mirror of https://github.com/AxioDL/boo.git
203 lines
5.3 KiB
C++
203 lines
5.3 KiB
C++
#include "AudioVoiceEngine.hpp"
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#include "logvisor/logvisor.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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static logvisor::Module Log("boo::WAVOut");
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struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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{
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std::vector<float> m_interleavedBuf;
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boo::AudioChannelSet _getAvailableSet()
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{
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return boo::AudioChannelSet::Stereo;
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}
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std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices() const
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{
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return {};
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}
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boo::ReceiveFunctor* m_midiReceiver = nullptr;
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struct MIDIIn : public boo::IMIDIIn
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{
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MIDIIn(bool virt, boo::ReceiveFunctor&& receiver)
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: IMIDIIn(virt, std::move(receiver)) {}
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std::string description() const
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{
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return "WAVOut MIDI";
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}
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};
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std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
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{
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std::unique_ptr<boo::IMIDIIn> ret = std::make_unique<MIDIIn>(true, std::move(receiver));
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m_midiReceiver = &ret->m_receiver;
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return ret;
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}
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std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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bool useMIDILock() const {return false;}
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FILE* m_fp = nullptr;
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size_t m_bytesWritten = 0;
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void prepareWAV(double sampleRate)
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{
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fwrite("RIFF", 1, 4, m_fp);
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uint32_t dataSize = 0;
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fwrite("WAVE", 1, 4, m_fp);
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fwrite("fmt ", 1, 4, m_fp);
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uint32_t sixteen = 16;
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fwrite(&sixteen, 1, 4, m_fp);
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uint16_t audioFmt = 3;
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fwrite(&audioFmt, 1, 2, m_fp);
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uint16_t chCount = 2;
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fwrite(&chCount, 1, 2, m_fp);
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uint32_t sampRate = sampleRate;
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fwrite(&sampRate, 1, 4, m_fp);
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uint16_t blockAlign = 8;
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uint32_t byteRate = sampRate * blockAlign;
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fwrite(&byteRate, 1, 4, m_fp);
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fwrite(&blockAlign, 1, 2, m_fp);
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uint16_t bps = 32;
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fwrite(&bps, 1, 2, m_fp);
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fwrite("data", 1, 4, m_fp);
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fwrite(&dataSize, 1, 4, m_fp);
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m_mixInfo.m_periodFrames = 512;
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m_mixInfo.m_sampleRate = sampleRate;
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m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
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m_mixInfo.m_bitsPerSample = 32;
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_buildAudioRenderClient();
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}
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WAVOutVoiceEngine(const char* path, double sampleRate)
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{
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m_fp = fopen(path, "wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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}
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#if _WIN32
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WAVOutVoiceEngine(const wchar_t* path, double sampleRate)
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{
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m_fp = _wfopen(path, L"wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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}
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#endif
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void finishWav()
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{
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uint32_t dataSize = m_bytesWritten;
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fseek(m_fp, 4, SEEK_SET);
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fseek(m_fp, 40, SEEK_SET);
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fwrite(&dataSize, 1, 4, m_fp);
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fclose(m_fp);
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}
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~WAVOutVoiceEngine()
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{
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finishWav();
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}
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void _buildAudioRenderClient()
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{
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m_mixInfo.m_channels = _getAvailableSet();
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unsigned chCount = ChannelCount(m_mixInfo.m_channels);
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m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
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m_interleavedBuf.resize(2 * m_5msFrames);
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boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
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while (chMapOut.m_channelCount < chCount)
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chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
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}
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void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames)
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{
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m_mixInfo.m_periodFrames = periodFrames;
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m_mixInfo.m_sampleRate = sampleRate;
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_buildAudioRenderClient();
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if (m_voiceHead)
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for (boo::AudioVoice& vox : *m_voiceHead)
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vox._resetSampleRate(vox.m_sampleRateIn);
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if (m_submixHead)
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for (boo::AudioSubmix& smx : *m_submixHead)
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smx._resetOutputSampleRate();
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}
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void pumpAndMixVoices()
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{
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_pumpAndMixVoices(m_5msFrames, m_interleavedBuf.data());
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fwrite(m_interleavedBuf.data(), 1, m_5msFrames * 8, m_fp);
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m_bytesWritten += m_5msFrames * 8;
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}
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};
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namespace boo
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{
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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}
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#if _WIN32
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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}
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#endif
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}
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