boo/lib/graphicsdev/Common.hpp
Lioncash baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00

287 lines
9.1 KiB
C++

#pragma once
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
#include <array>
#include <atomic>
#include <cassert>
#include <condition_variable>
#include <mutex>
#include <queue>
#include <thread>
#include <vector>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "lib/Common.hpp"
namespace boo {
struct BaseGraphicsData;
struct BaseGraphicsPool;
template <class NodeCls, class DataCls = BaseGraphicsData>
struct GraphicsDataNode;
/** Inherited by data factory implementations to track the head data and pool nodes */
struct GraphicsDataFactoryHead {
std::recursive_mutex m_dataMutex;
BaseGraphicsData* m_dataHead = nullptr;
BaseGraphicsPool* m_poolHead = nullptr;
~GraphicsDataFactoryHead() {
assert(m_dataHead == nullptr && "Dangling graphics data pools detected");
assert(m_poolHead == nullptr && "Dangling graphics data pools detected");
}
};
/** Private generalized data container class.
* Keeps head pointers to all graphics objects by type
*/
struct BaseGraphicsData : ListNode<BaseGraphicsData, GraphicsDataFactoryHead*> {
static BaseGraphicsData*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_dataHead; }
static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
}
__BooTraceFields
GraphicsDataNode<IShaderStage, BaseGraphicsData>* m_Ss = nullptr;
GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
GraphicsDataNode<ITextureCubeR, BaseGraphicsData>* m_CubeRTexs = nullptr;
template <class T>
GraphicsDataNode<T, BaseGraphicsData>*& getHead();
template <class T>
size_t countForward() {
auto* head = getHead<T>();
return head ? head->countForward() : 0;
}
explicit BaseGraphicsData(GraphicsDataFactoryHead& head __BooTraceArgs)
: ListNode<BaseGraphicsData, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
};
template <>
inline GraphicsDataNode<IShaderStage, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderStage>() {
return m_Ss;
}
template <>
inline GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderPipeline>() {
return m_SPs;
}
template <>
inline GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderDataBinding>() {
return m_SBinds;
}
template <>
inline GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferS>() {
return m_SBufs;
}
template <>
inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferD>() {
return m_DBufs;
}
template <>
inline GraphicsDataNode<ITextureS, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureS>() {
return m_STexs;
}
template <>
inline GraphicsDataNode<ITextureSA, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureSA>() {
return m_SATexs;
}
template <>
inline GraphicsDataNode<ITextureD, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureD>() {
return m_DTexs;
}
template <>
inline GraphicsDataNode<ITextureR, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureR>() {
return m_RTexs;
}
template <>
inline GraphicsDataNode<ITextureCubeR, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureCubeR>() {
return m_CubeRTexs;
}
/** Private generalized pool container class.
* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to BaseGraphicsData
*/
struct BaseGraphicsPool : ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*> {
static BaseGraphicsPool*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_poolHead; }
static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
}
__BooTraceFields
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
template <class T>
GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
template <class T>
size_t countForward() {
auto* head = getHead<T>();
return head ? head->countForward() : 0;
}
explicit BaseGraphicsPool(GraphicsDataFactoryHead& head __BooTraceArgs)
: ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
};
template <>
inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*& BaseGraphicsPool::getHead<IGraphicsBufferD>() {
return m_DBufs;
}
/** Private generalised graphics object node.
* Keeps a strong reference to the data pool that it's a member of;
* as well as doubly-linked pointers to same-type sibling objects
*/
template <class NodeCls, class DataCls>
struct GraphicsDataNode : ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls> {
using base = ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>;
static GraphicsDataNode<NodeCls, DataCls>*& _getHeadPtr(ObjToken<DataCls>& head) {
return head->template getHead<NodeCls>();
}
static std::unique_lock<std::recursive_mutex> _getHeadLock(ObjToken<DataCls>& head) {
return std::unique_lock<std::recursive_mutex>{head->m_head->m_dataMutex};
}
explicit GraphicsDataNode(const ObjToken<DataCls>& data)
: ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>(data) {}
class iterator {
GraphicsDataNode<NodeCls, DataCls>* m_node;
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = NodeCls;
using difference_type = std::ptrdiff_t;
using pointer = NodeCls*;
using reference = NodeCls&;
explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
NodeCls& operator*() const { return *m_node; }
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
iterator& operator++() {
m_node = m_node->m_next;
return *this;
}
iterator& operator--() {
m_node = m_node->m_prev;
return *this;
}
};
iterator begin() { return iterator(this); }
iterator end() { return iterator(nullptr); }
size_t countForward() {
size_t ret = 0;
for (auto& n : *this)
++ret;
return ret;
}
};
void UpdateGammaLUT(ITextureD* tex, float gamma);
/** Generic work-queue for asynchronously building shader pipelines on supported backends
*/
template <class ShaderPipelineType>
class PipelineCompileQueue {
struct Task {
ObjToken<IShaderPipeline> m_pipeline;
explicit Task(ObjToken<IShaderPipeline> pipeline) : m_pipeline(pipeline) {}
void run() {
m_pipeline.cast<ShaderPipelineType>()->compile();
}
};
std::queue<Task> m_tasks;
std::atomic_size_t m_outstandingTasks = 0;
std::vector<std::thread> m_threads;
std::mutex m_mt;
std::condition_variable m_cv, m_backcv;
std::atomic_bool m_running = true;
void worker() {
std::unique_lock<std::mutex> lk(m_mt);
while (m_running) {
m_cv.wait(lk, [this]() { return !m_tasks.empty() || !m_running; });
if (!m_running)
break;
Task t = std::move(m_tasks.front());
m_tasks.pop();
lk.unlock();
t.run();
lk.lock();
--m_outstandingTasks;
m_backcv.notify_all();
}
}
public:
void addPipeline(ObjToken<IShaderPipeline> pipeline) {
std::lock_guard<std::mutex> lk(m_mt);
m_tasks.emplace(pipeline);
++m_outstandingTasks;
m_cv.notify_one();
}
void waitUntilReady() {
std::unique_lock<std::mutex> lk(m_mt);
m_backcv.wait(lk, [this]() { return m_outstandingTasks == 0 || !m_running; });
}
bool isReady() const {
return m_outstandingTasks == 0 || !m_running;
}
PipelineCompileQueue() {
unsigned int numThreads = std::thread::hardware_concurrency();
if (numThreads > 1)
--numThreads;
m_threads.reserve(numThreads);
for (unsigned int i = 0; i < numThreads; ++i)
m_threads.emplace_back(std::bind(&PipelineCompileQueue::worker, this));
}
~PipelineCompileQueue() {
m_running = false;
m_cv.notify_all();
for (auto& t : m_threads) t.join();
}
};
#ifdef BOO_GRAPHICS_DEBUG_GROUPS
template <typename CommandQueue>
class GraphicsDebugGroup {
/* Stack only */
void* operator new(size_t);
void operator delete(void*);
void* operator new[](size_t);
void operator delete[](void*);
CommandQueue* m_q;
public:
explicit GraphicsDebugGroup(CommandQueue* q, const char* name,
const std::array<float, 4>& color = {1.f, 1.f, 1.f, 1.f}) : m_q(q) {
m_q->pushDebugGroup(name, color);
}
~GraphicsDebugGroup() {
m_q->popDebugGroup();
}
};
#define SCOPED_GRAPHICS_DEBUG_GROUP(...) GraphicsDebugGroup _GfxDbg_(__VA_ARGS__);
#else
#define SCOPED_GRAPHICS_DEBUG_GROUP(...)
#endif
} // namespace boo