boo/lib/win/ApplicationWin32.cpp

445 lines
15 KiB
C++

#include "Win32Common.hpp"
#include <shellapi.h>
#include <initguid.h>
#include <Usbiodef.h>
#include <winver.h>
#if _DEBUG
#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
#else
#define D3D11_CREATE_DEVICE_FLAGS 0
#endif
#include <unordered_map>
#include "boo/System.hpp"
#include "boo/IApplication.hpp"
#include "boo/inputdev/DeviceFinder.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include <LogVisor/LogVisor.hpp>
DWORD g_mainThreadId = 0;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#if _WIN32_WINNT_WIN10
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
#endif
pD3DCompile D3DCompilePROC = nullptr;
pD3DCreateBlob D3DCreateBlobPROC = nullptr;
static bool FindBestD3DCompile()
{
HMODULE d3dCompilelib = LoadLibraryW(L"D3DCompiler_47.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_46.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_45.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_44.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_43.dll");
}
}
}
}
if (d3dCompilelib)
{
D3DCompilePROC = (pD3DCompile)GetProcAddress(d3dCompilelib, "D3DCompile");
D3DCreateBlobPROC = (pD3DCreateBlob)GetProcAddress(d3dCompilelib, "D3DCreateBlob");
return D3DCompilePROC != nullptr && D3DCreateBlobPROC != nullptr;
}
return false;
}
namespace boo
{
static LogVisor::LogModule Log("boo::ApplicationWin32");
Win32Cursors WIN32_CURSORS;
IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx);
class ApplicationWin32 final : public IApplication
{
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::unordered_map<HWND, IWindow*> m_allWindows;
bool m_singleInstance;
Boo3DAppContext m_3dCtx;
void _deletedWindow(IWindow* window)
{
m_allWindows.erase(HWND(window->getPlatformHandle()));
}
public:
ApplicationWin32(IApplicationCallback& callback,
const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
: m_callback(callback),
m_uniqueName(uniqueName),
m_friendlyName(friendlyName),
m_pname(pname),
m_args(args),
m_singleInstance(singleInstance)
{
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
if (!dxgilib)
Log.report(LogVisor::FatalError, "unable to load dxgi.dll");
typedef HRESULT(WINAPI*CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void **ppFactory);
CreateDXGIFactory1PROC MyCreateDXGIFactory1 = (CreateDXGIFactory1PROC)GetProcAddress(dxgilib, "CreateDXGIFactory1");
if (!MyCreateDXGIFactory1)
Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
bool no12 = false;
bool noD3d = false;
for (const SystemString& arg : args)
{
if (!arg.compare(L"--d3d11"))
no12 = true;
if (!arg.compare(L"--gl"))
noD3d = true;
}
#if _WIN32_WINNT_WIN10
HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
if (!no12 && !noD3d && d3d12lib)
{
#if _DEBUG
{
PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface");
ComPtr<ID3D12Debug> debugController;
if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
{
debugController->EnableDebugLayer();
}
}
#endif
if (!FindBestD3DCompile())
Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
D3D12SerializeRootSignaturePROC =
(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
/* Create device */
PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
if (!MyD3D12CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
/* Create device */
HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create D3D12 device");
/* Obtain DXGI Factory */
hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create DXGI factory");
/* Establish loader objects */
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
Log.report(LogVisor::FatalError, "unable to create loader allocator");
D3D12_COMMAND_QUEUE_DESC desc =
{
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE
};
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq)))
Log.report(LogVisor::FatalError, "unable to create loader queue");
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence)))
Log.report(LogVisor::FatalError, "unable to create loader fence");
m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
Log.report(LogVisor::FatalError, "unable to create loader list");
Log.report(LogVisor::Info, "initialized D3D12 renderer");
return;
}
#endif
HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll");
if (d3d11lib && !noD3d)
{
if (!FindBestD3DCompile())
Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
if (!MyD3D11CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(LogVisor::FatalError, "unable to create D3D11 device");
tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev);
tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx);
/* Obtain DXGI Factory */
ComPtr<IDXGIDevice2> device;
ComPtr<IDXGIAdapter> adapter;
m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
/* Build default sampler here */
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss);
Log.report(LogVisor::Info, "initialized D3D11 renderer");
return;
}
/* Finally try OpenGL */
{
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_ctxOgl.m_dxFactory);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create DXGI factory");
Log.report(LogVisor::Info, "initialized OpenGL renderer");
return;
}
Log.report(LogVisor::FatalError, "system doesn't support OGL, D3D11 or D3D12");
}
EPlatformType getPlatformType() const
{
return EPlatformType::Win32;
}
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* Lookup boo window instance */
IWindow* window = m_allWindows[hwnd];
switch (uMsg)
{
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
return DeviceFinder::winDevChangedHandler(wParam, lParam);
case WM_CLOSE:
case WM_SIZE:
case WM_MOVING:
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
case WM_MOUSELEAVE:
case WM_NCMOUSELEAVE:
case WM_MOUSEHOVER:
case WM_NCMOUSEHOVER:
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
case WM_CHAR:
case WM_UNICHAR:
window->_incomingEvent(&HWNDEvent(uMsg, wParam, lParam));
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
int run()
{
g_mainThreadId = GetCurrentThreadId();
/* Spawn client thread */
int clientReturn = 0;
std::thread clientThread([&]()
{
clientReturn = m_callback.appMain(this);
PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0);
});
/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
if (!msg.hwnd)
{
/* PostThreadMessage events */
switch (msg.message)
{
case WM_USER:
{
/* New-window message (coalesced onto main thread) */
std::unique_lock<std::mutex> lk(m_nwmt);
const SystemString* title = reinterpret_cast<const SystemString*>(msg.wParam);
m_mwret = newWindow(*title);
lk.unlock();
m_nwcv.notify_one();
continue;
}
case WM_USER+1:
/* Quit message from client thread */
PostQuitMessage(0);
continue;
case WM_USER+2:
/* SetCursor call from client thread */
SetCursor(HCURSOR(msg.wParam));
continue;
case WM_USER+3:
/* ImmSetOpenStatus call from client thread */
ImmSetOpenStatus(HIMC(msg.wParam), BOOL(msg.lParam));
continue;
case WM_USER+4:
/* ImmSetCompositionWindow call from client thread */
ImmSetCompositionWindow(HIMC(msg.wParam), LPCOMPOSITIONFORM(msg.lParam));
continue;
default: break;
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
m_callback.appQuitting(this);
clientThread.join();
return clientReturn;
}
const SystemString& getUniqueName() const
{
return m_uniqueName;
}
const SystemString& getFriendlyName() const
{
return m_friendlyName;
}
const SystemString& getProcessName() const
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
std::mutex m_nwmt;
std::condition_variable m_nwcv;
IWindow* m_mwret = nullptr;
IWindow* newWindow(const SystemString& title)
{
if (GetCurrentThreadId() != g_mainThreadId)
{
std::unique_lock<std::mutex> lk(m_nwmt);
if (!PostThreadMessage(g_mainThreadId, WM_USER, WPARAM(&title), 0))
Log.report(LogVisor::FatalError, "PostThreadMessage error");
m_nwcv.wait(lk);
return m_mwret;
}
IWindow* window = _WindowWin32New(title, m_3dCtx);
HWND hwnd = HWND(window->getPlatformHandle());
m_allWindows[hwnd] = window;
return window;
}
};
IApplication* APP = NULL;
int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,
const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
{
if (APP)
return 1;
if (platform != IApplication::EPlatformType::Win32 &&
platform != IApplication::EPlatformType::Auto)
return 1;
WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);
WIN32_CURSORS.m_ibeam = LoadCursor(nullptr, IDC_IBEAM);
WIN32_CURSORS.m_crosshairs = LoadCursor(nullptr, IDC_CROSS);
WIN32_CURSORS.m_wait = LoadCursor(nullptr, IDC_WAIT);
/* One class for *all* boo windows */
WNDCLASS wndClass =
{
0,
WindowProc,
0,
0,
GetModuleHandle(nullptr),
0,
0,
0,
0,
L"BooWindow"
};
wndClass.hIcon = LoadIconW(wndClass.hInstance, MAKEINTRESOURCEW(101));
wndClass.hCursor = WIN32_CURSORS.m_arrow;
RegisterClassW(&wndClass);
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, singleInstance);
return APP->run();
}
}
static const DEV_BROADCAST_DEVICEINTERFACE HOTPLUG_CONF =
{
sizeof(DEV_BROADCAST_DEVICEINTERFACE),
DBT_DEVTYP_DEVICEINTERFACE,
0,
GUID_DEVINTERFACE_USB_DEVICE
};
static bool HOTPLUG_REGISTERED = false;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE)
{
/* Register hotplug notification with windows */
RegisterDeviceNotification(hwnd, (LPVOID)&HOTPLUG_CONF, DEVICE_NOTIFY_WINDOW_HANDLE);
HOTPLUG_REGISTERED = true;
}
return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
}