boo/lib/win/Win32Common.hpp

191 lines
5.2 KiB
C++

#ifndef BOO_WIN32COMMON_HPP
#define BOO_WIN32COMMON_HPP
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include "WinCommon.hpp"
#include <windows.h>
#if BOO_HAS_VULKAN
#include "boo/graphicsdev/Vulkan.hpp"
#endif
#include "boo/graphicsdev/GL.hpp"
extern DWORD g_mainThreadId;
#if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE
#include <ShellScalingApi.h>
typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
#endif
struct OGLContext
{
ComPtr<IDXGIFactory1> m_dxFactory;
HGLRC m_lastContext = 0;
struct Window
{
HWND m_hwnd;
HDC m_deviceContext;
HGLRC m_mainContext;
HGLRC m_renderContext;
bool m_needsResize = false;
size_t width, height;
bool m_fs = false;
LONG m_fsStyle;
LONG m_fsExStyle;
RECT m_fsRect;
int m_fsCountDown = 0;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
boo::GLContext m_glCtx;
};
template <class W>
static inline void SetFullscreen(W& win, bool fs)
{
if (fs)
{
win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
GetWindowRect(win.m_hwnd, &win.m_fsRect);
SetWindowLong(win.m_hwnd, GWL_STYLE,
win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME |
WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof(monitor_info);
GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST),
&monitor_info);
SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
win.m_fs = true;
}
else
{
SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top,
win.m_fsRect.right - win.m_fsRect.left, win.m_fsRect.bottom - win.m_fsRect.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
win.m_fs = false;
}
}
struct Boo3DAppContextWin32 : Boo3DAppContext
{
OGLContext m_ctxOgl;
ComPtr<IDXGIFactory1> m_vulkanDxFactory;
bool isFullscreen(const boo::IWindow* window)
{
#if BOO_HAS_VULKAN
if (m_vulkanDxFactory)
{
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
return win.m_fs;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
OGLContext::Window& win = m_ctxOgl.m_windows[window];
return win.m_fs;
}
bool setFullscreen(boo::IWindow* window, bool fs)
{
#if BOO_HAS_VULKAN
if (m_vulkanDxFactory)
{
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
return true;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs)
{
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
#if !WINDOWS_STORE
OGLContext::Window& win = m_ctxOgl.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
#endif
return true;
}
};
struct HWNDEvent
{
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
HWNDEvent(UINT m, WPARAM w, LPARAM l)
: uMsg(m), wParam(w), lParam(l) {}
};
struct Win32Cursors
{
HCURSOR m_arrow;
HCURSOR m_hResize;
HCURSOR m_vResize;
HCURSOR m_ibeam;
HCURSOR m_crosshairs;
HCURSOR m_wait;
};
namespace boo
{
extern Win32Cursors WIN32_CURSORS;
}
#endif // BOO_WIN32COMMON_HPP