mirror of https://github.com/AxioDL/boo.git
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
#ifndef IRUNLOOP_HPP
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#define IRUNLOOP_HPP
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#include <string>
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#include <vector>
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#include "windowsys/IWindow.hpp"
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#include "inputdev/CDeviceFinder.hpp"
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namespace boo
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{
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class IApplication;
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struct IApplicationCallback
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{
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virtual void appLaunched(IApplication* app) {(void)app;}
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virtual void appQuitting(IApplication* app) {(void)app;}
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virtual bool appFileOpen(IApplication* app, const std::string& path) {(void)app;(void)path;return true;}
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};
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class IApplication
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{
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friend class CWindowCocoa;
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friend class CWindowWayland;
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friend class CWindowXCB;
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friend class CWindowWin32;
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virtual void _deletedWindow(IWindow* window)=0;
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public:
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virtual ~IApplication() {}
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enum EPlatformType
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{
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PLAT_AUTO = 0,
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PLAT_WAYLAND = 1,
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PLAT_XCB = 2,
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PLAT_ANDROID = 3,
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PLAT_COCOA = 4,
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PLAT_COCOA_TOUCH = 5,
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PLAT_WIN32 = 6,
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PLAT_WINRT = 7,
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PLAT_REVOLUTION = 8,
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PLAT_CAFE = 9
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};
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virtual EPlatformType getPlatformType() const=0;
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virtual void run()=0;
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virtual void quit()=0;
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virtual const std::string& getProcessName() const=0;
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virtual const std::vector<std::string>& getArgs() const=0;
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/* Constructors/initializers for sub-objects */
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virtual IWindow* newWindow(const std::string& title)=0;
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};
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IApplication* IApplicationBootstrap(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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const std::string& friendlyName,
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const std::string& pname,
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const std::vector<std::string>& args);
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extern IApplication* APP;
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#define IApplicationInstance() APP
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static inline IApplication* IApplicationBootstrap(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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const std::string& friendlyName,
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int argc, char** argv)
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{
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if (APP)
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return APP;
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std::vector<std::string> args;
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for (int i=1 ; i<argc ; ++i)
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args.push_back(argv[i]);
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return IApplicationBootstrap(platform, cb, friendlyName, argv[0], args);
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}
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}
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#endif // IRUNLOOP_HPP
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