mirror of https://github.com/AxioDL/boo.git
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
#pragma once
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
#include "boo/IWindow.hpp"
|
|
|
|
namespace boo {
|
|
class IWindow;
|
|
}
|
|
|
|
#if _WIN32_WINNT_WIN10
|
|
#include <dxgi1_4.h>
|
|
#include <d3d12.h>
|
|
#include <d3d11_1.h>
|
|
#include <d3dcompiler.h>
|
|
#include <wingdi.h>
|
|
|
|
#elif _WIN32_WINNT_WIN7
|
|
#include <dxgi1_2.h>
|
|
#include <d3d11_1.h>
|
|
#include <d3dcompiler.h>
|
|
#include <wingdi.h>
|
|
#else
|
|
#error Unsupported Windows target
|
|
#endif
|
|
|
|
#include <d3d9.h>
|
|
|
|
using pD3DPERF_BeginEvent = int (WINAPI*)(D3DCOLOR col, LPCWSTR wszName);
|
|
using pD3DPERF_EndEvent = int (WINAPI*)();
|
|
|
|
struct D3D12Context {
|
|
ComPtr<IDXGIFactory2> m_dxFactory;
|
|
ComPtr<ID3D12Device> m_dev;
|
|
ComPtr<ID3D12CommandAllocator> m_qalloc[2];
|
|
ComPtr<ID3D12CommandQueue> m_q;
|
|
ComPtr<ID3D12CommandAllocator> m_loadqalloc;
|
|
ComPtr<ID3D12CommandQueue> m_loadq;
|
|
ComPtr<ID3D12Fence> m_loadfence;
|
|
UINT64 m_loadfenceval = 0;
|
|
HANDLE m_loadfencehandle;
|
|
ComPtr<ID3D12GraphicsCommandList> m_loadlist;
|
|
ComPtr<ID3D12RootSignature> m_rs;
|
|
struct Window {
|
|
ComPtr<IDXGISwapChain3> m_swapChain;
|
|
std::unordered_map<ID3D12Resource*, ComPtr<ID3D12DescriptorHeap>> m_rtvHeaps;
|
|
UINT m_backBuf = 0;
|
|
bool m_needsResize = false;
|
|
size_t width, height;
|
|
};
|
|
std::unordered_map<const boo::IWindow*, Window> m_windows;
|
|
|
|
uint32_t m_sampleCount = 1;
|
|
uint32_t m_anisotropy = 1;
|
|
|
|
struct RGBATex2DFBViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC {
|
|
RGBATex2DFBViewDesc() {
|
|
Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f};
|
|
}
|
|
} RGBATex2DFBViewDesc;
|
|
};
|
|
|
|
struct D3D11Context {
|
|
ComPtr<IDXGIFactory2> m_dxFactory;
|
|
ComPtr<ID3D11Device1> m_dev;
|
|
ComPtr<ID3D11DeviceContext1> m_devCtx;
|
|
ComPtr<ID3D11SamplerState> m_ss[5];
|
|
struct Window {
|
|
ComPtr<IDXGISwapChain1> m_swapChain;
|
|
ComPtr<ID3D11Texture2D> m_swapChainTex;
|
|
ComPtr<ID3D11RenderTargetView> m_swapChainRTV;
|
|
bool m_needsResize = false;
|
|
size_t width, height;
|
|
|
|
bool m_needsFSTransition = false;
|
|
bool m_fs = false;
|
|
DXGI_MODE_DESC m_fsdesc = {};
|
|
|
|
void clearRTV() {
|
|
m_swapChainTex.Reset();
|
|
m_swapChainRTV.Reset();
|
|
}
|
|
|
|
void setupRTV(ComPtr<IDXGISwapChain1>& sc, ID3D11Device* dev) {
|
|
m_swapChain = sc;
|
|
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &m_swapChainTex);
|
|
D3D11_TEXTURE2D_DESC resDesc;
|
|
m_swapChainTex->GetDesc(&resDesc);
|
|
width = resDesc.Width;
|
|
height = resDesc.Height;
|
|
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, resDesc.Format);
|
|
dev->CreateRenderTargetView(m_swapChainTex.Get(), &rtvDesc, &m_swapChainRTV);
|
|
}
|
|
};
|
|
std::unordered_map<const boo::IWindow*, Window> m_windows;
|
|
|
|
uint32_t m_sampleCount = 1;
|
|
uint32_t m_anisotropy = 1;
|
|
DXGI_FORMAT m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
};
|
|
|
|
struct Boo3DAppContext {
|
|
D3D11Context m_ctx11;
|
|
|
|
void resize(boo::IWindow* window, size_t width, size_t height) {
|
|
D3D11Context::Window& win = m_ctx11.m_windows[window];
|
|
win.width = width;
|
|
win.height = height;
|
|
win.m_needsResize = true;
|
|
}
|
|
};
|
|
|
|
inline std::string WCSTMBS(const wchar_t* wstr) {
|
|
int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr) - 1;
|
|
std::string strTo(sizeNeeded, 0);
|
|
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &strTo[0], sizeNeeded, nullptr, nullptr);
|
|
return strTo;
|
|
}
|
|
|
|
inline std::wstring MBSTWCS(const char* str) {
|
|
int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, str, -1, nullptr, 0) - 1;
|
|
std::wstring strTo(sizeNeeded, 0);
|
|
MultiByteToWideChar(CP_UTF8, 0, str, -1, &strTo[0], sizeNeeded);
|
|
return strTo;
|
|
}
|