mirror of https://github.com/AxioDL/boo.git
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
#pragma once
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "boo/audiodev/IAudioSubmix.hpp"
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#include "lib/audiodev/Common.hpp"
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#if defined(__x86_64__) || defined(_M_AMD64)
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#include <immintrin.h>
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#elif defined(__aarch64__) || defined(_M_ARM64)
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#define __SSE__ 1
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#include "sse2neon.h"
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#endif
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struct AudioUnitVoiceEngine;
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struct VSTVoiceEngine;
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struct WAVOutVoiceEngine;
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namespace boo {
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class BaseAudioVoiceEngine;
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class AudioVoice;
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struct AudioVoiceEngineMixInfo;
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/* Output gains for each mix-send/channel */
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class AudioSubmix : public ListNode<AudioSubmix, BaseAudioVoiceEngine*, IAudioSubmix> {
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friend class BaseAudioVoiceEngine;
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friend class AudioVoiceMono;
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friend class AudioVoiceStereo;
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friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
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friend struct ::VSTVoiceEngine;
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friend struct ::WAVOutVoiceEngine;
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/* Mixer-engine relationships */
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int m_busId;
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bool m_mainOut;
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/* Callback (effect source, optional) */
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IAudioSubmixCallback* m_cb;
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/* Slew state for output gains */
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size_t m_slewFrames = 0;
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size_t m_curSlewFrame = 0;
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/* Output gains for each mix-send/channel */
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std::unordered_map<IAudioSubmix*, std::array<float, 2>> m_sendGains;
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/* Temporary scratch buffers for accumulating submix audio */
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std::vector<int16_t> m_scratch16;
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std::vector<int32_t> m_scratch32;
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std::vector<float> m_scratchFlt;
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template <typename T>
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std::vector<T>& _getScratch();
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/* Override scratch buffers with alternate destination */
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int16_t* m_redirect16 = nullptr;
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int32_t* m_redirect32 = nullptr;
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float* m_redirectFlt = nullptr;
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template <typename T>
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T*& _getRedirect();
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/* C3-linearization support (to mitigate a potential diamond problem on 'clever' submix routes) */
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bool _isDirectDependencyOf(AudioSubmix* send);
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std::list<AudioSubmix*> _linearizeC3();
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static bool _mergeC3(std::list<AudioSubmix*>& output, std::vector<std::list<AudioSubmix*>>& lists);
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/* Fill scratch buffers with silence for new mix cycle */
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template <typename T>
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void _zeroFill();
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/* Receive audio from a single voice / submix */
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template <typename T>
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T* _getMergeBuf(size_t frames);
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/* Mix scratch buffers into sends */
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template <typename T>
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size_t _pumpAndMix(size_t frames);
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void _resetOutputSampleRate();
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public:
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static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head);
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static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
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AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut);
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~AudioSubmix() override;
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void resetSendLevels() override;
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void setSendLevel(IAudioSubmix* submix, float level, bool slew) override;
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const AudioVoiceEngineMixInfo& mixInfo() const;
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double getSampleRate() const override;
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SubmixFormat getSampleFormat() const override;
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};
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template <>
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inline std::vector<int16_t>& AudioSubmix::_getScratch() {
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return m_scratch16;
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}
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template <>
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inline std::vector<int32_t>& AudioSubmix::_getScratch() {
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return m_scratch32;
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}
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template <>
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inline std::vector<float>& AudioSubmix::_getScratch() {
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return m_scratchFlt;
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}
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template <>
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inline int16_t*& AudioSubmix::_getRedirect<int16_t>() {
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return m_redirect16;
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}
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template <>
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inline int32_t*& AudioSubmix::_getRedirect<int32_t>() {
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return m_redirect32;
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}
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template <>
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inline float*& AudioSubmix::_getRedirect<float>() {
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return m_redirectFlt;
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}
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} // namespace boo
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