mirror of https://github.com/AxioDL/boo.git
332 lines
10 KiB
Plaintext
332 lines
10 KiB
Plaintext
#include <AppKit/AppKit.h>
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#include <thread>
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#include "boo/IApplication.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/GL.hpp"
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#include "CocoaCommon.hpp"
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#include "../Common.hpp"
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#include "logvisor/logvisor.hpp"
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#if !__has_feature(objc_arc)
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#error ARC Required
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#endif
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/* If set, application will terminate once client thread reaches end;
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* main() will not get back control. Otherwise, main will get back control
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* but App will not terminate in the normal Cocoa manner (possibly resulting
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* in CoreAnimation warnings). */
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#define COCOA_TERMINATE 1
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namespace boo {class ApplicationCocoa;}
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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{
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boo::ApplicationCocoa* m_app;
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@public
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}
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- (id)initWithApp:(boo::ApplicationCocoa*)app;
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@end
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namespace boo
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{
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static logvisor::Module Log("boo::ApplicationCocoa");
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std::shared_ptr<IWindow> _WindowCocoaNew(SystemStringView title, NSOpenGLContext* lastGLCtx,
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MetalContext* metalCtx, GLContext* glCtx);
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class ApplicationCocoa : public IApplication
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{
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public:
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IApplicationCallback& m_callback;
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AppDelegate* m_appDelegate;
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private:
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const SystemString m_uniqueName;
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const SystemString m_friendlyName;
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const SystemString m_pname;
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const std::vector<SystemString> m_args;
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NSPanel* aboutPanel;
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/* All windows */
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std::unordered_map<uintptr_t, std::weak_ptr<IWindow>> m_windows;
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MetalContext m_metalCtx;
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GLContext m_glCtx;
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void _deletedWindow(IWindow* window)
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{
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m_windows.erase(window->getPlatformHandle());
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}
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public:
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ApplicationCocoa(IApplicationCallback& callback,
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SystemStringView uniqueName,
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SystemStringView friendlyName,
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SystemStringView pname,
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const std::vector<SystemString>& args,
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std::string_view gfxApi,
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uint32_t samples,
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uint32_t anisotropy,
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bool deepColor)
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: m_callback(callback),
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m_uniqueName(uniqueName),
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m_friendlyName(friendlyName),
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m_pname(pname),
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m_args(args)
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{
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m_metalCtx.m_sampleCount = samples;
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m_metalCtx.m_anisotropy = anisotropy;
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m_metalCtx.m_pixelFormat = deepColor ? MTLPixelFormatRGBA16Float : MTLPixelFormatBGRA8Unorm;
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m_glCtx.m_sampleCount = samples;
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m_glCtx.m_anisotropy = anisotropy;
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m_glCtx.m_deepColor = deepColor;
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[[NSApplication sharedApplication] setActivationPolicy:NSApplicationActivationPolicyRegular];
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/* Delegate (OS X callbacks) */
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m_appDelegate = [[AppDelegate alloc] initWithApp:this];
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[[NSApplication sharedApplication] setDelegate:m_appDelegate];
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/* App menu */
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NSMenu* rootMenu = [[NSMenu alloc] initWithTitle:@"main"];
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NSMenu* appMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]];
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NSMenuItem* fsItem = [appMenu addItemWithTitle:@"Toggle Full Screen"
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action:@selector(toggleFs:)
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keyEquivalent:@"f"];
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[fsItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenuItem* quitItem = [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %s", m_friendlyName.c_str()]
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action:@selector(quitApp:)
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keyEquivalent:@"q"];
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[quitItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
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[[rootMenu addItemWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]
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action:nil keyEquivalent:@""] setSubmenu:appMenu];
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[[NSApplication sharedApplication] setMainMenu:rootMenu];
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/* Determine which graphics API to use */
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#if BOO_HAS_METAL
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bool useGL = false;
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if (!gfxApi.compare("OpenGL"))
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useGL = true;
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for (const SystemString& arg : args)
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{
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if (!arg.compare("--gl"))
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{
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useGL = true;
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break;
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}
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else if (!arg.compare("--metal"))
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{
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useGL = false;
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break;
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}
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}
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if (!useGL)
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m_metalCtx.m_dev = MTLCreateSystemDefaultDevice();
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if (m_metalCtx.m_dev)
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{
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m_metalCtx.m_q = [m_metalCtx.m_dev newCommandQueue];
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while (![m_metalCtx.m_dev supportsTextureSampleCount:m_metalCtx.m_sampleCount])
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m_metalCtx.m_sampleCount = flp2(m_metalCtx.m_sampleCount - 1);
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Log.report(logvisor::Info, "using Metal renderer");
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}
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else
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Log.report(logvisor::Info, "using OpenGL renderer");
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#else
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Log.report(logvisor::Info, "using OpenGL renderer");
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#endif
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}
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EPlatformType getPlatformType() const
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{
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return EPlatformType::Cocoa;
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}
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std::thread m_clientThread;
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int m_clientReturn = 0;
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bool m_terminateNow = false;
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int run()
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{
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/* Spawn client thread */
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m_clientThread = std::thread([&]()
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{
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std::string thrName = std::string(getFriendlyName()) + " Client Thread";
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logvisor::RegisterThreadName(thrName.c_str());
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/* Run app */
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m_clientReturn = m_callback.appMain(this);
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/* Cleanup */
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for (auto& w : m_windows)
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if (std::shared_ptr<IWindow> window = w.second.lock())
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window->closeWindow();
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#if COCOA_TERMINATE
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/* Continue termination */
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dispatch_sync(dispatch_get_main_queue(),
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^{
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/* Ends modal run loop and continues Cocoa termination */
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[NSApp replyToApplicationShouldTerminate:YES];
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/* If this is reached, application didn't spawn any windows
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* and must be explicitly terminated */
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m_terminateNow = true;
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[NSApp terminate:nil];
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});
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#else
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/* Return control to main() */
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dispatch_sync(dispatch_get_main_queue(),
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^{
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[[NSApplication sharedApplication] stop:nil];
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});
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#endif
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});
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/* Already in Cocoa's event loop; return now */
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return 0;
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}
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void quit()
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{
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[NSApp terminate:nil];
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}
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SystemStringView getUniqueName() const
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{
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return m_uniqueName;
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}
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SystemStringView getFriendlyName() const
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{
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return m_friendlyName;
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}
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SystemStringView getProcessName() const
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{
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return m_pname;
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}
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const std::vector<SystemString>& getArgs() const
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{
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return m_args;
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}
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std::shared_ptr<IWindow> newWindow(std::string_view title)
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{
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auto newWindow = _WindowCocoaNew(title, m_lastGLCtx, &m_metalCtx, &m_glCtx);
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m_windows[newWindow->getPlatformHandle()] = newWindow;
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return newWindow;
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}
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/* Last GL context */
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NSOpenGLContext* m_lastGLCtx = nullptr;
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};
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void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx)
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{
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static_cast<ApplicationCocoa*>(APP)->m_lastGLCtx = lastGLCtx;
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}
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IApplication* APP = nullptr;
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int ApplicationRun(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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SystemStringView uniqueName,
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SystemStringView friendlyName,
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SystemStringView pname,
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const std::vector<SystemString>& args,
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std::string_view gfxApi,
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uint32_t samples,
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uint32_t anisotropy,
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bool deepColor,
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bool singleInstance)
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{
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std::string thrName = std::string(friendlyName) + " Main Thread";
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logvisor::RegisterThreadName(thrName.c_str());
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@autoreleasepool
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{
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if (!APP)
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{
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if (platform != IApplication::EPlatformType::Cocoa &&
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platform != IApplication::EPlatformType::Auto)
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return 1;
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/* Never deallocated to ensure window destructors have access */
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APP = new ApplicationCocoa(cb, uniqueName, friendlyName, pname, args,
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gfxApi, samples, anisotropy, deepColor);
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}
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101400
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if ([NSApp respondsToSelector:@selector(setAppearance:)])
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[NSApp setAppearance:[NSAppearance appearanceNamed:NSAppearanceNameDarkAqua]];
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#endif
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[NSApp run];
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ApplicationCocoa* appCocoa = static_cast<ApplicationCocoa*>(APP);
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if (appCocoa->m_clientThread.joinable())
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appCocoa->m_clientThread.join();
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return appCocoa->m_clientReturn;
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}
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}
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}
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@implementation AppDelegate
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- (id)initWithApp:(boo::ApplicationCocoa*)app
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{
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self = [super init];
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m_app = app;
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return self;
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)notification
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{
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(void)notification;
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m_app->run();
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}
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#if COCOA_TERMINATE
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)app
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{
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(void)app;
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if (m_app->m_terminateNow)
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return NSTerminateNow;
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m_app->m_callback.appQuitting(m_app);
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return NSTerminateLater;
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}
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#else
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)app
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{
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(void)app;
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m_app->m_callback.appQuitting(m_app);
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return NSTerminateCancel;
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}
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#endif
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- (BOOL)application:(NSApplication*)sender openFile:(NSString*)filename
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{
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std::vector<boo::SystemString> strVec;
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strVec.push_back(boo::SystemString([filename UTF8String]));
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m_app->m_callback.appFilesOpen(boo::APP, strVec);
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return true;
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}
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- (void)application:(NSApplication*)sender openFiles:(NSArray*)filenames
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{
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std::vector<boo::SystemString> strVec;
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strVec.reserve([filenames count]);
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for (NSString* str in filenames)
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strVec.push_back(boo::SystemString([str UTF8String]));
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m_app->m_callback.appFilesOpen(boo::APP, strVec);
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
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{
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(void)sender;
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return YES;
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}
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- (IBAction)toggleFs:(id)sender
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{
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(void)sender;
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[[NSApp keyWindow] toggleFullScreen:nil];
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}
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- (IBAction)quitApp:(id)sender
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{
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(void)sender;
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[NSApp terminate:nil];
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}
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@end
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