boo/lib/mac/ApplicationCocoa.mm

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#include <AppKit/AppKit.h>
#include <thread>
#include "boo/IApplication.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "CocoaCommon.hpp"
#include "../Common.hpp"
#include "logvisor/logvisor.hpp"
#if !__has_feature(objc_arc)
#error ARC Required
#endif
/* If set, application will terminate once client thread reaches end;
* main() will not get back control. Otherwise, main will get back control
* but App will not terminate in the normal Cocoa manner (possibly resulting
* in CoreAnimation warnings). */
#define COCOA_TERMINATE 1
namespace boo {class ApplicationCocoa;}
@interface AppDelegate : NSObject <NSApplicationDelegate>
{
boo::ApplicationCocoa* m_app;
@public
}
- (id)initWithApp:(boo::ApplicationCocoa*)app;
@end
namespace boo
{
static logvisor::Module Log("boo::ApplicationCocoa");
std::shared_ptr<IWindow> _WindowCocoaNew(SystemStringView title, NSOpenGLContext* lastGLCtx,
MetalContext* metalCtx, GLContext* glCtx);
class ApplicationCocoa : public IApplication
{
public:
IApplicationCallback& m_callback;
AppDelegate* m_appDelegate;
private:
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
NSPanel* aboutPanel;
/* All windows */
std::unordered_map<uintptr_t, std::weak_ptr<IWindow>> m_windows;
MetalContext m_metalCtx;
GLContext m_glCtx;
void _deletedWindow(IWindow* window)
{
m_windows.erase(window->getPlatformHandle());
}
public:
ApplicationCocoa(IApplicationCallback& callback,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
uint32_t samples,
uint32_t anisotropy)
: m_callback(callback),
m_uniqueName(uniqueName),
m_friendlyName(friendlyName),
m_pname(pname),
m_args(args)
{
m_metalCtx.m_sampleCount = samples;
m_metalCtx.m_anisotropy = anisotropy;
m_glCtx.m_sampleCount = samples;
m_glCtx.m_anisotropy = anisotropy;
[[NSApplication sharedApplication] setActivationPolicy:NSApplicationActivationPolicyRegular];
/* Delegate (OS X callbacks) */
m_appDelegate = [[AppDelegate alloc] initWithApp:this];
[[NSApplication sharedApplication] setDelegate:m_appDelegate];
/* App menu */
NSMenu* rootMenu = [[NSMenu alloc] initWithTitle:@"main"];
NSMenu* appMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]];
NSMenuItem* fsItem = [appMenu addItemWithTitle:@"Toggle Full Screen"
action:@selector(toggleFs:)
keyEquivalent:@"f"];
[fsItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenuItem* quitItem = [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %s", m_friendlyName.c_str()]
action:@selector(quitApp:)
keyEquivalent:@"q"];
[quitItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
[[rootMenu addItemWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]
action:nil keyEquivalent:@""] setSubmenu:appMenu];
[[NSApplication sharedApplication] setMainMenu:rootMenu];
/* Determine which graphics API to use */
#if BOO_HAS_METAL
bool useGL = false;
for (const SystemString& arg : args)
if (!arg.compare("--gl"))
{
useGL = true;
break;
}
if (!useGL)
m_metalCtx.m_dev = MTLCreateSystemDefaultDevice();
if (m_metalCtx.m_dev)
{
m_metalCtx.m_q = [m_metalCtx.m_dev newCommandQueue];
while (![m_metalCtx.m_dev supportsTextureSampleCount:m_metalCtx.m_sampleCount])
m_metalCtx.m_sampleCount = flp2(m_metalCtx.m_sampleCount - 1);
Log.report(logvisor::Info, "using Metal renderer");
}
else
Log.report(logvisor::Info, "using OpenGL renderer");
#else
Log.report(logvisor::Info, "using OpenGL renderer");
#endif
}
EPlatformType getPlatformType() const
{
return EPlatformType::Cocoa;
}
std::thread m_clientThread;
int m_clientReturn = 0;
bool m_terminateNow = false;
int run()
{
/* Spawn client thread */
m_clientThread = std::thread([&]()
{
std::string thrName = std::string(getFriendlyName()) + " Client Thread";
logvisor::RegisterThreadName(thrName.c_str());
/* Run app */
m_clientReturn = m_callback.appMain(this);
/* Cleanup */
for (auto& w : m_windows)
if (std::shared_ptr<IWindow> window = w.second.lock())
window->closeWindow();
#if COCOA_TERMINATE
/* Continue termination */
dispatch_sync(dispatch_get_main_queue(),
^{
/* Ends modal run loop and continues Cocoa termination */
[NSApp replyToApplicationShouldTerminate:YES];
/* If this is reached, application didn't spawn any windows
* and must be explicitly terminated */
m_terminateNow = true;
[NSApp terminate:nil];
});
#else
/* Return control to main() */
dispatch_sync(dispatch_get_main_queue(),
^{
[[NSApplication sharedApplication] stop:nil];
});
#endif
});
/* Already in Cocoa's event loop; return now */
return 0;
}
void quit()
{
[NSApp terminate:nil];
}
SystemStringView getUniqueName() const
{
return m_uniqueName;
}
SystemStringView getFriendlyName() const
{
return m_friendlyName;
}
SystemStringView getProcessName() const
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
std::shared_ptr<IWindow> newWindow(std::string_view title)
{
auto newWindow = _WindowCocoaNew(title, m_lastGLCtx, &m_metalCtx, &m_glCtx);
m_windows[newWindow->getPlatformHandle()] = newWindow;
return newWindow;
}
/* Last GL context */
NSOpenGLContext* m_lastGLCtx = nullptr;
};
void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx)
{
static_cast<ApplicationCocoa*>(APP)->m_lastGLCtx = lastGLCtx;
}
IApplication* APP = nullptr;
int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
uint32_t samples,
uint32_t anisotropy,
bool singleInstance)
{
std::string thrName = std::string(friendlyName) + " Main Thread";
logvisor::RegisterThreadName(thrName.c_str());
@autoreleasepool
{
if (!APP)
{
if (platform != IApplication::EPlatformType::Cocoa &&
platform != IApplication::EPlatformType::Auto)
return 1;
/* Never deallocated to ensure window destructors have access */
APP = new ApplicationCocoa(cb, uniqueName, friendlyName, pname, args, samples, anisotropy);
}
[NSApp run];
ApplicationCocoa* appCocoa = static_cast<ApplicationCocoa*>(APP);
if (appCocoa->m_clientThread.joinable())
appCocoa->m_clientThread.join();
return appCocoa->m_clientReturn;
}
}
}
@implementation AppDelegate
- (id)initWithApp:(boo::ApplicationCocoa*)app
{
self = [super init];
m_app = app;
return self;
}
- (void)applicationDidFinishLaunching:(NSNotification*)notification
{
(void)notification;
m_app->run();
}
#if COCOA_TERMINATE
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)app
{
(void)app;
if (m_app->m_terminateNow)
return NSTerminateNow;
m_app->m_callback.appQuitting(m_app);
return NSTerminateLater;
}
#else
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)app
{
(void)app;
m_app->m_callback.appQuitting(m_app);
return NSTerminateCancel;
}
#endif
- (BOOL)application:(NSApplication*)sender openFile:(NSString*)filename
{
std::vector<boo::SystemString> strVec;
strVec.push_back(boo::SystemString([filename UTF8String]));
m_app->m_callback.appFilesOpen(boo::APP, strVec);
return true;
}
- (void)application:(NSApplication*)sender openFiles:(NSArray*)filenames
{
std::vector<boo::SystemString> strVec;
strVec.reserve([filenames count]);
for (NSString* str in filenames)
strVec.push_back(boo::SystemString([str UTF8String]));
m_app->m_callback.appFilesOpen(boo::APP, strVec);
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
{
(void)sender;
return YES;
}
- (IBAction)toggleFs:(id)sender
{
(void)sender;
[[NSApp keyWindow] toggleFullScreen:nil];
}
- (IBAction)quitApp:(id)sender
{
(void)sender;
[NSApp terminate:nil];
}
@end