boo/lib/x11/WindowWayland.cpp

194 lines
2.7 KiB
C++

#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
#include <X11/Xlib.h>
namespace boo
{
struct GraphicsContextWayland : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
public:
IWindowCallback* m_callback;
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
: m_api(api),
m_pf(PF_RGBA8),
m_parentWindow(parentWindow)
{}
~GraphicsContextWayland()
{
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > PF_RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext()
{
}
void makeCurrent()
{
}
void postInit()
{
}
IGraphicsCommandQueue* getCommandQueue()
{
return nullptr;
}
IGraphicsDataFactory* getDataFactory()
{
return nullptr;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return nullptr;
}
void present()
{
}
};
struct WindowWayland : IWindow
{
GraphicsContextWayland m_gfxCtx;
WindowWayland(const std::string& title)
: m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this)
{
}
~WindowWayland()
{
}
void setCallback(IWindowCallback* cb)
{
}
void showWindow()
{
}
void hideWindow()
{
}
std::string getTitle()
{
}
void setTitle(const std::string& title)
{
}
void setWindowFrameDefault()
{
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
}
void setWindowFrame(float x, float y, float w, float h)
{
}
float getVirtualPixelFactor() const
{
}
bool isFullscreen() const
{
}
void setFullscreen(bool fs)
{
}
void waitForRetrace()
{
}
uintptr_t getPlatformHandle() const
{
}
ETouchType getTouchType() const
{
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx.getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx.getDataFactory();
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx.getLoadContextDataFactory();
}
};
IWindow* _WindowWaylandNew(const std::string& title)
{
return new WindowWayland(title);
}
}