boo/lib/graphicsdev
Lioncash 4605581d6f D3D11: Invert conditional within setViewport()
Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level.
2019-08-24 18:55:56 -04:00
..
nx General: Tidy up includes 2019-08-19 21:02:56 -04:00
Common.cpp New code style refactor 2018-12-07 19:17:51 -10:00
Common.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
D3D11.cpp D3D11: Invert conditional within setViewport() 2019-08-24 18:55:56 -04:00
GL.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
GLX.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
Metal.mm General: Tidy up includes 2019-08-19 21:02:56 -04:00
Vulkan.cpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
VulkanDispatchTable.cpp Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
glew.c Windows build fixes 2019-07-27 15:19:25 -10:00
vk_mem_alloc.h Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00