mirror of https://github.com/AxioDL/boo.git
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef BOO_COCOACOMMON_HPP
|
|
#define BOO_COCOACOMMON_HPP
|
|
#if __APPLE__
|
|
|
|
#include <Metal/Metal.h>
|
|
#include <QuartzCore/CAMetalLayer.h>
|
|
|
|
template <class T>
|
|
class NSPtr
|
|
{
|
|
T m_ptr = 0;
|
|
public:
|
|
NSPtr() = default;
|
|
~NSPtr() {[m_ptr release];}
|
|
NSPtr(T&& recv) : m_ptr(recv) {}
|
|
NSPtr& operator=(T&& recv)
|
|
{
|
|
NSUInteger rc = [m_ptr retainCount];
|
|
[m_ptr release];
|
|
m_ptr = recv;
|
|
return *this;
|
|
}
|
|
NSPtr(const NSPtr& other) = delete;
|
|
NSPtr(NSPtr&& other) = default;
|
|
NSPtr& operator=(const NSPtr& other) = delete;
|
|
NSPtr& operator=(NSPtr&& other) = default;
|
|
operator bool() const {return m_ptr != 0;}
|
|
T get() const {return m_ptr;}
|
|
void reset() {[m_ptr release]; m_ptr = 0;}
|
|
};
|
|
|
|
namespace boo
|
|
{
|
|
struct MetalContext
|
|
{
|
|
NSPtr<id<MTLDevice>> m_dev;
|
|
NSPtr<id<MTLCommandQueue>> m_q;
|
|
struct Window
|
|
{
|
|
CAMetalLayer* m_metalLayer = nullptr;
|
|
};
|
|
std::unordered_map<IWindow*, Window> m_windows;
|
|
};
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
#endif // BOO_COCOACOMMON_HPP
|