mirror of https://github.com/AxioDL/boo.git
204 lines
2.9 KiB
C++
204 lines
2.9 KiB
C++
#include "boo/IWindow.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <X11/Xlib.h>
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namespace boo
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{
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struct GraphicsContextWayland : IGraphicsContext
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{
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EGraphicsAPI m_api;
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EPixelFormat m_pf;
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IWindow* m_parentWindow;
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public:
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IWindowCallback* m_callback;
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GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
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: m_api(api),
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m_pf(PF_RGBA8),
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m_parentWindow(parentWindow)
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{}
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~GraphicsContextWayland()
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{
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}
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void _setCallback(IWindowCallback* cb)
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{
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m_callback = cb;
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}
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EGraphicsAPI getAPI() const
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{
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return m_api;
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}
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EPixelFormat getPixelFormat() const
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{
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return m_pf;
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}
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void setPixelFormat(EPixelFormat pf)
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{
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if (pf > PF_RGBAF32_Z24)
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return;
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m_pf = pf;
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}
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void initializeContext()
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{
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}
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void makeCurrent()
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{
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}
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void postInit()
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{
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}
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IGraphicsCommandQueue* getCommandQueue()
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{
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return nullptr;
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return nullptr;
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}
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IGraphicsDataFactory* getLoadContextDataFactory()
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{
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return nullptr;
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}
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void present()
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{
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}
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};
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struct WindowWayland : IWindow
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{
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GraphicsContextWayland m_gfxCtx;
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WindowWayland(const std::string& title)
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: m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this)
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{
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}
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~WindowWayland()
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{
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}
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void setCallback(IWindowCallback* cb)
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{
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}
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void showWindow()
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{
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}
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void hideWindow()
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{
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}
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std::string getTitle()
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{
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}
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void setTitle(const std::string& title)
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{
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}
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void setWindowFrameDefault()
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{
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}
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void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
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{
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}
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void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
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{
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}
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void setWindowFrame(float x, float y, float w, float h)
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{
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}
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void setWindowFrame(int x, int y, int w, int h)
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{
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}
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float getVirtualPixelFactor() const
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{
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}
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bool isFullscreen() const
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{
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}
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void setFullscreen(bool fs)
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{
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}
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void waitForRetrace()
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{
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}
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uintptr_t getPlatformHandle() const
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{
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}
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ETouchType getTouchType() const
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{
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}
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IGraphicsCommandQueue* getCommandQueue()
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{
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return m_gfxCtx.getCommandQueue();
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return m_gfxCtx.getDataFactory();
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}
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IGraphicsDataFactory* getLoadContextDataFactory()
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{
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return m_gfxCtx.getLoadContextDataFactory();
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}
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};
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IWindow* _WindowWaylandNew(const std::string& title)
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{
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return new WindowWayland(title);
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}
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}
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