mirror of https://github.com/AxioDL/boo.git
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#ifndef BOO_COCOACOMMON_HPP
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#define BOO_COCOACOMMON_HPP
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#if __APPLE__
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#include <Availability.h>
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template <class T>
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class NSPtr
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{
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T m_ptr = 0;
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public:
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NSPtr() = default;
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~NSPtr() {[m_ptr release];}
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NSPtr(T&& recv) : m_ptr(recv) {}
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NSPtr& operator=(T&& recv) {[m_ptr release]; m_ptr = recv; return *this;}
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NSPtr(const NSPtr& other) = delete;
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NSPtr(NSPtr&& other) = default;
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NSPtr& operator=(const NSPtr& other) = delete;
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NSPtr& operator=(NSPtr&& other) = default;
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operator bool() const {return m_ptr != 0;}
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T get() const {return m_ptr;}
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void reset() {[m_ptr release]; m_ptr = 0;}
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};
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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#define BOO_HAS_METAL 1
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#include <Metal/Metal.h>
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#include <QuartzCore/CAMetalLayer.h>
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namespace boo
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{
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struct MetalContext
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{
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NSPtr<id<MTLDevice>> m_dev;
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NSPtr<id<MTLCommandQueue>> m_q;
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struct Window
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{
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CAMetalLayer* m_metalLayer = nullptr;
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};
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std::unordered_map<IWindow*, Window> m_windows;
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};
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}
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#else
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#define BOO_HAS_METAL 0
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namespace boo
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{
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struct MetalContext {};
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}
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#endif
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#endif // __APPLE__
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#endif // BOO_COCOACOMMON_HPP
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