boo/lib/audiodev/WAVOut.cpp

249 lines
8.3 KiB
C++

#include "lib/audiodev/AudioVoiceEngine.hpp"
#include <cstdio>
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include <logvisor/logvisor.hpp>
#include <nowide/stackstring.hpp>
#include <optick.h>
namespace boo {
static logvisor::Module Log("boo::WAVOut");
struct WAVOutVoiceEngine : BaseAudioVoiceEngine {
std::vector<float> m_interleavedBuf;
AudioChannelSet _getAvailableSet() { return AudioChannelSet::Stereo; }
std::string getCurrentAudioOutput() const override { return "wavout"; }
bool setCurrentAudioOutput(const char* name) override { return false; }
std::vector<std::pair<std::string, std::string>> enumerateAudioOutputs() const override {
return {{"wavout", "WAVOut"}};
}
std::vector<std::pair<std::string, std::string>> enumerateMIDIInputs() const override { return {}; }
bool supportsVirtualMIDIIn() const override { return false; }
ReceiveFunctor* m_midiReceiver = nullptr;
struct MIDIIn : public IMIDIIn {
MIDIIn(WAVOutVoiceEngine* parent, bool virt, ReceiveFunctor&& receiver)
: IMIDIIn(parent, virt, std::move(receiver)) {}
std::string description() const override { return "WAVOut MIDI"; }
};
std::unique_ptr<IMIDIIn> newVirtualMIDIIn(ReceiveFunctor&& receiver) override {
std::unique_ptr<IMIDIIn> ret = std::make_unique<MIDIIn>(nullptr, true, std::move(receiver));
m_midiReceiver = &ret->m_receiver;
return ret;
}
std::unique_ptr<IMIDIOut> newVirtualMIDIOut() override { return {}; }
std::unique_ptr<IMIDIInOut> newVirtualMIDIInOut(ReceiveFunctor&& receiver) override { return {}; }
std::unique_ptr<IMIDIIn> newRealMIDIIn(const char* name, ReceiveFunctor&& receiver) override { return {}; }
std::unique_ptr<IMIDIOut> newRealMIDIOut(const char* name) override { return {}; }
std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver) override { return {}; }
bool useMIDILock() const override { return false; }
FILE* m_fp = nullptr;
size_t m_bytesWritten = 0;
void prepareWAV(double sampleRate, int numChans) {
uint32_t speakerMask = 0;
switch (numChans) {
default:
case 2:
numChans = 2;
m_mixInfo.m_channels = AudioChannelSet::Stereo;
m_mixInfo.m_channelMap.m_channelCount = 2;
m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
speakerMask = 0x00000001 | 0x00000002;
break;
case 4:
numChans = 4;
m_mixInfo.m_channels = AudioChannelSet::Quad;
m_mixInfo.m_channelMap.m_channelCount = 4;
m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::RearLeft;
m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::RearRight;
speakerMask = 0x00000001 | 0x00000002 | 0x00000010 | 0x00000020;
break;
case 6:
numChans = 6;
m_mixInfo.m_channels = AudioChannelSet::Surround51;
m_mixInfo.m_channelMap.m_channelCount = 6;
m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter;
m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE;
m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft;
m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight;
speakerMask = 0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020;
break;
case 8:
numChans = 8;
m_mixInfo.m_channels = AudioChannelSet::Surround71;
m_mixInfo.m_channelMap.m_channelCount = 8;
m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter;
m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE;
m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft;
m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight;
m_mixInfo.m_channelMap.m_channels[6] = AudioChannel::SideLeft;
m_mixInfo.m_channelMap.m_channels[7] = AudioChannel::SideRight;
speakerMask =
0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020 | 0x00000200 | 0x00000400;
break;
}
if (numChans == 2) {
fwrite("RIFF", 1, 4, m_fp);
uint32_t dataSize = 0;
uint32_t chunkSize = 36 + dataSize;
fwrite(&chunkSize, 1, 4, m_fp);
fwrite("WAVE", 1, 4, m_fp);
fwrite("fmt ", 1, 4, m_fp);
uint32_t sixteen = 16;
fwrite(&sixteen, 1, 4, m_fp);
uint16_t audioFmt = 3;
fwrite(&audioFmt, 1, 2, m_fp);
uint16_t chCount = numChans;
fwrite(&chCount, 1, 2, m_fp);
uint32_t sampRate = sampleRate;
fwrite(&sampRate, 1, 4, m_fp);
uint16_t blockAlign = 4 * numChans;
uint32_t byteRate = sampRate * blockAlign;
fwrite(&byteRate, 1, 4, m_fp);
fwrite(&blockAlign, 1, 2, m_fp);
uint16_t bps = 32;
fwrite(&bps, 1, 2, m_fp);
fwrite("data", 1, 4, m_fp);
fwrite(&dataSize, 1, 4, m_fp);
} else {
fwrite("RIFF", 1, 4, m_fp);
uint32_t dataSize = 0;
uint32_t chunkSize = 60 + dataSize;
fwrite(&chunkSize, 1, 4, m_fp);
fwrite("WAVE", 1, 4, m_fp);
fwrite("fmt ", 1, 4, m_fp);
uint32_t forty = 40;
fwrite(&forty, 1, 4, m_fp);
uint16_t audioFmt = 0xFFFE;
fwrite(&audioFmt, 1, 2, m_fp);
uint16_t chCount = numChans;
fwrite(&chCount, 1, 2, m_fp);
uint32_t sampRate = sampleRate;
fwrite(&sampRate, 1, 4, m_fp);
uint16_t blockAlign = 4 * numChans;
uint32_t byteRate = sampRate * blockAlign;
fwrite(&byteRate, 1, 4, m_fp);
fwrite(&blockAlign, 1, 2, m_fp);
uint16_t bps = 32;
fwrite(&bps, 1, 2, m_fp);
uint16_t extSize = 22;
fwrite(&extSize, 1, 2, m_fp);
fwrite(&bps, 1, 2, m_fp);
fwrite(&speakerMask, 1, 4, m_fp);
fwrite("\x03\x00\x00\x00\x00\x00\x10\x00\x80\x00\x00\xaa\x00\x38\x9b\x71", 1, 16, m_fp);
fwrite("data", 1, 4, m_fp);
fwrite(&dataSize, 1, 4, m_fp);
}
m_mixInfo.m_periodFrames = 512;
m_mixInfo.m_sampleRate = sampleRate;
m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
m_mixInfo.m_bitsPerSample = 32;
_buildAudioRenderClient();
}
#if _WIN32
WAVOutVoiceEngine(const char* path, double sampleRate, int numChans) {
const nowide::wstackstring wpath(path);
m_fp = _wfopen(wpath.get(), L"wb");
if (!m_fp)
return;
prepareWAV(sampleRate, numChans);
}
#else
WAVOutVoiceEngine(const char* path, double sampleRate, int numChans) {
m_fp = fopen(path, "wb");
if (!m_fp)
return;
prepareWAV(sampleRate, numChans);
}
#endif
void finishWav() {
uint32_t dataSize = m_bytesWritten;
if (m_mixInfo.m_channelMap.m_channelCount == 2) {
fseek(m_fp, 4, SEEK_SET);
uint32_t chunkSize = 36 + dataSize;
fwrite(&chunkSize, 1, 4, m_fp);
fseek(m_fp, 40, SEEK_SET);
fwrite(&dataSize, 1, 4, m_fp);
} else {
fseek(m_fp, 4, SEEK_SET);
uint32_t chunkSize = 60 + dataSize;
fwrite(&chunkSize, 1, 4, m_fp);
fseek(m_fp, 64, SEEK_SET);
fwrite(&dataSize, 1, 4, m_fp);
}
fclose(m_fp);
}
~WAVOutVoiceEngine() override { finishWav(); }
void _buildAudioRenderClient() {
m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
m_interleavedBuf.resize(m_mixInfo.m_channelMap.m_channelCount * m_5msFrames);
}
void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames) {
m_mixInfo.m_periodFrames = periodFrames;
m_mixInfo.m_sampleRate = sampleRate;
_buildAudioRenderClient();
_resetSampleRate();
}
void pumpAndMixVoices() override {
OPTICK_EVENT();
size_t frameSz = 4 * m_mixInfo.m_channelMap.m_channelCount;
_pumpAndMixVoices(m_5msFrames, m_interleavedBuf.data());
fwrite(m_interleavedBuf.data(), 1, m_5msFrames * frameSz, m_fp);
m_bytesWritten += m_5msFrames * frameSz;
}
};
std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate, int numChans) {
std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate, numChans);
if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
return {};
return ret;
}
} // namespace boo