boo/lib/graphicsdev
Lioncash 84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
..
nx General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Common.cpp New code style refactor 2018-12-07 19:17:51 -10:00
Common.hpp BooObject: Remove destructorLock() 2019-08-17 14:12:23 -04:00
D3D11.cpp BooObject: Remove destructorLock() 2019-08-17 14:12:23 -04:00
GL.cpp BooObject: Remove destructorLock() 2019-08-17 14:12:23 -04:00
GLX.cpp Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Metal.mm Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Vulkan.cpp BooObject: Remove destructorLock() 2019-08-17 14:12:23 -04:00
VulkanDispatchTable.cpp Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
glew.c Windows build fixes 2019-07-27 15:19:25 -10:00
vk_mem_alloc.h Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00