boo/include/boo/graphicsdev/Vulkan.hpp
2017-11-24 16:49:20 -10:00

183 lines
7.7 KiB
C++

#ifndef GDEV_VULKAN_HPP
#define GDEV_VULKAN_HPP
#if BOO_HAS_VULKAN
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include "GLSLMacros.hpp"
#include <vector>
#include <unordered_set>
#include <unordered_map>
#include <mutex>
#include <queue>
#include "boo/graphicsdev/VulkanDispatchTable.hpp"
namespace boo
{
struct BaseGraphicsData;
struct VulkanContext
{
struct LayerProperties
{
VkLayerProperties properties;
std::vector<VkExtensionProperties> extensions;
};
std::vector<LayerProperties> m_instanceLayerProperties;
std::vector<const char*> m_layerNames;
std::vector<const char*> m_instanceExtensionNames;
VkInstance m_instance = VK_NULL_HANDLE;
std::vector<const char*> m_deviceExtensionNames;
std::vector<VkPhysicalDevice> m_gpus;
VkPhysicalDeviceFeatures m_features;
VkPhysicalDeviceProperties m_gpuProps;
VkPhysicalDeviceMemoryProperties m_memoryProperties;
VkDevice m_dev;
uint32_t m_queueCount;
uint32_t m_graphicsQueueFamilyIndex = UINT32_MAX;
std::vector<VkQueueFamilyProperties> m_queueProps;
VkQueue m_queue = VK_NULL_HANDLE;
std::mutex m_queueLock;
VkDescriptorSetLayout m_descSetLayout;
VkPipelineLayout m_pipelinelayout;
VkRenderPass m_pass;
VkCommandPool m_loadPool;
VkCommandBuffer m_loadCmdBuf;
VkSampler m_linearSamplers[3];
VkFormat m_displayFormat;
struct Window
{
struct SwapChain
{
VkFormat m_format = VK_FORMAT_UNDEFINED;
VkSwapchainKHR m_swapChain = VK_NULL_HANDLE;
struct Buffer
{
VkImage m_image = VK_NULL_HANDLE;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
};
std::vector<Buffer> m_bufs;
uint32_t m_backBuf = 0;
void destroy(VkDevice dev)
{
m_bufs.clear();
if (m_swapChain)
{
vk::DestroySwapchainKHR(dev, m_swapChain, nullptr);
m_swapChain = VK_NULL_HANDLE;
}
m_backBuf = 0;
}
} m_swapChains[2];
uint32_t m_activeSwapChain = 0;
#if _WIN32
HWND m_hwnd = 0;
bool m_fs = false;
LONG m_fsStyle;
LONG m_fsExStyle;
RECT m_fsRect;
int m_fsCountDown = 0;
#endif
};
std::unordered_map<const boo::IWindow*, std::unique_ptr<Window>> m_windows;
bool initVulkan(std::string_view appName);
bool enumerateDevices();
void initDevice();
void initSwapChain(Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace);
struct SwapChainResize
{
Window& m_windowCtx;
VkSurfaceKHR m_surface;
VkFormat m_format;
VkColorSpaceKHR m_colorspace;
SWindowRect m_rect;
SwapChainResize(Window& windowCtx, VkSurfaceKHR surface,
VkFormat format, VkColorSpaceKHR colorspace,
const SWindowRect& rect)
: m_windowCtx(windowCtx), m_surface(surface),
m_format(format), m_colorspace(colorspace), m_rect(rect) {}
};
std::queue<SwapChainResize> m_deferredResizes;
std::mutex m_resizeLock;
void resizeSwapChain(Window& windowCtx, VkSurfaceKHR surface,
VkFormat format, VkColorSpaceKHR colorspace,
const SWindowRect& rect);
bool _resizeSwapChains();
};
extern VulkanContext g_VulkanContext;
class VulkanDataFactory : public IGraphicsDataFactory
{
public:
class Context : public IGraphicsDataFactory::Context
{
friend class VulkanDataFactoryImpl;
VulkanDataFactory& m_parent;
boo::ObjToken<BaseGraphicsData> m_data;
Context(VulkanDataFactory& parent);
~Context();
public:
Platform platform() const {return Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
boo::ObjToken<IGraphicsBufferS> newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
boo::ObjToken<IGraphicsBufferD> newDynamicBuffer(BufferUse use, size_t stride, size_t count);
boo::ObjToken<ITextureS> newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
TextureClampMode clampMode, const void* data, size_t sz);
boo::ObjToken<ITextureSA> newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, TextureClampMode clampMode,
const void* data, size_t sz);
boo::ObjToken<ITextureD> newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
boo::ObjToken<ITextureR> newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
size_t colorBindCount, size_t depthBindCount);
bool bindingNeedsVertexFormat() const {return false;}
boo::ObjToken<IVertexFormat> newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert = 0, size_t baseInst = 0);
boo::ObjToken<IShaderPipeline> newShaderPipeline(const char* vertSource, const char* fragSource,
std::vector<unsigned int>* vertBlobOut,
std::vector<unsigned int>* fragBlobOut,
std::vector<unsigned char>* pipelineBlob,
const boo::ObjToken<IVertexFormat>& vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, CullMode culling);
boo::ObjToken<IShaderPipeline> newShaderPipeline(const char* vertSource, const char* fragSource,
const boo::ObjToken<IVertexFormat>& vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, CullMode culling)
{
return newShaderPipeline(vertSource, fragSource, nullptr, nullptr, nullptr,
vtxFmt, srcFac, dstFac, prim, depthTest, depthWrite,
colorWrite, alphaWrite, culling);
}
boo::ObjToken<IShaderDataBinding>
newShaderDataBinding(const boo::ObjToken<IShaderPipeline>& pipeline,
const boo::ObjToken<IVertexFormat>& vtxFormat,
const boo::ObjToken<IGraphicsBuffer>& vbo,
const boo::ObjToken<IGraphicsBuffer>& instVbo,
const boo::ObjToken<IGraphicsBuffer>& ibo,
size_t ubufCount, const boo::ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, const boo::ObjToken<ITexture>* texs,
const int* bindIdxs, const bool* bindDepth,
size_t baseVert = 0, size_t baseInst = 0);
};
};
}
#endif
#endif // GDEV_VULKAN_HPP