boo/lib/audiodev/AudioVoiceEngine.hpp

50 lines
1.6 KiB
C++

#ifndef BOO_AUDIOVOICEENGINE_HPP
#define BOO_AUDIOVOICEENGINE_HPP
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include "AudioVoice.hpp"
namespace boo
{
/** Pertinent information from audio backend about optimal mixed-audio representation */
struct AudioVoiceEngineMixInfo
{
double m_sampleRate;
soxr_datatype_t m_sampleFormat;
unsigned m_bitsPerSample;
AudioChannelSet m_channels;
ChannelMap m_channelMap;
size_t m_periodFrames;
};
/** Base class for managing mixing and sample-rate-conversion amongst active voices */
class BaseAudioVoiceEngine : public IAudioVoiceEngine
{
protected:
friend class AudioVoice;
AudioVoiceEngineMixInfo m_mixInfo;
std::list<AudioVoice*> m_activeVoices;
void _pumpAndMixVoices(size_t frames, int16_t* dataOut);
void _pumpAndMixVoices(size_t frames, int32_t* dataOut);
void _pumpAndMixVoices(size_t frames, float* dataOut);
public:
std::unique_ptr<IAudioVoice> allocateNewMonoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch=false);
std::unique_ptr<IAudioVoice> allocateNewStereoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch=false);
const AudioVoiceEngineMixInfo& mixInfo() const {return m_mixInfo;}
AudioChannelSet getAvailableSet() {return m_mixInfo.m_channels;}
void pumpAndMixVoices() {}
};
}
#endif // BOO_AUDIOVOICEENGINE_HPP