boo/lib/graphicsdev/Common.hpp

276 lines
9.4 KiB
C++

#ifndef BOO_GRAPHICSDEV_COMMON_HPP
#define BOO_GRAPHICSDEV_COMMON_HPP
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
#include <atomic>
#include <vector>
#include <mutex>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace boo
{
struct BaseGraphicsData;
struct BaseGraphicsPool;
template<class NodeCls, class DataCls = BaseGraphicsData>
struct GraphicsDataNode;
/** Inherited by data factory implementations to track the head data and pool nodes */
struct GraphicsDataFactoryHead
{
std::recursive_mutex m_dataMutex;
BaseGraphicsData* m_dataHead = nullptr;
BaseGraphicsPool* m_poolHead = nullptr;
};
/** Linked-list iterator shareable by data container types */
template<class T>
class DataIterator
{
T* m_node;
public:
using value_type = T;
using pointer = T*;
using reference = T&;
using iterator_category = std::bidirectional_iterator_tag;
explicit DataIterator(T* node) : m_node(node) {}
T& operator*() const { return *m_node; }
bool operator!=(const DataIterator& other) const { return m_node != other.m_node; }
DataIterator& operator++() { m_node = m_node->m_next; return *this; }
DataIterator& operator--() { m_node = m_node->m_prev; return *this; }
};
/** Private generalized data container class.
* Keeps head pointers to all graphics objects by type
*/
struct BaseGraphicsData : IObj
{
GraphicsDataFactoryHead& m_head;
BaseGraphicsData* m_next;
BaseGraphicsData* m_prev = nullptr;
GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
GraphicsDataNode<IVertexFormat, BaseGraphicsData>* m_VFmts = nullptr;
template<class T> GraphicsDataNode<T, BaseGraphicsData>*& getHead();
template<class T> size_t countForward()
{ auto* head = getHead<T>(); return head ? head->countForward() : 0; }
std::unique_lock<std::recursive_mutex> destructorLock() override
{ return std::unique_lock<std::recursive_mutex>{m_head.m_dataMutex}; }
explicit BaseGraphicsData(GraphicsDataFactoryHead& head)
: m_head(head)
{
std::lock_guard<std::recursive_mutex> lk(m_head.m_dataMutex);
m_next = head.m_dataHead;
if (m_next)
m_next->m_prev = this;
head.m_dataHead = this;
}
~BaseGraphicsData()
{
if (m_prev)
{
if (m_next)
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
else
{
if (m_next)
m_next->m_prev = nullptr;
m_head.m_dataHead = m_next;
}
}
using iterator = DataIterator<BaseGraphicsData>;
iterator begin() { return iterator(this); }
iterator end() { return iterator(nullptr); }
};
template <> inline GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*&
BaseGraphicsData::getHead<IShaderPipeline>() { return m_SPs; }
template <> inline GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*&
BaseGraphicsData::getHead<IShaderDataBinding>() { return m_SBinds; }
template <> inline GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*&
BaseGraphicsData::getHead<IGraphicsBufferS>() { return m_SBufs; }
template <> inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*&
BaseGraphicsData::getHead<IGraphicsBufferD>() { return m_DBufs; }
template <> inline GraphicsDataNode<ITextureS, BaseGraphicsData>*&
BaseGraphicsData::getHead<ITextureS>() { return m_STexs; }
template <> inline GraphicsDataNode<ITextureSA, BaseGraphicsData>*&
BaseGraphicsData::getHead<ITextureSA>() { return m_SATexs; }
template <> inline GraphicsDataNode<ITextureD, BaseGraphicsData>*&
BaseGraphicsData::getHead<ITextureD>() { return m_DTexs; }
template <> inline GraphicsDataNode<ITextureR, BaseGraphicsData>*&
BaseGraphicsData::getHead<ITextureR>() { return m_RTexs; }
template <> inline GraphicsDataNode<IVertexFormat, BaseGraphicsData>*&
BaseGraphicsData::getHead<IVertexFormat>() { return m_VFmts; }
/** Private generalized pool container class.
* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to BaseGraphicsData
*/
struct BaseGraphicsPool : IObj
{
GraphicsDataFactoryHead& m_head;
BaseGraphicsPool* m_next;
BaseGraphicsPool* m_prev = nullptr;
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
template<class T> GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
template<class T> size_t countForward()
{ auto* head = getHead<T>(); return head ? head->countForward() : 0; }
std::unique_lock<std::recursive_mutex> destructorLock() override
{ return std::unique_lock<std::recursive_mutex>{m_head.m_dataMutex}; }
explicit BaseGraphicsPool(GraphicsDataFactoryHead& head)
: m_head(head)
{
std::lock_guard<std::recursive_mutex> lk(m_head.m_dataMutex);
m_next = head.m_poolHead;
if (m_next)
m_next->m_prev = this;
head.m_poolHead = this;
}
~BaseGraphicsPool()
{
if (m_prev)
{
if (m_next)
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
else
{
if (m_next)
m_next->m_prev = nullptr;
m_head.m_poolHead = m_next;
}
}
using iterator = DataIterator<BaseGraphicsPool>;
iterator begin() { return iterator(this); }
iterator end() { return iterator(nullptr); }
};
template <> inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*&
BaseGraphicsPool::getHead<IGraphicsBufferD>() { return m_DBufs; }
/** Private generalised graphics object node.
* Keeps a strong reference to the data pool that it's a member of;
* as well as doubly-linked pointers to same-type sibling objects
*/
template<class NodeCls, class DataCls>
struct GraphicsDataNode : NodeCls
{
ObjToken<DataCls> m_data;
GraphicsDataNode<NodeCls, DataCls>* m_next;
GraphicsDataNode<NodeCls, DataCls>* m_prev = nullptr;
std::unique_lock<std::recursive_mutex> destructorLock() override
{ return std::unique_lock<std::recursive_mutex>{m_data->m_head.m_dataMutex}; }
explicit GraphicsDataNode(const ObjToken<DataCls>& data)
: m_data(data)
{
std::lock_guard<std::recursive_mutex> lk(m_data->m_head.m_dataMutex);
m_next = data->template getHead<NodeCls>();
if (m_next)
m_next->m_prev = this;
data->template getHead<NodeCls>() = this;
}
~GraphicsDataNode()
{
if (m_prev)
{
if (m_next)
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
else
{
if (m_next)
m_next->m_prev = nullptr;
m_data->template getHead<NodeCls>() = m_next;
}
}
class iterator
{
GraphicsDataNode<NodeCls, DataCls>* m_node;
public:
using value_type = NodeCls;
using pointer = NodeCls*;
using reference = NodeCls&;
using iterator_category = std::bidirectional_iterator_tag;
explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
NodeCls& operator*() const { return *m_node; }
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
iterator& operator++() { m_node = m_node->m_next; return *this; }
iterator& operator--() { m_node = m_node->m_prev; return *this; }
};
iterator begin() { return iterator(this); }
iterator end() { return iterator(nullptr); }
size_t countForward()
{
size_t ret = 0;
for (auto& n : *this)
++ret;
return ret;
}
};
/** Hash table entry for owning sharable shader objects */
template <class FactoryImpl, class ShaderImpl>
class IShareableShader
{
std::atomic_int m_refCount = {0};
FactoryImpl& m_factory;
uint64_t m_srckey, m_binKey;
public:
IShareableShader(FactoryImpl& factory, uint64_t srcKey, uint64_t binKey)
: m_factory(factory), m_srckey(srcKey), m_binKey(binKey) {}
void increment() { m_refCount++; }
void decrement()
{
if (m_refCount.fetch_sub(1) == 1)
m_factory._unregisterShareableShader(m_srckey, m_binKey);
}
class Token
{
IShareableShader<FactoryImpl, ShaderImpl>* m_parent = nullptr;
public:
Token() = default;
Token(IShareableShader* p)
: m_parent(p)
{ m_parent->increment(); }
Token& operator=(const Token&) = delete;
Token(const Token&) = delete;
Token& operator=(Token&& other)
{ m_parent = other.m_parent; other.m_parent = nullptr; return *this; }
Token(Token&& other)
{ m_parent = other.m_parent; other.m_parent = nullptr; }
void reset() { if (m_parent) m_parent->decrement(); m_parent = nullptr; }
~Token() { if (m_parent) m_parent->decrement(); }
operator bool() const { return m_parent != nullptr; }
ShaderImpl& get() const { return static_cast<ShaderImpl&>(*m_parent); }
};
Token lock() { return Token(this); }
};
}
#endif // BOO_GRAPHICSDEV_COMMON_HPP