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boo/lib/graphicsdev
History
Jack Andersen 4a55a04e18 Use GL_DEPTH_COMPONENT32F for consistency with other backends
2018-05-09 21:24:42 -10:00
..
Common.cpp
macOS fixes
2018-01-21 13:07:34 -10:00
Common.hpp
WTF
2018-01-19 17:02:29 -10:00
d3dx12.h
Merged MS' newly-licensed d3dx12.h
2016-02-02 13:40:36 -10:00
D3D11.cpp
Fix setWindowFrameDefault() for windows
2018-02-06 15:37:25 -10:00
D3D12.cpp
Fix setWindowFrameDefault() for windows
2018-02-06 15:37:25 -10:00
GL.cpp
Use GL_DEPTH_COMPONENT32F for consistency with other backends
2018-05-09 21:24:42 -10:00
glew.c
Fix updated glew for Windows
2017-02-24 21:58:09 -10:00
GLX.cpp
Humungous refactor
2016-03-04 13:02:18 -10:00
Metal.mm
Add shader mode for constant alpha overwrite
2018-02-04 20:52:54 -10:00
Vulkan.cpp
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
2018-02-04 20:54:17 -10:00
VulkanDispatchTable.cpp
Initial working booTest on Vulkan
2016-06-29 18:54:29 -10:00
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