mirror of https://github.com/AxioDL/boo.git
195 lines
8.0 KiB
C++
195 lines
8.0 KiB
C++
#ifndef BOO_GRAPHICSDEV_COMMON_HPP
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#define BOO_GRAPHICSDEV_COMMON_HPP
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/* Private header for managing shader data
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* binding lifetimes through rendering cycle */
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#include <atomic>
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#include <vector>
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#include <mutex>
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#include <cassert>
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "../Common.hpp"
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namespace boo
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{
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struct BaseGraphicsData;
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struct BaseGraphicsPool;
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template<class NodeCls, class DataCls = BaseGraphicsData>
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struct GraphicsDataNode;
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/** Inherited by data factory implementations to track the head data and pool nodes */
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struct GraphicsDataFactoryHead
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{
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std::recursive_mutex m_dataMutex;
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BaseGraphicsData* m_dataHead = nullptr;
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BaseGraphicsPool* m_poolHead = nullptr;
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~GraphicsDataFactoryHead()
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{
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assert(m_dataHead == nullptr && "Dangling graphics data pools detected");
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assert(m_poolHead == nullptr && "Dangling graphics data pools detected");
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}
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};
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/** Private generalized data container class.
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* Keeps head pointers to all graphics objects by type
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*/
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struct BaseGraphicsData : ListNode<BaseGraphicsData, GraphicsDataFactoryHead*>
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{
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static BaseGraphicsData*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_dataHead; }
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static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head)
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{ return std::unique_lock<std::recursive_mutex>{head->m_dataMutex}; }
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GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
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GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
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GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
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GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
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GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
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GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
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GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
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GraphicsDataNode<IVertexFormat, BaseGraphicsData>* m_VFmts = nullptr;
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template<class T> GraphicsDataNode<T, BaseGraphicsData>*& getHead();
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template<class T> size_t countForward()
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{ auto* head = getHead<T>(); return head ? head->countForward() : 0; }
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std::unique_lock<std::recursive_mutex> destructorLock() override
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{ return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex}; }
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explicit BaseGraphicsData(GraphicsDataFactoryHead& head)
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: ListNode<BaseGraphicsData, GraphicsDataFactoryHead*>(&head)
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{}
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};
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template <> inline GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IShaderPipeline>() { return m_SPs; }
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template <> inline GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IShaderDataBinding>() { return m_SBinds; }
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template <> inline GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IGraphicsBufferS>() { return m_SBufs; }
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template <> inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IGraphicsBufferD>() { return m_DBufs; }
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template <> inline GraphicsDataNode<ITextureS, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureS>() { return m_STexs; }
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template <> inline GraphicsDataNode<ITextureSA, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureSA>() { return m_SATexs; }
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template <> inline GraphicsDataNode<ITextureD, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureD>() { return m_DTexs; }
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template <> inline GraphicsDataNode<ITextureR, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureR>() { return m_RTexs; }
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template <> inline GraphicsDataNode<IVertexFormat, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IVertexFormat>() { return m_VFmts; }
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/** Private generalized pool container class.
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* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to BaseGraphicsData
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*/
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struct BaseGraphicsPool : ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*>
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{
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static BaseGraphicsPool*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_poolHead; }
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static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head)
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{ return std::unique_lock<std::recursive_mutex>{head->m_dataMutex}; }
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
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template<class T> GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
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template<class T> size_t countForward()
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{ auto* head = getHead<T>(); return head ? head->countForward() : 0; }
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std::unique_lock<std::recursive_mutex> destructorLock() override
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{ return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex}; }
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explicit BaseGraphicsPool(GraphicsDataFactoryHead& head)
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: ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*>(&head)
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{}
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};
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template <> inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*&
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BaseGraphicsPool::getHead<IGraphicsBufferD>() { return m_DBufs; }
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/** Private generalised graphics object node.
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* Keeps a strong reference to the data pool that it's a member of;
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* as well as doubly-linked pointers to same-type sibling objects
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*/
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template<class NodeCls, class DataCls>
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struct GraphicsDataNode : ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>
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{
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using base = ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>;
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static GraphicsDataNode<NodeCls, DataCls>*& _getHeadPtr(ObjToken<DataCls>& head)
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{ return head->template getHead<NodeCls>(); }
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static std::unique_lock<std::recursive_mutex> _getHeadLock(ObjToken<DataCls>& head)
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{ return std::unique_lock<std::recursive_mutex>{head->m_head->m_dataMutex}; }
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std::unique_lock<std::recursive_mutex> destructorLock() override
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{ return std::unique_lock<std::recursive_mutex>{base::m_head->m_head->m_dataMutex}; }
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explicit GraphicsDataNode(const ObjToken<DataCls>& data)
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: ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>(data)
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{}
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class iterator : public std::iterator<std::bidirectional_iterator_tag, NodeCls>
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{
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GraphicsDataNode<NodeCls, DataCls>* m_node;
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public:
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explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
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NodeCls& operator*() const { return *m_node; }
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bool operator!=(const iterator& other) const { return m_node != other.m_node; }
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iterator& operator++() { m_node = m_node->m_next; return *this; }
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iterator& operator--() { m_node = m_node->m_prev; return *this; }
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};
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iterator begin() { return iterator(this); }
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iterator end() { return iterator(nullptr); }
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size_t countForward()
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{
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size_t ret = 0;
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for (auto& n : *this)
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++ret;
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return ret;
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}
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};
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/** Hash table entry for owning sharable shader objects */
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template <class FactoryImpl, class ShaderImpl>
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class IShareableShader
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{
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std::atomic_int m_refCount = {0};
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FactoryImpl& m_factory;
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uint64_t m_srckey, m_binKey;
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public:
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IShareableShader(FactoryImpl& factory, uint64_t srcKey, uint64_t binKey)
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: m_factory(factory), m_srckey(srcKey), m_binKey(binKey) {}
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void increment() { m_refCount++; }
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void decrement()
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{
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if (m_refCount.fetch_sub(1) == 1)
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m_factory._unregisterShareableShader(m_srckey, m_binKey);
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}
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class Token
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{
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IShareableShader<FactoryImpl, ShaderImpl>* m_parent = nullptr;
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public:
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Token() = default;
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Token(IShareableShader* p)
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: m_parent(p)
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{ m_parent->increment(); }
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Token& operator=(const Token&) = delete;
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Token(const Token&) = delete;
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Token& operator=(Token&& other)
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{ m_parent = other.m_parent; other.m_parent = nullptr; return *this; }
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Token(Token&& other)
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{ m_parent = other.m_parent; other.m_parent = nullptr; }
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void reset() { if (m_parent) m_parent->decrement(); m_parent = nullptr; }
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~Token() { if (m_parent) m_parent->decrement(); }
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operator bool() const { return m_parent != nullptr; }
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ShaderImpl& get() const { return static_cast<ShaderImpl&>(*m_parent); }
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};
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Token lock() { return Token(this); }
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};
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}
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#endif // BOO_GRAPHICSDEV_COMMON_HPP
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