boo/include/boo/graphicsdev
Lioncash d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
..
D3D.hpp General: Make use of override where applicable 2019-08-12 22:44:45 -04:00
GL.hpp General: Make use of override where applicable 2019-08-12 22:44:45 -04:00
GLSLMacros.hpp Increase max texture count to 12 2019-05-07 17:46:31 -10:00
IGraphicsCommandQueue.hpp Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
IGraphicsDataFactory.hpp Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-06-20 20:01:43 -10:00
Metal.hpp Fix macOS and Windows builds 2019-06-30 20:13:12 -07:00
NX.hpp New code style refactor 2018-12-07 19:17:51 -10:00
Vulkan.hpp Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
VulkanDispatchTable.hpp Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
glew.h Fix updated glew for Windows 2017-02-24 21:58:09 -10:00
glxew.h Use locally available glew.h 2017-12-30 18:56:25 -08:00
nx_compiler.hpp New code style refactor 2018-12-07 19:17:51 -10:00
wglew.h Update glew 2017-02-23 22:26:27 -10:00