boo/lib/win/WindowWin32.cpp

902 lines
28 KiB
C++

#include "Win32Common.hpp"
#include <Windowsx.h>
#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
#include <LogVisor/LogVisor.hpp>
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/glew.h"
#include "boo/graphicsdev/wglew.h"
static const int ContextAttribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0, 0
};
namespace boo
{
static LogVisor::LogModule Log("boo::WindowWin32");
#if _WIN32_WINNT_WIN10
IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
ID3D12CommandQueue** cmdQueueOut);
IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent);
#endif
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent);
IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
struct GraphicsContextWin32 : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
Boo3DAppContext& m_3dCtx;
ComPtr<IDXGIOutput> m_output;
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx)
: m_api(api),
m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow),
m_3dCtx(b3dCtx) {}
};
struct GraphicsContextWin32D3D : GraphicsContextWin32
{
ComPtr<IDXGISwapChain1> m_swapChain;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
IWindowCallback* m_callback;
GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
: GraphicsContextWin32(api, parentWindow, b3dCtx)
{
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scDesc.SampleDesc.Count = 1;
scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scDesc.BufferCount = 2;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
{
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
D3D12Context::Window& w = insIt.first->second;
ID3D12CommandQueue* cmdQueue;
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
hwnd, &scDesc, nullptr, nullptr, &m_swapChain);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create swap chain");
b3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(LogVisor::FatalError, "unable to get DXGI output");
}
else
#endif
{
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(),
hwnd, &scDesc, nullptr, nullptr, &m_swapChain)))
Log.report(LogVisor::FatalError, "unable to create swap chain");
b3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
D3D11Context::Window& w = insIt.first->second;
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
ComPtr<ID3D11Texture2D> fbRes;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
D3D11_TEXTURE2D_DESC resDesc;
fbRes->GetDesc(&resDesc);
w.width = resDesc.Width;
w.height = resDesc.Height;
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(LogVisor::FatalError, "unable to get DXGI output");
}
}
~GraphicsContextWin32D3D()
{
#if _WIN32_WINNT_WIN10
if (m_3dCtx.m_ctx12.m_dev)
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
else
#endif
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext() {}
void makeCurrent() {}
void postInit() {}
void present() {}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_dataFactory;
}
};
struct GraphicsContextWin32GL : GraphicsContextWin32
{
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
IWindowCallback* m_callback;
GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
: GraphicsContextWin32(api, parentWindow, b3dCtx)
{
HMONITOR testMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIOutput> foundOut;
int i=0;
while (b3dCtx.m_ctxOgl.m_dxFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND)
{
int j=0;
ComPtr<IDXGIOutput> out;
while (adapter->EnumOutputs(j, &out) != DXGI_ERROR_NOT_FOUND)
{
DXGI_OUTPUT_DESC desc;
out->GetDesc(&desc);
if (desc.Monitor == testMon)
{
out.As<IDXGIOutput>(&m_output);
break;
}
++j;
}
if (m_output)
break;
++i;
}
if (!m_output)
Log.report(LogVisor::FatalError, "unable to find window's IDXGIOutput");
auto insIt = b3dCtx.m_ctxOgl.m_windows.emplace(std::make_pair(parentWindow, OGLContext::Window()));
OGLContext::Window& w = insIt.first->second;
w.m_hwnd = hwnd;
w.m_deviceContext = GetDC(hwnd);
if (!w.m_deviceContext)
Log.report(LogVisor::FatalError, "unable to create window's device context");
if (!m_3dCtx.m_ctxOgl.m_lastContext)
{
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette.
32, //Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, //Number of bits for the depthbuffer
8, //Number of bits for the stencilbuffer
0, //Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
int pf = ChoosePixelFormat(w.m_deviceContext, &pfd);
SetPixelFormat(w.m_deviceContext, pf, &pfd);
}
w.m_mainContext = wglCreateContext(w.m_deviceContext);
if (!w.m_mainContext)
Log.report(LogVisor::FatalError, "unable to create window's main context");
if (m_3dCtx.m_ctxOgl.m_lastContext)
if (!wglShareLists(w.m_mainContext, m_3dCtx.m_ctxOgl.m_lastContext))
Log.report(LogVisor::FatalError, "unable to share contexts");
m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext;
m_dataFactory = new GLDataFactory(this);
m_commandQueue = _NewGLCommandQueue(this);
}
~GraphicsContextWin32GL()
{
m_3dCtx.m_ctxOgl.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext() {}
void makeCurrent()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!wglMakeCurrent(w.m_deviceContext, w.m_mainContext))
Log.report(LogVisor::FatalError, "unable to make WGL context current");
}
void postInit()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
w.m_renderContext = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
if (!w.m_renderContext)
Log.report(LogVisor::FatalError, "unable to make new WGL context");
if (!wglMakeCurrent(w.m_deviceContext, w.m_renderContext))
Log.report(LogVisor::FatalError, "unable to make WGL context current");
if (!WGLEW_EXT_swap_control)
Log.report(LogVisor::FatalError, "WGL_EXT_swap_control not available");
wglSwapIntervalEXT(1);
}
void present()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!SwapBuffers(w.m_deviceContext))
Log.report(LogVisor::FatalError, "SwapBuffers err");
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
/* Creates a new context on current thread!! Call from client loading thread */
HGLRC m_mainCtx = 0;
IGraphicsDataFactory* getMainContextDataFactory()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!m_mainCtx)
{
m_mainCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
if (!m_mainCtx)
Log.report(LogVisor::FatalError, "unable to make main WGL context");
}
if (!wglMakeCurrent(w.m_deviceContext, m_mainCtx))
Log.report(LogVisor::FatalError, "unable to make main WGL context current");
return m_dataFactory;
}
/* Creates a new context on current thread!! Call from client loading thread */
HGLRC m_loadCtx = 0;
IGraphicsDataFactory* getLoadContextDataFactory()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!m_loadCtx)
{
m_loadCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
if (!m_loadCtx)
Log.report(LogVisor::FatalError, "unable to make load WGL context");
}
if (!wglMakeCurrent(w.m_deviceContext, m_loadCtx))
Log.report(LogVisor::FatalError, "unable to make load WGL context current");
return m_dataFactory;
}
};
static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut)
{
float width = screen->rcMonitor.right * 2.0 / 3.0;
float height = screen->rcMonitor.bottom * 2.0 / 3.0;
xOut = (screen->rcMonitor.right - width) / 2.0;
yOut = (screen->rcMonitor.bottom - height) / 2.0;
wOut = width;
hOut = height;
}
static uint32_t translateKeysym(WPARAM sym, ESpecialKey& specialSym, EModifierKey& modifierSym)
{
specialSym = ESpecialKey::None;
modifierSym = EModifierKey::None;
if (sym >= VK_F1 && sym <= VK_F12)
specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + sym - VK_F1);
else if (sym == VK_ESCAPE)
specialSym = ESpecialKey::Esc;
else if (sym == VK_RETURN)
specialSym = ESpecialKey::Enter;
else if (sym == VK_BACK)
specialSym = ESpecialKey::Backspace;
else if (sym == VK_INSERT)
specialSym = ESpecialKey::Insert;
else if (sym == VK_DELETE)
specialSym = ESpecialKey::Delete;
else if (sym == VK_HOME)
specialSym = ESpecialKey::Home;
else if (sym == VK_END)
specialSym = ESpecialKey::End;
else if (sym == VK_PRIOR)
specialSym = ESpecialKey::PgUp;
else if (sym == VK_NEXT)
specialSym = ESpecialKey::PgDown;
else if (sym == VK_LEFT)
specialSym = ESpecialKey::Left;
else if (sym == VK_RIGHT)
specialSym = ESpecialKey::Right;
else if (sym == VK_UP)
specialSym = ESpecialKey::Up;
else if (sym == VK_DOWN)
specialSym = ESpecialKey::Down;
else if (sym == VK_LSHIFT || sym == VK_RSHIFT)
modifierSym = EModifierKey::Shift;
else if (sym == VK_LCONTROL || sym == VK_RCONTROL)
modifierSym = EModifierKey::Ctrl;
else if (sym == VK_MENU)
modifierSym = EModifierKey::Alt;
else
return MapVirtualKey(sym, MAPVK_VK_TO_CHAR);
return 0;
}
static EModifierKey translateModifiers(UINT msg)
{
EModifierKey retval = EModifierKey::None;
if ((GetKeyState(VK_LSHIFT) & 0x8000) != 0 || (GetKeyState(VK_RSHIFT) & 0x8000) != 0)
retval |= EModifierKey::Shift;
if ((GetKeyState(VK_LCONTROL) & 0x8000) != 0 || (GetKeyState(VK_RCONTROL) & 0x8000) != 0)
retval |= EModifierKey::Ctrl;
if ((GetKeyState(VK_MENU) & 0x8000) != 0)
retval |= EModifierKey::Alt;
if (msg == WM_SYSKEYDOWN || msg == WM_SYSKEYUP)
retval |= EModifierKey::Alt;
return retval;
}
class WindowWin32 : public IWindow
{
friend struct GraphicsContextWin32;
HWND m_hwnd;
std::unique_ptr<GraphicsContextWin32> m_gfxCtx;
IWindowCallback* m_callback = nullptr;
EMouseCursor m_cursor = EMouseCursor::None;
bool m_cursorWait = false;
static HCURSOR GetWin32Cursor(EMouseCursor cur)
{
switch (cur)
{
case EMouseCursor::Pointer:
return WIN32_CURSORS.m_arrow;
case EMouseCursor::HorizontalArrow:
return WIN32_CURSORS.m_hResize;
case EMouseCursor::VerticalArrow:
return WIN32_CURSORS.m_vResize;
default: break;
}
return WIN32_CURSORS.m_arrow;
}
public:
WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx)
{
m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, NULL, NULL);
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::EGraphicsAPI::D3D12;
#endif
if (b3dCtx.m_ctxOgl.m_dxFactory)
{
m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, m_hwnd, b3dCtx));
return;
}
m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx));
}
~WindowWin32()
{
}
void setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
void showWindow()
{
ShowWindow(m_hwnd, SW_SHOW);
}
void hideWindow()
{
ShowWindow(m_hwnd, SW_HIDE);
}
SystemString getTitle()
{
wchar_t title[256];
int c = GetWindowTextW(m_hwnd, title, 256);
return SystemString(title, c);
}
void setTitle(const SystemString& title)
{
SetWindowTextW(m_hwnd, title.c_str());
}
static void _setCursor(HCURSOR cur)
{
PostThreadMessageW(g_mainThreadId, WM_USER+2, WPARAM(cur), 0);
}
void setCursor(EMouseCursor cursor)
{
if (cursor == m_cursor && !m_cursorWait)
return;
m_cursor = cursor;
_setCursor(GetWin32Cursor(cursor));
}
void setWaitCursor(bool wait)
{
if (wait && !m_cursorWait)
{
_setCursor(WIN32_CURSORS.m_wait);
m_cursorWait = true;
}
else if (!wait && m_cursorWait)
{
setCursor(m_cursor);
m_cursorWait = false;
}
}
void setWindowFrameDefault()
{
MONITORINFO monInfo;
GetMonitorInfo(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY), &monInfo);
int x, y, w, h;
genFrameDefault(&monInfo, x, y, w, h);
setWindowFrame(x, y, w, h);
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
RECT rct;
GetClientRect(m_hwnd, &rct);
POINT pt;
pt.x = rct.left;
pt.y = rct.top;
MapWindowPoints(m_hwnd, HWND_DESKTOP, &pt, 1);
xOut = pt.x;
yOut = pt.y;
wOut = rct.right;
hOut = rct.bottom;
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
RECT rct;
GetClientRect(m_hwnd, &rct);
POINT pt;
pt.x = rct.left;
pt.y = rct.top;
MapWindowPoints(m_hwnd, HWND_DESKTOP, &pt, 1);
xOut = pt.x;
yOut = pt.y;
wOut = rct.right;
hOut = rct.bottom;
}
void setWindowFrame(float x, float y, float w, float h)
{
MoveWindow(m_hwnd, x, y, w, h, true);
}
void setWindowFrame(int x, int y, int w, int h)
{
MoveWindow(m_hwnd, x, y, w, h, true);
}
float getVirtualPixelFactor() const
{
return 1.0;
}
bool isFullscreen() const
{
return m_gfxCtx->m_3dCtx.isFullscreen(this);
}
void setFullscreen(bool fs)
{
m_gfxCtx->m_3dCtx.setFullscreen(this, fs);
}
void waitForRetrace()
{
m_gfxCtx->m_output->WaitForVBlank();
}
uintptr_t getPlatformHandle() const
{
return uintptr_t(m_hwnd);
}
void buttonDown(HWNDEvent& e, EMouseButton button)
{
if (m_callback)
{
int x, y, w, h;
getWindowFrame(x, y, w, h);
EModifierKey modifierMask = translateModifiers(e.uMsg);
SWindowCoord coord =
{
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)}
};
m_callback->mouseDown(coord, button, modifierMask);
}
}
void buttonUp(HWNDEvent& e, EMouseButton button)
{
if (m_callback)
{
int x, y, w, h;
getWindowFrame(x, y, w, h);
EModifierKey modifierMask = translateModifiers(e.uMsg);
SWindowCoord coord =
{
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)}
};
m_callback->mouseUp(coord, button, modifierMask);
}
}
void _trackMouse()
{
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_NONCLIENT | TME_HOVER | TME_LEAVE;
tme.dwHoverTime = 500;
tme.hwndTrack = m_hwnd;
}
bool mouseTracking = false;
void _incomingEvent(void* ev)
{
HWNDEvent& e = *static_cast<HWNDEvent*>(ev);
switch (e.uMsg)
{
case WM_CLOSE:
if (m_callback)
m_callback->destroyed();
return;
case WM_SIZE:
{
SWindowRect rect;
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
if (!rect.size[0] || !rect.size[1])
return;
m_gfxCtx->m_3dCtx.resize(this, rect.size[0], rect.size[1]);
if (m_callback)
m_callback->resized(rect);
return;
}
case WM_MOVING:
{
SWindowRect rect;
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
if (!rect.size[0] || !rect.size[1])
return;
if (m_callback)
m_callback->windowMoved(rect);
return;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
if (m_callback)
{
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(e.uMsg);
if (charCode)
m_callback->charKeyDown(charCode, modifierMask, (e.lParam & 0xffff) != 0);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(specialKey, modifierMask, (e.lParam & 0xffff) != 0);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(modifierKey, (e.lParam & 0xffff) != 0);
}
return;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
if (m_callback)
{
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(e.uMsg);
if (charCode)
m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(modifierKey);
}
return;
}
case WM_LBUTTONDOWN:
{
buttonDown(e, EMouseButton::Primary);
return;
}
case WM_LBUTTONUP:
{
buttonUp(e, EMouseButton::Primary);
return;
}
case WM_RBUTTONDOWN:
{
buttonDown(e, EMouseButton::Secondary);
return;
}
case WM_RBUTTONUP:
{
buttonUp(e, EMouseButton::Secondary);
return;
}
case WM_MBUTTONDOWN:
{
buttonDown(e, EMouseButton::Middle);
return;
}
case WM_MBUTTONUP:
{
buttonUp(e, EMouseButton::Middle);
return;
}
case WM_XBUTTONDOWN:
{
if (HIWORD(e.wParam) == XBUTTON1)
buttonDown(e, EMouseButton::Aux1);
else if (HIWORD(e.wParam) == XBUTTON2)
buttonDown(e, EMouseButton::Aux2);
return;
}
case WM_XBUTTONUP:
{
if (HIWORD(e.wParam) == XBUTTON1)
buttonUp(e, EMouseButton::Aux1);
else if (HIWORD(e.wParam) == XBUTTON2)
buttonUp(e, EMouseButton::Aux2);
return;
}
case WM_MOUSEMOVE:
{
if (m_callback)
{
int x, y, w, h;
getWindowFrame(x, y, w, h);
SWindowCoord coord =
{
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)},
{float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)}
};
if (!mouseTracking)
{
_trackMouse();
mouseTracking = true;
m_callback->mouseEnter(coord);
}
else
m_callback->mouseMove(coord);
}
return;
}
case WM_MOUSELEAVE:
case WM_NCMOUSELEAVE:
{
if (m_callback)
{
int x, y, w, h;
getWindowFrame(x, y, w, h);
SWindowCoord coord =
{
{ GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) },
{ GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) },
{ float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) }
};
m_callback->mouseLeave(coord);
mouseTracking = false;
}
return;
}
case WM_NCMOUSEHOVER:
case WM_MOUSEHOVER:
{
if (m_callback)
{
int x, y, w, h;
getWindowFrame(x, y, w, h);
SWindowCoord coord =
{
{ GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) },
{ GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) },
{ float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) }
};
m_callback->mouseEnter(coord);
}
return;
}
default: break;
}
}
ETouchType getTouchType() const
{
return ETouchType::None;
}
void setStyle(EWindowStyle style)
{
LONG sty = GetWindowLong(m_hwnd, GWL_STYLE);
if ((style & EWindowStyle::Titlebar) != EWindowStyle::None)
sty |= WS_CAPTION;
else
sty &= ~WS_CAPTION;
if ((style & EWindowStyle::Resize) != EWindowStyle::None)
sty |= WS_THICKFRAME;
else
sty &= ~WS_THICKFRAME;
if ((style & EWindowStyle::Close) != EWindowStyle::None)
sty |= (WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
else
sty &= ~(WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
SetWindowLong(m_hwnd, GWL_STYLE, sty);
}
EWindowStyle getStyle() const
{
LONG sty = GetWindowLong(m_hwnd, GWL_STYLE);
EWindowStyle retval = EWindowStyle::None;
if ((sty & WS_CAPTION) != 0)
retval |= EWindowStyle::Titlebar;
if ((sty & WS_THICKFRAME) != 0)
retval |= EWindowStyle::Resize;
if ((sty & WS_SYSMENU))
retval |= EWindowStyle::Close;
return retval;
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx->getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx->getDataFactory();
}
/* Creates a new context on current thread!! Call from main client thread */
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_gfxCtx->getMainContextDataFactory();
}
/* Creates a new context on current thread!! Call from client loading thread */
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx->getLoadContextDataFactory();
}
};
IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx)
{
return new WindowWin32(title, d3dCtx);
}
}