mirror of https://github.com/AxioDL/boo.git
306 lines
9.6 KiB
C++
306 lines
9.6 KiB
C++
#pragma once
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/* Private header for managing shader data
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* binding lifetimes through rendering cycle */
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#include <array>
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#include <atomic>
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#include <cassert>
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#include <condition_variable>
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#include <chrono>
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#include <mutex>
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#include <queue>
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#include <thread>
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#include <vector>
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "lib/Common.hpp"
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namespace boo {
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struct BaseGraphicsData;
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struct BaseGraphicsPool;
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template <class NodeCls, class DataCls = BaseGraphicsData>
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struct GraphicsDataNode;
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/** Inherited by data factory implementations to track the head data and pool nodes */
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struct GraphicsDataFactoryHead {
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std::recursive_mutex m_dataMutex;
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BaseGraphicsData* m_dataHead = nullptr;
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BaseGraphicsPool* m_poolHead = nullptr;
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~GraphicsDataFactoryHead() {
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assert(m_dataHead == nullptr && "Dangling graphics data pools detected");
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assert(m_poolHead == nullptr && "Dangling graphics data pools detected");
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}
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};
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/** Private generalized data container class.
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* Keeps head pointers to all graphics objects by type
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*/
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struct BaseGraphicsData : ListNode<BaseGraphicsData, GraphicsDataFactoryHead*> {
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static BaseGraphicsData*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_dataHead; }
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static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
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return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
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}
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__BooTraceFields
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GraphicsDataNode<IShaderStage, BaseGraphicsData>* m_Ss = nullptr;
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GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
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GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
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GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
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GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
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GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
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GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
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GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
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GraphicsDataNode<ITextureCubeR, BaseGraphicsData>* m_CubeRTexs = nullptr;
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template <class T>
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GraphicsDataNode<T, BaseGraphicsData>*& getHead();
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template <class T>
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size_t countForward() {
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auto* head = getHead<T>();
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return head ? head->countForward() : 0;
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}
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explicit BaseGraphicsData(GraphicsDataFactoryHead& head __BooTraceArgs)
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: ListNode<BaseGraphicsData, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
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};
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template <>
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inline GraphicsDataNode<IShaderStage, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderStage>() {
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return m_Ss;
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}
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template <>
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inline GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderPipeline>() {
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return m_SPs;
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}
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template <>
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inline GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderDataBinding>() {
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return m_SBinds;
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}
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template <>
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inline GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferS>() {
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return m_SBufs;
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}
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template <>
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inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferD>() {
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return m_DBufs;
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}
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template <>
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inline GraphicsDataNode<ITextureS, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureS>() {
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return m_STexs;
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}
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template <>
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inline GraphicsDataNode<ITextureSA, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureSA>() {
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return m_SATexs;
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}
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template <>
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inline GraphicsDataNode<ITextureD, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureD>() {
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return m_DTexs;
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}
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template <>
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inline GraphicsDataNode<ITextureR, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureR>() {
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return m_RTexs;
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}
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template <>
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inline GraphicsDataNode<ITextureCubeR, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureCubeR>() {
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return m_CubeRTexs;
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}
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/** Private generalized pool container class.
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* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to BaseGraphicsData
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*/
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struct BaseGraphicsPool : ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*> {
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static BaseGraphicsPool*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_poolHead; }
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static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
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return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
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}
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__BooTraceFields
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
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template <class T>
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GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
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template <class T>
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size_t countForward() {
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auto* head = getHead<T>();
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return head ? head->countForward() : 0;
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}
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explicit BaseGraphicsPool(GraphicsDataFactoryHead& head __BooTraceArgs)
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: ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
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};
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template <>
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inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*& BaseGraphicsPool::getHead<IGraphicsBufferD>() {
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return m_DBufs;
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}
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/** Private generalised graphics object node.
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* Keeps a strong reference to the data pool that it's a member of;
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* as well as doubly-linked pointers to same-type sibling objects
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*/
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template <class NodeCls, class DataCls>
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struct GraphicsDataNode : ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls> {
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using base = ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>;
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static GraphicsDataNode<NodeCls, DataCls>*& _getHeadPtr(ObjToken<DataCls>& head) {
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return head->template getHead<NodeCls>();
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}
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static std::unique_lock<std::recursive_mutex> _getHeadLock(ObjToken<DataCls>& head) {
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return std::unique_lock<std::recursive_mutex>{head->m_head->m_dataMutex};
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}
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explicit GraphicsDataNode(const ObjToken<DataCls>& data)
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: ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>(data) {}
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class iterator {
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GraphicsDataNode<NodeCls, DataCls>* m_node;
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public:
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using iterator_category = std::bidirectional_iterator_tag;
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using value_type = NodeCls;
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using difference_type = std::ptrdiff_t;
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using pointer = NodeCls*;
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using reference = NodeCls&;
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explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
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NodeCls& operator*() const { return *m_node; }
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bool operator!=(const iterator& other) const { return m_node != other.m_node; }
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iterator& operator++() {
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m_node = m_node->m_next;
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return *this;
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}
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iterator& operator--() {
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m_node = m_node->m_prev;
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return *this;
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}
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};
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iterator begin() { return iterator(this); }
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iterator end() { return iterator(nullptr); }
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size_t countForward() {
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size_t ret = 0;
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for (auto& n : *this)
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++ret;
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return ret;
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}
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};
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void UpdateGammaLUT(ITextureD* tex, float gamma);
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/** Generic work-queue for asynchronously building shader pipelines on supported backends
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*/
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template <class ShaderPipelineType>
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class PipelineCompileQueue {
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struct Task {
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ObjToken<IShaderPipeline> m_pipeline;
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explicit Task(ObjToken<IShaderPipeline> pipeline) : m_pipeline(pipeline) {}
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void run() {
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m_pipeline.cast<ShaderPipelineType>()->compile();
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}
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};
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std::queue<Task> m_tasks;
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std::atomic_size_t m_outstandingTasks = 0;
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std::vector<std::thread> m_threads;
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std::mutex m_mt;
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std::condition_variable m_cv, m_backcv;
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std::atomic_bool m_running = true;
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void worker() {
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std::unique_lock<std::mutex> lk(m_mt);
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while (m_running) {
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m_cv.wait(lk, [this]() { return !m_tasks.empty() || !m_running; });
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if (!m_running)
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break;
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Task t = std::move(m_tasks.front());
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m_tasks.pop();
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lk.unlock();
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t.run();
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lk.lock();
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--m_outstandingTasks;
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m_backcv.notify_all();
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}
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}
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public:
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void addPipeline(ObjToken<IShaderPipeline> pipeline) {
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std::lock_guard<std::mutex> lk(m_mt);
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m_tasks.emplace(pipeline);
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++m_outstandingTasks;
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m_cv.notify_one();
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}
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void waitUntilReady() {
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std::unique_lock<std::mutex> lk(m_mt);
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m_backcv.wait(lk, [this]() { return m_outstandingTasks == 0 || !m_running; });
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}
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bool isReady() const {
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return m_outstandingTasks == 0 || !m_running;
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}
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PipelineCompileQueue() {
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unsigned int numThreads = std::thread::hardware_concurrency();
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if (numThreads > 1)
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--numThreads;
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m_threads.reserve(numThreads);
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for (unsigned int i = 0; i < numThreads; ++i)
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m_threads.emplace_back(std::bind(&PipelineCompileQueue::worker, this));
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}
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~PipelineCompileQueue() {
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m_running = false;
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m_cv.notify_all();
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for (auto& t : m_threads) t.join();
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}
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};
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#ifdef BOO_GRAPHICS_DEBUG_GROUPS
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template <typename CommandQueue>
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class GraphicsDebugGroup {
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/* Stack only */
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void* operator new(size_t);
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void operator delete(void*);
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void* operator new[](size_t);
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void operator delete[](void*);
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CommandQueue* m_q;
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public:
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explicit GraphicsDebugGroup(CommandQueue* q, const char* name,
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const std::array<float, 4>& color = {1.f, 1.f, 1.f, 1.f}) : m_q(q) {
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m_q->pushDebugGroup(name, color);
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}
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~GraphicsDebugGroup() {
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m_q->popDebugGroup();
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}
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};
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#define SCOPED_GRAPHICS_DEBUG_GROUP(...) GraphicsDebugGroup _GfxDbg_(__VA_ARGS__);
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#else
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#define SCOPED_GRAPHICS_DEBUG_GROUP(...)
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#endif
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class Limiter {
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using delta_clock = std::chrono::steady_clock;
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using nanotime_t = std::chrono::nanoseconds::rep;
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public:
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void Sleep(nanotime_t targetFrameTimeNs);
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private:
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delta_clock::time_point m_oldTime;
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std::array<nanotime_t, 4> m_overheadTimes{};
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size_t m_overheadTimeIdx = 0;
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nanotime_t m_overhead = 0;
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nanotime_t TimeSince(delta_clock::time_point start) {
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return std::chrono::duration_cast<std::chrono::nanoseconds>(delta_clock::now() - start).count();
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}
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};
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} // namespace boo
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