D3D11.cpp
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Flush out state for offset uniform bindings
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2016-08-01 15:59:03 -10:00 |
D3D12.cpp
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D3D12 render to texture fixes
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2016-08-01 13:24:01 -10:00 |
GL.cpp
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Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
GLX.cpp
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Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Metal.mm
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Better Metal shader error handling
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2016-08-03 13:45:52 -10:00 |
Vulkan.cpp
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Disable depth clamp in Vulkan shaders
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2016-08-08 08:21:14 -10:00 |
d3dx12.h
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Merged MS' newly-licensed d3dx12.h
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2016-02-02 13:40:36 -10:00 |
glew.c
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |