boo/lib/graphicsdev
Lioncash 4521acd30f D3D11: Make use of std::array where applicable
Makes the arrays strongly-typed and enforces explicit array->pointer
decay. It also allows querying the array size, which can allow us to
easily dehardcode magic values within code.
2019-08-24 18:55:50 -04:00
..
nx General: Tidy up includes 2019-08-19 21:02:56 -04:00
Common.cpp New code style refactor 2018-12-07 19:17:51 -10:00
Common.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
D3D11.cpp D3D11: Make use of std::array where applicable 2019-08-24 18:55:50 -04:00
GL.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
GLX.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
Metal.mm General: Tidy up includes 2019-08-19 21:02:56 -04:00
Vulkan.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
VulkanDispatchTable.cpp Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
glew.c Windows build fixes 2019-07-27 15:19:25 -10:00
vk_mem_alloc.h Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00