mirror of https://github.com/AxioDL/boo.git
23 lines
546 B
C++
23 lines
546 B
C++
#pragma once
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#include <soxr.h>
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#include "../Common.hpp"
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#include "boo/audiodev/IAudioVoice.hpp"
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namespace boo
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{
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/** Pertinent information from audio backend about optimal mixed-audio representation */
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struct AudioVoiceEngineMixInfo
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{
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double m_sampleRate = 32000.0;
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soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
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unsigned m_bitsPerSample = 32;
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AudioChannelSet m_channels = AudioChannelSet::Stereo;
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ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
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size_t m_periodFrames = 160;
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};
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}
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