boo/include/boo/graphicsdev/Vulkan.hpp
2017-02-15 17:17:18 -10:00

187 lines
7.5 KiB
C++

#ifndef GDEV_VULKAN_HPP
#define GDEV_VULKAN_HPP
#if BOO_HAS_VULKAN
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include "GLSLMacros.hpp"
#include <vector>
#include <unordered_set>
#include <unordered_map>
#include <mutex>
#include <queue>
#include "boo/graphicsdev/VulkanDispatchTable.hpp"
namespace boo
{
struct VulkanContext
{
struct LayerProperties
{
VkLayerProperties properties;
std::vector<VkExtensionProperties> extensions;
};
std::vector<LayerProperties> m_instanceLayerProperties;
std::vector<const char*> m_layerNames;
std::vector<const char*> m_instanceExtensionNames;
VkInstance m_instance = VK_NULL_HANDLE;
std::vector<const char*> m_deviceExtensionNames;
std::vector<VkPhysicalDevice> m_gpus;
VkPhysicalDeviceProperties m_gpuProps;
VkPhysicalDeviceMemoryProperties m_memoryProperties;
VkDevice m_dev;
uint32_t m_queueCount;
uint32_t m_graphicsQueueFamilyIndex = UINT32_MAX;
std::vector<VkQueueFamilyProperties> m_queueProps;
VkQueue m_queue = VK_NULL_HANDLE;
std::mutex m_queueLock;
VkDescriptorSetLayout m_descSetLayout;
VkPipelineLayout m_pipelinelayout;
VkRenderPass m_pass;
VkCommandPool m_loadPool;
VkCommandBuffer m_loadCmdBuf;
VkSampler m_linearSampler;
VkFormat m_displayFormat;
struct Window
{
struct SwapChain
{
VkFormat m_format = VK_FORMAT_UNDEFINED;
VkSwapchainKHR m_swapChain = VK_NULL_HANDLE;
struct Buffer
{
VkImage m_image = VK_NULL_HANDLE;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
};
std::vector<Buffer> m_bufs;
uint32_t m_backBuf = 0;
void destroy(VkDevice dev)
{
m_bufs.clear();
if (m_swapChain)
{
vk::DestroySwapchainKHR(dev, m_swapChain, nullptr);
m_swapChain = VK_NULL_HANDLE;
}
m_backBuf = 0;
}
} m_swapChains[2];
uint32_t m_activeSwapChain = 0;
};
std::unordered_map<const boo::IWindow*, std::unique_ptr<Window>> m_windows;
void initVulkan(const char* appName);
bool enumerateDevices();
void initDevice();
void initSwapChain(Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace);
struct SwapChainResize
{
Window& m_windowCtx;
VkSurfaceKHR m_surface;
VkFormat m_format;
VkColorSpaceKHR m_colorspace;
SWindowRect m_rect;
SwapChainResize(Window& windowCtx, VkSurfaceKHR surface,
VkFormat format, VkColorSpaceKHR colorspace,
const SWindowRect& rect)
: m_windowCtx(windowCtx), m_surface(surface),
m_format(format), m_colorspace(colorspace), m_rect(rect) {}
};
std::queue<SwapChainResize> m_deferredResizes;
std::mutex m_resizeLock;
void resizeSwapChain(Window& windowCtx, VkSurfaceKHR surface,
VkFormat format, VkColorSpaceKHR colorspace,
const SWindowRect& rect);
bool _resizeSwapChains();
};
extern VulkanContext g_VulkanContext;
class VulkanDataFactory : public IGraphicsDataFactory
{
friend struct VulkanCommandQueue;
IGraphicsContext* m_parent;
VulkanContext* m_ctx;
uint32_t m_drawSamples;
static ThreadLocalPtr<struct VulkanData> m_deferredData;
std::unordered_set<struct VulkanData*> m_committedData;
std::unordered_set<struct VulkanPool*> m_committedPools;
std::mutex m_committedMutex;
std::vector<int> m_texUnis;
void destroyData(IGraphicsData*);
void destroyPool(IGraphicsBufferPool*);
void destroyAllData();
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool *pool, BufferUse use,
size_t stride, size_t count);
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
public:
VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples);
~VulkanDataFactory() {destroyAllData();}
Platform platform() const {return Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
class Context : public IGraphicsDataFactory::Context
{
friend class VulkanDataFactory;
VulkanDataFactory& m_parent;
Context(VulkanDataFactory& parent) : m_parent(parent) {}
public:
Platform platform() const {return Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return false;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert = 0, size_t baseInst = 0);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
std::vector<unsigned char>& pipelineBlob, IVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource, IVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
std::vector<unsigned int> vertBlob;
std::vector<unsigned int> fragBlob;
std::vector<unsigned char> pipelineBlob;
return newShaderPipeline(vertSource, fragSource, vertBlob, fragBlob, pipelineBlob,
vtxFmt, srcFac, dstFac, prim, depthTest, depthWrite, backfaceCulling);
}
IShaderDataBinding*
newShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs,
size_t baseVert = 0, size_t baseInst = 0);
};
GraphicsDataToken commitTransaction(const FactoryCommitFunc&);
GraphicsBufferPoolToken newBufferPool();
};
}
#endif
#endif // GDEV_VULKAN_HPP