boo/include/boo/graphicsdev/IGraphicsCommandQueue.hpp

41 lines
1.1 KiB
C++

#ifndef IGFXCOMMANDQUEUE_HPP
#define IGFXCOMMANDQUEUE_HPP
#include "IGraphicsDataFactory.hpp"
namespace boo
{
enum Primitive
{
PrimitiveTriangles,
PrimitiveTriStrips
};
struct IGraphicsCommandQueue
{
virtual ~IGraphicsCommandQueue() {}
using Platform = IGraphicsDataFactory::Platform;
virtual Platform platform() const=0;
virtual const char* platformName() const=0;
virtual void setShaderDataBinding(const IShaderDataBinding* binding)=0;
virtual void setRenderTarget(const ITextureD* target)=0;
virtual void setClearColor(const float rgba[4])=0;
virtual void clearTarget(bool render=true, bool depth=true)=0;
virtual void setDrawPrimitive(Primitive prim)=0;
virtual void draw(size_t start, size_t count)=0;
virtual void drawIndexed(size_t start, size_t count)=0;
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
virtual void present()=0;
virtual void execute()=0;
};
}
#endif // IGFXCOMMANDQUEUE_HPP