
m_Metadata.Init(newSize);
|
|
}
|
|
|
|
void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
|
|
{
|
|
// This is the most important assert in the entire library.
|
|
// Hitting it means you have some memory leak - unreleased VmaAllocation objects.
|
|
VMA_ASSERT(m_Metadata.IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
|
|
|
|
VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
|
|
allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_Metadata.GetSize(), m_hMemory);
|
|
m_hMemory = VK_NULL_HANDLE;
|
|
}
|
|
|
|
bool VmaDeviceMemoryBlock::Validate() const
|
|
{
|
|
if((m_hMemory == VK_NULL_HANDLE) ||
|
|
(m_Metadata.GetSize() == 0))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return m_Metadata.Validate();
|
|
}
|
|
|
|
VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
|
|
{
|
|
if(count == 0)
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
|
|
if(m_MapCount != 0)
|
|
{
|
|
m_MapCount += count;
|
|
VMA_ASSERT(m_pMappedData != VMA_NULL);
|
|
if(ppData != VMA_NULL)
|
|
{
|
|
*ppData = m_pMappedData;
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
|
|
hAllocator->m_hDevice,
|
|
m_hMemory,
|
|
0, // offset
|
|
VK_WHOLE_SIZE,
|
|
0, // flags
|
|
&m_pMappedData);
|
|
if(result == VK_SUCCESS)
|
|
{
|
|
if(ppData != VMA_NULL)
|
|
{
|
|
*ppData = m_pMappedData;
|
|
}
|
|
m_MapCount = count;
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
|
|
{
|
|
if(count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
|
|
if(m_MapCount >= count)
|
|
{
|
|
m_MapCount -= count;
|
|
if(m_MapCount == 0)
|
|
{
|
|
m_pMappedData = VMA_NULL;
|
|
(*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
|
|
}
|
|
}
|
|
|
|
VkResult VmaDeviceMemoryBlock::BindBufferMemory(
|
|
const VmaAllocator hAllocator,
|
|
const VmaAllocation hAllocation,
|
|
VkBuffer hBuffer)
|
|
{
|
|
VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
|
|
hAllocation->GetBlock() == this);
|
|
// This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
|
|
VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
|
|
return hAllocator->GetVulkanFunctions().vkBindBufferMemory(
|
|
hAllocator->m_hDevice,
|
|
hBuffer,
|
|
m_hMemory,
|
|
hAllocation->GetOffset());
|
|
}
|
|
|
|
VkResult VmaDeviceMemoryBlock::BindImageMemory(
|
|
const VmaAllocator hAllocator,
|
|
const VmaAllocation hAllocation,
|
|
VkImage hImage)
|
|
{
|
|
VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
|
|
hAllocation->GetBlock() == this);
|
|
// This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
|
|
VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
|
|
return hAllocator->GetVulkanFunctions().vkBindImageMemory(
|
|
hAllocator->m_hDevice,
|
|
hImage,
|
|
m_hMemory,
|
|
hAllocation->GetOffset());
|
|
}
|
|
|
|
static void InitStatInfo(VmaStatInfo& outInfo)
|
|
{
|
|
memset(&outInfo, 0, sizeof(outInfo));
|
|
outInfo.allocationSizeMin = UINT64_MAX;
|
|
outInfo.unusedRangeSizeMin = UINT64_MAX;
|
|
}
|
|
|
|
// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
|
|
static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
|
|
{
|
|
inoutInfo.blockCount += srcInfo.blockCount;
|
|
inoutInfo.allocationCount += srcInfo.allocationCount;
|
|
inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;
|
|
inoutInfo.usedBytes += srcInfo.usedBytes;
|
|
inoutInfo.unusedBytes += srcInfo.unusedBytes;
|
|
inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);
|
|
inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);
|
|
inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);
|
|
inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);
|
|
}
|
|
|
|
static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
|
|
{
|
|
inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?
|
|
VmaRoundDiv<VkDeviceSize>(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;
|
|
inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?
|
|
VmaRoundDiv<VkDeviceSize>(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;
|
|
}
|
|
|
|
VmaPool_T::VmaPool_T(
|
|
VmaAllocator hAllocator,
|
|
const VmaPoolCreateInfo& createInfo) :
|
|
m_BlockVector(
|
|
hAllocator,
|
|
createInfo.memoryTypeIndex,
|
|
createInfo.blockSize,
|
|
createInfo.minBlockCount,
|
|
createInfo.maxBlockCount,
|
|
(createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
|
|
createInfo.frameInUseCount,
|
|
true) // isCustomPool
|
|
{
|
|
}
|
|
|
|
VmaPool_T::~VmaPool_T()
|
|
{
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
VmaBlockVector::VmaBlockVector(
|
|
VmaAllocator hAllocator,
|
|
uint32_t memoryTypeIndex,
|
|
VkDeviceSize preferredBlockSize,
|
|
size_t minBlockCount,
|
|
size_t maxBlockCount,
|
|
VkDeviceSize bufferImageGranularity,
|
|
uint32_t frameInUseCount,
|
|
bool isCustomPool) :
|
|
m_hAllocator(hAllocator),
|
|
m_MemoryTypeIndex(memoryTypeIndex),
|
|
m_PreferredBlockSize(preferredBlockSize),
|
|
m_MinBlockCount(minBlockCount),
|
|
m_MaxBlockCount(maxBlockCount),
|
|
m_BufferImageGranularity(bufferImageGranularity),
|
|
m_FrameInUseCount(frameInUseCount),
|
|
m_IsCustomPool(isCustomPool),
|
|
m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
|
|
m_HasEmptyBlock(false),
|
|
m_pDefragmentator(VMA_NULL)
|
|
{
|
|
}
|
|
|
|
VmaBlockVector::~VmaBlockVector()
|
|
{
|
|
VMA_ASSERT(m_pDefragmentator == VMA_NULL);
|
|
|
|
for(size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
m_Blocks[i]->Destroy(m_hAllocator);
|
|
vma_delete(m_hAllocator, m_Blocks[i]);
|
|
}
|
|
}
|
|
|
|
VkResult VmaBlockVector::CreateMinBlocks()
|
|
{
|
|
for(size_t i = 0; i < m_MinBlockCount; ++i)
|
|
{
|
|
VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
|
|
{
|
|
pStats->size = 0;
|
|
pStats->unusedSize = 0;
|
|
pStats->allocationCount = 0;
|
|
pStats->unusedRangeCount = 0;
|
|
pStats->unusedRangeSizeMax = 0;
|
|
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
|
|
VMA_ASSERT(pBlock);
|
|
VMA_HEAVY_ASSERT(pBlock->Validate());
|
|
pBlock->m_Metadata.AddPoolStats(*pStats);
|
|
}
|
|
}
|
|
|
|
static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
|
|
|
|
VkResult VmaBlockVector::Allocate(
|
|
VmaPool hCurrentPool,
|
|
uint32_t currentFrameIndex,
|
|
const VkMemoryRequirements& vkMemReq,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
|
|
const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
|
|
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
// 1. Search existing allocations. Try to allocate without making other allocations lost.
|
|
// Forward order in m_Blocks - prefer blocks with smallest amount of free space.
|
|
for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
|
|
{
|
|
VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
|
|
VMA_ASSERT(pCurrBlock);
|
|
VmaAllocationRequest currRequest = {};
|
|
if(pCurrBlock->m_Metadata.CreateAllocationRequest(
|
|
currentFrameIndex,
|
|
m_FrameInUseCount,
|
|
m_BufferImageGranularity,
|
|
vkMemReq.size,
|
|
vkMemReq.alignment,
|
|
suballocType,
|
|
false, // canMakeOtherLost
|
|
&currRequest))
|
|
{
|
|
// Allocate from pCurrBlock.
|
|
VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
|
|
|
|
if(mapped)
|
|
{
|
|
VkResult res = pCurrBlock->Map(m_hAllocator, 1, VMA_NULL);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
}
|
|
|
|
// We no longer have an empty Allocation.
|
|
if(pCurrBlock->m_Metadata.IsEmpty())
|
|
{
|
|
m_HasEmptyBlock = false;
|
|
}
|
|
|
|
*pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
|
|
pCurrBlock->m_Metadata.Alloc(currRequest, suballocType, vkMemReq.size, *pAllocation);
|
|
(*pAllocation)->InitBlockAllocation(
|
|
hCurrentPool,
|
|
pCurrBlock,
|
|
currRequest.offset,
|
|
vkMemReq.alignment,
|
|
vkMemReq.size,
|
|
suballocType,
|
|
mapped,
|
|
(createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
|
|
VMA_HEAVY_ASSERT(pCurrBlock->Validate());
|
|
VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
|
|
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
|
|
return VK_SUCCESS;
|
|
}
|
|
}
|
|
|
|
const bool canCreateNewBlock =
|
|
((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
|
|
(m_Blocks.size() < m_MaxBlockCount);
|
|
|
|
// 2. Try to create new block.
|
|
if(canCreateNewBlock)
|
|
{
|
|
// Calculate optimal size for new block.
|
|
VkDeviceSize newBlockSize = m_PreferredBlockSize;
|
|
uint32_t newBlockSizeShift = 0;
|
|
const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
|
|
|
|
// Allocating blocks of other sizes is allowed only in default pools.
|
|
// In custom pools block size is fixed.
|
|
if(m_IsCustomPool == false)
|
|
{
|
|
// Allocate 1/8, 1/4, 1/2 as first blocks.
|
|
const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
|
|
for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
|
|
{
|
|
const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
|
|
if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= vkMemReq.size * 2)
|
|
{
|
|
newBlockSize = smallerNewBlockSize;
|
|
++newBlockSizeShift;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t newBlockIndex = 0;
|
|
VkResult res = CreateBlock(newBlockSize, &newBlockIndex);
|
|
// Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
|
|
if(m_IsCustomPool == false)
|
|
{
|
|
while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
|
|
{
|
|
const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
|
|
if(smallerNewBlockSize >= vkMemReq.size)
|
|
{
|
|
newBlockSize = smallerNewBlockSize;
|
|
++newBlockSizeShift;
|
|
res = CreateBlock(newBlockSize, &newBlockIndex);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
|
|
VMA_ASSERT(pBlock->m_Metadata.GetSize() >= vkMemReq.size);
|
|
|
|
if(mapped)
|
|
{
|
|
res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
}
|
|
|
|
// Allocate from pBlock. Because it is empty, dstAllocRequest can be trivially filled.
|
|
VmaAllocationRequest allocRequest;
|
|
pBlock->m_Metadata.CreateFirstAllocationRequest(&allocRequest);
|
|
*pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
|
|
pBlock->m_Metadata.Alloc(allocRequest, suballocType, vkMemReq.size, *pAllocation);
|
|
(*pAllocation)->InitBlockAllocation(
|
|
hCurrentPool,
|
|
pBlock,
|
|
allocRequest.offset,
|
|
vkMemReq.alignment,
|
|
vkMemReq.size,
|
|
suballocType,
|
|
mapped,
|
|
(createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
|
|
VMA_HEAVY_ASSERT(pBlock->Validate());
|
|
VMA_DEBUG_LOG(" Created new allocation Size=%llu", allocInfo.allocationSize);
|
|
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
|
|
return VK_SUCCESS;
|
|
}
|
|
}
|
|
|
|
const bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
|
|
|
|
// 3. Try to allocate from existing blocks with making other allocations lost.
|
|
if(canMakeOtherLost)
|
|
{
|
|
uint32_t tryIndex = 0;
|
|
for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
|
|
{
|
|
VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
|
|
VmaAllocationRequest bestRequest = {};
|
|
VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
|
|
|
|
// 1. Search existing allocations.
|
|
// Forward order in m_Blocks - prefer blocks with smallest amount of free space.
|
|
for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
|
|
{
|
|
VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
|
|
VMA_ASSERT(pCurrBlock);
|
|
VmaAllocationRequest currRequest = {};
|
|
if(pCurrBlock->m_Metadata.CreateAllocationRequest(
|
|
currentFrameIndex,
|
|
m_FrameInUseCount,
|
|
m_BufferImageGranularity,
|
|
vkMemReq.size,
|
|
vkMemReq.alignment,
|
|
suballocType,
|
|
canMakeOtherLost,
|
|
&currRequest))
|
|
{
|
|
const VkDeviceSize currRequestCost = currRequest.CalcCost();
|
|
if(pBestRequestBlock == VMA_NULL ||
|
|
currRequestCost < bestRequestCost)
|
|
{
|
|
pBestRequestBlock = pCurrBlock;
|
|
bestRequest = currRequest;
|
|
bestRequestCost = currRequestCost;
|
|
|
|
if(bestRequestCost == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(pBestRequestBlock != VMA_NULL)
|
|
{
|
|
if(mapped)
|
|
{
|
|
VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
}
|
|
|
|
if(pBestRequestBlock->m_Metadata.MakeRequestedAllocationsLost(
|
|
currentFrameIndex,
|
|
m_FrameInUseCount,
|
|
&bestRequest))
|
|
{
|
|
// We no longer have an empty Allocation.
|
|
if(pBestRequestBlock->m_Metadata.IsEmpty())
|
|
{
|
|
m_HasEmptyBlock = false;
|
|
}
|
|
// Allocate from this pBlock.
|
|
*pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
|
|
pBestRequestBlock->m_Metadata.Alloc(bestRequest, suballocType, vkMemReq.size, *pAllocation);
|
|
(*pAllocation)->InitBlockAllocation(
|
|
hCurrentPool,
|
|
pBestRequestBlock,
|
|
bestRequest.offset,
|
|
vkMemReq.alignment,
|
|
vkMemReq.size,
|
|
suballocType,
|
|
mapped,
|
|
(createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
|
|
VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
|
|
VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
|
|
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
|
|
return VK_SUCCESS;
|
|
}
|
|
// else: Some allocations must have been touched while we are here. Next try.
|
|
}
|
|
else
|
|
{
|
|
// Could not find place in any of the blocks - break outer loop.
|
|
break;
|
|
}
|
|
}
|
|
/* Maximum number of tries exceeded - a very unlike event when many other
|
|
threads are simultaneously touching allocations making it impossible to make
|
|
lost at the same time as we try to allocate. */
|
|
if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
|
|
{
|
|
return VK_ERROR_TOO_MANY_OBJECTS;
|
|
}
|
|
}
|
|
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
|
|
void VmaBlockVector::Free(
|
|
VmaAllocation hAllocation)
|
|
{
|
|
VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
|
|
|
|
// Scope for lock.
|
|
{
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
|
|
|
|
if(hAllocation->IsPersistentMap())
|
|
{
|
|
pBlock->Unmap(m_hAllocator, 1);
|
|
}
|
|
|
|
pBlock->m_Metadata.Free(hAllocation);
|
|
VMA_HEAVY_ASSERT(pBlock->Validate());
|
|
|
|
VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
|
|
|
|
// pBlock became empty after this deallocation.
|
|
if(pBlock->m_Metadata.IsEmpty())
|
|
{
|
|
// Already has empty Allocation. We don't want to have two, so delete this one.
|
|
if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
|
|
{
|
|
pBlockToDelete = pBlock;
|
|
Remove(pBlock);
|
|
}
|
|
// We now have first empty Allocation.
|
|
else
|
|
{
|
|
m_HasEmptyBlock = true;
|
|
}
|
|
}
|
|
// pBlock didn't become empty, but we have another empty block - find and free that one.
|
|
// (This is optional, heuristics.)
|
|
else if(m_HasEmptyBlock)
|
|
{
|
|
VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
|
|
if(pLastBlock->m_Metadata.IsEmpty() && m_Blocks.size() > m_MinBlockCount)
|
|
{
|
|
pBlockToDelete = pLastBlock;
|
|
m_Blocks.pop_back();
|
|
m_HasEmptyBlock = false;
|
|
}
|
|
}
|
|
|
|
IncrementallySortBlocks();
|
|
}
|
|
|
|
// Destruction of a free Allocation. Deferred until this point, outside of mutex
|
|
// lock, for performance reason.
|
|
if(pBlockToDelete != VMA_NULL)
|
|
{
|
|
VMA_DEBUG_LOG(" Deleted empty allocation");
|
|
pBlockToDelete->Destroy(m_hAllocator);
|
|
vma_delete(m_hAllocator, pBlockToDelete);
|
|
}
|
|
}
|
|
|
|
size_t VmaBlockVector::CalcMaxBlockSize() const
|
|
{
|
|
size_t result = 0;
|
|
for(size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
result = VMA_MAX((uint64_t)result, (uint64_t)m_Blocks[i]->m_Metadata.GetSize());
|
|
if(result >= m_PreferredBlockSize)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
|
|
{
|
|
for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
if(m_Blocks[blockIndex] == pBlock)
|
|
{
|
|
VmaVectorRemove(m_Blocks, blockIndex);
|
|
return;
|
|
}
|
|
}
|
|
VMA_ASSERT(0);
|
|
}
|
|
|
|
void VmaBlockVector::IncrementallySortBlocks()
|
|
{
|
|
// Bubble sort only until first swap.
|
|
for(size_t i = 1; i < m_Blocks.size(); ++i)
|
|
{
|
|
if(m_Blocks[i - 1]->m_Metadata.GetSumFreeSize() > m_Blocks[i]->m_Metadata.GetSumFreeSize())
|
|
{
|
|
VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
|
|
{
|
|
VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
|
allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
|
|
allocInfo.allocationSize = blockSize;
|
|
VkDeviceMemory mem = VK_NULL_HANDLE;
|
|
VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
|
|
if(res < 0)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
// New VkDeviceMemory successfully created.
|
|
|
|
// Create new Allocation for it.
|
|
VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
|
|
pBlock->Init(
|
|
m_MemoryTypeIndex,
|
|
mem,
|
|
allocInfo.allocationSize);
|
|
|
|
m_Blocks.push_back(pBlock);
|
|
if(pNewBlockIndex != VMA_NULL)
|
|
{
|
|
*pNewBlockIndex = m_Blocks.size() - 1;
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
|
|
{
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
json.BeginObject();
|
|
|
|
if(m_IsCustomPool)
|
|
{
|
|
json.WriteString("MemoryTypeIndex");
|
|
json.WriteNumber(m_MemoryTypeIndex);
|
|
|
|
json.WriteString("BlockSize");
|
|
json.WriteNumber(m_PreferredBlockSize);
|
|
|
|
json.WriteString("BlockCount");
|
|
json.BeginObject(true);
|
|
if(m_MinBlockCount > 0)
|
|
{
|
|
json.WriteString("Min");
|
|
json.WriteNumber((uint64_t)m_MinBlockCount);
|
|
}
|
|
if(m_MaxBlockCount < SIZE_MAX)
|
|
{
|
|
json.WriteString("Max");
|
|
json.WriteNumber((uint64_t)m_MaxBlockCount);
|
|
}
|
|
json.WriteString("Cur");
|
|
json.WriteNumber((uint64_t)m_Blocks.size());
|
|
json.EndObject();
|
|
|
|
if(m_FrameInUseCount > 0)
|
|
{
|
|
json.WriteString("FrameInUseCount");
|
|
json.WriteNumber(m_FrameInUseCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
json.WriteString("PreferredBlockSize");
|
|
json.WriteNumber(m_PreferredBlockSize);
|
|
}
|
|
|
|
json.WriteString("Blocks");
|
|
json.BeginArray();
|
|
for(size_t i = 0; i < m_Blocks.size(); ++i)
|
|
{
|
|
m_Blocks[i]->m_Metadata.PrintDetailedMap(json);
|
|
}
|
|
json.EndArray();
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
VmaDefragmentator* VmaBlockVector::EnsureDefragmentator(
|
|
VmaAllocator hAllocator,
|
|
uint32_t currentFrameIndex)
|
|
{
|
|
if(m_pDefragmentator == VMA_NULL)
|
|
{
|
|
m_pDefragmentator = vma_new(m_hAllocator, VmaDefragmentator)(
|
|
hAllocator,
|
|
this,
|
|
currentFrameIndex);
|
|
}
|
|
|
|
return m_pDefragmentator;
|
|
}
|
|
|
|
VkResult VmaBlockVector::Defragment(
|
|
VmaDefragmentationStats* pDefragmentationStats,
|
|
VkDeviceSize& maxBytesToMove,
|
|
uint32_t& maxAllocationsToMove)
|
|
{
|
|
if(m_pDefragmentator == VMA_NULL)
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
// Defragment.
|
|
VkResult result = m_pDefragmentator->Defragment(maxBytesToMove, maxAllocationsToMove);
|
|
|
|
// Accumulate statistics.
|
|
if(pDefragmentationStats != VMA_NULL)
|
|
{
|
|
const VkDeviceSize bytesMoved = m_pDefragmentator->GetBytesMoved();
|
|
const uint32_t allocationsMoved = m_pDefragmentator->GetAllocationsMoved();
|
|
pDefragmentationStats->bytesMoved += bytesMoved;
|
|
pDefragmentationStats->allocationsMoved += allocationsMoved;
|
|
VMA_ASSERT(bytesMoved <= maxBytesToMove);
|
|
VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
|
|
maxBytesToMove -= bytesMoved;
|
|
maxAllocationsToMove -= allocationsMoved;
|
|
}
|
|
|
|
// Free empty blocks.
|
|
m_HasEmptyBlock = false;
|
|
for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
|
|
{
|
|
VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
|
|
if(pBlock->m_Metadata.IsEmpty())
|
|
{
|
|
if(m_Blocks.size() > m_MinBlockCount)
|
|
{
|
|
if(pDefragmentationStats != VMA_NULL)
|
|
{
|
|
++pDefragmentationStats->deviceMemoryBlocksFreed;
|
|
pDefragmentationStats->bytesFreed += pBlock->m_Metadata.GetSize();
|
|
}
|
|
|
|
VmaVectorRemove(m_Blocks, blockIndex);
|
|
pBlock->Destroy(m_hAllocator);
|
|
vma_delete(m_hAllocator, pBlock);
|
|
}
|
|
else
|
|
{
|
|
m_HasEmptyBlock = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void VmaBlockVector::DestroyDefragmentator()
|
|
{
|
|
if(m_pDefragmentator != VMA_NULL)
|
|
{
|
|
vma_delete(m_hAllocator, m_pDefragmentator);
|
|
m_pDefragmentator = VMA_NULL;
|
|
}
|
|
}
|
|
|
|
void VmaBlockVector::MakePoolAllocationsLost(
|
|
uint32_t currentFrameIndex,
|
|
size_t* pLostAllocationCount)
|
|
{
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
size_t lostAllocationCount = 0;
|
|
for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
|
|
VMA_ASSERT(pBlock);
|
|
lostAllocationCount += pBlock->m_Metadata.MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
|
|
}
|
|
if(pLostAllocationCount != VMA_NULL)
|
|
{
|
|
*pLostAllocationCount = lostAllocationCount;
|
|
}
|
|
}
|
|
|
|
void VmaBlockVector::AddStats(VmaStats* pStats)
|
|
{
|
|
const uint32_t memTypeIndex = m_MemoryTypeIndex;
|
|
const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
|
|
|
|
VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
|
|
|
|
for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
|
|
VMA_ASSERT(pBlock);
|
|
VMA_HEAVY_ASSERT(pBlock->Validate());
|
|
VmaStatInfo allocationStatInfo;
|
|
pBlock->m_Metadata.CalcAllocationStatInfo(allocationStatInfo);
|
|
VmaAddStatInfo(pStats->total, allocationStatInfo);
|
|
VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
|
|
VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// VmaDefragmentator members definition
|
|
|
|
VmaDefragmentator::VmaDefragmentator(
|
|
VmaAllocator hAllocator,
|
|
VmaBlockVector* pBlockVector,
|
|
uint32_t currentFrameIndex) :
|
|
m_hAllocator(hAllocator),
|
|
m_pBlockVector(pBlockVector),
|
|
m_CurrentFrameIndex(currentFrameIndex),
|
|
m_BytesMoved(0),
|
|
m_AllocationsMoved(0),
|
|
m_Allocations(VmaStlAllocator<AllocationInfo>(hAllocator->GetAllocationCallbacks())),
|
|
m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
|
|
{
|
|
}
|
|
|
|
VmaDefragmentator::~VmaDefragmentator()
|
|
{
|
|
for(size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
vma_delete(m_hAllocator, m_Blocks[i]);
|
|
}
|
|
}
|
|
|
|
void VmaDefragmentator::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
|
|
{
|
|
AllocationInfo allocInfo;
|
|
allocInfo.m_hAllocation = hAlloc;
|
|
allocInfo.m_pChanged = pChanged;
|
|
m_Allocations.push_back(allocInfo);
|
|
}
|
|
|
|
VkResult VmaDefragmentator::BlockInfo::EnsureMapping(VmaAllocator hAllocator, void** ppMappedData)
|
|
{
|
|
// It has already been mapped for defragmentation.
|
|
if(m_pMappedDataForDefragmentation)
|
|
{
|
|
*ppMappedData = m_pMappedDataForDefragmentation;
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
// It is originally mapped.
|
|
if(m_pBlock->GetMappedData())
|
|
{
|
|
*ppMappedData = m_pBlock->GetMappedData();
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
// Map on first usage.
|
|
VkResult res = m_pBlock->Map(hAllocator, 1, &m_pMappedDataForDefragmentation);
|
|
*ppMappedData = m_pMappedDataForDefragmentation;
|
|
return res;
|
|
}
|
|
|
|
void VmaDefragmentator::BlockInfo::Unmap(VmaAllocator hAllocator)
|
|
{
|
|
if(m_pMappedDataForDefragmentation != VMA_NULL)
|
|
{
|
|
m_pBlock->Unmap(hAllocator, 1);
|
|
}
|
|
}
|
|
|
|
VkResult VmaDefragmentator::DefragmentRound(
|
|
VkDeviceSize maxBytesToMove,
|
|
uint32_t maxAllocationsToMove)
|
|
{
|
|
if(m_Blocks.empty())
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
size_t srcBlockIndex = m_Blocks.size() - 1;
|
|
size_t srcAllocIndex = SIZE_MAX;
|
|
for(;;)
|
|
{
|
|
// 1. Find next allocation to move.
|
|
// 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
|
|
// 1.2. Then start from last to first m_Allocations - they are sorted from largest to smallest.
|
|
while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
|
|
{
|
|
if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
|
|
{
|
|
// Finished: no more allocations to process.
|
|
if(srcBlockIndex == 0)
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
--srcBlockIndex;
|
|
srcAllocIndex = SIZE_MAX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
|
|
}
|
|
}
|
|
|
|
BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
|
|
AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
|
|
|
|
const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
|
|
const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
|
|
const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
|
|
const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
|
|
|
|
// 2. Try to find new place for this allocation in preceding or current block.
|
|
for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
|
|
{
|
|
BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
|
|
VmaAllocationRequest dstAllocRequest;
|
|
if(pDstBlockInfo->m_pBlock->m_Metadata.CreateAllocationRequest(
|
|
m_CurrentFrameIndex,
|
|
m_pBlockVector->GetFrameInUseCount(),
|
|
m_pBlockVector->GetBufferImageGranularity(),
|
|
size,
|
|
alignment,
|
|
suballocType,
|
|
false, // canMakeOtherLost
|
|
&dstAllocRequest) &&
|
|
MoveMakesSense(
|
|
dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
|
|
{
|
|
VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
|
|
|
|
// Reached limit on number of allocations or bytes to move.
|
|
if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
|
|
(m_BytesMoved + size > maxBytesToMove))
|
|
{
|
|
return VK_INCOMPLETE;
|
|
}
|
|
|
|
void* pDstMappedData = VMA_NULL;
|
|
VkResult res = pDstBlockInfo->EnsureMapping(m_hAllocator, &pDstMappedData);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
void* pSrcMappedData = VMA_NULL;
|
|
res = pSrcBlockInfo->EnsureMapping(m_hAllocator, &pSrcMappedData);
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
// THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
|
|
memcpy(
|
|
reinterpret_cast<char*>(pDstMappedData) + dstAllocRequest.offset,
|
|
reinterpret_cast<char*>(pSrcMappedData) + srcOffset,
|
|
static_cast<size_t>(size));
|
|
|
|
pDstBlockInfo->m_pBlock->m_Metadata.Alloc(dstAllocRequest, suballocType, size, allocInfo.m_hAllocation);
|
|
pSrcBlockInfo->m_pBlock->m_Metadata.FreeAtOffset(srcOffset);
|
|
|
|
allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
|
|
|
|
if(allocInfo.m_pChanged != VMA_NULL)
|
|
{
|
|
*allocInfo.m_pChanged = VK_TRUE;
|
|
}
|
|
|
|
++m_AllocationsMoved;
|
|
m_BytesMoved += size;
|
|
|
|
VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
|
|
|
|
if(srcAllocIndex > 0)
|
|
{
|
|
--srcAllocIndex;
|
|
}
|
|
else
|
|
{
|
|
if(srcBlockIndex > 0)
|
|
{
|
|
--srcBlockIndex;
|
|
srcAllocIndex = SIZE_MAX;
|
|
}
|
|
else
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
VkResult VmaDefragmentator::Defragment(
|
|
VkDeviceSize maxBytesToMove,
|
|
uint32_t maxAllocationsToMove)
|
|
{
|
|
if(m_Allocations.empty())
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
// Create block info for each block.
|
|
const size_t blockCount = m_pBlockVector->m_Blocks.size();
|
|
for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
|
|
{
|
|
BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
|
|
pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
|
|
m_Blocks.push_back(pBlockInfo);
|
|
}
|
|
|
|
// Sort them by m_pBlock pointer value.
|
|
VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
|
|
|
|
// Move allocation infos from m_Allocations to appropriate m_Blocks[memTypeIndex].m_Allocations.
|
|
for(size_t blockIndex = 0, allocCount = m_Allocations.size(); blockIndex < allocCount; ++blockIndex)
|
|
{
|
|
AllocationInfo& allocInfo = m_Allocations[blockIndex];
|
|
// Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
|
|
if(allocInfo.m_hAllocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
|
|
{
|
|
VmaDeviceMemoryBlock* pBlock = allocInfo.m_hAllocation->GetBlock();
|
|
BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
|
|
if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
|
|
{
|
|
(*it)->m_Allocations.push_back(allocInfo);
|
|
}
|
|
else
|
|
{
|
|
VMA_ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
m_Allocations.clear();
|
|
|
|
for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
|
|
{
|
|
BlockInfo* pBlockInfo = m_Blocks[blockIndex];
|
|
pBlockInfo->CalcHasNonMovableAllocations();
|
|
pBlockInfo->SortAllocationsBySizeDescecnding();
|
|
}
|
|
|
|
// Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
|
|
VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
|
|
|
|
// Execute defragmentation rounds (the main part).
|
|
VkResult result = VK_SUCCESS;
|
|
for(size_t round = 0; (round < 2) && (result == VK_SUCCESS); ++round)
|
|
{
|
|
result = DefragmentRound(maxBytesToMove, maxAllocationsToMove);
|
|
}
|
|
|
|
// Unmap blocks that were mapped for defragmentation.
|
|
for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
|
|
{
|
|
m_Blocks[blockIndex]->Unmap(m_hAllocator);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool VmaDefragmentator::MoveMakesSense(
|
|
size_t dstBlockIndex, VkDeviceSize dstOffset,
|
|
size_t srcBlockIndex, VkDeviceSize srcOffset)
|
|
{
|
|
if(dstBlockIndex < srcBlockIndex)
|
|
{
|
|
return true;
|
|
}
|
|
if(dstBlockIndex > srcBlockIndex)
|
|
{
|
|
return false;
|
|
}
|
|
if(dstOffset < srcOffset)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// VmaAllocator_T
|
|
|
|
VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
|
m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
|
|
m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
|
|
m_hDevice(pCreateInfo->device),
|
|
m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
|
|
m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
|
|
*pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
|
|
m_PreferredLargeHeapBlockSize(0),
|
|
m_PhysicalDevice(pCreateInfo->physicalDevice),
|
|
m_CurrentFrameIndex(0),
|
|
m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks()))
|
|
{
|
|
VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
|
|
|
|
memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
|
|
memset(&m_MemProps, 0, sizeof(m_MemProps));
|
|
memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
|
|
|
|
memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
|
|
memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations));
|
|
|
|
for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
|
|
{
|
|
m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
|
|
}
|
|
|
|
if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
|
|
{
|
|
m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
|
|
m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
|
|
}
|
|
|
|
ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
|
|
|
|
(*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
|
|
(*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
|
|
|
|
m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
|
|
pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
|
|
|
|
if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
|
|
{
|
|
for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
|
|
{
|
|
const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
|
|
if(limit != VK_WHOLE_SIZE)
|
|
{
|
|
m_HeapSizeLimit[heapIndex] = limit;
|
|
if(limit < m_MemProps.memoryHeaps[heapIndex].size)
|
|
{
|
|
m_MemProps.memoryHeaps[heapIndex].size = limit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
|
|
{
|
|
const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
|
|
|
|
m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
|
|
this,
|
|
memTypeIndex,
|
|
preferredBlockSize,
|
|
0,
|
|
SIZE_MAX,
|
|
GetBufferImageGranularity(),
|
|
pCreateInfo->frameInUseCount,
|
|
false); // isCustomPool
|
|
// No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
|
|
// becase minBlockCount is 0.
|
|
m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));
|
|
}
|
|
}
|
|
|
|
VmaAllocator_T::~VmaAllocator_T()
|
|
{
|
|
VMA_ASSERT(m_Pools.empty());
|
|
|
|
for(size_t i = GetMemoryTypeCount(); i--; )
|
|
{
|
|
vma_delete(this, m_pDedicatedAllocations[i]);
|
|
vma_delete(this, m_pBlockVectors[i]);
|
|
}
|
|
}
|
|
|
|
void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
|
|
{
|
|
#if VMA_STATIC_VULKAN_FUNCTIONS == 1
|
|
m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
|
|
m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
|
|
m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
|
|
m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
|
|
m_VulkanFunctions.vkMapMemory = &vkMapMemory;
|
|
m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
|
|
m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
|
|
m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
|
|
m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
|
|
m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
|
|
m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
|
|
m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
|
|
m_VulkanFunctions.vkCreateImage = &vkCreateImage;
|
|
m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
|
|
if(m_UseKhrDedicatedAllocation)
|
|
{
|
|
m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR =
|
|
(PFN_vkGetBufferMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetBufferMemoryRequirements2KHR");
|
|
m_VulkanFunctions.vkGetImageMemoryRequirements2KHR =
|
|
(PFN_vkGetImageMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetImageMemoryRequirements2KHR");
|
|
}
|
|
#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
|
|
|
|
#define VMA_COPY_IF_NOT_NULL(funcName) \
|
|
if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
|
|
|
|
if(pVulkanFunctions != VMA_NULL)
|
|
{
|
|
VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
|
|
VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
|
|
VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkFreeMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkMapMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
|
|
VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
|
|
VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
|
|
VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
|
|
VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
|
|
VMA_COPY_IF_NOT_NULL(vkCreateImage);
|
|
VMA_COPY_IF_NOT_NULL(vkDestroyImage);
|
|
VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
|
|
VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
|
|
}
|
|
|
|
#undef VMA_COPY_IF_NOT_NULL
|
|
|
|
// If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
|
|
// or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
|
|
if(m_UseKhrDedicatedAllocation)
|
|
{
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
|
|
VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
|
|
}
|
|
}
|
|
|
|
VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
|
|
{
|
|
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
|
|
const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
|
|
const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
|
|
return isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize;
|
|
}
|
|
|
|
VkResult VmaAllocator_T::AllocateMemoryOfType(
|
|
const VkMemoryRequirements& vkMemReq,
|
|
bool dedicatedAllocation,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
uint32_t memTypeIndex,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
VMA_ASSERT(pAllocation != VMA_NULL);
|
|
VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, Size=%llu", memTypeIndex, vkMemReq.size);
|
|
|
|
VmaAllocationCreateInfo finalCreateInfo = createInfo;
|
|
|
|
// If memory type is not HOST_VISIBLE, disable MAPPED.
|
|
if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
|
|
(m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
|
|
{
|
|
finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
|
}
|
|
|
|
VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];
|
|
VMA_ASSERT(blockVector);
|
|
|
|
const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
|
|
bool preferDedicatedMemory =
|
|
VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||
|
|
dedicatedAllocation ||
|
|
// Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
|
|
vkMemReq.size > preferredBlockSize / 2;
|
|
|
|
if(preferDedicatedMemory &&
|
|
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
|
|
finalCreateInfo.pool == VK_NULL_HANDLE)
|
|
{
|
|
finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
|
}
|
|
|
|
if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
|
|
{
|
|
if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
|
|
{
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
else
|
|
{
|
|
return AllocateDedicatedMemory(
|
|
vkMemReq.size,
|
|
suballocType,
|
|
memTypeIndex,
|
|
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
|
|
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
|
|
finalCreateInfo.pUserData,
|
|
dedicatedBuffer,
|
|
dedicatedImage,
|
|
pAllocation);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VkResult res = blockVector->Allocate(
|
|
VK_NULL_HANDLE, // hCurrentPool
|
|
m_CurrentFrameIndex.load(),
|
|
vkMemReq,
|
|
finalCreateInfo,
|
|
suballocType,
|
|
pAllocation);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
// 5. Try dedicated memory.
|
|
if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
|
|
{
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
else
|
|
{
|
|
res = AllocateDedicatedMemory(
|
|
vkMemReq.size,
|
|
suballocType,
|
|
memTypeIndex,
|
|
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
|
|
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
|
|
finalCreateInfo.pUserData,
|
|
dedicatedBuffer,
|
|
dedicatedImage,
|
|
pAllocation);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
// Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
|
|
VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
// Everything failed: Return error code.
|
|
VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
|
|
return res;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocator_T::AllocateDedicatedMemory(
|
|
VkDeviceSize size,
|
|
VmaSuballocationType suballocType,
|
|
uint32_t memTypeIndex,
|
|
bool map,
|
|
bool isUserDataString,
|
|
void* pUserData,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
VMA_ASSERT(pAllocation);
|
|
|
|
VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
|
allocInfo.memoryTypeIndex = memTypeIndex;
|
|
allocInfo.allocationSize = size;
|
|
|
|
VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
|
|
if(m_UseKhrDedicatedAllocation)
|
|
{
|
|
if(dedicatedBuffer != VK_NULL_HANDLE)
|
|
{
|
|
VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
|
|
dedicatedAllocInfo.buffer = dedicatedBuffer;
|
|
allocInfo.pNext = &dedicatedAllocInfo;
|
|
}
|
|
else if(dedicatedImage != VK_NULL_HANDLE)
|
|
{
|
|
dedicatedAllocInfo.image = dedicatedImage;
|
|
allocInfo.pNext = &dedicatedAllocInfo;
|
|
}
|
|
}
|
|
|
|
// Allocate VkDeviceMemory.
|
|
VkDeviceMemory hMemory = VK_NULL_HANDLE;
|
|
VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
|
|
if(res < 0)
|
|
{
|
|
VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
|
|
return res;
|
|
}
|
|
|
|
void* pMappedData = VMA_NULL;
|
|
if(map)
|
|
{
|
|
res = (*m_VulkanFunctions.vkMapMemory)(
|
|
m_hDevice,
|
|
hMemory,
|
|
0,
|
|
VK_WHOLE_SIZE,
|
|
0,
|
|
&pMappedData);
|
|
if(res < 0)
|
|
{
|
|
VMA_DEBUG_LOG(" vkMapMemory FAILED");
|
|
FreeVulkanMemory(memTypeIndex, size, hMemory);
|
|
return res;
|
|
}
|
|
}
|
|
|
|
*pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load(), isUserDataString);
|
|
(*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
|
|
(*pAllocation)->SetUserData(this, pUserData);
|
|
|
|
// Register it in m_pDedicatedAllocations.
|
|
{
|
|
VmaMutexLock lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
|
|
AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
|
|
VMA_ASSERT(pDedicatedAllocations);
|
|
VmaVectorInsertSorted<VmaPointerLess>(*pDedicatedAllocations, *pAllocation);
|
|
}
|
|
|
|
VMA_DEBUG_LOG(" Allocated DedicatedMemory MemoryTypeIndex=#%u", memTypeIndex);
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void VmaAllocator_T::GetBufferMemoryRequirements(
|
|
VkBuffer hBuffer,
|
|
VkMemoryRequirements& memReq,
|
|
bool& requiresDedicatedAllocation,
|
|
bool& prefersDedicatedAllocation) const
|
|
{
|
|
if(m_UseKhrDedicatedAllocation)
|
|
{
|
|
VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
|
|
memReqInfo.buffer = hBuffer;
|
|
|
|
VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
|
|
|
|
VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
|
|
memReq2.pNext = &memDedicatedReq;
|
|
|
|
(*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
|
|
|
|
memReq = memReq2.memoryRequirements;
|
|
requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
|
|
prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
|
|
}
|
|
else
|
|
{
|
|
(*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
|
|
requiresDedicatedAllocation = false;
|
|
prefersDedicatedAllocation = false;
|
|
}
|
|
}
|
|
|
|
void VmaAllocator_T::GetImageMemoryRequirements(
|
|
VkImage hImage,
|
|
VkMemoryRequirements& memReq,
|
|
bool& requiresDedicatedAllocation,
|
|
bool& prefersDedicatedAllocation) const
|
|
{
|
|
if(m_UseKhrDedicatedAllocation)
|
|
{
|
|
VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
|
|
memReqInfo.image = hImage;
|
|
|
|
VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
|
|
|
|
VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
|
|
memReq2.pNext = &memDedicatedReq;
|
|
|
|
(*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
|
|
|
|
memReq = memReq2.memoryRequirements;
|
|
requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
|
|
prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
|
|
}
|
|
else
|
|
{
|
|
(*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
|
|
requiresDedicatedAllocation = false;
|
|
prefersDedicatedAllocation = false;
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocator_T::AllocateMemory(
|
|
const VkMemoryRequirements& vkMemReq,
|
|
bool requiresDedicatedAllocation,
|
|
bool prefersDedicatedAllocation,
|
|
VkBuffer dedicatedBuffer,
|
|
VkImage dedicatedImage,
|
|
const VmaAllocationCreateInfo& createInfo,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
|
|
(createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
|
|
(createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
if(requiresDedicatedAllocation)
|
|
{
|
|
if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
if(createInfo.pool != VK_NULL_HANDLE)
|
|
{
|
|
VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
}
|
|
if((createInfo.pool != VK_NULL_HANDLE) &&
|
|
((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))
|
|
{
|
|
VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
|
|
if(createInfo.pool != VK_NULL_HANDLE)
|
|
{
|
|
return createInfo.pool->m_BlockVector.Allocate(
|
|
createInfo.pool,
|
|
m_CurrentFrameIndex.load(),
|
|
vkMemReq,
|
|
createInfo,
|
|
suballocType,
|
|
pAllocation);
|
|
}
|
|
else
|
|
{
|
|
// Bit mask of memory Vulkan types acceptable for this allocation.
|
|
uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
|
|
uint32_t memTypeIndex = UINT32_MAX;
|
|
VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
res = AllocateMemoryOfType(
|
|
vkMemReq,
|
|
requiresDedicatedAllocation || prefersDedicatedAllocation,
|
|
dedicatedBuffer,
|
|
dedicatedImage,
|
|
createInfo,
|
|
memTypeIndex,
|
|
suballocType,
|
|
pAllocation);
|
|
// Succeeded on first try.
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
// Allocation from this memory type failed. Try other compatible memory types.
|
|
else
|
|
{
|
|
for(;;)
|
|
{
|
|
// Remove old memTypeIndex from list of possibilities.
|
|
memoryTypeBits &= ~(1u << memTypeIndex);
|
|
// Find alternative memTypeIndex.
|
|
res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
res = AllocateMemoryOfType(
|
|
vkMemReq,
|
|
requiresDedicatedAllocation || prefersDedicatedAllocation,
|
|
dedicatedBuffer,
|
|
dedicatedImage,
|
|
createInfo,
|
|
memTypeIndex,
|
|
suballocType,
|
|
pAllocation);
|
|
// Allocation from this alternative memory type succeeded.
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
return res;
|
|
}
|
|
// else: Allocation from this memory type failed. Try next one - next loop iteration.
|
|
}
|
|
// No other matching memory type index could be found.
|
|
else
|
|
{
|
|
// Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
|
|
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
|
|
else
|
|
return res;
|
|
}
|
|
}
|
|
|
|
void VmaAllocator_T::FreeMemory(const VmaAllocation allocation)
|
|
{
|
|
VMA_ASSERT(allocation);
|
|
|
|
if(allocation->CanBecomeLost() == false ||
|
|
allocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
|
|
{
|
|
switch(allocation->GetType())
|
|
{
|
|
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
|
{
|
|
VmaBlockVector* pBlockVector = VMA_NULL;
|
|
VmaPool hPool = allocation->GetPool();
|
|
if(hPool != VK_NULL_HANDLE)
|
|
{
|
|
pBlockVector = &hPool->m_BlockVector;
|
|
}
|
|
else
|
|
{
|
|
const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
|
|
pBlockVector = m_pBlockVectors[memTypeIndex];
|
|
}
|
|
pBlockVector->Free(allocation);
|
|
}
|
|
break;
|
|
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
|
FreeDedicatedMemory(allocation);
|
|
break;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
}
|
|
}
|
|
|
|
allocation->SetUserData(this, VMA_NULL);
|
|
vma_delete(this, allocation);
|
|
}
|
|
|
|
void VmaAllocator_T::CalculateStats(VmaStats* pStats)
|
|
{
|
|
// Initialize.
|
|
InitStatInfo(pStats->total);
|
|
for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
|
|
InitStatInfo(pStats->memoryType[i]);
|
|
for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
|
|
InitStatInfo(pStats->memoryHeap[i]);
|
|
|
|
// Process default pools.
|
|
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
|
|
{
|
|
VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
|
|
VMA_ASSERT(pBlockVector);
|
|
pBlockVector->AddStats(pStats);
|
|
}
|
|
|
|
// Process custom pools.
|
|
{
|
|
VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
|
|
for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
|
|
{
|
|
m_Pools[poolIndex]->GetBlockVector().AddStats(pStats);
|
|
}
|
|
}
|
|
|
|
// Process dedicated allocations.
|
|
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
|
|
{
|
|
const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
|
|
VmaMutexLock dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
|
|
AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
|
|
VMA_ASSERT(pDedicatedAllocVector);
|
|
for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex)
|
|
{
|
|
VmaStatInfo allocationStatInfo;
|
|
(*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo);
|
|
VmaAddStatInfo(pStats->total, allocationStatInfo);
|
|
VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
|
|
VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
|
|
}
|
|
}
|
|
|
|
// Postprocess.
|
|
VmaPostprocessCalcStatInfo(pStats->total);
|
|
for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
|
|
VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
|
|
for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
|
|
VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
|
|
}
|
|
|
|
static const uint32_t VMA_VENDOR_ID_AMD = 4098;
|
|
|
|
VkResult VmaAllocator_T::Defragment(
|
|
VmaAllocation* pAllocations,
|
|
size_t allocationCount,
|
|
VkBool32* pAllocationsChanged,
|
|
const VmaDefragmentationInfo* pDefragmentationInfo,
|
|
VmaDefragmentationStats* pDefragmentationStats)
|
|
{
|
|
if(pAllocationsChanged != VMA_NULL)
|
|
{
|
|
memset(pAllocationsChanged, 0, sizeof(*pAllocationsChanged));
|
|
}
|
|
if(pDefragmentationStats != VMA_NULL)
|
|
{
|
|
memset(pDefragmentationStats, 0, sizeof(*pDefragmentationStats));
|
|
}
|
|
|
|
const uint32_t currentFrameIndex = m_CurrentFrameIndex.load();
|
|
|
|
VmaMutexLock poolsLock(m_PoolsMutex, m_UseMutex);
|
|
|
|
const size_t poolCount = m_Pools.size();
|
|
|
|
// Dispatch pAllocations among defragmentators. Create them in BlockVectors when necessary.
|
|
for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
|
|
{
|
|
VmaAllocation hAlloc = pAllocations[allocIndex];
|
|
VMA_ASSERT(hAlloc);
|
|
const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
|
|
// DedicatedAlloc cannot be defragmented.
|
|
if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
|
|
// Only HOST_VISIBLE memory types can be defragmented.
|
|
((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) &&
|
|
// Lost allocation cannot be defragmented.
|
|
(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
|
|
{
|
|
VmaBlockVector* pAllocBlockVector = VMA_NULL;
|
|
|
|
const VmaPool hAllocPool = hAlloc->GetPool();
|
|
// This allocation belongs to custom pool.
|
|
if(hAllocPool != VK_NULL_HANDLE)
|
|
{
|
|
pAllocBlockVector = &hAllocPool->GetBlockVector();
|
|
}
|
|
// This allocation belongs to general pool.
|
|
else
|
|
{
|
|
pAllocBlockVector = m_pBlockVectors[memTypeIndex];
|
|
}
|
|
|
|
VmaDefragmentator* const pDefragmentator = pAllocBlockVector->EnsureDefragmentator(this, currentFrameIndex);
|
|
|
|
VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
|
|
&pAllocationsChanged[allocIndex] : VMA_NULL;
|
|
pDefragmentator->AddAllocation(hAlloc, pChanged);
|
|
}
|
|
}
|
|
|
|
VkResult result = VK_SUCCESS;
|
|
|
|
// ======== Main processing.
|
|
|
|
VkDeviceSize maxBytesToMove = SIZE_MAX;
|
|
uint32_t maxAllocationsToMove = UINT32_MAX;
|
|
if(pDefragmentationInfo != VMA_NULL)
|
|
{
|
|
maxBytesToMove = pDefragmentationInfo->maxBytesToMove;
|
|
maxAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
|
|
}
|
|
|
|
// Process standard memory.
|
|
for(uint32_t memTypeIndex = 0;
|
|
(memTypeIndex < GetMemoryTypeCount()) && (result == VK_SUCCESS);
|
|
++memTypeIndex)
|
|
{
|
|
// Only HOST_VISIBLE memory types can be defragmented.
|
|
if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
|
|
{
|
|
result = m_pBlockVectors[memTypeIndex]->Defragment(
|
|
pDefragmentationStats,
|
|
maxBytesToMove,
|
|
maxAllocationsToMove);
|
|
}
|
|
}
|
|
|
|
// Process custom pools.
|
|
for(size_t poolIndex = 0; (poolIndex < poolCount) && (result == VK_SUCCESS); ++poolIndex)
|
|
{
|
|
result = m_Pools[poolIndex]->GetBlockVector().Defragment(
|
|
pDefragmentationStats,
|
|
maxBytesToMove,
|
|
maxAllocationsToMove);
|
|
}
|
|
|
|
// ======== Destroy defragmentators.
|
|
|
|
// Process custom pools.
|
|
for(size_t poolIndex = poolCount; poolIndex--; )
|
|
{
|
|
m_Pools[poolIndex]->GetBlockVector().DestroyDefragmentator();
|
|
}
|
|
|
|
// Process standard memory.
|
|
for(uint32_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
|
|
{
|
|
if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
|
|
{
|
|
m_pBlockVectors[memTypeIndex]->DestroyDefragmentator();
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
if(hAllocation->CanBecomeLost())
|
|
{
|
|
/*
|
|
Warning: This is a carefully designed algorithm.
|
|
Do not modify unless you really know what you're doing :)
|
|
*/
|
|
uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
|
|
uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
|
|
for(;;)
|
|
{
|
|
if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
|
|
{
|
|
pAllocationInfo->memoryType = UINT32_MAX;
|
|
pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
|
|
pAllocationInfo->offset = 0;
|
|
pAllocationInfo->size = hAllocation->GetSize();
|
|
pAllocationInfo->pMappedData = VMA_NULL;
|
|
pAllocationInfo->pUserData = hAllocation->GetUserData();
|
|
return;
|
|
}
|
|
else if(localLastUseFrameIndex == localCurrFrameIndex)
|
|
{
|
|
pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
|
|
pAllocationInfo->deviceMemory = hAllocation->GetMemory();
|
|
pAllocationInfo->offset = hAllocation->GetOffset();
|
|
pAllocationInfo->size = hAllocation->GetSize();
|
|
pAllocationInfo->pMappedData = VMA_NULL;
|
|
pAllocationInfo->pUserData = hAllocation->GetUserData();
|
|
return;
|
|
}
|
|
else // Last use time earlier than current time.
|
|
{
|
|
if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
|
|
{
|
|
localLastUseFrameIndex = localCurrFrameIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
|
|
pAllocationInfo->deviceMemory = hAllocation->GetMemory();
|
|
pAllocationInfo->offset = hAllocation->GetOffset();
|
|
pAllocationInfo->size = hAllocation->GetSize();
|
|
pAllocationInfo->pMappedData = hAllocation->GetMappedData();
|
|
pAllocationInfo->pUserData = hAllocation->GetUserData();
|
|
}
|
|
}
|
|
|
|
bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)
|
|
{
|
|
// This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.
|
|
if(hAllocation->CanBecomeLost())
|
|
{
|
|
uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
|
|
uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
|
|
for(;;)
|
|
{
|
|
if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
|
|
{
|
|
return false;
|
|
}
|
|
else if(localLastUseFrameIndex == localCurrFrameIndex)
|
|
{
|
|
return true;
|
|
}
|
|
else // Last use time earlier than current time.
|
|
{
|
|
if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
|
|
{
|
|
localLastUseFrameIndex = localCurrFrameIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
|
|
{
|
|
VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u", pCreateInfo->memoryTypeIndex);
|
|
|
|
VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
|
|
|
|
if(newCreateInfo.maxBlockCount == 0)
|
|
{
|
|
newCreateInfo.maxBlockCount = SIZE_MAX;
|
|
}
|
|
if(newCreateInfo.blockSize == 0)
|
|
{
|
|
newCreateInfo.blockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
|
|
}
|
|
|
|
*pPool = vma_new(this, VmaPool_T)(this, newCreateInfo);
|
|
|
|
VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
|
|
if(res != VK_SUCCESS)
|
|
{
|
|
vma_delete(this, *pPool);
|
|
*pPool = VMA_NULL;
|
|
return res;
|
|
}
|
|
|
|
// Add to m_Pools.
|
|
{
|
|
VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
|
|
VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void VmaAllocator_T::DestroyPool(VmaPool pool)
|
|
{
|
|
// Remove from m_Pools.
|
|
{
|
|
VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
|
|
bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
|
|
VMA_ASSERT(success && "Pool not found in Allocator.");
|
|
}
|
|
|
|
vma_delete(this, pool);
|
|
}
|
|
|
|
void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
|
|
{
|
|
pool->m_BlockVector.GetPoolStats(pPoolStats);
|
|
}
|
|
|
|
void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
|
|
{
|
|
m_CurrentFrameIndex.store(frameIndex);
|
|
}
|
|
|
|
void VmaAllocator_T::MakePoolAllocationsLost(
|
|
VmaPool hPool,
|
|
size_t* pLostAllocationCount)
|
|
{
|
|
hPool->m_BlockVector.MakePoolAllocationsLost(
|
|
m_CurrentFrameIndex.load(),
|
|
pLostAllocationCount);
|
|
}
|
|
|
|
void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
|
|
{
|
|
*pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST, false);
|
|
(*pAllocation)->InitLost();
|
|
}
|
|
|
|
VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
|
|
{
|
|
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
|
|
|
|
VkResult res;
|
|
if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
|
|
{
|
|
VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
|
|
if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
|
|
{
|
|
res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
|
|
}
|
|
|
|
if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
|
|
{
|
|
(*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
|
|
{
|
|
if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
|
|
{
|
|
(*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
|
|
}
|
|
|
|
(*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
|
|
|
|
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
|
|
if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
|
|
{
|
|
VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
|
|
m_HeapSizeLimit[heapIndex] += size;
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
|
|
{
|
|
if(hAllocation->CanBecomeLost())
|
|
{
|
|
return VK_ERROR_MEMORY_MAP_FAILED;
|
|
}
|
|
|
|
switch(hAllocation->GetType())
|
|
{
|
|
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
|
{
|
|
VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
|
|
char *pBytes = VMA_NULL;
|
|
VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
*ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
|
|
hAllocation->BlockAllocMap();
|
|
}
|
|
return res;
|
|
}
|
|
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
|
return hAllocation->DedicatedAllocMap(this, ppData);
|
|
default:
|
|
VMA_ASSERT(0);
|
|
return VK_ERROR_MEMORY_MAP_FAILED;
|
|
}
|
|
}
|
|
|
|
void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
|
|
{
|
|
switch(hAllocation->GetType())
|
|
{
|
|
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
|
{
|
|
VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
|
|
hAllocation->BlockAllocUnmap();
|
|
pBlock->Unmap(this, 1);
|
|
}
|
|
break;
|
|
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
|
hAllocation->DedicatedAllocUnmap(this);
|
|
break;
|
|
default:
|
|
VMA_ASSERT(0);
|
|
}
|
|
}
|
|
|
|
VkResult VmaAllocator_T::BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer)
|
|
{
|
|
VkResult res = VK_SUCCESS;
|
|
switch(hAllocation->GetType())
|
|
{
|
|
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
|
res = GetVulkanFunctions().vkBindBufferMemory(
|
|
m_hDevice,
|
|
hBuffer,
|
|
hAllocation->GetMemory(),
|
|
0); //memoryOffset
|
|
break;
|
|
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
|
{
|
|
VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
|
|
VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");
|
|
res = pBlock->BindBufferMemory(this, hAllocation, hBuffer);
|
|
break;
|
|
}
|
|
default:
|
|
VMA_ASSERT(0);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
VkResult VmaAllocator_T::BindImageMemory(VmaAllocation hAllocation, VkImage hImage)
|
|
{
|
|
VkResult res = VK_SUCCESS;
|
|
switch(hAllocation->GetType())
|
|
{
|
|
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
|
res = GetVulkanFunctions().vkBindImageMemory(
|
|
m_hDevice,
|
|
hImage,
|
|
hAllocation->GetMemory(),
|
|
0); //memoryOffset
|
|
break;
|
|
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
|
{
|
|
VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
|
|
VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");
|
|
res = pBlock->BindImageMemory(this, hAllocation, hImage);
|
|
break;
|
|
}
|
|
default:
|
|
VMA_ASSERT(0);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
|
|
{
|
|
VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
|
|
|
|
const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
|
|
{
|
|
VmaMutexLock lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
|
|
AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
|
|
VMA_ASSERT(pDedicatedAllocations);
|
|
bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);
|
|
VMA_ASSERT(success);
|
|
}
|
|
|
|
VkDeviceMemory hMemory = allocation->GetMemory();
|
|
|
|
if(allocation->GetMappedData() != VMA_NULL)
|
|
{
|
|
(*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
|
|
}
|
|
|
|
FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
|
|
|
|
VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
|
|
{
|
|
bool dedicatedAllocationsStarted = false;
|
|
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
|
|
{
|
|
VmaMutexLock dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
|
|
AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
|
|
VMA_ASSERT(pDedicatedAllocVector);
|
|
if(pDedicatedAllocVector->empty() == false)
|
|
{
|
|
if(dedicatedAllocationsStarted == false)
|
|
{
|
|
dedicatedAllocationsStarted = true;
|
|
json.WriteString("DedicatedAllocations");
|
|
json.BeginObject();
|
|
}
|
|
|
|
json.BeginString("Type ");
|
|
json.ContinueString(memTypeIndex);
|
|
json.EndString();
|
|
|
|
json.BeginArray();
|
|
|
|
for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i)
|
|
{
|
|
const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i];
|
|
json.BeginObject(true);
|
|
|
|
json.WriteString("Type");
|
|
json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[hAlloc->GetSuballocationType()]);
|
|
|
|
json.WriteString("Size");
|
|
json.WriteNumber(hAlloc->GetSize());
|
|
|
|
const void* pUserData = hAlloc->GetUserData();
|
|
if(pUserData != VMA_NULL)
|
|
{
|
|
json.WriteString("UserData");
|
|
if(hAlloc->IsUserDataString())
|
|
{
|
|
json.WriteString((const char*)pUserData);
|
|
}
|
|
else
|
|
{
|
|
json.BeginString();
|
|
json.ContinueString_Pointer(pUserData);
|
|
json.EndString();
|
|
}
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
json.EndArray();
|
|
}
|
|
}
|
|
if(dedicatedAllocationsStarted)
|
|
{
|
|
json.EndObject();
|
|
}
|
|
|
|
{
|
|
bool allocationsStarted = false;
|
|
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
|
|
{
|
|
if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false)
|
|
{
|
|
if(allocationsStarted == false)
|
|
{
|
|
allocationsStarted = true;
|
|
json.WriteString("DefaultPools");
|
|
json.BeginObject();
|
|
}
|
|
|
|
json.BeginString("Type ");
|
|
json.ContinueString(memTypeIndex);
|
|
json.EndString();
|
|
|
|
m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json);
|
|
}
|
|
}
|
|
if(allocationsStarted)
|
|
{
|
|
json.EndObject();
|
|
}
|
|
}
|
|
|
|
{
|
|
VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
|
|
const size_t poolCount = m_Pools.size();
|
|
if(poolCount > 0)
|
|
{
|
|
json.WriteString("Pools");
|
|
json.BeginArray();
|
|
for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
|
|
{
|
|
m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
|
|
}
|
|
json.EndArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
static VkResult AllocateMemoryForImage(
|
|
VmaAllocator allocator,
|
|
VkImage image,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
VmaSuballocationType suballocType,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
VMA_ASSERT(allocator && (image != VK_NULL_HANDLE) && pAllocationCreateInfo && pAllocation);
|
|
|
|
VkMemoryRequirements vkMemReq = {};
|
|
bool requiresDedicatedAllocation = false;
|
|
bool prefersDedicatedAllocation = false;
|
|
allocator->GetImageMemoryRequirements(image, vkMemReq,
|
|
requiresDedicatedAllocation, prefersDedicatedAllocation);
|
|
|
|
return allocator->AllocateMemory(
|
|
vkMemReq,
|
|
requiresDedicatedAllocation,
|
|
prefersDedicatedAllocation,
|
|
VK_NULL_HANDLE, // dedicatedBuffer
|
|
image, // dedicatedImage
|
|
*pAllocationCreateInfo,
|
|
suballocType,
|
|
pAllocation);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Public interface
|
|
|
|
VkResult vmaCreateAllocator(
|
|
const VmaAllocatorCreateInfo* pCreateInfo,
|
|
VmaAllocator* pAllocator)
|
|
{
|
|
VMA_ASSERT(pCreateInfo && pAllocator);
|
|
VMA_DEBUG_LOG("vmaCreateAllocator");
|
|
*pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void vmaDestroyAllocator(
|
|
VmaAllocator allocator)
|
|
{
|
|
if(allocator != VK_NULL_HANDLE)
|
|
{
|
|
VMA_DEBUG_LOG("vmaDestroyAllocator");
|
|
VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
|
|
vma_delete(&allocationCallbacks, allocator);
|
|
}
|
|
}
|
|
|
|
void vmaGetPhysicalDeviceProperties(
|
|
VmaAllocator allocator,
|
|
const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
|
|
{
|
|
VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
|
|
*ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
|
|
}
|
|
|
|
void vmaGetMemoryProperties(
|
|
VmaAllocator allocator,
|
|
const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
|
|
{
|
|
VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
|
|
*ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
|
|
}
|
|
|
|
void vmaGetMemoryTypeProperties(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryTypeIndex,
|
|
VkMemoryPropertyFlags* pFlags)
|
|
{
|
|
VMA_ASSERT(allocator && pFlags);
|
|
VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
|
|
*pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
|
|
}
|
|
|
|
void vmaSetCurrentFrameIndex(
|
|
VmaAllocator allocator,
|
|
uint32_t frameIndex)
|
|
{
|
|
VMA_ASSERT(allocator);
|
|
VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->SetCurrentFrameIndex(frameIndex);
|
|
}
|
|
|
|
void vmaCalculateStats(
|
|
VmaAllocator allocator,
|
|
VmaStats* pStats)
|
|
{
|
|
VMA_ASSERT(allocator && pStats);
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
allocator->CalculateStats(pStats);
|
|
}
|
|
|
|
#if VMA_STATS_STRING_ENABLED
|
|
|
|
void vmaBuildStatsString(
|
|
VmaAllocator allocator,
|
|
char** ppStatsString,
|
|
VkBool32 detailedMap)
|
|
{
|
|
VMA_ASSERT(allocator && ppStatsString);
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
VmaStringBuilder sb(allocator);
|
|
{
|
|
VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
|
|
json.BeginObject();
|
|
|
|
VmaStats stats;
|
|
allocator->CalculateStats(&stats);
|
|
|
|
json.WriteString("Total");
|
|
VmaPrintStatInfo(json, stats.total);
|
|
|
|
for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
|
|
{
|
|
json.BeginString("Heap ");
|
|
json.ContinueString(heapIndex);
|
|
json.EndString();
|
|
json.BeginObject();
|
|
|
|
json.WriteString("Size");
|
|
json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
|
|
|
|
json.WriteString("Flags");
|
|
json.BeginArray(true);
|
|
if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
|
|
{
|
|
json.WriteString("DEVICE_LOCAL");
|
|
}
|
|
json.EndArray();
|
|
|
|
if(stats.memoryHeap[heapIndex].blockCount > 0)
|
|
{
|
|
json.WriteString("Stats");
|
|
VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
|
|
}
|
|
|
|
for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
|
|
{
|
|
if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
|
|
{
|
|
json.BeginString("Type ");
|
|
json.ContinueString(typeIndex);
|
|
json.EndString();
|
|
|
|
json.BeginObject();
|
|
|
|
json.WriteString("Flags");
|
|
json.BeginArray(true);
|
|
VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
|
|
if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
|
|
{
|
|
json.WriteString("DEVICE_LOCAL");
|
|
}
|
|
if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
|
|
{
|
|
json.WriteString("HOST_VISIBLE");
|
|
}
|
|
if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
|
|
{
|
|
json.WriteString("HOST_COHERENT");
|
|
}
|
|
if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
|
|
{
|
|
json.WriteString("HOST_CACHED");
|
|
}
|
|
if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
|
|
{
|
|
json.WriteString("LAZILY_ALLOCATED");
|
|
}
|
|
json.EndArray();
|
|
|
|
if(stats.memoryType[typeIndex].blockCount > 0)
|
|
{
|
|
json.WriteString("Stats");
|
|
VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
if(detailedMap == VK_TRUE)
|
|
{
|
|
allocator->PrintDetailedMap(json);
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
const size_t len = sb.GetLength();
|
|
char* const pChars = vma_new_array(allocator, char, len + 1);
|
|
if(len > 0)
|
|
{
|
|
memcpy(pChars, sb.GetData(), len);
|
|
}
|
|
pChars[len] = '\0';
|
|
*ppStatsString = pChars;
|
|
}
|
|
|
|
void vmaFreeStatsString(
|
|
VmaAllocator allocator,
|
|
char* pStatsString)
|
|
{
|
|
if(pStatsString != VMA_NULL)
|
|
{
|
|
VMA_ASSERT(allocator);
|
|
size_t len = strlen(pStatsString);
|
|
vma_delete_array(allocator, pStatsString, len + 1);
|
|
}
|
|
}
|
|
|
|
#endif // #if VMA_STATS_STRING_ENABLED
|
|
|
|
/*
|
|
This function is not protected by any mutex because it just reads immutable data.
|
|
*/
|
|
VkResult vmaFindMemoryTypeIndex(
|
|
VmaAllocator allocator,
|
|
uint32_t memoryTypeBits,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex)
|
|
{
|
|
VMA_ASSERT(allocator != VK_NULL_HANDLE);
|
|
VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
|
|
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
|
|
|
|
if(pAllocationCreateInfo->memoryTypeBits != 0)
|
|
{
|
|
memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
|
|
}
|
|
|
|
uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
|
|
uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
|
|
|
|
// Convert usage to requiredFlags and preferredFlags.
|
|
switch(pAllocationCreateInfo->usage)
|
|
{
|
|
case VMA_MEMORY_USAGE_UNKNOWN:
|
|
break;
|
|
case VMA_MEMORY_USAGE_GPU_ONLY:
|
|
preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
|
break;
|
|
case VMA_MEMORY_USAGE_CPU_ONLY:
|
|
requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
|
break;
|
|
case VMA_MEMORY_USAGE_CPU_TO_GPU:
|
|
requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
|
preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
|
break;
|
|
case VMA_MEMORY_USAGE_GPU_TO_CPU:
|
|
requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
|
preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
*pMemoryTypeIndex = UINT32_MAX;
|
|
uint32_t minCost = UINT32_MAX;
|
|
for(uint32_t memTypeIndex = 0, memTypeBit = 1;
|
|
memTypeIndex < allocator->GetMemoryTypeCount();
|
|
++memTypeIndex, memTypeBit <<= 1)
|
|
{
|
|
// This memory type is acceptable according to memoryTypeBits bitmask.
|
|
if((memTypeBit & memoryTypeBits) != 0)
|
|
{
|
|
const VkMemoryPropertyFlags currFlags =
|
|
allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
|
|
// This memory type contains requiredFlags.
|
|
if((requiredFlags & ~currFlags) == 0)
|
|
{
|
|
// Calculate cost as number of bits from preferredFlags not present in this memory type.
|
|
uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags);
|
|
// Remember memory type with lowest cost.
|
|
if(currCost < minCost)
|
|
{
|
|
*pMemoryTypeIndex = memTypeIndex;
|
|
if(currCost == 0)
|
|
{
|
|
return VK_SUCCESS;
|
|
}
|
|
minCost = currCost;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
|
|
}
|
|
|
|
VkResult vmaFindMemoryTypeIndexForBufferInfo(
|
|
VmaAllocator allocator,
|
|
const VkBufferCreateInfo* pBufferCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex)
|
|
{
|
|
VMA_ASSERT(allocator != VK_NULL_HANDLE);
|
|
VMA_ASSERT(pBufferCreateInfo != VMA_NULL);
|
|
VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
|
|
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
|
|
|
|
const VkDevice hDev = allocator->m_hDevice;
|
|
VkBuffer hBuffer = VK_NULL_HANDLE;
|
|
VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer(
|
|
hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
VkMemoryRequirements memReq = {};
|
|
allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements(
|
|
hDev, hBuffer, &memReq);
|
|
|
|
res = vmaFindMemoryTypeIndex(
|
|
allocator,
|
|
memReq.memoryTypeBits,
|
|
pAllocationCreateInfo,
|
|
pMemoryTypeIndex);
|
|
|
|
allocator->GetVulkanFunctions().vkDestroyBuffer(
|
|
hDev, hBuffer, allocator->GetAllocationCallbacks());
|
|
}
|
|
return res;
|
|
}
|
|
|
|
VkResult vmaFindMemoryTypeIndexForImageInfo(
|
|
VmaAllocator allocator,
|
|
const VkImageCreateInfo* pImageCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
uint32_t* pMemoryTypeIndex)
|
|
{
|
|
VMA_ASSERT(allocator != VK_NULL_HANDLE);
|
|
VMA_ASSERT(pImageCreateInfo != VMA_NULL);
|
|
VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
|
|
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
|
|
|
|
const VkDevice hDev = allocator->m_hDevice;
|
|
VkImage hImage = VK_NULL_HANDLE;
|
|
VkResult res = allocator->GetVulkanFunctions().vkCreateImage(
|
|
hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
|
|
if(res == VK_SUCCESS)
|
|
{
|
|
VkMemoryRequirements memReq = {};
|
|
allocator->GetVulkanFunctions().vkGetImageMemoryRequirements(
|
|
hDev, hImage, &memReq);
|
|
|
|
res = vmaFindMemoryTypeIndex(
|
|
allocator,
|
|
memReq.memoryTypeBits,
|
|
pAllocationCreateInfo,
|
|
pMemoryTypeIndex);
|
|
|
|
allocator->GetVulkanFunctions().vkDestroyImage(
|
|
hDev, hImage, allocator->GetAllocationCallbacks());
|
|
}
|
|
return res;
|
|
}
|
|
|
|
VkResult vmaCreatePool(
|
|
VmaAllocator allocator,
|
|
const VmaPoolCreateInfo* pCreateInfo,
|
|
VmaPool* pPool)
|
|
{
|
|
VMA_ASSERT(allocator && pCreateInfo && pPool);
|
|
|
|
VMA_DEBUG_LOG("vmaCreatePool");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->CreatePool(pCreateInfo, pPool);
|
|
}
|
|
|
|
void vmaDestroyPool(
|
|
VmaAllocator allocator,
|
|
VmaPool pool)
|
|
{
|
|
VMA_ASSERT(allocator);
|
|
|
|
if(pool == VK_NULL_HANDLE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VMA_DEBUG_LOG("vmaDestroyPool");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->DestroyPool(pool);
|
|
}
|
|
|
|
void vmaGetPoolStats(
|
|
VmaAllocator allocator,
|
|
VmaPool pool,
|
|
VmaPoolStats* pPoolStats)
|
|
{
|
|
VMA_ASSERT(allocator && pool && pPoolStats);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->GetPoolStats(pool, pPoolStats);
|
|
}
|
|
|
|
void vmaMakePoolAllocationsLost(
|
|
VmaAllocator allocator,
|
|
VmaPool pool,
|
|
size_t* pLostAllocationCount)
|
|
{
|
|
VMA_ASSERT(allocator && pool);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
|
|
}
|
|
|
|
VkResult vmaAllocateMemory(
|
|
VmaAllocator allocator,
|
|
const VkMemoryRequirements* pVkMemoryRequirements,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
|
|
|
|
VMA_DEBUG_LOG("vmaAllocateMemory");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
VkResult result = allocator->AllocateMemory(
|
|
*pVkMemoryRequirements,
|
|
false, // requiresDedicatedAllocation
|
|
false, // prefersDedicatedAllocation
|
|
VK_NULL_HANDLE, // dedicatedBuffer
|
|
VK_NULL_HANDLE, // dedicatedImage
|
|
*pCreateInfo,
|
|
VMA_SUBALLOCATION_TYPE_UNKNOWN,
|
|
pAllocation);
|
|
|
|
if(pAllocationInfo && result == VK_SUCCESS)
|
|
{
|
|
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
VkResult vmaAllocateMemoryForBuffer(
|
|
VmaAllocator allocator,
|
|
VkBuffer buffer,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
|
|
|
|
VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
VkMemoryRequirements vkMemReq = {};
|
|
bool requiresDedicatedAllocation = false;
|
|
bool prefersDedicatedAllocation = false;
|
|
allocator->GetBufferMemoryRequirements(buffer, vkMemReq,
|
|
requiresDedicatedAllocation,
|
|
prefersDedicatedAllocation);
|
|
|
|
VkResult result = allocator->AllocateMemory(
|
|
vkMemReq,
|
|
requiresDedicatedAllocation,
|
|
prefersDedicatedAllocation,
|
|
buffer, // dedicatedBuffer
|
|
VK_NULL_HANDLE, // dedicatedImage
|
|
*pCreateInfo,
|
|
VMA_SUBALLOCATION_TYPE_BUFFER,
|
|
pAllocation);
|
|
|
|
if(pAllocationInfo && result == VK_SUCCESS)
|
|
{
|
|
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
VkResult vmaAllocateMemoryForImage(
|
|
VmaAllocator allocator,
|
|
VkImage image,
|
|
const VmaAllocationCreateInfo* pCreateInfo,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
|
|
|
|
VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
VkResult result = AllocateMemoryForImage(
|
|
allocator,
|
|
image,
|
|
pCreateInfo,
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
|
|
pAllocation);
|
|
|
|
if(pAllocationInfo && result == VK_SUCCESS)
|
|
{
|
|
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void vmaFreeMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation)
|
|
{
|
|
VMA_ASSERT(allocator && allocation);
|
|
|
|
VMA_DEBUG_LOG("vmaFreeMemory");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->FreeMemory(allocation);
|
|
}
|
|
|
|
void vmaGetAllocationInfo(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && allocation && pAllocationInfo);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->GetAllocationInfo(allocation, pAllocationInfo);
|
|
}
|
|
|
|
VkBool32 vmaTouchAllocation(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation)
|
|
{
|
|
VMA_ASSERT(allocator && allocation);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->TouchAllocation(allocation);
|
|
}
|
|
|
|
void vmaSetAllocationUserData(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
void* pUserData)
|
|
{
|
|
VMA_ASSERT(allocator && allocation);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocation->SetUserData(allocator, pUserData);
|
|
}
|
|
|
|
void vmaCreateLostAllocation(
|
|
VmaAllocator allocator,
|
|
VmaAllocation* pAllocation)
|
|
{
|
|
VMA_ASSERT(allocator && pAllocation);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK;
|
|
|
|
allocator->CreateLostAllocation(pAllocation);
|
|
}
|
|
|
|
VkResult vmaMapMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
void** ppData)
|
|
{
|
|
VMA_ASSERT(allocator && allocation && ppData);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->Map(allocation, ppData);
|
|
}
|
|
|
|
void vmaUnmapMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation)
|
|
{
|
|
VMA_ASSERT(allocator && allocation);
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
allocator->Unmap(allocation);
|
|
}
|
|
|
|
VkResult vmaDefragment(
|
|
VmaAllocator allocator,
|
|
VmaAllocation* pAllocations,
|
|
size_t allocationCount,
|
|
VkBool32* pAllocationsChanged,
|
|
const VmaDefragmentationInfo *pDefragmentationInfo,
|
|
VmaDefragmentationStats* pDefragmentationStats)
|
|
{
|
|
VMA_ASSERT(allocator && pAllocations);
|
|
|
|
VMA_DEBUG_LOG("vmaDefragment");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->Defragment(pAllocations, allocationCount, pAllocationsChanged, pDefragmentationInfo, pDefragmentationStats);
|
|
}
|
|
|
|
VkResult vmaBindBufferMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VkBuffer buffer)
|
|
{
|
|
VMA_ASSERT(allocator && allocation && buffer);
|
|
|
|
VMA_DEBUG_LOG("vmaBindBufferMemory");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->BindBufferMemory(allocation, buffer);
|
|
}
|
|
|
|
VkResult vmaBindImageMemory(
|
|
VmaAllocator allocator,
|
|
VmaAllocation allocation,
|
|
VkImage image)
|
|
{
|
|
VMA_ASSERT(allocator && allocation && image);
|
|
|
|
VMA_DEBUG_LOG("vmaBindImageMemory");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
return allocator->BindImageMemory(allocation, image);
|
|
}
|
|
|
|
VkResult vmaCreateBuffer(
|
|
VmaAllocator allocator,
|
|
const VkBufferCreateInfo* pBufferCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
VkBuffer* pBuffer,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
|
|
|
|
VMA_DEBUG_LOG("vmaCreateBuffer");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
*pBuffer = VK_NULL_HANDLE;
|
|
*pAllocation = VK_NULL_HANDLE;
|
|
|
|
// 1. Create VkBuffer.
|
|
VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
|
|
allocator->m_hDevice,
|
|
pBufferCreateInfo,
|
|
allocator->GetAllocationCallbacks(),
|
|
pBuffer);
|
|
if(res >= 0)
|
|
{
|
|
// 2. vkGetBufferMemoryRequirements.
|
|
VkMemoryRequirements vkMemReq = {};
|
|
bool requiresDedicatedAllocation = false;
|
|
bool prefersDedicatedAllocation = false;
|
|
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
|
|
requiresDedicatedAllocation, prefersDedicatedAllocation);
|
|
|
|
// Make sure alignment requirements for specific buffer usages reported
|
|
// in Physical Device Properties are included in alignment reported by memory requirements.
|
|
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(vkMemReq.alignment %
|
|
allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
|
|
}
|
|
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(vkMemReq.alignment %
|
|
allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
|
|
}
|
|
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
|
|
{
|
|
VMA_ASSERT(vkMemReq.alignment %
|
|
allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
|
|
}
|
|
|
|
// 3. Allocate memory using allocator.
|
|
res = allocator->AllocateMemory(
|
|
vkMemReq,
|
|
requiresDedicatedAllocation,
|
|
prefersDedicatedAllocation,
|
|
*pBuffer, // dedicatedBuffer
|
|
VK_NULL_HANDLE, // dedicatedImage
|
|
*pAllocationCreateInfo,
|
|
VMA_SUBALLOCATION_TYPE_BUFFER,
|
|
pAllocation);
|
|
if(res >= 0)
|
|
{
|
|
// 3. Bind buffer with memory.
|
|
res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
|
|
if(res >= 0)
|
|
{
|
|
// All steps succeeded.
|
|
if(pAllocationInfo != VMA_NULL)
|
|
{
|
|
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
allocator->FreeMemory(*pAllocation);
|
|
*pAllocation = VK_NULL_HANDLE;
|
|
(*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
|
|
*pBuffer = VK_NULL_HANDLE;
|
|
return res;
|
|
}
|
|
(*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
|
|
*pBuffer = VK_NULL_HANDLE;
|
|
return res;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void vmaDestroyBuffer(
|
|
VmaAllocator allocator,
|
|
VkBuffer buffer,
|
|
VmaAllocation allocation)
|
|
{
|
|
if(buffer != VK_NULL_HANDLE)
|
|
{
|
|
VMA_ASSERT(allocator);
|
|
|
|
VMA_DEBUG_LOG("vmaDestroyBuffer");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
(*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
|
|
|
|
allocator->FreeMemory(allocation);
|
|
}
|
|
}
|
|
|
|
VkResult vmaCreateImage(
|
|
VmaAllocator allocator,
|
|
const VkImageCreateInfo* pImageCreateInfo,
|
|
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
|
VkImage* pImage,
|
|
VmaAllocation* pAllocation,
|
|
VmaAllocationInfo* pAllocationInfo)
|
|
{
|
|
VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
|
|
|
|
VMA_DEBUG_LOG("vmaCreateImage");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
*pImage = VK_NULL_HANDLE;
|
|
*pAllocation = VK_NULL_HANDLE;
|
|
|
|
// 1. Create VkImage.
|
|
VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
|
|
allocator->m_hDevice,
|
|
pImageCreateInfo,
|
|
allocator->GetAllocationCallbacks(),
|
|
pImage);
|
|
if(res >= 0)
|
|
{
|
|
VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
|
|
VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
|
|
|
|
// 2. Allocate memory using allocator.
|
|
res = AllocateMemoryForImage(allocator, *pImage, pAllocationCreateInfo, suballocType, pAllocation);
|
|
if(res >= 0)
|
|
{
|
|
// 3. Bind image with memory.
|
|
res = allocator->BindImageMemory(*pAllocation, *pImage);
|
|
if(res >= 0)
|
|
{
|
|
// All steps succeeded.
|
|
if(pAllocationInfo != VMA_NULL)
|
|
{
|
|
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
allocator->FreeMemory(*pAllocation);
|
|
*pAllocation = VK_NULL_HANDLE;
|
|
(*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
|
|
*pImage = VK_NULL_HANDLE;
|
|
return res;
|
|
}
|
|
(*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
|
|
*pImage = VK_NULL_HANDLE;
|
|
return res;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void vmaDestroyImage(
|
|
VmaAllocator allocator,
|
|
VkImage image,
|
|
VmaAllocation allocation)
|
|
{
|
|
if(image != VK_NULL_HANDLE)
|
|
{
|
|
VMA_ASSERT(allocator);
|
|
|
|
VMA_DEBUG_LOG("vmaDestroyImage");
|
|
|
|
VMA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
(*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
|
|
|
|
allocator->FreeMemory(allocation);
|
|
}
|
|
}
|
|
|
|
#endif // #ifdef VMA_IMPLEMENTATION
|