mirror of https://github.com/AxioDL/boo.git
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef IGFXCOMMANDQUEUE_HPP
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#define IGFXCOMMANDQUEUE_HPP
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#include "IGraphicsDataFactory.hpp"
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namespace boo
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{
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enum Primitive
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{
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PrimitiveTriangles,
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PrimitiveTriStrips
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};
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struct IGraphicsCommandQueue
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{
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virtual ~IGraphicsCommandQueue() {}
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using Platform = IGraphicsDataFactory::Platform;
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virtual Platform platform() const=0;
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virtual const char* platformName() const=0;
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virtual void setShaderDataBinding(const IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(const ITextureD* target)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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virtual void setDrawPrimitive(Primitive prim)=0;
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virtual void draw(size_t start, size_t count)=0;
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virtual void drawIndexed(size_t start, size_t count)=0;
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virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
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virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
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virtual void present()=0;
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virtual void execute()=0;
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};
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}
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#endif // IGFXCOMMANDQUEUE_HPP
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